This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount. Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.
SAC Recognized Creator September 28, 20213 yr Can the unhashed files be used in \lml\stream, or I need to use the hashed files, and the unhashed are for reference only?
SAC Recognized Creator September 29, 20213 yr On 9/29/2021 at 4:29 AM, SgtJoe said: Yes, LML can load unhashed files. Hi I need more details about how to use the tool, please: 1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt 2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?) Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes Thank you!
SgtJoe Recognized Creator September 29, 20213 yr You need to remove the _dehashed suffix for the file to be loaded by LML properly.
AnymYo Recognized Creator October 11, 20213 yr Nice Tool! Would be nice to see some support for physicstasks.ymt in the future 🙂
kibazatzue Members May 7, 2024May 7 How to use this tool? when I run the exe i got a cmd screen with: Usage: YmtDehasher.exe [path]filename1[ ...] Press Enter to exit... what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?
goldenplaysterraria Recognized Creator July 19, 2024Jul 19 On 7/18/2024 at 6:39 PM, Eemeli2343 said: this causes the game to crash I believe you need to take the top and bottom tags (the UNK_MEMBERs) and leave them as is
Ashross Members September 13, 2024Sep 13 On 9/29/2021 at 12:19 PM, SAC said: Hi I need more details about how to use the tool, please: 1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt 2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?) Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes Thank you! Have you find a solution do this problem? I have the same issue, when I execute YMT Unhasher nothing happens..
Ashross Members September 13, 2024Sep 13 On 5/7/2024 at 5:35 AM, kibazatzue said: How to use this tool? when I run the exe i got a cmd screen with: Usage: YmtDehasher.exe [path]filename1[ ...] Press Enter to exit... what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder? Hi, have you found how to use the YMT Dehasher? I'm in the same situation
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