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This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount.

Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.

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SAC

Recognized Creator

 

Can the unhashed files be used in \lml\stream, or I need to use the hashed files, and the unhashed are for reference only?

 

SgtJoe

Recognized Creator

Yes, LML can load unhashed files.

SAC

Recognized Creator

  On 9/29/2021 at 4:29 AM, SgtJoe said:

Yes, LML can load unhashed files.

 

Hi

 

I need more details about how to use the tool, please:

 

1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt

 

2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt

 

What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)

 

Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes

 

Thank you!

 

SgtJoe

Recognized Creator

You need to remove the _dehashed suffix for the file to be loaded by LML properly.

AnymYo

Recognized Creator

Nice Tool!
Would be nice to see some support for physicstasks.ymt in the future 🙂

kibazatzue

Members

How to use this tool? when I run the exe i got a cmd screen with:

Usage: YmtDehasher.exe [path]filename1[ ...]
Press Enter to exit...

what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?

 

Eemeli2343

Recognized Creator

this causes the game to crash

goldenplaysterraria

Recognized Creator

  On 7/18/2024 at 6:39 PM, Eemeli2343 said:

this causes the game to crash

I believe you need to take the top and bottom tags (the UNK_MEMBERs) and leave them as is

Ashross

Members

  On 9/29/2021 at 12:19 PM, SAC said:

 

Hi

 

I need more details about how to use the tool, please:

 

1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt

 

2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt

 

What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)

 

Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes

 

Thank you!

 

Have you find a solution do this problem? I have the same issue, when I execute YMT Unhasher nothing happens..

Ashross

Members

  On 5/7/2024 at 5:35 AM, kibazatzue said:

How to use this tool? when I run the exe i got a cmd screen with:

Usage: YmtDehasher.exe [path]filename1[ ...]
Press Enter to exit...

what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?

 

Hi, have you found how to use the YMT Dehasher? I'm in the same situation

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