Jump to content

Lenny's Mod Loader RDR 0.6.8470.31280

Replace any game file!
   (6 reviews)

4 Screenshots

The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version.

 

The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. 

 

Installation

1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe.

2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder.

3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example).

 

Beta 11 highlights - Data file merge and manifest support

A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing.

 

Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster.

 

Beta 9 highlights

Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding.

 

Beta 8 highlights
This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details.

Ymap & Ytyp support (beta 7)
This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game.

Bk2 support (beta 7)
Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2".

Settings file (beta 7)
A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance.

 

Ymt support (beta 5)

The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information.

 

If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures.

 

Ymt Examples

This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out!

 

Upgrading from earlier LML versions without install.xml support (beta 2 and earlier)

This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system.

 

Examples

You can find more examples by @Modifiver here:

https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/

 

More examples with detailed documentation on the new install.xml system can be found here:

https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/

 

Verify your file got replaced

If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream.

 

Support

Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look.

 

Installation Video

 Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann)

 

 

Detailed explanation of stream vs replace (older versions)

In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly.

 

Stream

As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly.

This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name.

 

Replace

This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple!

 

If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx".

 

Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for.
 

 

Acknowledgements

Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator
Thanks to listener for his work on fiDevice and advice over the years (hope you are well!)
Thanks to the OpenIV team for OpenIV
Thanks to dexyfex for CodeWalker

Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets

What's New in Version 0.6.8470.31280   See changelog

Released

0.6.8470.31280

Add manifest loading support (thanks to BHmaster for testing)

Add data file loading support (thanks to BHmaster for testing)

Improve overriding of files at game startup (thanks to VideoTech for testing)

You only need to replace vfs.asi when upgrading

 

0.5.8262.28299

Fixed an issue where certain files were not detected correctly when using the replace folder

You only need to replace vfs.asi when upgrading

 

0.5.8154.2388

Added support for build 1436.31 - Preliminary, perhaps, but seems stable

 

0.5.7872.2247
Improved start up performance by adding pattern cache

Improved performance of many collection calls by caching read only data

Potential fix for random DRM crashes (thanks a lot to calledme_kev who spent tens of hours testing various builds!)

 

0.5.7852.27033

Added support for manifest.ymf overrides
Added support for _cache.ych overrides
Added support for hashed replacement files
Added support for files loaded from stream replacing pso variants as xml
Added general purpose hook to allow loading most pso data files as xml (cameras and archetypes among the most interesting)
Added more known file extensions for logging
Improved support for install.xml relative overrides
Improved streaming resource check
Improved startup performance

 

0.5.7837.34504

Added yld and ydd to streaming files auto detection

Added game version logging
Added support for large string replacements (up to 4kb per string up from 512bytes)
Added settings file (lml.ini) to configure log level and other features
Added experimental ymap support

Added experimental ytyp support
Added support for bk2 files

Improved string parser when dealing with special characters

Improved Mod Manager handling of protected folders (should no longer crash)
 

0.4.7818.38572

Added support for adding custom strings and replacing existing ones (see example included that renames navy revolver)

Improved ymt compatibility for certain files (fixes missing icons in catalog)

Improved support for certain ymt files such as landing_sp.ymt (thanks to Bob Ross, Gunslinger and natsu for their help)

 

0.4.7805.278

Added experimental support for editing .ymt files as raw xml with unknown tags and values

Added new ymt examples (courtesy of @Modifiver)

Added support for hashed files in nested structures using the replace folder

Improved audio overwrite logging

Improved file support for "menu"-level textures such as graphics.ytd (thanks to Gunslinger for their help)

Improved support for scenario files (thanks to Modifiver for their help)

 

0.4.7798.30656

Improved memory allocation strategy for hooking memory (which also makes it compatible with 1355)

 

0.4.7794.32766

Added new install.xml system

Added UI support

Added more examples (courtesy of @Modifiver)

  • Like 28
  • Thanks 6
  • Haha 1
  • Confused 3

You may also like

  • RDR 2 Asi Loader
    By LMS
       1628652   160   5
  • Red Dead Offline
    By LMS
       834714   449   12
  • Lenny's Simple Trainer
    By LMS
       1159965   1351   25
  • RDR 2 Outfit Changer
    By LMS
       417291   578   16
  • Ultra Realistic Live Leak Ragdolls
    By AnymYo
       1678   2   0
  • Bandit Hideouts
    By Gunter Severloh
       39291   33   2
  • User Feedback

    Recommended Comments



    SugaryPhoenixxx

    Posted

    On 8/20/2021 at 1:58 PM, WesternGamer said:

    @g0kiaIt does work but people don't know how to install them correctly. Lml used to use an older system of loading mods, but since that system got changed, most of the lml mods don't work even if you convert them to the new loading format with the mod manager.

    It doesn't help that there is no information anywhere that I can find on how to use the new mod format? I am so frustrated the only mod I care to use it this one: https://www.nexusmods.com/reddeadredemption2/mods/598?tab=description

     

    But because the system changed now it doesnt work & I have no clue how to fix it. I dont see the advantage to the new system if no one can get it to work? Can you please explain to me how to get the .ymt mod files to work? Is there a comprehensive guide on how to package the mods? Please I am at my wits end.

    jbren0327

    Posted

    16 hours ago, RedAISkye said:

     

    Make sure you're running the Mod Manager as Administrator.

    wow didnt realize it was that simple thanks.

     

    moosecandle

    Posted

    7 hours ago, SugaryPhoenixxx said:

    It doesn't help that there is no information anywhere that I can find on how to use the new mod format? I am so frustrated the only mod I care to use it this one: https://www.nexusmods.com/reddeadredemption2/mods/598?tab=description

     

    But because the system changed now it doesnt work & I have no clue how to fix it. I dont see the advantage to the new system if no one can get it to work? Can you please explain to me how to get the .ymt mod files to work? Is there a comprehensive guide on how to package the mods? Please I am at my wits end.

    Simply extract whichever .ymt file(s) you want to use from that mod into lml/stream. If there isn't a stream subfolder, create one first. This is explained briefly in the readme within the Lenny's Mod Loader archive. The 'replace' and 'stream' subfolder functions work perfectly fine, it's only that the mods installed in this manner will not show up in the mod manager GUI.

     

     

     

    MattyReady

    Posted

    On 8/20/2021 at 6:46 AM, cuchocab21 said:

    Please read my last comment 

    Unfortunately this does nothing for me . Believe me I've tried so many methods to remove the stuttering provided by this Mod Loader and I can't find a single solution 😕

    Redfan

    Posted

    I installed it and now every npc is hostile and will attack me. What is this?

    WesternGamer

    Posted

    2 hours ago, Redfan said:

    I installed it and now every npc is hostile and will attack me. What is this?

    @Redfan I think I got that bug also.

    cuchocab21

    Posted

    On 10/25/2021 at 9:36 PM, MattyReady said:

    Unfortunately this does nothing for me . Believe me I've tried so many methods to remove the stuttering provided by this Mod Loader and I can't find a single solution 😕

    Might just be your GPU or Cpu once I remove that fill I haven’t got any lag from using the mod 

    RedAISkye

    Posted

    On 10/26/2021 at 7:21 AM, MattyReady said:

    Unfortunately this does nothing for me . Believe me I've tried so many methods to remove the stuttering provided by this Mod Loader and I can't find a single solution 😕

     

    Have you tried lowering your resolution and graphical settings?

    Having MSAA enabled and High water physics seems to have the most performance impact from my experience.

    oldman113

    Posted

    So i have all requirement installed. As mentioned i use bilagos modmager. This works fine . So lots of mods are using now lenny s modloader.  I installed it with bilagos modmanger.  (all the files from lml wnt to the games root folder and a LML folder was created. ) So how do i proceed from here, what must the file structure be in LML folder?  Is it like  to copy all lml mods ( ymt files and other lml depending files into that lml folder ) I guess i have to create in LML folder a streams folder. I am asking because after my latest try i needed to download 50 gb of rdr files. Can a skilled user pls explain what to do Many thx in advance.

    goodiebag

    Posted

    does this work on epic games?

     

    goodiebag

    Posted

    On 10/25/2021 at 6:45 AM, jbren0327 said:

    wow didnt realize it was that simple thanks.

     

    Did it work for you? cause it didn't work for me. I am using epic games btw so i do not know if it is working for epic games

    Loop

    Posted (edited)

    Seems to be working well right now. Nice.

    Edited by Loop
    TheScouseOutlaw

    Posted (edited)

    Hello, new to RDR2 modding. Started implementing mods today, started off by downloading LML vers 9 and putting LML in the RDR2 root folder with Vfs.asi in the same folder as .exe and manager on desktop. I then installed scripthook by Ab and ASI loader version 0.2 instead of 0.2.1 as thats what "why ems" in his guide suggested. I followed the instructions of all of these to the letter. I then downloaded the mods such as Why ems assortments, read dead offline, ped accuracy, honest brawls, holstering animation, finite response, remove screen effects and playstation icon replacement. i put all of these in the LML folder and they have shown up in the Mod manager. I then started them game with two mods activate (clothing). However, during the opening mission of riding with dutch to find micah, the game crashes at almost the exact same point. this has happened twice back to back. As i am new, i do not know if this is down to the mods themselves or the tools such as LML or scripthook etc, i did read that LML vers 8 had crashes and vers 9 had "potential fixes" but if that does not work, to go to an earlier version such as 7. is this correct and if so,can i download 7 and just overwrite when prompted or does it require me deleting all mods and added files to the original root folder and starting again? any help would be greatly appreciated as i have just bought the game again for PC to experience the mod community after buying on PS4. Thanks again in advance!

    Edited by TheScouseOutlaw
    angbhong342626

    Posted

    Any links to Six shooter teaser pack?

    Soggysquirrel

    Posted

    I have it downloaded and in the correct place as the video shows however when I pull up the mod manager screen all the menu options are grayed out and cannot be clicked on. I can change the colors only. The manager also does not start with the game and even when I start it manually the loader says the game is not running. Possible solutions?

    LoaderCapture.JPG

    Entreped

    Posted

    1 hour ago, Soggysquirrel said:

    I have it downloaded and in the correct place as the video shows however when I pull up the mod manager screen all the menu options are grayed out and cannot be clicked on. I can change the colors only. The manager also does not start with the game and even when I start it manually the loader says the game is not running. Possible solutions?

    LoaderCapture.JPG

    Triangle warning at the top with, and I quote, "Please select a valid game folder."

     

    *face palm*

     

     

    Entreped

    Posted (edited)

    😄

    Edited by Entreped
    WesternGamer

    Posted

    4 hours ago, Soggysquirrel said:

    I have it downloaded and in the correct place as the video shows however when I pull up the mod manager screen all the menu options are grayed out and cannot be clicked on. I can change the colors only. The manager also does not start with the game and even when I start it manually the loader says the game is not running. Possible solutions?

    LoaderCapture.JPG

    Well just as Entreped had said, you need to select the game folder before doing anything. I personally won't recommend using it as it is sometimes unreliable.

    HughJanus

    Posted

    @LMS Hey LMS, I just wanted to make a little euphoria adjustment and tried using LML. I created an install.xml as shown in the examples, but it is not working. It works perfectly using the "replace" folder, but not using the install.xml. Would you be able to help out?

    PDO v2.0 Dismemberment Reactions.zip

    LMS

    Posted

    I don't have access to the game right now, but if you can show me your vfs.log maybe I can spot the issue. Also set the log level to trace (0 I think) for more verbose output.

    Soggysquirrel

    Posted

    On 11/12/2021 at 2:40 PM, WesternGamer said:

    Well just as Entreped had said, you need to select the game folder before doing anything. I personally won't recommend using it as it is sometimes unreliable.

    Thank you for the clarification. I was navigating to the folder but not saving. Saved now and its working so far. Only doing light mods so hopefully I won't break anything. 

    Nephalem

    Posted (edited)

    I believe I've done everything right but whenever I open the Mod Manager, it keeps on saying that it can't find the LML folder in the game directory when I know it's there
    Any help would be appreciated!

    Edit: Never mind, I got it working!

    Edited by Nephalem
    WesternGamer

    Posted

    4 hours ago, Nephalem said:

    I believe I've done everything right but whenever I open the Mod Manager, it keeps on saying that it can't find the LML folder in the game directory when I know it's there
    Any help would be appreciated!

    Edit: Never mind, I got it working!

    @Nephalem Good to hear that you got it working. I personally don't recommend using it as it sometimes breaks and it even sometimes makes harder to install mods than the traditional way. I am not telling you what you must do but just telling you my experience using it.

    Chernobog

    Posted

    I have a problem with loading the mods into the game. Everything has been put to LML but it wont load. The mod loader is pointet to the right directory. Maybe it is a problem of it being on steam ? 

    Only thing i have done is put the Lennys into root and put mods into the LML

    The mods i am trying to install

    https://www.nexusmods.com/reddeadredemption2/mods/1017?tab=posts&BH=0

    https://www.nexusmods.com/reddeadredemption2/mods/832

    One thing that i noticed is when  i turn on the game and in mod manager try OneClickService it is still waiting for game.

    WesternGamer

    Posted

    51 minutes ago, Chernobog said:

    I have a problem with loading the mods into the game. Everything has been put to LML but it wont load. The mod loader is pointet to the right directory. Maybe it is a problem of it being on steam ? 

    Only thing i have done is put the Lennys into root and put mods into the LML

    The mods i am trying to install

    https://www.nexusmods.com/reddeadredemption2/mods/1017?tab=posts&BH=0

    https://www.nexusmods.com/reddeadredemption2/mods/832

    One thing that i noticed is when  i turn on the game and in mod manager try OneClickService it is still waiting for game.

    @Chernobog Please refer to my unofficial troubleshooting guide: 

     I would recommend replying in the post of the guide so I can help you without going through many comments if you need to.


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...