111 files
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https://youtu.be/Jv2a0pAzII4
Play Liar's Dice in Red Dead Redemption 2
Two locations are available for play, from 5am-8pm in-game time:
Wallace Station Aurora Basin (Epilogue only)
Each game starts with 3 players, with 5 dice for each player. Players can Raise, Call bluffs or Call spot-on bids during each turn. Playable as Arthur and John Marston.
Known issues:
Occasional seat adjustment animations (these are intermittent, the seated animation looping system is fairly complicated) Incorrect seat rotations after playing multiple games (this is usually corrected at the start of every round) Using "Model changer" mod to change the player model breaks this game (will work again after restarting the game) -
Dynamite, Machete, Bow, Incendiary, Explosive Ammo and more! Forget realism for a while and have fun!
This is a script file made by me to randomize most NPC weapons and ammo; idk I just wanted the gameplay to be chaotic 😄 Guns can range within Pistols, Repeaters, Melee, Shotgun, Rifles, Sniper Rifles and Throwables. Peds cannot equip online weapons so those are not included. This is my very first mod in RDR2, and it took quite a while for me to get used to it, so if anyone faces issues during gameplay let me know. READ the BUGS section below!
Installation - Put both files in RDR2 Root directory, that is the folder where you have RDR2.exe. Press F2 to start. You can change the hotkey by editing the key number Randomizer_Config.ini.
Requirements - ScriptHookRDR2 V2.
BUGS -
1)I haven't thoroughly tested the mod, but since this mod tries to swap almost all weapons, it is possible some weapons will be unlocked for you early (if you just started the game and picked up one of the enemy weapons).
2)Also, some weapons which are acquired via certain missions might get glitched, so in those cases its preferrable to disable the mod, die and restart the mission.
...or just use a Trainer to get the gun 🙂
3)Since enemies can use Incendiary and Dynamite ammo, ally peds can easily die from it! I tried to counter it by increasing Ally peds' health, but it might not be enough and you might mission fail occasionally. So be careful and aim quick!!
CREDITS - The Brilliant people from the Modding discord server who assisted me in creating the mod! Big thank you to PixieV, Transflux, Tuffy, Timmy_theBarbarian, Ked, and some more! (whose names I forgot D:)
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OVERVIEW
RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface .
Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods.
INSTALL
RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located).
RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade.
CONTROLS
[KEYBOARD]
[ F5 ] - Open Menu ( Default)
[Arrow Up] - Up
[Arrow Down] - Down
[Arrow Left] - Left
[Arrow Right] - Right
[Enter] - Select
[Back] - Back
[NUMPAD]
[Asterisk] - Open Menu (Default)
[8] - Up
[2] - Down
[4] - Left
[6] - Right
[5] - Select
[0] - Back
[CONTROLLER]
[R1+Square] - Open Menu (Default)
[Depad UP] - Up
[Depad Down] - Down
[Depad Left] - Left
[Depad Right] - Right
[X] - Select
[Circle] - Back
Discord
Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates. https://discord.gg/FMcy3Sxq6T
Notes
My Nexus Page is my main but I will still keep this page up to date.
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Bu mod sayesinde "Mary Linton Joins The Gang" modundaki diyalogları Türkçe'ye çevirebilirsiniz!
(Çeviri makine çeviridir.hatalar olabilir)
Yapmanız gerekenler sadece indirdiğiniz Language.dat dosyasını Mary Linton Joins The Gang modundaki Mary_Linton klasörüne atıp Hedefteki Dosyayı Değiştir demek!
Daha fazla bilgi için Discord Sunucumuz:
https://discord.gg/qSgnGVggbF
https://www.hilevecrack.com.tr
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What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued.
[How it works]
As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings.
CONTROLS E or Triangle = Mash grapple button to reverse enemies grapple
This feature will also be added to Enhanced Brawling later. When I add this to Enhanced Brawling, you won't need to download this individually.
[DONATIONS]
These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.
Here's my Patreon if you want to support me.
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This mod gives your horse the ability to fly
Note: This mod is mainly designed to be used with a controller and does not work well with keyboard and mouse.
Controls are mostly the same as normal horse controls.
Controls (Xbox controller)
Press LS to start/stop flying X to move up B to move down A to speed up RB to slow down/stop LS to turn left/right RS (camera) to pitch up/dow Press RS for super speed (really buggy)
Controls (PS Controller)
Press L3 to start/stop flying Square to move up Circle to move down X to speed up R1 to slow down/stop L3 to turn left/right R3 (camera) to pitch up/down Press R3 for super speed (really buggy)
Controls (Keyboard/Mouse)
O to start/stop flying Shift to speed up L CTRL to slow down/stop Space to move up Mouse (camera) to control direction
Installation
Install Scripthook RDR2 from Alexander Blade if you don't already have it
Copy flying_horse_mod.asi into your RDR 2 installation directory
Source code: https://github.com/gudmunduro/rdr2-flying-horse
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🌟 QuickDraw Immersive V2.2 Update
Are you a Red Dead Redemption 2 fan and love mods that enhance immersion? Meet QuickDraw Immersive V2.2! Featuring insane weapon cheats, lightning-fast loot, a streamlined menu, and a new addition: the O'Driscolls gang now roaming the world of RDR2.
New:
Old:
🔧 About the mod:
This mod was created to provide a fully immersive experience, with weapon and gang cheats that bring more life to the world of RDR2. I'm constantly working on improving performance and fixing bugs.
⚙️ Main features of the mod:
QuickDraw: Press "X" for a quick draw.
Weapon cheats: Press "TAB" to perform weapon cheats.
Menu: Press "F7" to access cheats and other options, to exit the menu just go back all the way by pressing "Backspace".
New gangs: You can now find the O'Driscolls gang roaming the map.
✨ Recent improvements:
The mod no longer activates during missions!
Quickdraw has been improved from 4ms to 2ms.
Gun tricks have been improved from 9ms to 5ms.
Added a function to delete stationary peds!
Known bugs are being fixed continuously. Check the menu to see what has been updated!
All mods within "QuickDraw Immersive V2.2" will have their own separate versions in the future in case you want to have specific mechanics of the mod.
Many thanks to everyone for supporting this project.
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Description
Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663
Features
Hire a gunmen that will travel and protect you from animal predators and bandits in the world.
Hire up to 9 gunmen at the following locations:
Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
- Hire and customize a character from the story.
- Your gunmen will sit at your campfire when you setup a campfire and rest and recover.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
they'll be cleaned and their hats and weapons will be recovered if they lost them.
- Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- Revive your gunmen if they get shot and go down.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
by crouching close to them until the 'Help' prompt fills up (10 seconds).
- Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
- Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
- Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
- Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
- Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
- The 'Ride with me' command will prevent them from spawning in their own horse.
If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Making hired guns drive
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
Deleting the waypoint will make them stop.
Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch
seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
away the control, or they might bug out.
Commands menu
You can also give commands to them through their command menu, Numpad 1-9 keys by default.
The command menu has some extra commands:
- Aim at person while the menu is up: Attack target, lasso target
- Aim at dead / hogtied person: pick up target
- Aim at horse: put carried body on horse
- Aim at downed hired gun: help up (it'll take them the same amount of time as for you)
Known Issues
- Gunmen may multiply with the same gunmen when you restart or load into a new game.
(If this happens just create a new save on an empty slot).
- The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
HIRED_GUNS_DONT_SPAWN_HORSE=0
Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
- You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
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Customization
All of the features in the mod can be customized by editing the Hired_Guns.ini file.
Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.
Installation
Move the following files:
Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Requirements
Script Hook By Alexander Blade is required to run the mod.
https://www.dev-c.com/rdr2/scripthookrdr2/
Credits
Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!
Youtube Channel
Gunter Severloh RDR2
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Sadie Adler Project
Play as Sadie Adler with working voice lines
Features:
Play as Sadie Adler
Voice lines for interactions (greet, antagonize, defuse, rob, etc.)
Voice lines for interacting with camp members
Voice lines during combat
Voice lines for riding horses
Voice lines change based on time of day, & other factors
30+ outfits for Sadie (change via Rampage Trainer)
Additional Notes:
This is the only mod that adds fully functional voice line interactions to any character. (see video for demo)
If you would like to see more characters, (perhaps Micah or Dutch), please endorse the mod to show support.
You can still hear Arthur in certain scenarios, like during scripted encounters with camp members. This is intentional so that you can still follow the story while using this mod.
Some interactions like "steal vehicle" were not added because there were no good voice lines for that encounter.
Incompatible with any mod that modifies the metapeds.ymt file.
Installation:
Install ScriptHookV2, Lenny's Mod Loader, and an asi loader
Copy SadieAdlerProject.asi to the game's main installation folder.
Copy the "replace" and "stream" folders to your lml folder.
My Other Mods:
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Can resize both peds and objects by aiming at them!
Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.
Future updates, if any, would focus on expanding what sort of things resizing works on.
For now, holstered guns of shrunken people are still simply invisible.
This is basically an improved version of Ped Resizer, except as an asi mod.
Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
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Wasn't quite satisfied with the shrink/growing options in other mods, so I made this standalone to my liking.
Controls:
Comma to set the scale to use (An input field pops up). The only limit is 8 characters. Period to apply that scale to whoever you're aiming at, or who you're targeting/locked onto. (Oem) Question mark to apply it to yourself. (This one varies per keyboard. For my german Qwertz it's #, for US standard it should be ?).
Hardcoded, sorry.
I don't like how the oversized guns look when someone is shrunk. In the future I'd like to make it look like the guns shrunk with you (can't actually scale them, but SHENANIGANS should be able to produce something indistinguishable).
For now, I simply chose an arbitrary scale, 0.7, under which all weapons will be invisible while holstered.
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
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Make animals poop. Including yourself if you are a species that can (transform using a trainer).
Press F10 (Sorry, hardcoded) to make target feel the need to poop.
If a ped is in your crosshairs, or being targeted/Locked onto, it will affect them, otherwise it will affect the player.
Aside from filling up the poop-o-meter, the script also stops them from everything else they were doing, drains every motivation that isn't pooping, and commands them to stand in place for a bit. I exempted the player from that, because it's annoying to be stuck in place if you miss a horse you wanted to make poop.
Limitations:
Can't poop in the same place twice in a row. Gotta leave a certain radius or something. Dogs don't seem to wanna poop in the rain It's not instant. The pooping triggers at a certain point in idle animations it seems. Despite my efforts, peds still sometimes get other ideas before or while the pooping triggers. Saw a dog make a trail of poop as he walked back to his resting place. When transforming into a Horse, sometimes you can't poop for a while. (Possibly when you turn from dog to horse) Dying fixes this.
Additional uses:
Stunlock Calm Horses for a bit (Having to poop is so relaxing) Calm fleeing people (But not people in combat) Get people out of vehicles/off horses
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
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Quick Draw
Quickly draw and fire your gun with one keypress
"You know what they are going to call you? The fastest gun in the South."
-Dr. King Schultz
Features:
Press X to perform a quick draw
Hold LMB to perform a quick draw
Press Z to perform a quick draw into deadeye mode
Press F3 to enable/disable the mod
Fastest possible quick draws
Configurable keybinds
Installation:
Install ScriptHookV2 and an asi loader
Copy QuickDraw.asi and QuickDraw.ini to the game's main installation folder.
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Fixed incorrect rowboat animations and disabled boat sinking. Hold jump key to row very fast and run key to row at medium speed.
Requires Script Hook. To install, extract inside the main game folder.
Version 1.1:
-when entering or exiting the boat, the boat commands cannot be triggered
-wrecked boat sinking is now optional
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Graves
Pay your respects to your fallen camp members and friends.
Features:
- Press F to pay respects near a grave
- Kneel or standing animations
- Grave locations added to the map someone dies
- Speak using E during your interaction
- Grave specific interactions (different voice lines for different graves)
Installation:
- Install ScriptHookV2 and an asi loader
- Copy Graves.asi to the game's main installation folder.