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Lenny's Mod Loader RDR 0.6.8470.31280

Replace any game file!
   (6 reviews)

4 Screenshots

The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version.

 

The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. 

 

Installation

1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe.

2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder.

3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example).

 

Beta 11 highlights - Data file merge and manifest support

A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing.

 

Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster.

 

Beta 9 highlights

Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding.

 

Beta 8 highlights
This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details.

Ymap & Ytyp support (beta 7)
This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game.

Bk2 support (beta 7)
Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2".

Settings file (beta 7)
A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance.

 

Ymt support (beta 5)

The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information.

 

If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures.

 

Ymt Examples

This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out!

 

Upgrading from earlier LML versions without install.xml support (beta 2 and earlier)

This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system.

 

Examples

You can find more examples by @Modifiver here:

https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/

 

More examples with detailed documentation on the new install.xml system can be found here:

https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/

 

Verify your file got replaced

If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream.

 

Support

Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look.

 

Installation Video

 Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann)

 

 

Detailed explanation of stream vs replace (older versions)

In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly.

 

Stream

As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly.

This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name.

 

Replace

This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple!

 

If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx".

 

Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for.
 

 

Acknowledgements

Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator
Thanks to listener for his work on fiDevice and advice over the years (hope you are well!)
Thanks to the OpenIV team for OpenIV
Thanks to dexyfex for CodeWalker

Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets

What's New in Version 0.6.8470.31280   See changelog

Released

0.6.8470.31280

Add manifest loading support (thanks to BHmaster for testing)

Add data file loading support (thanks to BHmaster for testing)

Improve overriding of files at game startup (thanks to VideoTech for testing)

You only need to replace vfs.asi when upgrading

 

0.5.8262.28299

Fixed an issue where certain files were not detected correctly when using the replace folder

You only need to replace vfs.asi when upgrading

 

0.5.8154.2388

Added support for build 1436.31 - Preliminary, perhaps, but seems stable

 

0.5.7872.2247
Improved start up performance by adding pattern cache

Improved performance of many collection calls by caching read only data

Potential fix for random DRM crashes (thanks a lot to calledme_kev who spent tens of hours testing various builds!)

 

0.5.7852.27033

Added support for manifest.ymf overrides
Added support for _cache.ych overrides
Added support for hashed replacement files
Added support for files loaded from stream replacing pso variants as xml
Added general purpose hook to allow loading most pso data files as xml (cameras and archetypes among the most interesting)
Added more known file extensions for logging
Improved support for install.xml relative overrides
Improved streaming resource check
Improved startup performance

 

0.5.7837.34504

Added yld and ydd to streaming files auto detection

Added game version logging
Added support for large string replacements (up to 4kb per string up from 512bytes)
Added settings file (lml.ini) to configure log level and other features
Added experimental ymap support

Added experimental ytyp support
Added support for bk2 files

Improved string parser when dealing with special characters

Improved Mod Manager handling of protected folders (should no longer crash)
 

0.4.7818.38572

Added support for adding custom strings and replacing existing ones (see example included that renames navy revolver)

Improved ymt compatibility for certain files (fixes missing icons in catalog)

Improved support for certain ymt files such as landing_sp.ymt (thanks to Bob Ross, Gunslinger and natsu for their help)

 

0.4.7805.278

Added experimental support for editing .ymt files as raw xml with unknown tags and values

Added new ymt examples (courtesy of @Modifiver)

Added support for hashed files in nested structures using the replace folder

Improved audio overwrite logging

Improved file support for "menu"-level textures such as graphics.ytd (thanks to Gunslinger for their help)

Improved support for scenario files (thanks to Modifiver for their help)

 

0.4.7798.30656

Improved memory allocation strategy for hooking memory (which also makes it compatible with 1355)

 

0.4.7794.32766

Added new install.xml system

Added UI support

Added more examples (courtesy of @Modifiver)

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    Recommended Comments



    3 hours ago, Entreped said:

     

     

     

    Then all of you are installing it incorrectly.  LML works just fine.  I'd start reading up on RDR2 modding.  There are lots of good guides on this website alone.

    I followed several tutorials, including the one recommended here. Not sure what I did wrong if I followed it 😕

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    11 hours ago, CharcoalRiver said:

    I followed several tutorials, including the one recommended here. Not sure what I did wrong if I followed it 😕

     

    There is a 5 minute video directly above these comments that shows exactly how to install LML step-by-step.  It's as simple as that.  

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    9 hours ago, Entreped said:

     

    There is a 5 minute video directly above these comments that shows exactly how to install LML step-by-step.  It's as simple as that.  

    Which I said I followed directly.

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    10 minutes ago, CharcoalRiver said:

    Which I said I followed directly.

     

    If you had followed it exact, we wouldn't be having this conversation.  I can't tell you the number of people I have had tell me they "followed something exact" when they didn't.  Uninstall everything (even RDR2 if that's what it takes) and start over fresh.  Install LML / LMM and the other required dependencies and install one mod at a time checking game stability.

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    1 hour ago, Entreped said:

     

    If you had followed it exact, we wouldn't be having this conversation.  I can't tell you the number of people I have had tell me they "followed something exact" when they didn't.  Uninstall everything (even RDR2 if that's what it takes) and start over fresh.  Install LML / LMM and the other required dependencies and install one mod at a time checking game stability.

    Which I did. I'll ask someone else, thanks. This is going nowhere.

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    On 10/21/2022 at 9:35 AM, zerozzzxxxx said:

    i am unable to open RDR2 when vfs.asi is loaded.

    i am playing it with steam version

     

    On 10/20/2022 at 8:02 PM, CharcoalRiver said:

    I'm unable to run LML as of the October RDR2 Update.

     

    On 10/20/2022 at 8:02 PM, CharcoalRiver said:

    I'm unable to run LML as of the October RDR2 Update.

     

    On 10/2/2022 at 8:36 PM, PaTric0036 said:

    Hello guys, after installing LML, the game doesn't launch anymore, what should I do? I delete, everything works fine, I install it again, again, everything, the end and it doesn’t start anymore, did someone come across? Help me please)

    Hey friends! I had this problem too trying to update. I ended up just using Update 10, and not 10_1 and it worked like a treat! CharcoalRiver I am sorry other person could not help. I did not find that helpful as I had always installed it correctly and they were condescending. You did your best, so I help this works 🙂

    -Hen

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    2 minutes ago, HenriqueHenHen1990 said:

     

     

     

    Hey friends! I had this problem too trying to update. I ended up just using Update 10, and not 10_1 and it worked like a treat! CharcoalRiver I am sorry other person could not help. I did not find that helpful as I had always installed it correctly and they were condescending. You did your best, so I help this works 🙂

    -Hen

    Oml ty ty ty ty!!!! i didn't think an older version would work ;u;

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    23 hours ago, HenriqueHenHen1990 said:

     

     

     

    Hey friends! I had this problem too trying to update. I ended up just using Update 10, and not 10_1 and it worked like a treat! CharcoalRiver I am sorry other person could not help. I did not find that helpful as I had always installed it correctly and they were condescending. You did your best, so I help this works 🙂

    -Hen

    Yes so am i using update10 works like a chram now!Thank you for your kind tip!👍

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    On 10/22/2022 at 9:33 AM, HenriqueHenHen1990 said:

     

     

     

    Hey friends! I had this problem too trying to update. I ended up just using Update 10, and not 10_1 and it worked like a treat! CharcoalRiver I am sorry other person could not help. I did not find that helpful as I had always installed it correctly and they were condescending. You did your best, so I help this works 🙂

    -Hen

     

    There is no problem whatsoever with 10_1.  If update 10 works, update 10_1 works.  The ONLY way you might be having problems is if you are using a pirated version of the game.  I am not going to assume that is what you are doing when trying to diagnose your problem.  Even then, if version 10 works, there is zero reason 10_1 wouldn't work.  Nothing I said was condescending.  Telling you that you are doing something wrong, when you are, is not condescending.  But hey, if you want to feel that way, go for it.

    Edited by Entreped
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    11 hours ago, zerozzzxxxx said:

    Yes so am i using update10 works like a chram now!Thank you for your kind tip!👍

    Since I am seeing this solution being common, I added this solution to my troubleshooting guide.

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    22 hours ago, Entreped said:

     

    There is no problem whatsoever with 10_1.  If update 10 works, update 10_1 works.  The ONLY way you might be having problems is if you are using a pirated version of the game.  I am not going to assume that is what you are doing when trying to diagnose your problem.  Even then, if version 10 works, there is zero reason 10_1 wouldn't work.  Nothing I said was condescending.  Telling you that you are doing something wrong, when you are, is not condescending.  But hey, if you want to feel that way, go for it.

    you were being very condescending. i have talked with charcoalriver and went through video with them, and they did everything correct. i also did it by the video, and the used other guides, and it did no work. 10 works. if other user are finding it works, your words were wrong, and you should consider not every update work for everyone. good day.

     

    -Hen

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    On 10/24/2022 at 8:31 AM, HenriqueHenHen1990 said:

    you were being very condescending. i have talked with charcoalriver and went through video with them, and they did everything correct. i also did it by the video, and the used other guides, and it did no work. 10 works. if other user are finding it works, your words were wrong, and you should consider not every update work for everyone. good day.

     

    -Hen

     

    You being overly sensitive doesn't make me condescending.  I don't care either way.

     

    Also I don't consider that just because the mod works for me that it works for everyone.  What I look at is the evidence.  If the mod wasn't working (10_1 specifically) for the majority of people, these forums would be filled with people posting that it wasn't working.  Instead, it's a handful of people saying the mod isn't working.  That tells me you are doing something wrong.  And if you aren't doing anything wrong then it's something else not related to the mod.  One example I gave is using a pirated version of the game, but there are others.  That isn't the mods fault and that's my one and only point.  

     

    I follow many mods.  I watch people post all the time that mods don't work.  99.99% of the time it's because they did something wrong or they are running a pirated version of the game.  I chose to let you know that the mod is functioning.  What you do with that is on you.  I had no desire to play tech support, not when there is a perfectly good installation video above.  

     

    Next time I won't say anything, and you can go on thinking the mod is broken.

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    lenny mod trainer doesnt work, i have alot of mods outside of lml folder. Must i copy and paste all mods to lml folder??

     

    Bernard

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    Just purchased RDR2 on steam sale.  followed the instruction video and installed LML to the directory and downloaded some mods.  games isn't recognized when RD is running by LML and the mods are of course not on the game either.  Usually there's options on previous mod loaders I've used to launch the game with the loader, but I don't see this option.  How is it linking the mod loader to RD.  I'm sure its a steam thing that is causing me problems.    

    Update:  I've downloaded the Lenny trainer with the latest dll and now the mod loader can see the game but the mods still aren't loading.  Maybe too many mods, will keep testing.

    vfs.log

    Edited by HK40
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    On 10/27/2022 at 6:04 PM, Entreped said:

     

    You being overly sensitive doesn't make me condescending.  I don't care either way.

     

    Also I don't consider that just because the mod works for me that it works for everyone.  What I look at is the evidence.  If the mod wasn't working (10_1 specifically) for the majority of people, these forums would be filled with people posting that it wasn't working.  Instead, it's a handful of people saying the mod isn't working.  That tells me you are doing something wrong.  And if you aren't doing anything wrong then it's something else not related to the mod.  One example I gave is using a pirated version of the game, but there are others.  That isn't the mods fault and that's my one and only point.  

     

    I follow many mods.  I watch people post all the time that mods don't work.  99.99% of the time it's because they did something wrong or they are running a pirated version of the game.  I chose to let you know that the mod is functioning.  What you do with that is on you.  I had no desire to play tech support, not when there is a perfectly good installation video above.  

     

    Next time I won't say anything, and you can go on thinking the mod is broken.

    You didn't even help me. Hen had LML downloaded before, and it stopped at 10_1 so he went back to 10. He watched me try and download it and said thats how he's been downloading it since he first got it. I followed the installation video directly, like I had previously told you, yet you decided that I installed it wrong? Yet I do it exactly the same for 10 and it suuuudenly works. Boi.

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    Hi,

     

    I'm new to modding on RDR2 so be gentle with me. I cannot seem to get any mods working through the loader itself, I've followed the step-by-step instructions to the letter, and I seem to be finding that none of the mods that LML recognises are actually working. Also, I'm seeing that when I have the game loaded up and LML running that LML doesn't see that the game is running. I'm playing on the Rockstar Launcher currently so any help would be greatly appreciated 

    Screenshot_20221105_202935.png

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    Hello, ive come across a bug that happens when i activate Firearm Cosmetics - Carvings and Grip in lml. Some animals/ NPCs become invisible. I have written a little with the creator of the mod and he said it might could be a problem with the streaming of textures "Most mods with lots of texture replacements will bug out some things from the game". Do u hav any suggestions what i can try to solve this problem, maybe some kind of windows settings or something? Any help is appreciated

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    2 hours ago, Abdo M. El.Sayed said:

    bro game's crashing with this tool, fix it will ya.

     

    Tool isn't broken, fix yourself.

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    On 11/22/2022 at 6:43 PM, Entreped said:

     

    Tool isn't broken, fix yourself.

    if the tool isn't broken then what, u're the broken one? get a life boi

     

    Edited by Abdo M. El.Sayed
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    I had several mods installed 
    and after a while I realized that this loader causes stuttering/fps drops

    (game installed on ssd, steam version)

    pls help me guys(

    Edited by pookys
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    @pookysI have this issue too mate.

    Is your situation the same as mine? I can play perfectly fine for a good 45 Mins or so but then every 15-20 Seconds I get huge Stuttering. It's odd as I Moved My Install of Red Dead 2 to an SSD a while ago and have been having no such problems. But this has recently cropped up. 

    Have you made any progress in rectifying this mate? 

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    Either i'm doing something fundamentaly wrong or the mod loader doesn't work nowadays. The mod loader doesn't even detect the fact that the game is launched. Running last version, the instructions were followed carefully.

     

    Too bad. 

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    1 hour ago, Bigusdickus said:

    Either i'm doing something fundamentaly wrong or the mod loader doesn't work nowadays. The mod loader doesn't even detect the fact that the game is launched. Running last version, the instructions were followed carefully.

     

    Too bad. 

    @Bigusdickus The menu that says the game is not running is actually the mod manager, not the mod loader itself. Lml is probably working, but it is recommended to install the mods manually.

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    10 hours ago, WesternGamer said:

    @Bigusdickus The menu that says the game is not running is actually the mod manager, not the mod loader itself. Lml is probably working, but it is recommended to install the mods manually.

    Yeah you're right, it's the mod manager. But LML isn't working, at least not on my end. The mods just dont' get loaded into the game. 

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