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Lenny's Mod Loader RDR 0.6.8470.31280

Replace any game file!
   (6 reviews)

4 Screenshots

The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version.

 

The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. 

 

Installation

1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe.

2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder.

3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example).

 

Beta 11 highlights - Data file merge and manifest support

A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing.

 

Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster.

 

Beta 9 highlights

Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding.

 

Beta 8 highlights
This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details.

Ymap & Ytyp support (beta 7)
This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game.

Bk2 support (beta 7)
Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2".

Settings file (beta 7)
A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance.

 

Ymt support (beta 5)

The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information.

 

If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures.

 

Ymt Examples

This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out!

 

Upgrading from earlier LML versions without install.xml support (beta 2 and earlier)

This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system.

 

Examples

You can find more examples by @Modifiver here:

https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/

 

More examples with detailed documentation on the new install.xml system can be found here:

https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/

 

Verify your file got replaced

If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream.

 

Support

Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look.

 

Installation Video

 Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann)

 

 

Detailed explanation of stream vs replace (older versions)

In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly.

 

Stream

As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly.

This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name.

 

Replace

This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple!

 

If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx".

 

Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for.
 

 

Acknowledgements

Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator
Thanks to listener for his work on fiDevice and advice over the years (hope you are well!)
Thanks to the OpenIV team for OpenIV
Thanks to dexyfex for CodeWalker

Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets

What's New in Version 0.6.8470.31280   See changelog

Released

0.6.8470.31280

Add manifest loading support (thanks to BHmaster for testing)

Add data file loading support (thanks to BHmaster for testing)

Improve overriding of files at game startup (thanks to VideoTech for testing)

You only need to replace vfs.asi when upgrading

 

0.5.8262.28299

Fixed an issue where certain files were not detected correctly when using the replace folder

You only need to replace vfs.asi when upgrading

 

0.5.8154.2388

Added support for build 1436.31 - Preliminary, perhaps, but seems stable

 

0.5.7872.2247
Improved start up performance by adding pattern cache

Improved performance of many collection calls by caching read only data

Potential fix for random DRM crashes (thanks a lot to calledme_kev who spent tens of hours testing various builds!)

 

0.5.7852.27033

Added support for manifest.ymf overrides
Added support for _cache.ych overrides
Added support for hashed replacement files
Added support for files loaded from stream replacing pso variants as xml
Added general purpose hook to allow loading most pso data files as xml (cameras and archetypes among the most interesting)
Added more known file extensions for logging
Improved support for install.xml relative overrides
Improved streaming resource check
Improved startup performance

 

0.5.7837.34504

Added yld and ydd to streaming files auto detection

Added game version logging
Added support for large string replacements (up to 4kb per string up from 512bytes)
Added settings file (lml.ini) to configure log level and other features
Added experimental ymap support

Added experimental ytyp support
Added support for bk2 files

Improved string parser when dealing with special characters

Improved Mod Manager handling of protected folders (should no longer crash)
 

0.4.7818.38572

Added support for adding custom strings and replacing existing ones (see example included that renames navy revolver)

Improved ymt compatibility for certain files (fixes missing icons in catalog)

Improved support for certain ymt files such as landing_sp.ymt (thanks to Bob Ross, Gunslinger and natsu for their help)

 

0.4.7805.278

Added experimental support for editing .ymt files as raw xml with unknown tags and values

Added new ymt examples (courtesy of @Modifiver)

Added support for hashed files in nested structures using the replace folder

Improved audio overwrite logging

Improved file support for "menu"-level textures such as graphics.ytd (thanks to Gunslinger for their help)

Improved support for scenario files (thanks to Modifiver for their help)

 

0.4.7798.30656

Improved memory allocation strategy for hooking memory (which also makes it compatible with 1355)

 

0.4.7794.32766

Added new install.xml system

Added UI support

Added more examples (courtesy of @Modifiver)

  • Like 28
  • Thanks 6
  • Haha 1
  • Confused 3

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  • User Feedback

    Recommended Comments



    LMS

    Posted

    11 hours ago, KoolKfir said:

    What should I rename the file to?

     

    Change the extension to something different than asi.

    KoolKfir

    Posted

    10 hours ago, LMS said:

     

    Change the extension to something different than asi.

    Like png? or is there a specific one I need to use?

    LMS

    Posted

    2 hours ago, KoolKfir said:

    Like png? or is there a specific one I need to use?

     

    You could use png, just anything that is not asi so it is not loaded automatically when you next load the game.

    KoolKfir

    Posted

    23 hours ago, LMS said:

     

    You could use png, just anything that is not asi so it is not loaded automatically when you next load the game.

    I changed it to .png and the game loaded fine, but without any mods and the manager doesnt recognize the game because there isnt the .asi file

    LMS

    Posted

    11 hours ago, KoolKfir said:

    I changed it to .png and the game loaded fine, but without any mods and the manager doesnt recognize the game because there isnt the .asi file

     

    Thanks for confirming. Now please rename it back to asi and make it crash. Then go to Event Viewer (open start menu and type in eventvwr.exe -> Windows Logs -> Application and check if for recent RDR2 crashes. Usually there are two entries per crash. Please copy them here or send me a PM with the details.

    Krokx

    Posted

    3 hours ago, LMS said:

     

    Thanks for confirming. Now please rename it back to asi and make it crash. Then go to Event Viewer (open start menu and type in eventvwr.exe -> Windows Logs -> Application and check if for recent RDR2 crashes. Usually there are two entries per crash. Please copy them here or send me a PM with the details.

    @LMS I had a lot of FFFFFF crashes lately, but there was NEVER any entry in the eventvwr.exe. Quite annoying, so we never know what caused the crash. The most need "mod" for RDR2 imho is a "crash log mod". Something that tells you what actually caused the crash.

     

    LMS

    Posted

    5 hours ago, Krokx said:

    @LMS I had a lot of FFFFFF crashes lately, but there was NEVER any entry in the eventvwr.exe. Quite annoying, so we never know what caused the crash. The most need "mod" for RDR2 imho is a "crash log mod". Something that tells you what actually caused the crash.

     

     

    Those are basically the game encountering an issue that it cannot recover from and are different from a real process crash due to a segmentation fault. While one can speculate about what has caused the "game crash" by looking at where it happened in the code, it can be difficult to without a lot of reverse engineering. It could also just be something like heap corruption and which point you will not easily able to trace it back.

    Kunze

    Posted

    I have everything installed according to the instructions, I don't want to use a trainer but I tried installing rampage and that worked, yet no mods I install work, period, LML lists the mods as well as showing it sees the game running, but it refuses to apply any of the mods to the game.

    This is my first time trying to mod RDR2

    LML, scripthook, and version.dll are in the root folder with the mods put in the lml folder inside the directory.

    gribo43k

    Posted

    Hi, I had to install beta8 since I'm running an old 1436 game build version and after installing lml files I noticed a performance loss in my game. Up to 10% fps loss and there are also stuttering issues. As soon as I remove lml files from my game directory, stutters are no more and I get my usual framerate back. Is this a known issue with beta8 of lml? 

    KoolKfir

    Posted

    On 4/28/2023 at 8:39 AM, LMS said:

     

    Thanks for confirming. Now please rename it back to asi and make it crash. Then go to Event Viewer (open start menu and type in eventvwr.exe -> Windows Logs -> Application and check if for recent RDR2 crashes. Usually there are two entries per crash. Please copy them here or send me a PM with the details.

    Log Name:      Application
    Source:        Application Error
    Date:          5/4/2023 10:31:59 PM
    Event ID:      1000
    Task Category: (100)
    Level:         Error
    Keywords:      Classic
    User:          N/A
    Computer:      MSI
    Description:
    Faulting application name: RDR2.exe, version: 1.0.1491.18, time stamp: 0x641a09af
    Faulting module name: vfs.asi, version: 0.0.0.0, time stamp: 0x640d082a
    Exception code: 0xc0000005
    Fault offset: 0x000000000000e5d1
    Faulting process id: 0x4054
    Faulting application start time: 0x01d97ef9b2f5244c
    Faulting application path: C:\SSD Games\RDR2 Game and Manager\RedDeadRedemption2\RDR2.exe
    Faulting module path: C:\SSD Games\RDR2 Game and Manager\RedDeadRedemption2\vfs.asi
    Report Id: 6fde72f4-5737-4933-9763-d6f150d2a8c5
    Faulting package full name: 
    Faulting package-relative application ID: 
    Event Xml:
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
      <System>
        <Provider Name="Application Error" />
        <EventID Qualifiers="0">1000</EventID>
        <Version>0</Version>
        <Level>2</Level>
        <Task>100</Task>
        <Opcode>0</Opcode>
        <Keywords>0x80000000000000</Keywords>
        <TimeCreated SystemTime="2023-05-05T02:31:59.0353121Z" />
        <EventRecordID>90041</EventRecordID>
        <Correlation />
        <Execution ProcessID="0" ThreadID="0" />
        <Channel>Application</Channel>
        <Computer>MSI</Computer>
        <Security />
      </System>
      <EventData>
        <Data>RDR2.exe</Data>
        <Data>1.0.1491.18</Data>
        <Data>641a09af</Data>
        <Data>vfs.asi</Data>
        <Data>0.0.0.0</Data>
        <Data>640d082a</Data>
        <Data>c0000005</Data>
        <Data>000000000000e5d1</Data>
        <Data>4054</Data>
        <Data>01d97ef9b2f5244c</Data>
        <Data>C:\SSD Games\RDR2 Game and Manager\RedDeadRedemption2\RDR2.exe</Data>
        <Data>C:\SSD Games\RDR2 Game and Manager\RedDeadRedemption2\vfs.asi</Data>
        <Data>6fde72f4-5737-4933-9763-d6f150d2a8c5</Data>
        <Data>
        </Data>
        <Data>
        </Data>
      </EventData>
    </Event>

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Log Name:      Application
    Source:        Windows Error Reporting
    Date:          5/4/2023 10:32:00 PM
    Event ID:      1001
    Task Category: None
    Level:         Information
    Keywords:      Classic
    User:          N/A
    Computer:      MSI
    Description:
    Fault bucket 2273671538785968023, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: RDR2.exe
    P2: 1.0.1491.18
    P3: 641a09af
    P4: vfs.asi
    P5: 0.0.0.0
    P6: 640d082a
    P7: c0000005
    P8: 000000000000e5d1
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8C5A.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D26.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D36.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D34.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D55.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_RDR2.exe_29433de13efdc6da1647862e4c255b5074811c42_b89fe743_07e9af19-b594-4c4a-9d23-9effe359420e

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 6fde72f4-5737-4933-9763-d6f150d2a8c5
    Report Status: 268435456
    Hashed bucket: 9a370554485cb67caf8db437d540df97
    Cab Guid: 0
    Event Xml:
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
      <System>
        <Provider Name="Windows Error Reporting" />
        <EventID Qualifiers="0">1001</EventID>
        <Version>0</Version>
        <Level>4</Level>
        <Task>0</Task>
        <Opcode>0</Opcode>
        <Keywords>0x80000000000000</Keywords>
        <TimeCreated SystemTime="2023-05-05T02:32:00.6115308Z" />
        <EventRecordID>90042</EventRecordID>
        <Correlation />
        <Execution ProcessID="0" ThreadID="0" />
        <Channel>Application</Channel>
        <Computer>MSI</Computer>
        <Security />
      </System>
      <EventData>
        <Data>2273671538785968023</Data>
        <Data>4</Data>
        <Data>APPCRASH</Data>
        <Data>Not available</Data>
        <Data>0</Data>
        <Data>RDR2.exe</Data>
        <Data>1.0.1491.18</Data>
        <Data>641a09af</Data>
        <Data>vfs.asi</Data>
        <Data>0.0.0.0</Data>
        <Data>640d082a</Data>
        <Data>c0000005</Data>
        <Data>000000000000e5d1</Data>
        <Data>
        </Data>
        <Data>
        </Data>
        <Data>
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8C5A.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D26.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D36.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D34.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8D55.tmp.txt</Data>
        <Data>\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_RDR2.exe_29433de13efdc6da1647862e4c255b5074811c42_b89fe743_07e9af19-b594-4c4a-9d23-9effe359420e</Data>
        <Data>
        </Data>
        <Data>0</Data>
        <Data>6fde72f4-5737-4933-9763-d6f150d2a8c5</Data>
        <Data>268435456</Data>
        <Data>9a370554485cb67caf8db437d540df97</Data>
        <Data>0</Data>
      </EventData>
    </Event>

     

     

    LMS

    Posted

    11 hours ago, KoolKfir said:

    - snip -

     

    Thanks, that was helpful. It crashes when trying to check if one of the request mod files fails to exist. Based on your log, it should be the third file it is trying to load since that never makes it to the vfs.log. Can you attach the ModManager.log, which was the full list of everything that is supposed to be loaded? Then I can see which file it is and maybe deduce why the check fails. If you have made any changes to your LML mods since you last posted your vfs.log, please include that too.

    KoolKfir

    Posted

    3 hours ago, LMS said:

     

    Thanks, that was helpful. It crashes when trying to check if one of the request mod files fails to exist. Based on your log, it should be the third file it is trying to load since that never makes it to the vfs.log. Can you attach the ModManager.log, which was the full list of everything that is supposed to be loaded? Then I can see which file it is and maybe deduce why the check fails. If you have made any changes to your LML mods since you last posted your vfs.log, please include that too.

     

    ModManager.log

    TheOneShotKid

    Posted (edited)

    My mod manager crashes when trying to check installed mods 

    Edited by TheOneShotKid
    Sathew Mosa

    Posted

    I need help, people!

     

    I have been awake for WAY too long (it's 3am)...trying to figure out WHY LML is not working.

     

    I've downloaded 2 simple mods: "Restored Cut Content - Lasso" and "Gun Metal Rework". I have downloaded both of these files MULTIPLE times in VARIOUS different ways: manually, through this website, and by using the download feature in the LML ModManager...but to no avail. When I start the game, there is NO lasso, the gun metal textures have NOT changed, and I just feel defeated.

     

    What am I missing, friends?

    I have ScriptHook installed, I've downloaded the latest version of Lenny's Mod Loader (beta 11)...is it because I'm not using version.dll? I am, however, using dinput8.dll (are they not the same things?)

     

    Please resolve my ignorance...😔

    noab guy

    Posted (edited)

    try running it as administrator if you haven't already @TheOneShotKid

    Edited by noab guy
    noab guy

    Posted

    1 hour ago, Sathew Mosa said:

    I need help, people!

     

    I have been awake for WAY too long (it's 3am)...trying to figure out WHY LML is not working.

     

    I've downloaded 2 simple mods: "Restored Cut Content - Lasso" and "Gun Metal Rework". I have downloaded both of these files MULTIPLE times in VARIOUS different ways: manually, through this website, and by using the download feature in the LML ModManager...but to no avail. When I start the game, there is NO lasso, the gun metal textures have NOT changed, and I just feel defeated.

     

    What am I missing, friends?

    I have ScriptHook installed, I've downloaded the latest version of Lenny's Mod Loader (beta 11)...is it because I'm not using version.dll? I am, however, using dinput8.dll (are they not the same things?)

     

    Please resolve my ignorance...😔

    i took a look and it appears they edit the same file, weapons.ymt, and therefore won't be compatible. try to load them individually and see if they work, and if so you can ask for a merge in the comments of either but until/unless someone makes it you'll have to choose one or the other unfortunately.

     

    also if you're new to modding you may want to download Rampage Trainer. sometimes with mods that edit weapons.ymt the changes won't appear until you remove the item from your inventory and get it again, and the trainer makes that much easier. 

    • Like 1
    Sathew Mosa

    Posted

    10 hours ago, noab guy said:

    i took a look and it appears they edit the same file, weapons.ymt, and therefore won't be compatible. try to load them individually and see if they work, and if so you can ask for a merge in the comments of either but until/unless someone makes it you'll have to choose one or the other unfortunately.

     

    also if you're new to modding you may want to download Rampage Trainer. sometimes with mods that edit weapons.ymt the changes won't appear until you remove the item from your inventory and get it again, and the trainer makes that much easier. 

    Thanks for replying!

     

    The thing is, I realized that both mods may not be compatible with one another; and so, I tried to load each mod separately, but still to no avail.

    I might try the Rampage Trainer method and remove the item from my inventory.

     

    Thanks for all your help.👍 If I get it to work, I'll post my solution right here, for others to see.

    LMS

    Posted

    On 5/5/2023 at 1:11 PM, KoolKfir said:

     

    Thanks, I think it is due to the name/path of one of the mods. To verify, could you please send me a copy for your LML folder (via Google Drive for instance)? Feel free to PM it to me. Thanks.

    Sathew Mosa

    Posted

    3 hours ago, Sathew Mosa said:

    Thanks for replying!

     

    The thing is, I realized that both mods may not be compatible with one another; and so, I tried to load each mod separately, but still to no avail.

    I might try the Rampage Trainer method and remove the item from my inventory.

     

    Thanks for all your help.👍 If I get it to work, I'll post my solution right here, for others to see.

    I have resolved my issue, friends! 🙌

     

    As it turns out, the only problem that I was faced with was the fact that my game was NOT updated to the latest version...and I completely overlooked the fact that in order for Lenny's Mod Loader (and other specific trainers) to work, the game NEEDS to be up-to-date, (either that or you could just download a previous version of the trainer, which is what I did.)

    Being as dyslexic as I am, when the "Outdated Version" error message popped up while trying to use "Rampage Trainer" with my outdated version of Red Dead Redemption 2, I thought that Windows was falsely responding to an .asi loader that I had, previously, installed.

     

    ...well, a no-brainer solution...but a solution nonetheless!

     

    I hope that my resolution may help some of you folks. 👋🤠

    TheOneShotKid

    Posted

    On 5/8/2023 at 4:38 PM, noab guy said:

    try running it as administrator if you haven't already @TheOneShotKid

    Still doesn't work after running it in administrator

    mcbeeski

    Posted

    Hello! I'm struggling to launch the mod loader properly.

     

    When I use the mod manager UI application file the UI tells me "Please select a valid game folder"

     

    when I point to the root folder it seems to take down the folder path, but it doesn't do anything and all of the tile menu icons/options are greyed out and unselectable

     

    I have my copy through steam and followed the video guide on the mod page to install into the root folder for the game 

     

    C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2

     

    I have installed the app before but this was long ago on different hardware and versions.

     

    Any help would be appreciated! Thanks Fellers!

     

    lml issue screen.png

    hankbulloHck

    Posted

    Is it possible to get a check all/ uncheck all tick box in some future update? 

    would be really handy!

    Mrkrabs07

    Posted

    Hi when i try to open mod manager i need to extract it when i do that and i open it again my pc says its not safe and deletes it because it has a virud

    master 1092

    Posted

    i know this is a dumb question but i have rdr2 on xbox and i dont on my pc so i downloaded a cracked version and was wondering if lennys mod loader worked on there or not!

    Mbluuee

    Posted

    Mod Manager crashes every time I check what mods I have installed, already tried running as administrator and reinstalling and it still does the same thing.


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