111 files
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This mod contains all of my works that aimed to improve melee combat only in one file. (Restored animations and mechanics, grapple sequences, new subdue animations, 6 brawling styles, struggle challenge, charging with knife, shoving, kicking, more environmental finishers, new brawl animations and alternatives for default ones, grapple position switching, ability to take hostage with every weapon and more)
New updates changes will be written in the "posts" section.
My Patreon if you want to support me.
Changes:
[Stream File]
- The stream fol
der is essential for lasso struggle animations (loads update_0.ycds).
- Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations.
- Also loads the online window throw animation.
- Avoid using version.dll as it may prevent some animations from loading.
It generally works fine, but let me know if you encounter major issues.
[Brawling Styles]
6 Brawling Styles all of them with their unique grapple and melee animations
• BS_PLAYER= Default animations
•BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation
•BS_PLAYER_FINALE = Different knife attack and parry animations
• BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Different animations for ground grapple attacks | Grapple back from front | Unique blocking stance
• BS_MICAH_FINALE = Fast but light attacks | Different animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Different knife parry animations | Different dodge animation to back
• BS_MIXED = This one is a custom brawling style that has all the dodge and parry attack animations from BS_BRUISER, BS_MICAH_FINALE, BS_PLAYER and BS_PLAYER_WINTER1.
[Grapple Attack Blocking]
When you're grappled either from front or on ground, you'll get a "Block" prompt. Pressing this button play 6 unique animations for front grapples + 2 already existing bs_micah_finale animations for front and ground grapples.
- Blocking resets the reversal sequence and gives another chance to reverse the grapple.
[Grapple Reversals]
Complete new feature that I also released as a standalone mod.
- When you're grappled you'll have an option to rapidly press E to perform a grapple reversals in 3 grapple situations.
- If you fail you won't be able to reverse and your only option will be "break free".
For controllers the key is "Triangle"
How hard the button mashing will be or how fast the button will drain can be changed from the EnhancedBrawling.ini file.
[New Struggle Animations]
- Struggles work similarly to online PvP, excluding lasso and ground knife.
- Spamming F results in a knockout; F + LMB/R2 leads to execution.
- All animations are unique, some with escape or KO variants.
- New struggle additions:
- Fixed broken lasso struggle – enemy must be subdued to tie now. Works
from regular tackle and facedown grapple. It also includes ability to exit the struggle.
- New struggle idle animation for blade struggles.
- New sequences: front rifle grapple, pistol (front and ground), blade (front and back).
[Struggle Exit Mechanic Restoration]
When you start a struggle, you'll get a prompt on right side of the screen that says "Exit" to stop the struggle animation to go back to previous grapple state. For controllers key is "Square"
[Window Throws on Command]
When grappling press X+WASD or RB+Directions in controllers to throw enemies over rails, onto tables or through the windows whenever or wherever you want.
[Restored takedowns for crouching and seated NPCs]
Takedowns on Crouching NPCs
- 1 unarmed takedown from rear
- 2 restored knife takedowns from front and back for machete and knife + 3 blade takedowns from rear, left and right
- 4 armed takedown entry animations that you will choose to follow up with either a knockout or execution by pressing melee button or fire button.
[Showcase]
Takedowns on Seated NPCs
These can be performed with either one handed or two handed guns.
- 4 armed seated takedown entry animations that will play depending whether you're attacking from front, left, right or back. You'll choose to either follow up with knockout or execution by pressing melee or fire button.
[Showcase]
[Hand to hand combat]
- You can kick with blades by pressing G or by performing counter attacks.
- Restored 4 attack animations to be used on NPCs that are in on ass and on knees intimidated state to either knock them or hit them.
- Restored 1 knockout or attack animation for pistol on intimidated enemies that are in on ass or on knees state.
- Restored 1 knockout or attack animation for rifle on intimidated enemies that are in on ass or on knees state.
- Restored unused intimidation attack animations.
- Restored unused GTA V takedowns for fists, pistol and machete [Showcase]
- Ability to perform takedowns with molotov and dynamite.
- Ability to use BS_MIXED which is contain all the brawl animations in one brawl style.
- Ability to charge at NPCs with knife. You can also do that move with left mouse click or F [Showcase]
- You can start all of the combo animation by counter attacking
- Ability to kick and shove NPCs just like Micah with BS_PLAYER_FINALE. [Showcase]
- Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase]
- Struggle challenge [Showcase]
- Ability to kick NPCs while brawling [5 Animations] [Showcase]
[Grapple Enhancements | Changes and Animations Expansions]
- Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2.
- There's a chance for intimidated back grapple throws to trigger.
- Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing.
- Added new mounted struggle breakout animation.
- Ability to block grapple attack with 6 unique animations. Works for front and mounted grapple attacks.
- 2 alternative back grapple counter escapes
- 1 alternative mount grapple counter escape
- 9 alternative front grapple counter escapes
- New breakout animation for back grapple struggle [Showcase]
- Alternative animation for grapple enter counter [Showcase]
- Ability to switch from front to mount and mount to front with pistol and knife [Showcase]
- Alternative knife parry block animations [Showcase]
- New counter escape variations for ground grapples
- Ability to grapple grounded enemies with every possible weapon. [Showcase]
- New variations for Unarmed, Knife, Machete, Rifle and Pistol knockouts and executions including new animations for pistol [Showcase Variations]
- When you perform grapple with knife, you'll get Micah's grapple entry and throw animations [Showcase]
- You'll get a "Subdue" when you're grappling an NPC in position that you can subdue them [Showcase]
- You'll get a "Exit" prompt when subduing enemies to stop subduing them.
- Front grapple challenge will player a little more often while in a melee combat
- You'll be able to shove the enemy off of you when performing a counter escape
- Ability to subdue and get subdued ( [F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase]
- Ability to throw NPCs to any direction whether there is a object or not
- Ability to switch from front grapple to back and from back grapple to front [Left Mouse Click or Aim Button] [Showcase]
- Taking NPCs hostage with every weapon possible by grappling them from behind[Showcase]
- Ability to switch from front to back and back to front grapple [Showcase]
- Unique trough drowning animation that can be used in water [Showcase]
- Defenestration, window throw animations that can be used anywhere while grappling a NPCs [Showcase]
- Back grapple sequence [Showcase 1 | Showcase 2]
- Now you can throw enemies to every direction you want even if you are too close to an object
- You can perform standing front and back grapple against lawmen now
[New animations for hand to hand combat and changes]
- 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols.
- 1 left and 1 right blunt execution animation added for hatchet, machete, and knife.
- 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete.
- New front execution animation added for blades and machetes.
- 1 front and rear takedowns animations for molotov.
- 1 new front combat knife execution
- 1 new grapple front grapple counter escape animation
- 1 new rear grapple knife execution
- 2 new rear grapple pistol execution
- 4 new one handed weapon execution animations for both front grapple and front
combat executions [3 of these executions cause a short bleedout]
- 10 new rear unarmed takedown animations
- 2 new knife stealth kill animation
- 1 new sleeping unarmed takedown animation
- 1 new seated rear knife takedown animation
- 2 new front pistol takedowns + 2 new front pistol executions
- 1 new front rifle takedown + -2 new front rifle xecutions
- 1 new rear front takedown animation
- 7 new front takedown animations
- 4 new front grapple knockout animations
- 2 new ground grapple knockouts
- 4 new knife struggle knockouts
- 1 new mount struggle reversal animation
- 1 new ground grapple attack animation
- 2 new takedowns for two handed weapons
- 4 new takedowns for pistols
- New choking animations
[Showcase For New Animations]
- Running executions from right and left can be performed with knife
- You can perform execution from left with a knife
- Alternative knife execution for knife and machete
- 2 alternative grapple knockout animations for front and 1 for back
- Grapple knockout animation can be performed as takedown animations
- Restored unused GTA V melee combat animations for fists, machete, and knife [Showcase]
- 3 new unused knife combo animations [Showcase]
- New alternative knife dodge animations [Showcase]
- New struggle knockout animation for bs_micah_finale while using a knife [Showcase]
- 10 New brawling animations that can be activated by pressing[T] while brawling [Showcase]
- New grapple fail animations for front grapples
- 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside)
- New punch animation that can be performed while too close to an enemy
- New unarmed takedown animation to be used on seated enemies (Approach them from left or right) [Showcase]
- 2 new pistol animations for both pistol grapple knockouts and executions. [Showcase Pistol Animations]
- You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase]
- 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase]
- 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase]
- 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2]
- Knife wall execution will work just like rifle and pistol wall
executions(While near a wall press F or Left Mouse click. Then either
press F to knockout or left mouse click to execute)
- New running executions for hatchet and machete (Left, Right, Back, Front) [Showcase | Showcase 2]
[Brawling Style Changes]
- BS_MICAH_FINALE can dodge while holding a knife and can perform BS_PLAYER_FINALE animations.
- BS_MICAH_FINALE has alternative grapple throw animations
- BS_MICAH_FINALE front grapple knockout punches has sound now.
- All brawling styles can perform armed grapples.
- BS_PLAYER_FINALE can perform all the counter attack moves Micah do to enemies now. [Showcase]
- Alternative grapple throw animations for BS_MICAH_FINALE [Showcase]
- BS_PLAYER_WINTER1 has all more counter attacks and now able to perform grapple attacks
- BS_BRUISER special counter attack animation now can be performed regardless of the brawling style
- Changed BS_BRUISER's grapple entry animation to fix an animation issue
- Added all of the counter attack animations to BS_BRUISER
- Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase]
- You can subdue enemies from behind regardless of your brawling style
- BS_PLAYER_WINTER1's grapple throws can be performed with every weapon
- 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase]
[Bar Brawls]
- Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase]
- You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]
[AI Enhancements and Other Enhancements]
- AI can execute front/back armed executions and grapple or tackle during close combat.
- AI may grapple/tackle in melee if you're not blocking.
- AI can perform grapple attack blocks.
- AI can perform grapple reversals.
- AI can perform lead in.
- AI is set to attack you from behind when you're fighting with multiple enemies.
- AI will be able to tackle you from behind instead of always grappling you.
- AI can perform knife combos.
- AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]
- AI can perform armed executions on from behind.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase]
- All brawling styles can be dazed in a fight.
- AI can subdue you.
- AI will be able to dodge into all directions Left, Right and Back. This will allow them to perform more counter attack animations.
- They can also duck instead of stepping back to counter.
- When you try to grapple, they can initiate front grapple challenge. If you don't escape, you'll be grappled.
- When AI performs GTA V counter attacks on you, you'll ragdoll.
[Environmental Attacks]
- You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase]
- If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher.
[First Person Melee Combat]
- Every melee move that was disabled for first person mode now can be performed in first person mode.
[Camera]
- Added cameras for struggle intro, struggle outro and struggle mount reversal.
- Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout)
[Bug fixes that was in the base game and other stuff]
- Fixed front choke knockout ending with a regular choke.
- New pain sounds added to various melee moves.
- Adjusted animation blend speeds.
- Enhanced blood particle size and visibility.
- Fixed armed ground grapples not working properly with guns.
- BS_MICAH_FINALE is able to dodge while holding a knife now.
- The texts you'll see when you change your brawling style will look better now.
- New camera movements are added for mount grapple struggle intro and outro.
- Controller users can perform kick with RB while in melee fight.
- You'll be able to start dragging enemies with whatever brawling style you're using. This is done to make this mod and Drag NPCs work better together.
- Certain features like new takedowns, reversals, struggle exit etc won't work in certain missions.
- Fixed the problem that caused players not to be able to subdue the NPCs from behind.
- Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind.
- There won't be choke button when you're grappling a NPCs with machete anymore.
- Wall grapple sequence now kills the enemy. [Showcase]
- Micah's tackle knockout now kills the enemy and has blood effects. [Showcase]
[New Configs & Abilities]
- Enable dragging intimidated peds via .ini.
- Change back grapple (hostage) movement style in the same file.
- Removed NoTexts folder; toggle prompts and voice lines from .ini.
- Disable kick function on controllers from .ini.
- Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder.
- This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta.
- Optional files folder includes these tougher AI files for easy install.
- MAX_DISTANCE added to config file. If you set value high, you can perform scripted melee moves from more far away.
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[Credits]
These are the people I’d like to thank for their efforts in assisting and offering support throughout the process of developing these mods.
ModiFiver - He is always willing to help me with file editing and helped figure out how to edit these files.
TuffyTown - His open sourced mods helped me to understand scripting and he also help
Ked - He also assisted me with scripting, especially when I was new to scripting.
PixieV - Showed me how to trigger speech lines.
People that suggested new ideas and reported bugs.
Also other people I can't name, but helped or offered support when I needed help in RDR2Mods Discord server.
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[DONATIONS]
These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.
Here's my Patreon if you want to support me.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [INSTALLATION]
- Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook
- Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder.
- Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder.
[CONTROLS]
Numpad1 / F1 = bs_player
Numpad2 / F2 = bs_player_winter1
Numpad3 / F3 = bs_bruiser
Numpad4 / F7 = bs_micah_finale
Numpad5 / F8 = bs_player_finale
Numpad6 / F9 = bs_mixed
Numpad8 / F11 = Struggle challenge
Numpad0 / Z = (Resets grapple animations if you're stuck or can't grapple anyone)
Right Mouse Click / Aim Button = Standing Grapple Switch
N / Left D-PAD= (Subdue Animations and Grapple Sequences)
G / RB= Kick [Combo]
Up Arrow / RB= Kick to the chest
Left Arrow / RB = Kick [No Ragdoll]
Right Arrow / RB = Kick [Ragdoll]
Down Arrow / RB = Kick to the leg
Z = Trough drowning animation (This feaute doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later)
Left Mouse Click / R2 = Shove NPCs (Run and press the button)
X + WASD / RB+Directions = (Defenestration, window throw animations)
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https://youtu.be/Jv2a0pAzII4
Play Liar's Dice in Red Dead Redemption 2
Two locations are available for play, from 5am-8pm in-game time:
Wallace Station Aurora Basin (Epilogue only)
Each game starts with 3 players, with 5 dice for each player. Players can Raise, Call bluffs or Call spot-on bids during each turn. Playable as Arthur and John Marston.
Known issues:
Occasional seat adjustment animations (these are intermittent, the seated animation looping system is fairly complicated) Incorrect seat rotations after playing multiple games (this is usually corrected at the start of every round) Using "Model changer" mod to change the player model breaks this game (will work again after restarting the game) -
Dynamite, Machete, Bow, Incendiary, Explosive Ammo and more! Forget realism for a while and have fun!
This is a script file made by me to randomize most NPC weapons and ammo; idk I just wanted the gameplay to be chaotic 😄 Guns can range within Pistols, Repeaters, Melee, Shotgun, Rifles, Sniper Rifles and Throwables. Peds cannot equip online weapons so those are not included. This is my very first mod in RDR2, and it took quite a while for me to get used to it, so if anyone faces issues during gameplay let me know. READ the BUGS section below!
Installation - Put both files in RDR2 Root directory, that is the folder where you have RDR2.exe. Press F2 to start. You can change the hotkey by editing the key number Randomizer_Config.ini.
Requirements - ScriptHookRDR2 V2.
BUGS -
1)I haven't thoroughly tested the mod, but since this mod tries to swap almost all weapons, it is possible some weapons will be unlocked for you early (if you just started the game and picked up one of the enemy weapons).
2)Also, some weapons which are acquired via certain missions might get glitched, so in those cases its preferrable to disable the mod, die and restart the mission.
...or just use a Trainer to get the gun 🙂
3)Since enemies can use Incendiary and Dynamite ammo, ally peds can easily die from it! I tried to counter it by increasing Ally peds' health, but it might not be enough and you might mission fail occasionally. So be careful and aim quick!!
CREDITS - The Brilliant people from the Modding discord server who assisted me in creating the mod! Big thank you to PixieV, Transflux, Tuffy, Timmy_theBarbarian, Ked, and some more! (whose names I forgot D:)
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Bu mod sayesinde "Mary Linton Joins The Gang" modundaki diyalogları Türkçe'ye çevirebilirsiniz!
(Çeviri makine çeviridir.hatalar olabilir)
Yapmanız gerekenler sadece indirdiğiniz Language.dat dosyasını Mary Linton Joins The Gang modundaki Mary_Linton klasörüne atıp Hedefteki Dosyayı Değiştir demek!
Daha fazla bilgi için Discord Sunucumuz:
https://discord.gg/qSgnGVggbF
https://www.hilevecrack.com.tr
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OVERVIEW
RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface .
Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods.
INSTALL
RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located).
RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade.
CONTROLS
[KEYBOARD]
[ F5 ] - Open Menu ( Default)
[Arrow Up] - Up
[Arrow Down] - Down
[Arrow Left] - Left
[Arrow Right] - Right
[Enter] - Select
[Back] - Back
[NUMPAD]
[Asterisk] - Open Menu (Default)
[8] - Up
[2] - Down
[4] - Left
[6] - Right
[5] - Select
[0] - Back
[CONTROLLER]
[R1+Square] - Open Menu (Default)
[Depad UP] - Up
[Depad Down] - Down
[Depad Left] - Left
[Depad Right] - Right
[X] - Select
[Circle] - Back
Discord
Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates. https://discord.gg/FMcy3Sxq6T
Notes
My Nexus Page is my main but I will still keep this page up to date.
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--------------------------English--------------------------
We, the Ko Games team, have worked to obtain an Arabic translation of Red Dead Redemption 2 that is suitable for players
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You need additional files:
1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
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Discord
--------------------------بالعربية--------------------------
لقد عملنا نحن فريق Ko Games من اجل الحصول على ترجمة بلغة العربية للعبة Red Dead Redemption 2 تكون مناسبة للاعبين
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تحتاج الى ملفات اضافية:
1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
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Discord
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Mary Linton will join the gang after the mission We Loved Once and True III is complete.
Includes:
-configuration menu (F3 key)
-six different female companions
-online clothes
-Sadie Adler outfits
-fishing
-dancing (can be triggered when on extremely flat terrain and standing still by targeting companion)
-love making (can be triggered when on mostly flat terrain and standing still by targeting companion)
-simple alternative ending if you go help John (you need to load a moded save with Arthur as the player when the mission is finished to continue playing as Arthur
https://www.nexusmods.com/reddeadredemption2/mods/168?tab=description)
-removed sickness (this has a permanent effect on the saved games)
-play instruments (when standing still hold "jump" + press "reveal hud" to enable prompts)
-order to companion to drive a vehicle (stand next to an empty vehicle and target the companion)
-companion will fall down if badly injured, kneel next to her to help her (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75)
To install extract inside main game folder. To make metapeds.ymt compatible with other mods that use that file copy everything that is in mp_female and copy it to other mod. Also all companions need to have health set to this: <HealthConfigHash>HEALTH_STANDARD_PED</HealthConfigHash>.
Version 1.1:
-fixed player being ignored and Mary not shooting after dancing
-fixed alternative ending not triggering
-fixed Mary not fishing
-rifle can now be put on the back
-added a blip for Mary
-revive ability can now be disabled in the .ini
-when making love, Mary will now have the same hair that it was chosen in the menu
Version 1.2:
-fixed dance exiting
-Mary will now get up immediately after being helped
-Mary can now be revived if fully dead
-Fixed Mary having Sadie's voice and name when switching to Sadie's outfits
-mission requirement can be disabled in the .ini
-fixed Arthur sometimes being invisible after making love
-added instrument playing
-added Bonnie MacFarlane, Harriet Davenport and Princess Isabeau (Bonnie and Harriet require Online Content Unlocker)
-Mary can now ride as a passenger
Version 1.3:
-fixed Mary not talking after starting the game
Version 1.4:
-fixed Arthur not playing instruments when companion is in camp
-fixed instrument prompts interfering with radar
-changed the menu key for the controller to RB and B
-removed random text appearing on the screen
-when player is using a scenario in water, the companion will not sit
-added Sadie
-companion horse can now be selected in the menu
-added Language.dat file
Version 1.5:
-removed companion complaints when following her around camp
-fixed some horse parameters when switching the horse in the menu
-added horse equipment customization
Version 1.6:
-companion will not sit on the ground when the player is at the bar
-fixed grass when making camp
-changed instrument key to hold "jump" + press "reveal hud"
-companion will now whistle for her horse
-added Alice Sinclair
-added online clothes (some clothes are only compatible with Alice Sinclair's head)
Version 1.7:
-companion horse will now slow down when it gets close to the companion
-added adjustable health and wounded state health in the .ini (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75)
-added solo dancing from MP
-companion can now be ordered to drive a vehicle
-added MP holster versions with removed knife sheath
-fixed MP shirts glitching around the neck when not using MP head
-added three MP torso versions
-revamped love making
-companion will now join the player in the bath
-companion will now always hitch her horse when the player does
-bow and knifes can now be selected in the menu
Version 1.8:
-companion will not join in the bath if We Loved Once and True III is not complete
-adjusted hitching parameters
-fixed walking style
-disabled companion whistle when she rides with you
Version 1.9:
-fixed floating guns when using Sadie's holsters and online clothes
-fixed companion not wearing all the clothes if spawned at the camp
-fixed companion joining you in bath when she is at the camp
-fixed companion shooting at your melee opponents when in hold fire mode
-ride with me, hold fire and follow on missions can now be changed with behavior prompt when focusing on companion
-loadouts can now be saved
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What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued.
[How it works]
As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings.
CONTROLS E or Triangle = Mash grapple button to reverse enemies grapple
This feature will also be added to Enhanced Brawling later. When I add this to Enhanced Brawling, you won't need to download this individually.
[DONATIONS]
These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.
Here's my Patreon if you want to support me.
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Description
Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663
Features
Hire a gunmen that will travel and protect you from animal predators and bandits in the world.
Hire up to 9 gunmen at the following locations:
Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
- Hire and customize a character from the story.
- Your gunmen will sit at your campfire when you setup a campfire and rest and recover.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
they'll be cleaned and their hats and weapons will be recovered if they lost them.
- Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- Revive your gunmen if they get shot and go down.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
by crouching close to them until the 'Help' prompt fills up (10 seconds).
- Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
- Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
- Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
- Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
- Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
- The 'Ride with me' command will prevent them from spawning in their own horse.
If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Making hired guns drive
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
Deleting the waypoint will make them stop.
Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch
seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
away the control, or they might bug out.
Commands menu
You can also give commands to them through their command menu, Numpad 1-9 keys by default.
The command menu has some extra commands:
- Aim at person while the menu is up: Attack target, lasso target
- Aim at dead / hogtied person: pick up target
- Aim at horse: put carried body on horse
- Aim at downed hired gun: help up (it'll take them the same amount of time as for you)
Known Issues
- Gunmen may multiply with the same gunmen when you restart or load into a new game.
(If this happens just create a new save on an empty slot).
- The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
HIRED_GUNS_DONT_SPAWN_HORSE=0
Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
- You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
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Customization
All of the features in the mod can be customized by editing the Hired_Guns.ini file.
Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.
Installation
Move the following files:
Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Requirements
Script Hook By Alexander Blade is required to run the mod.
https://www.dev-c.com/rdr2/scripthookrdr2/
Credits
Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!
Youtube Channel
Gunter Severloh RDR2
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This mod gives your horse the ability to fly
Note: This mod is mainly designed to be used with a controller and does not work well with keyboard and mouse.
Controls are mostly the same as normal horse controls.
Controls (Xbox controller)
Press LS to start/stop flying X to move up B to move down A to speed up RB to slow down/stop LS to turn left/right RS (camera) to pitch up/dow Press RS for super speed (really buggy)
Controls (PS Controller)
Press L3 to start/stop flying Square to move up Circle to move down X to speed up R1 to slow down/stop L3 to turn left/right R3 (camera) to pitch up/down Press R3 for super speed (really buggy)
Controls (Keyboard/Mouse)
O to start/stop flying Shift to speed up L CTRL to slow down/stop Space to move up Mouse (camera) to control direction
Installation
Install Scripthook RDR2 from Alexander Blade if you don't already have it
Copy flying_horse_mod.asi into your RDR 2 installation directory
Source code: https://github.com/gudmunduro/rdr2-flying-horse
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🌟 QuickDraw Immersive V2.2 Update
Are you a Red Dead Redemption 2 fan and love mods that enhance immersion? Meet QuickDraw Immersive V2.2! Featuring insane weapon cheats, lightning-fast loot, a streamlined menu, and a new addition: the O'Driscolls gang now roaming the world of RDR2.
New:
Old:
🔧 About the mod:
This mod was created to provide a fully immersive experience, with weapon and gang cheats that bring more life to the world of RDR2. I'm constantly working on improving performance and fixing bugs.
⚙️ Main features of the mod:
QuickDraw: Press "X" for a quick draw.
Weapon cheats: Press "TAB" to perform weapon cheats.
Menu: Press "F7" to access cheats and other options, to exit the menu just go back all the way by pressing "Backspace".
New gangs: You can now find the O'Driscolls gang roaming the map.
✨ Recent improvements:
The mod no longer activates during missions!
Quickdraw has been improved from 4ms to 2ms.
Gun tricks have been improved from 9ms to 5ms.
Added a function to delete stationary peds!
Known bugs are being fixed continuously. Check the menu to see what has been updated!
All mods within "QuickDraw Immersive V2.2" will have their own separate versions in the future in case you want to have specific mechanics of the mod.
Many thanks to everyone for supporting this project.
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Sadie Adler Project
Play as Sadie Adler with working voice lines
Features:
Play as Sadie Adler
Voice lines for interactions (greet, antagonize, defuse, rob, etc.)
Voice lines for interacting with camp members
Voice lines during combat
Voice lines for riding horses
Voice lines change based on time of day, & other factors
30+ outfits for Sadie (change via Rampage Trainer)
Additional Notes:
This is the only mod that adds fully functional voice line interactions to any character. (see video for demo)
If you would like to see more characters, (perhaps Micah or Dutch), please endorse the mod to show support.
You can still hear Arthur in certain scenarios, like during scripted encounters with camp members. This is intentional so that you can still follow the story while using this mod.
Some interactions like "steal vehicle" were not added because there were no good voice lines for that encounter.
Incompatible with any mod that modifies the metapeds.ymt file.
Installation:
Install ScriptHookV2, Lenny's Mod Loader, and an asi loader
Copy SadieAdlerProject.asi to the game's main installation folder.
Copy the "replace" and "stream" folders to your lml folder.
My Other Mods:
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Can resize both peds and objects by aiming at them!
Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.
Future updates, if any, would focus on expanding what sort of things resizing works on.
For now, holstered guns of shrunken people are still simply invisible.
This is basically an improved version of Ped Resizer, except as an asi mod.
Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
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Quick Draw
Quickly draw and fire your gun with one keypress
"You know what they are going to call you? The fastest gun in the South."
-Dr. King Schultz
Features:
Press X to perform a quick draw
Hold LMB to perform a quick draw
Press Z to perform a quick draw into deadeye mode
Press F3 to enable/disable the mod
Fastest possible quick draws
Configurable keybinds
Installation:
Install ScriptHookV2 and an asi loader
Copy QuickDraw.asi and QuickDraw.ini to the game's main installation folder.
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Wasn't quite satisfied with the shrink/growing options in other mods, so I made this standalone to my liking.
Controls:
Comma to set the scale to use (An input field pops up). The only limit is 8 characters. Period to apply that scale to whoever you're aiming at, or who you're targeting/locked onto. (Oem) Question mark to apply it to yourself. (This one varies per keyboard. For my german Qwertz it's #, for US standard it should be ?).
Hardcoded, sorry.
I don't like how the oversized guns look when someone is shrunk. In the future I'd like to make it look like the guns shrunk with you (can't actually scale them, but SHENANIGANS should be able to produce something indistinguishable).
For now, I simply chose an arbitrary scale, 0.7, under which all weapons will be invisible while holstered.
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.