Jump to content

Enhanced Brawling 2.5

   (0 reviews)

25 Screenshots

This mod contains all of my works that aimed to improve melee combat only in one file. (Grapple Sequences, subdue animations, 5 brawling styles, struggle challenge, charge with knife, shove, kick animations, environmental finishers, new brawl animations and grapple position switching for back and front grapple for every weapon and more improvements)
 

[Version 2.5]

- What move or animation you do will now only play only on you and your current target even if you have multiple targets.
- You won't have to manually reset your grapple flags after grapple sequences.

- Auto Brawling Style Switcher toggle.
- You can perform melee moves in non-combat state.
- New knife struggle knockout animation for bs_micah_finale.
- AI now can perform knife combos.
- 2 new counter attack anim for bs_player_finale- And more in the "Posts".
- Combo attacks can be started by counter attacking.
- Wall grapple sequence now kills the enemy.
- BS_MICAH_FINALE's tackle knockout now kills the enemy.
- Subdue prompt for BS_MICAH_FINALE's ground grapple.
- Fixed an issue that caused player or NPCs to be not be able to use armed execution knockouts.
- Knife charge attack can be performed with left mouse click now.
- You won't have to press B and G seperately to switch your grapple position. Pressing only G will change your position depending on your current grapple position.


[Brawling Styles]

5 Brawling Styles all of them with their unique grapple and melee animations

BS_PLAYER= Default animations
BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation
BS_PLAYER_FINALE = Different knife attack and parry animations
BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Diffirent animations for ground grapple attacks | Grapple back    from front | Unique blocking stance
BS_MICAH_FINALE = Fast but light attacks | Diffirent animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Diffirent knife parry animations | Diffirent dodge animation to back

[Hand to hand combat]

- Option to toggle random brawling style change.
- Ability to charge at NPCs with knife. You can also do that move with left mouse clickç [Showcase]
- You can start all of the combo animation by counter attacking.
- Added 2 counter attack animations for bs_player_finale.
- Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase]
- Struggle challenge [Showcase]
- Ability to kick NPCs while brawling [6 Animations] [Showcase]

[Grapple Enhancements | Changes and Animations Expansions]

- Ability to subdue and get subdued (
[F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase]
- Ability to throw NPCs to any direction whether there is a object or not.
- Ability to switch from front grapple to back and from back grapple to front [
[G]] [Showcase]
- Taking NPCs hostage with every weapon possible by grappling them from behind [Showcase]
- Ability to switch from front to back and back to front grapple [Showcase]
- Unique trough drowning animation that can be used in water. [Showcase]
- Defenestration, window throw animations that can be used anywhere while grappling a NPCs. [Showcase]
- Back grapple sequence [Showcase 1 | Showcase 2]
- New counter escape, execution and knockout fail animation (Only works for knife and fists) [Showcase]
- New breakfree animation(Press
[K] while grappling a NPCs or being grappled by an NPC, might cause some problems while two or more enemies are
targetting you at the same time) [Showcase]
- Now you can throw enemies to every direction you want even if you are too close to an object.
- You can perform standing front and back grapple against lawmen now.

- Window throw animations won't kill the enemy and cause them to ragdoll.


[New animations for hand to hand combat and changes]

- New struggle knokcout animation for bs_micah_finale while using a knife. [Showcase]
- 10 New brawling animations that can be activated by pressing
[T] while brawling. [Showcase]
- New grapple fail animations for front grapples.
- 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside)
- New punch animation that can be performed while too close to an enemy.
- New unarmed takedown animation to be used on seated enemies. (Approach them from left or right) [Showcase]


[Brawling Style Changes]

- BS_BRUISER special counter attack animation now can be performed regardless of the brawling style
- Changed BS_BRUISER's grapple entry animation to fix an animation issue.
- Added all of the counter attack animations to BS_BRUISER

- Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase]
- You can subdue enemies from behind regardless of your brawling style.

- BS_PLAYER_WINTER1's grapple throws can be performed with every weapon
- 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase]


[Weapon Takedown | Execution Changes and Animations Expansions]

- You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase]
- 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase]
- 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase]
- 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2]
- Knife wall execution will work just like rifle and pistol wall executions(While near a wall press F or Left Mouse click. Then either press F to knockout or left mouse click to execute)
- New running executions for hatchet and machete (Left, Right, Back, Front)
[Showcase | Showcase 2]

[Bar Brawls]

- Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase]
- You'll be able to perform more environmental finisher on diffirent objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]


[AI Enhancements and Other Enhancements]

- AI can perform knife combos.
- AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]
- AI can perform armed executions on players if you get too close to them.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase]
- All brawling styles can be dazed in a fight


[Environmental Attacks]

- You'll be able to perform more environmental finisher on diffirent objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase]

[First Person Melee Combat]

- Every melee move that was disabled for first person mode now can be performed in first person mode.

[Camera]

- Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout)

[Bug fixes that was in the base game]

- Fixed the problem that caused players not to be able to subdue the NPCs from behind.
- Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind.
- There won't be choke button when you're grappling a NPCs with machete anymore.
- Wall grapple sequence now kills the enemy. [Showcase]
- Micah's tackle knockout now kills the enemy. [Showcase]

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I probably forgot some of the changes and couldn't write them here.

And more changes to come in the next updates.


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

[CONTROLS]

Numpad1 / F1 = bs_player
Numpad2  / F2 = bs_player_winter1
Numpad3 / F3 = bs_bruiser
Numpad4 / F7 = bs_micah_finale
Numpad5 / F8 = bs_player_finale
Numpad6 / F9 = Wall subdue sequence (For animation to start you should press any NPC against to wall and hit
them atleast once. Set tap assist to hold and hold left mouse click to subdue.)

Numpad7  / F10 = Back grapple subdue sequence (Set tap assist to hold and hold left mouse click to subdue)
Numpad8 / F11 = Struggle challenge
Numpad0 / Z = (Remove the effects of grapple sequence, if you don't you won't be able to grapple anyone)


B = Front grapple to back grapple   (If NPCs grapple you you can use same keys to make them do the same move but they need to use bs_player or bs_bruiser)
G = Back grapple to front grapple  (If NPCs grapple you you can use same keys to make them do the same move but they need to use bs_player or bs_bruiser)
N = (Knife Subdue (mounted), unarmed subdue (mounted), unarmed subdue (grapple from behind), unarmed subdue and unarmed (back grapple
subdue from front)

K =
Breakfree Animation

Up Arrow = Kick [Combo]
Down Arrow = Close kick [No Ragdoll]
Left Arrow = Kick [Ragdoll]
Right Arrow = Kick [Ragdoll]

X + Left Arrow = Kick to the chest
X + Down Arrow = Kick to the leg

Z = Trough drowning animation (You have to press shove them or dismiss them to the ground (intimidate them
first) and while shoving them press Z and F together rapidly or just
try to press Z while the animation is playing.)

R = Charge at NPCs with a knife (Run any NPCs while pressing R and F rapidly and you'll stab them.)
Left Mouse Click or R2 = Shove NPCs (Run at any NPC and press left mouse click or R2)
X + WASD = (Defenestration, window throw animations)



Here's my Patreon if you want to support me.

-------------------------------------------------------------------------------------------------------------------------------------------


You can download these features seperately:
Brawling Style Switcher
Subdue on command [Controller Support Added]
Grapple Position Switcher

NPCs' Brawling Style Switcher
Perform Armed Executions in Non-Combat Stance Mod 
Drag NPCs Forcibly
Drown NPCs
Defenestration (Window throw animation) on command
[Update available, you'll be able to use these animations while grappling NPCs]
Charge at NPCs with Knife
Kick NPCs



Here's my Patreon if you want to support me.

Edited by 14N001st
New update

What's New in Version 2.5   See changelog

Released

[Version 2.5]

- What move or animation you do will now only play only on you and your current target even if you have multiple targets.
- You won't have to manually reset your grapple flags after grapple sequences.

- Auto Brawling Style Switcher toggle.
- You can perform melee moves in non-combat state.
- New knife struggle knockout animation for bs_micah_finale.
- AI now can perform knife combos.
- 2 new counter attack anim for bs_player_finale- And more in the "Posts".
- Combo attacks can be started by counter attacking.
- Wall grapple sequence now kills the enemy.
- BS_MICAH_FINALE's tackle knockout now kills the enemy.
- Subdue prompt for BS_MICAH_FINALE's ground grapple.
- Fixed an issue that caused player or NPCs to be not be able to use armed execution knockouts.
- Knife charge attack can be performed with left mouse click now.
- You won't have to press B and G seperately to switch your grapple position. Pressing only G will change your position depending on your current grapple position.

 

 

[Brawling Styles]

5 Brawling Styles all of them with their unique grapple and melee animations

BS_PLAYER= Default animations
BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation
BS_PLAYER_FINALE = Different knife attack and parry animations
BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Diffirent animations for ground grapple attacks | Grapple back    from front | Unique blocking stance
BS_MICAH_FINALE = Fast but light attacks | Diffirent animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Diffirent knife parry animations | Diffirent dodge animation to back

[Hand to hand combat]

- Option to toggle random brawling style change.
- Ability to charge at NPCs with knife. You can also do that move with left mouse clickç [Showcase]
- You can start all of the combo animation by counter attacking.
- Added 2 counter attack animations for bs_player_finale.
- Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase]
- Struggle challenge [Showcase]
- Ability to kick NPCs while brawling [6 Animations] [Showcase]

[Grapple Enhancements | Changes and Animations Expansions]

- Ability to subdue and get subdued (
[F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase]
- Ability to throw NPCs to any direction whether there is a object or not.
- Ability to switch from front grapple to back and from back grapple to front [
[G]] [Showcase]
- Taking NPCs hostage with every weapon possible by grappling them from behind [Showcase]
- Ability to switch from front to back and back to front grapple [Showcase]
- Unique trough drowning animation that can be used in water. [Showcase]
- Defenestration, window throw animations that can be used anywhere while grappling a NPCs. [Showcase]
- Back grapple sequence [Showcase 1 | Showcase 2]
- New counter escape, execution and knockout fail animation (Only works for knife and fists) [Showcase]
- New breakfree animation(Press
[K] while grappling a NPCs or being grappled by an NPC, might cause some problems while two or more enemies are
targetting you at the same time) [Showcase]
- Now you can throw enemies to every direction you want even if you are too close to an object.
- You can perform standing front and back grapple against lawmen now.

- Window throw animations won't kill the enemy and cause them to ragdoll.


[New animations for hand to hand combat and changes]

- New struggle knokcout animation for bs_micah_finale while using a knife. [Showcase]
- 10 New brawling animations that can be activated by pressing
[T] while brawling. [Showcase]
- New grapple fail animations for front grapples.
- 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside)
- New punch animation that can be performed while too close to an enemy.
- New unarmed takedown animation to be used on seated enemies. (Approach them from left or right) [Showcase]


[Brawling Style Changes]

- BS_BRUISER special counter attack animation now can be performed regardless of the brawling style
- Changed BS_BRUISER's grapple entry animation to fix an animation issue.
- Added all of the counter attack animations to BS_BRUISER

- Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase]
- You can subdue enemies from behind regardless of your brawling style.

- BS_PLAYER_WINTER1's grapple throws can be performed with every weapon
- 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase]


[Weapon Takedown | Execution Changes and Animations Expansions]

- You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase]
- 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase]
- 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase]
- 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2]
- Knife wall execution will work just like rifle and pistol wall executions(While near a wall press F or Left Mouse click. Then either press F to knockout or left mouse click to execute)
- New running executions for hatchet and machete (Left, Right, Back, Front)
[Showcase | Showcase 2]

[Bar Brawls]

- Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase]
- You'll be able to perform more environmental finisher on diffirent objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]


[AI Enhancements and Other Enhancements]

- AI can perform knife combos.
- AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]
- AI can perform armed executions on players if you get too close to them.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase]
- All brawling styles can be dazed in a fight


[Environmental Attacks]

- You'll be able to perform more environmental finisher on diffirent objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase]

[First Person Melee Combat]

- Every melee move that was disabled for first person mode now can be performed in first person mode.

[Camera]

- Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout)

[Bug fixes that was in the base game]

- Fixed the problem that caused players not to be able to subdue the NPCs from behind.
- Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind.
- There won't be choke button when you're grappling a NPCs with machete anymore.
- Wall grapple sequence now kills the enemy. [Showcase]
- Micah's tackle knockout now kills the enemy. [Showcase]

 

  • Like 1
 Share

You may also like

  • Realistic Combat Overhaul
    By Professor2
       32051   8   0
  • Shiny Guns
    By Alsharad
       26664   7   0
  • Gun Metal Rework
    By Alsharad
       42545   6   3
  • Improvements in Blood
    By Cazanu
       58883   6   0
  • RDR 2 Asi Loader
    By LMS
       1346004   158   5
  • Ped Damage Overhaul
    By HughJanus
       157804   1209   5
  • User Feedback

    Recommended Comments

    Hey man, i have been playing with your mod a minute or two and i still cant understand when i have changed the brawling animation, could you make an extra mod or smth with notification when you change the animation? Also do you have a discord server to communicate with players about bugs, errors and others like that?

     

    Link to comment
    Share on other sites

    micah ground finish hit where he kicks their face never actually kills them, they get back up after animation is complete.

    Link to comment
    Share on other sites

    Please help, i downloaded Script Hook by AB and LML, put everything in the right folders, still doesn't work...

     

    nvm it works

    Edited by DaCat
    Link to comment
    Share on other sites

    Defenestration doesn't happen for me, it's at random, I'm pressing X + WASD but nothing's happening, I only have Rampage Trainer, Read Dead Offline, and Tie Your Lasso mod installed.

    It works but I can't seem to know what triggers it since the original binds aren't doing it for me.

    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...