Jump to content
111 files
  1. Make the player shove/truck peds instead of tackle them

    Installation: Put ShoveInsteadTackle.asi in your RDR2 directory
    • 5,593 Downloads
    • 35207 Views
    • 40.08 kB File Size
    • 1 Comments
    TuffyTown
    Updated
  2. A ragdoll mod that lets you toggle three ragdoll types, normal, drunk, and floppy, you can control the drunk ragdoll (all in cutscenes too) and you can also ragdoll the horse you are riding, there is a config.ini for custom controls.
    Default Controls:
    U on keyboard / (Hold A) + Down on DPad for normal ragdoll
    I on keyboard / (Hold A) + Right on DPad for stagger/drunk ragdoll
    O on keyboard / (Hold A) + Left on DPad for floppy ragdoll
    [ or { on keyboard / (Hold A) + Up on Dpad for horse ragdoll
    (Use movement keys/controls to move drunk ragdoll)
    When ragdolled use the same controll again to go back to normal.
    Note: You can change controls with config.ini
    Installation: Download Alexander Blade's Scripthook here: http://www.dev-c.com/rdr2/scripthookrdr2/ if you haven't already
    Then place "Simple ragdoll.asi" and "rconfig.ini" in your RDR2 directory (Mine is: C:\Program Files\Rockstar Games\Red Dead Redemption 2).
    • 2,426 Downloads
    • 35100 Views
    • 158.74 kB File Size
    • 4 Comments
    Sycamore Goat
    Updated
  3. Extends the arrest screen so the whole animation actually plays out the entire way rather than getting cut off halfway through. Also adds a little minigame to the arrest where you have a small window of opportunity to attempt an escape mid-arrest.

    Disclaimers: 
    This mod is currently not-so-stable and will remove the ability to access the pause menu when enabled, so think twice before saving your progress when using this mod. The model featured in the screenshot is not part of the mod.
    Installation: 
    Simply drag the contents of the zip file into the root game folder.
    • 1,672 Downloads
    • 33748 Views
    • 3.93 kB File Size
    • 2 Comments
    enterthemeng
    Updated
  4. All cores completely drained upon death while not on a mission
    Damage received: 400%
    Damage delivered: 120%
    Health regeneration: 5%
    More to come!
     
     
    Installation
     Download RAGE Plugin Hook for RDR2  Extract the contents of RPH into your game directory, where RDR2.exe is  Extract the contents of the mod into the game directory (C#Plugins should be in the same directory as RDR2.exe)  Launch RDR2  Run RAGEPluginHook.exe from the game directory
    If the mod loaded successfully, you will see it notified in the top left corner of the game.
    You can hit F2 to toggle the mod on and off.

    Unfortunately, RAGE Plugin Hook is not (YET) compatible with other script hooks.
    In order for the hook to work, make sure you have overlays such as FRAPS and RivaTuner disabled.


    Updating
    To update the mod, overwrite the HardcoreDiff.dll in C#Plugins.
    To update the RAGE Plugin Hook, choose the update option next to the download button on the website and drag the contents into your game directory.


    Planned Features
    Health and Stamina Cores deplete faster Lowered maximum ammo No bullet trails Ammo drops must be looted from bodies, instead of simply walking over them
    [source]
    • 954 Downloads
    • 33195 Views
    • 2.92 kB File Size
    • 4 Comments
    Unwound
    Updated
  5. NOTE: This is my first mod for RDR2, if you enjoyed the mod I made, consider supporting me on patreon, check out my other mod on GTA 5 mods and join my discord! If you are experiencing any issues with the mod, please message me on discord.

    Discord: https://discord.gg/gGkrsWZGhQ

    Patreon: https://www.patreon.com/M8T

    This mod makes the Black Water Bank robbable in free-roam. Loot the bank of its cash and get away with the loot. 

    Usage: Go to the door of the Black Water Bank and press Right on the DPad to start the heist. If you are using a keyboard, press E.

    Installation: Put all of the contents of the download into your scripts folder.

    Requirements: Community ScriptHookRDR2 .NET | ScriptHookRDR2

    Changelog:

    VERS 0: 
    Base mod
    • 2,362 Downloads
    • 32831 Views
    • 13.79 kB File Size
    M8T
    Updated
  6. This mod attempts to prevent weapons from being automatically reloaded while they're holstered/stored, when activating deadeye or when they're empty.
     
    This mod has three main parts:
     
    1. No automatic reload when using deadeye.
     
    2. No automatic reload while weapons are holstered or stored on your horse.
    The mod remembers the last five weapons you equipped of each type (last 5 revolvers, last 5 pistols, etc...) and keeps track of their ammo count. 
    Known issues: 
    -Dual wielding two of the exact same weapons will make one of them reload, the mod can only track one of each weapon. I don't think this can be fixed with the tools available to us right now..
    -Doesn't work with the LeMat revolver.
     
    3. No automatic reload when a gun is empty.
    This is the messy part, you can disable this in the .ini if you'd like to use the rest of the features without this one... 
    The game's ammo counter will display incorrect numbers, that's part of the trick I use to prevent auto reload and not likely to be fixed. To circumvent this I made my own ammo counter, unfortunately it can only display ammo that's currently in your guns, and not the overall amount in your inventory.. (check out the image to see how it looks). You can disable my ammo counter in the .ini, but if you decide to use it you have to disable the vanilla ammo counter in the game's settings.
    Other known issues: 
    -The ammo counter will possibly be positioned incorrectly depending on the resolution / aspect ratio of your monitor. You can correct it for yourself in the .ini file.
    -For now single shot rifles will auto reload, I'm yet to look into those.
    -Does not work correctly with the Mauser pistol, the LeMat revolver and John's Cattleman revolver.
    -When you completely run out of a certain type of ammo the last bullet might get stuck in your gun. Holstering and re-equipping the gun should solve this.
    -I haven't tested it with exotic or gang weapons (let alone mod weapons..).
     
    Installation:
    Download NoAutomaticReloadEver.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    • 2,805 Downloads
    • 32092 Views
    • 151.82 kB File Size
    • 7 Comments
    crossed99
    Updated
  7. Mod created by HCL, not by me!
     
    This mod simply allow you to fly. Only work with keyboard but not gamepad now. I am not a native English speaker so sorry for my language.

    Requirement
    ScripthookDRD2 by Alexander Blade (Not the one on Nexus): http://www.dev-c.com/rdr2/scripthookrdr2/
    Community ScripthookRDR2.NET: https://www.nexusmods.com/reddeadredemption2/mods/70
    All other programs required by the above two programs.

    Installation
    Put the "HCL_Superpower_01.cs" into the /scripts/ folder in the RDR2 installed folder (if you have successfully installed the "Community ScripthookRDR2.NET" you should have this folder, if not, you can create one.).

    Control
    Z: Activate/deactivate fly mod.
    W: Fly forward when fly mod is activated.
    Space: Fly up when fly mod is activated.
    Alt: Fly down when fly mod is activated. (This is the default radar key, of course you need to either change the radar key for the game or change the key binding of this mod.)

    How to change key binding:
    Simply open the file with a notepad and make the change. For example, if you want to chang the activate/deactivate key to "X", just find and change all "Keys.Z" into "Keys.X". If you want to change the fly down key to "Control", just find and chang all "e.Alt" to "e.Control".
    • 2,188 Downloads
    • 30242 Views
    • 4.68 kB File Size
    Azrael
    Updated
  8. OVERVIEW

    RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface .

    Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods.

    INSTALL

    RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located).
    RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade.

    CONTROLS

    [KEYBOARD] 

    [ F5 ] - Open Menu ( Default)
    [Arrow Up] - Up
    [Arrow Down] - Down
    [Arrow Left] - Left
    [Arrow Right] - Right
    [Enter] - Select
    [Back] - Back

    [NUMPAD] 

    [Asterisk] - Open Menu (Default)
    [8] - Up
    [2] - Down
    [4] - Left
    [6] - Right
    [5] - Select
    [0] - Back

    [CONTROLLER] 

    [R1+Square] - Open Menu (Default)
    [Depad UP] - Up
    [Depad Down] - Down
    [Depad Left] - Left
    [Depad Right] - Right
    [X] - Select
    [Circle] - Back

    Discord

    Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates.  https://discord.gg/FMcy3Sxq6T

    Notes

    My Nexus Page is my main but I will still keep this page up to date.
    • 4,221 Downloads
    • 30226 Views
    • 444.2 kB File Size
    kapiushon86
    Updated
  9. From what I've seen Riot Mode is a very popular feature, however it is only present in one trainer that is incredibly outdated, broken and abandoned.
    Due to popular request I re-created the minigame myself, so that people can play it without the game crashing.

    When ingame, press F8 at any point and all nearby humans will be assigned random weapons and start fighting each other, and you.
    If there is nobody nearby, the script will automatically spawn them.
     
    • 3,241 Downloads
    • 30149 Views
    • 80.05 kB File Size
    • 1 Comments
    SgtJoe
    Updated
  10. N3

    A script compiled of all the random shit I could come up with as funny. Imagination ran out and here we are...Have fun with it lol. Open to suggestions of new things, originally intended for personal use.

    • 371 Downloads
    • 29460 Views
    • 168.1 kB File Size
    • 1 Comments
    Neophyte
    Updated
  11. Firts : im sorry about my English
    I created a new plugins for a callout , this would focus about shooting with many situations, but now i'm just have done with 2 situations there are Gang Shooting and Terrorism Attack .
    That just a first release and i'm still a newbie for modding , so if you encounter any bugs or something else, please give me feedback about it or if you have any ideas just spoke to me . !!!!
    So how theyre gonna work? If you accept Gang Shooting , theyre will split into 2 groups and open fire on their enemies ( I made them hate each other also with you and AI COP ) , their equipped simple weapon like : Pistol ,.....So what about Terrorism Attack? Theyre not divided into 2 groups , now theyre in the same group , attack anyone including police, bounty hunter ,... in their visuals , ofc theyre bigger and stronger with heavy weapon.
    How to install :
    Create a plugins folder in a rdrfr folder from your folder games , then  copy all the file from NoobCallout folder after you extra that file to the plugins folder you just create and we done )
    So i hope you gonna enjoy and give me some feedback!!!!
    Sorry again about my English !
    • 2,250 Downloads
    • 29434 Views
    • 10.13 kB File Size
    • 6 Comments
    datgakenbi1
    Updated
  12. Short version:  this mod forces the player to sleep every now and then by draining cores when Arthur gets tired, doing "heavy blinks" (screen fades out for a second) and eventually passing out from sleep deprivation. It also lets you take a quick nap anywhere.

    Introduction: There are a lot of awesome mods that make Red Dead 2 a more realistic and immersive experience thanks to the amazing modding community ❤️
    One thing that still bothered me is that you never really need to sleep, this mod attempts to fix that.

    Almost everything below is customizable in the .ini file.

    What this mod does:

    - After going without sleep for a certain amount of time Arthur / John becomes tired. (When your normal sleep core gets depleted)
     Being tired slowly drains your cores, you'll do "heavy blinks" (screen fades out for a second) & Arthur will make tired / annoyed sounds and the screen goes slightly blurry (optional).

    - Eventually you'll pass out of sleep deprivation. (When your secondary sleep core gets depleted)
      Passing out doesn't count as a good night sleep, it'll only take you back to 'tired' state and only refills your cores to 25%.

    -Ability to take a quick nap anywhere:
    While you're crouching press the "menu_up" key (up arrow by default) to bring up the prompt. Taking a nap takes two hours, it refills your cores up to to 50% and takes you back to rested state, BUT it'll only take half as much time to become tired again than after resting properly. Napping has no safeguards, it's up to you to only do it at appropriate places and times!
    Bringing up the 'take a nap' prompt will make your character sit down, you can also use it to sit down anywhere (even if you don't want to sleep) - just for role play reasons..

    -Use stimulants to recover your sleep core and stay on your feet longer!
    Drinking coffee will recover 30% of your sleep core. 
    Cocain Gum, Miracle Tonic, Bitters will recover 20%.
    They are on a 2 in-game hour time out, meaning after drinking coffee, drinking again within 2 hours minutes will do nothing. 
    You CAN however drink coffee and take another stimulant to stack their effects.
    After 2 hours you can drink again but it'll only be 50% as effective as the first one. The third one will be only 25% and so on... until you sleep.
    Taking stimulants while your sleep core is full will overcharge it, so you can drink your morning coffee for full effect.

    -Sleep core HUD element:
    It shows you how tired are you. The normal core runs out when you reach the 'tired' state (core drain & you start blinking).
    After that a second (grey) outer core will appear, when it runs out you reached the 'sleep deprived' state and you'll pass out momentarily.
    You can customize the core size and position, or disable it in the ini.

    To make it easier to position the sleep core you can create a new text file in your game directory and name it scriptHookRDR2.dev. After this, pressing CTRL+R twice in game will reload every mod that uses scriphook.
    So you can alt+tab out of the game, modify the position values in the .ini file, *save it* then press CTRL+R twice in game and the sleep core should move to the updated position, no need to reload the whole game.


    Known issues:
    -The sleep core's position and size will be wrong on different resolutions. You can fix this in the ini file. 
    If you find any issue please let me know!


    Installation:
    Download SleepDeprivation.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.

    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/

    Special thanks to opariffazman for open sourcing his work ❤️ It helped a lot to learn things about Red Dead 2 modding and snipletts of his code were used in the making of this mod!
    • 2,860 Downloads
    • 29414 Views
    • 1.07 MB File Size
    • 2 Comments
    crossed99
    Updated
  13. Kill Yourself
    This mod allows you to commit suicide in Red Dead Redemption 2!
    Choose from any 3 available animations to go out with style!
     
    Features:
    - Allows the player to perform a suicide animation on themselves
    - Includes every known suicide animation in the game
    - NPCs flee when seeing you attempt to kill yourself
    - Configurable keybinds and enable/disable features
    - NEW: Make NPCs Kill Themselves
    - NEW: Controller Support   
     
    How to Use:
    - Hold out any single-handed gun
    - Press T to perform a quick suicide (Shady Belle encounter suicide animation)
    - Long press T to perform Billy Midnight's suicide animation
    - Press K to perform a manual suicide (Jamie Gillis' suicide animation).
    - Press O while targeting an NPC to select the NPC you want to make kill themselves. Then perform any suicide animation.
    - Controller: Press right on D-pad while holding a single-handed gun; to make NPCs kill themselves, target them, then press right on D-pad, then stop targeting to see prompt
     
    Installation:
    - Install ScriptHookV2: https://www.nexusmods.com/reddeadredemption2/mods/1472
    - Have an .asi loader installed
    - Copy KillYourself.asi and KillYourself.ini to the game's main installation folder.
    • 4,205 Downloads
    • 28578 Views
    • 144.5 kB File Size
    rejuvenate
    Updated
  14. Trelawny's Travel will whisk you away to a tropical Island where you can unwind to the fullest.
    Explore Guarma by land sea and air! Go to the docks in Saint Denis to start your adventure.

    "You know Arthur, you could have just turned around and gone to my resort!" - Josiah Trelawny -

    NEW! ACTIVITIES!

    *Panther Hunting*
    *Swim With Sea Turtles*
    *Take Out O'Driscolls*
    *Clear Zombies* (if you're not running UNII, the Zombies will run away)

    THE RESORT

    *Getting there is free, but the toys will cost you*
    *Rent horses, wagons, boats and even a wind controlled hot air balloon. You also get to control the wind and sunny weather*
    *Includes all the amenities you need, including fresh water, beds and campfires*
    *Use 'Camp Anywhere' to fill out your camp if you're expecting visitors, or just chill and enjoy the peace and quiet*
    *Hike To Camp feature allows you to quickly explore the local town, or you can get there by land, air or sea*
    *The Steam Boat behaves more like a surf board and can't handle heavy swell. Great for catching a wave*
    *Take the big Keel Boat or the Row Boat into deeper waters*
    *Take the Buggy off-roading through the Bizzaro Mountains all the way to town. Just be careful when crossing the seams in the map*
    *'Campfire Weapons Locker', 'Camp Anywhere', 'Unlimited Swim', 'Disable Snipers' and 'Bodyguard Spawner' are highly recommended*
    *The Island of Guarma is actually about the same size as the entire story map, so plan your trips accordingly*
    *Saving at the resort will make you load in Lemoyne, but you can save at the town to spawn at camp*
    *The Balloon will disappear if you are too far, sleep or fast travel*
    *Don't fly too high or you will get stuck to the ceiling*

    HOT AIR BALLOON

    *Balloon Controls* (controller input)*

    - Get in with Y
    - Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
    - Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
    - RT for more height

    *Wind Controls* (keyboard input) (only works once you rent the balloon)*

    NUM8 = N
    NUM9 = NE
    NUM6 = E
    NUM3 = SE
    NUM2 = S
    NUM1 = SW
    NUM4 = W
    NUM7 = NW
    NUM5 = More wind/clear skies

    *Use antimicro.exe to map keys to your gamepad (https://antimicro.en.softonic.com/)*
    • 2,022 Downloads
    • 28494 Views
    • 58.13 kB File Size
    • 4 Comments
    El Drewsifer
    Updated
  15. Description
    Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
    mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
         This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
    by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
     
    Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663

    Features
    Hire a gunmen that will travel and protect you from animal predators and bandits in the world.

    Hire up to 9 gunmen at the following locations:
    Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
    - Hire and customize a character from the story.
    - Your gunmen will sit at your campfire when you setup a campfire and rest and recover.

    - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
       they'll be cleaned and their hats and weapons will be recovered if they lost them.

    - Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
    - Revive your gunmen if they get shot and go down.
    - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
       by crouching close to them until the 'Help' prompt fills up (10 seconds).

    - Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
    - Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
    - Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
    - Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
    - Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
    - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
    - The 'Ride with me' command will prevent them from spawning in their own horse.
         If there's another free horse around they'll use that, but if not they'll ride with you on your horse.

    Making hired guns drive
    Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
    Deleting the waypoint will make them stop.
    Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).

    Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
    can take a wrong turn... Also, they can't really turn around.

    If you're sitting next to them, you can take away / give back the control with the 'switch
    seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
    away the control, or they might bug out.

    Commands menu
    You can also give commands to them through their command menu, Numpad 1-9 keys by default.
    The command menu has some extra commands:
     - Aim at person while the menu is up: Attack target, lasso target
     - Aim at dead / hogtied person: pick up target
     - Aim at horse: put carried body on horse
     - Aim at downed hired gun: help up (it'll take them the same amount of time as for you)

    Known Issues
    - Gunmen may multiply with the same gunmen when you restart or load into a new game.
      (If this happens just create a new save on an empty slot).

    - The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
          HIRED_GUNS_DONT_SPAWN_HORSE=0
       Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
      
    - You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
    have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
    ==============

    Customization
    All of the features in the mod can be customized by editing the Hired_Guns.ini file.
    Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
       Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.

    Installation
    Move the following files:
    Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt  to your RDR2 directory which can be found here:
    C:\SteamLibrary\steamapps\common\Red Dead Redemption 2

    Requirements
     Script Hook By Alexander Blade is required to run the mod.
    https://www.dev-c.com/rdr2/scripthookrdr2/

    Credits
    Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!

    Youtube Channel
    Gunter Severloh RDR2
    • 3,523 Downloads
    • 28375 Views
    • 2.11 MB File Size
    • 1 Comments
    Gunter Severloh
    Updated
  16. kills peds,horse,animals,etc with 1 shot
    requirements Community ScriptHookRDR2 .NET
    link = 
     
     
    • 1,556 Downloads
    • 27728 Views
    • 2.04 kB File Size
    • 2 Comments
    whatever5925
    Updated