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AM&JM Transport 1.4.0.6

Buy your own wagon or stage and transport people / goods, and fight bandits to make an honest living
   (3 reviews)

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Buy your own customizable wagon, stagecoach or boat and transport people or goods all over the west to make an honest living (AND MORE).

 

Main features in short:
- Buy your own customizable wagon, stagecoach or boat. (Hot air balloon and "portable" Maxim Gun is also available to buy)
- Earn money by taking jobs at general stores, hotels or saloons, and transport goods or people all over the map, including every town and 46 minor locations.
- Find gang hideouts and retrieve stolen cargo or wagons from them. (the hideouts are added by the mod, not the vanilla ones)
- Protect your goods or passengers from random bandit attacks during jobs (with optional random bandit attacks outside of jobs).
- Work as a bounty hunter, capture criminals dead or alive.
- Hire people to work for you, drive your wagon or provide protection against the dangers of the road.
- Work on your ranch at Beecher's Hope and transport your goods to Blackwater, Armadillo or Tumbleweed to sell them for a handsome profit.
- Deliver special hunting / fishing requests for butchers.
- Zombies, because everything is better with zombies... (disabled by default)



Buy your own customizable wagon, stagecoach or boat:
Go to the general store in any town, approach and target the owner for the "Jobs / Wagons / Boats" prompt to come up. 
The menu should come up where you can chose from several wagons, stagecoaches or boats. After choosing one, leave the store and find the wagon or boat outside to customize it. There you can confirm your purchase or go back to the store to chose another one.
Once you own a wagon or boat you can change it's customization options or store it any time at the store.
If your boat or wagon is not nearby or missing it's horses you can repair and recover it for a fee at general stores. Recovering your wagon during a job will fail the job.
However, if you wreck it, it'll be gone for good and you need to buy a new one.

Wagon / boat menu: Press the hotkey while you're sitting in your wagon or boat, or hold the key for a second while standing near them to bring up the menu.
- You can open your weapon locker from the wagon menu.
 - You can switch between your saved custom outfits, so you can change your clothes or weapons without your horse being nearby.
- It lets you make some changes to your wagon on the fly, like adding / removing lights.
- You can store / unpack your maxim gun if you own one.
Steam boats have a 'get on board' option that'll make your hired guns get on board.
The hotkey is not bind by default, find the "WAGON_MENU_KEY" option in the ini to set it.

When you buy a wagon it spawns in somewhat of a remote location to avoid spawning on top of something else, a yellow wagon wheel icon shows it's location on your world map if you're not sure where to find it.


Boats:
There are some teleport zones near a few bridges that'll put you from one side of the bridge to the other, so you can traverse some rivers with boats you couldn't otherwise.
You can sail to Guarma if you own a boat by traveling north up river. The "Sail to Guarma" prompt should come up shortly after you passed Annesburg. (I only tested it in the epilogue, I don't know if it causes any issues if you travel there earlier in the story)
There's an "auto forward" function for boats so you don't have to keep pressing the forward key the whole time. It's disabled by default. You have to set BOAT_FORWARD_KEY in the ini to whatever key you use as forward for boats. After that, a forward prompt should appear when you're in a boat.
It's a script that just presses a key on your keyboard, and it'll be pressed even if you alt+tab out of the game, so make sure to stop your boat before you alt+tab or close the game...


Delivery jobs:
You can also find delivery jobs at general stores.
There are two types:
- "Supply delivery jobs" where you need to use your own wagon to transport things.
- "Wagon driver jobs" where you get a job wagon that you need to take. (you can't use your own wagon for this type)
Both types has "deliver" and "fetch" versions.
"Deliver" means you load your wagon where you started the assignment and deliver it to a destination.
"Fetch" means you go to a different place, load your wagon there and bring the supplies back to where you started the job.

How a delivery job is done:
When you accept a job you'll see a blip on your map marking the place where you have to load the supplies into your wagon. You'll also see a wagon wheel icon for your job wagon if it's that type of job. Park your wagon nearby and the prompt to load your wagon should come up.
After that, a new blip should mark the place you're supposed to deliver the goods. Drive your wagon there and use the prompt to unload you wagon. The job is completed at this point, you can talk to the store owner at your destination to pick up your payment, or pick it up later at a train station / post office. (you get a few bucks more if you pick it up in person)


Passenger transport jobs:
You can find these jobs in hotels / saloons (same as above, approach and target the owner / barkeep).
There are also two types:
- "Passenger transport jobs" where you have to use your own stagecoach.
- "Stagecoach driver jobs" where you use a borrowed stagecoach for the job. (can't use your own)
You might have to stop at minor locations  to drop off or pick up passengers on your way to your destination. You can customize how many stops you want in the ini.

How a stagecoach job is done:
Once you accepted the job find your passengers (they're usually upstairs, check your map for blips). They should follow you to your stagecoach and get in with you.
A blip on your map should mark your destination. If the job has multiple stops the blip will mark the first stop. Once you're there, the prompt to confirm the destination should show up. If there are more stops a blip on your map will show the next stop. It goes like this until you're at the final destination.
At each stop some passengers will get off, and there might be new ones to pick up. You can take your payment from every passenger one by one at their destination (stand close and target them for the prompt). They'll only hang around for a short time, if you don't take their payment you'll be able to pick it up later at a post office / train station in any town. (They give you a few extra bucks if you take it from them in person)


Recover stolen cargo / stolen wagon jobs:
You can find these type of jobs in general stores.
Just like the other job, there is two type:
- Recover cargo using your own wagon.
- Recover stolen wagon (no need to own a wagon)

How a recovery job is done:
Go to the hideout marked on your map. Once you engaged the bandits in combat, getting too far from the objective will fail the job - they'll get away with the goods (but also for technical reasons).
After you dealt with the bandits, park your wagon near the spot and use the prompt to load the cargo. If you're recovering a stolen wagon you still have to load it, too.
As optional side objectives you might find hostages to rescue or wanted bandits to capture. Bring them back with you dead or alive to earn some extra cash (alive pays more, especially for the hostages...).
Head back and unload the goods at the store you started at, and take your payment from the owner.
There are a random amount of bandits at each hideout, larger ones can have up to 20 of them, so make sure you're up for the task!


Delivery jobs using boats
...are pretty much the same as the wagon ones. You have to get out of your boat and stand on the shore to load / unload the cargo.

Recover stolen cargo by boat:
You need to own a tugboat for these jobs. Sail out and find the pirate ship on the Lanahassee river. Kill them and 'park' your boat next to theirs. Get on board the pirate ship for the "transfer the cargo to your boat" prompt to come up. After that return the cargo and unload it at your starting location.
Sometimes you can come across "Wanted pirates" you can bring back dead or alive for a small extra profit.


Failing a job usually results in having to compensate your employer for the trouble you caused.
Jobs don't persist when you quit the game, but exiting the game during a job doesn't count as failing them either (no fine).


Beecher's Hope:
Instead of selling your goods by magically making them disappear, actually drive the wagon to town to sell them for extra profit.
There's a wagon on the ranch that's being used to transport the goods (if you don't know which one just start doing the chores and you'll see). While you're near the back of this wagon the "job menu" will come up, listing all the chores around the ranch.
Every chore you complete before selling the goods will increase the payment you'll get - even unrelated ones like chopping wood.
Once you loaded two egg crates and two milk jugs on the wagon the "Sell goods" option will be available in the menu (but you can keep doing chores for more profit).
Once you selected the 'Sell goods' option you can chose to sell them at Blackwater, Armadillo or Tumbleweed. The farther location you chose, the more money you'll get.
Once you're there, unload the cargo, talk to the shopkeeper to get your payment then return the wagon to the ranch to finish the job.
You can do it once a day, the job resets every midnight, whether you finished it or not.


Bounty Hunting:
Find the sheriff (wherever he is) or talk to a deputy in the sheriff's office / police station to take these jobs. (In any town except for Van Horn and Armadillo)
Find the target, bring them back by any means, then talk to the sheriff / deputy to get your reward.
Sometimes the target is wanted *alive*, you'll fail these jobs if the target dies. (Even if wanted dead or alive, you get a small bonus if you bring them back alive).
Sometimes the target will try to flee while their allies fight you . Their icon only shows up on the map if they close to you so make sure you don't lose sight of them.
If you bring them back alive you have to put them into a cell then the deputy will give you your reward. If dead, just throw them anywhere in the building, target the deputy, open the jobs menu and select 'complete job' to get your reward.
There are high reward and low reward bounty jobs:
The high reward ones will take you to gang hideouts with up to 20 or so bandits.
The low reward ones will take you to a smaller group of bandits (4-6), that'll you'll find either in a small campsite or travelling around on horse, on foot, or in a wagon. If they have a wagon, bringing it back to the sheriff's office will earn you a little extra reward.


Pirate Hunting:
Pretty much the same as bounty hunting, only you'll find your target on a boat on the Lanahassee river. You don't need to own a boat for these jobs, just return the target any way you can. (though you might sink if you use a vanilla boat, the mod only prevents you owned boats from sinking in deep water)

Hunting / Fishing jobs:
You can find special hunting requests at any butcher.
You need to deliver the actual animal unless it's specifically says 'pelt' or 'skin'.
To deliver you need to drop the requested animals on the ground near the butcher and press 'Deliver' in the menu. Animals you're about to sell should be listed on the deliver page.
Things you hold in your hands or stowed on your horse will NOT be sold (to prevent accidentally selling things you don't mean to).
Normally these requests change every day. Pressing 'accept job' will prevent the requests from changing until you delivered or cancelled the job. (Otherwise you can deliver stuff without accepting the job first, it's just to prevent the requests changing while you're out hunting)
You can deliver as many requested animals as you want (multiple ones of the same type too), but once you delivered, the requests will change so make sure everything you want to sell is listed before you hit 'Deliver'.
They'll pay a little extra for better quality (except for fish, couldn't figure out how to do that yet..)


Bandits:
There's a chance that a random group of bandits will attack you during jobs. Be prepared and watch your back! Customizable in the ini.
There are also 24 bandit hideouts added by the mod, with 15+ bandits. Some jobs will take you to them but you can also find them outside of jobs. 
There are also ini options to enable random bandit attacks outside of jobs, and random roaming bandits outside of jobs, who'll not attack you just go about their own business.


Hired Guns:
Hire people who'll travel with you and (try to) protect you from bandits (or anything else). To do so, talk to the barkeep in any saloon.
You can hire random people or you can customize their looks and weapons to your liking.
Hired Guns will not fight while in a town.
Story characters are also available.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them.
- They automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds)
- Making hired guns drive:
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
-The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Commands menu: You can also give commands to them through their command menu, Numpad 1-3 keys by default.
The command menu has some extra commands:
 - Aim at person while the menu is up: Attack target, lasso target
 - Aim at dead / hogtied person: pick up target
 - Aim at horse: put carried body on horse
 - Aim at downed hired gun: help up (it'll take them the same amount of time as for you)


Buyable Maxim Gun:
You can buy it in gun stores. 
You can pick up the gun and carry it around by standing close to it and holding the reload key for a second or so. 
You can also put it down by holding the reload key. Holding the attack key (left mouse) while you're putting it down will snap it to the ground, in case it keeps falling over.
You can store it on your wagon or boat using the wagon / boat menu, and you can also buy extra ammo that you can store on your wagon / boat. To store it, it needs to be close to the wagon.
Right now storing the gun or simply putting it down next to the wagon will reload it from the wagon's ammo stash.


Zombies:
They're disabled by default, you can enable them in the ini or in the debug menu (see below).
There are some options in the ini to customize them, like how many should spawn, how aggressive they should be during the day or night, or for them to burst into flames when they die just for the spectacle.
Sheriffs in towns will pay 5$ for every undead you hunt down and bring back to them. For a corpse to count they have to be nearby in the back of your wagon, stowed in your main or temporary horse (with the icon, not just any horse), or carried by you in hand.
They won't spawn while you're in a town.

Pick up you payment / pay your fines at train stations / post offices.
If you didn't pick up your payment in person after completing a job or you have a fine to pay you can do it at train stations / post offices. Only in towns, might change later.. Walk up to a station clerk and target them for the prompt to come up.


Banking:
You can store your money in banks to keep your hard earned cash safe, or take a loan to buy a wagon and start your business.
Stored money will earn you 0.5% interest a day. Loans will be added to your bounty (with an added fine) if you don't pay it back in time.


You can set in the ini if you want to get jobs to New Austin or not. (turned on by default)


Major locations with job givers:
Valentine - General store (job, wagon), Hotel (job), Saloon (hiring), Sheriff's office(bounty), Butcher (hunting), Train station (payment)
Strawberry - General Store (job, wagon), Welcome center (job),  Sheriff's office(bounty), Butcher (hunting), Post office (payment)
Rhodes - General store (job, wagon), Saloon (job, hiring),  Sheriff's office(bounty), Butcher (hunting), Train Station (payment)
Saint Denis - General Store (job, wagon, boat), Saloon (job), Bar (hiring), Police station(bounty), Butcher (hunting), Train Station (payment)
Van Horn - Store/Fence (job, wagon, boat), the Depot (where you can rent a room - job, payment), Saloon (hiring)
Annesburg - Gunsmith (job, wagon, boat), Train station (job, payment), Sheriff's office(bounty), 
Blackwater - General store (job, wagon , boat), Saloon (job, hiring), Sheriff's office(bounty), Butcher (hunting), Train station (payment)
Armadillo - General store (job, wagon), Saloon (job, hiring)
Tumbeweed - General store (job, wagon), Saloon (job, hiring), Butcher (hunting), Sheriff's office(bounty)
Lagras - Store (job, boat)


There are also 51 other minor locations in the mod that are only job destinations with no job givers, 36 gang hideouts and many minor bandit campsites.

Debug / cheat menu:
Open the debug menu by holding down the Wagon menu key for a couple seconds while on foot.
Set the hotkey in the ini - WAGON_MENU_KEY. You can also disable the debug menu in the ini.
- Respawn wagon: Let's you respawn the wagon you own with horses - in case it spawned in without horses. You have to be near the wagon.
- Respawn Boat.
- Respawn Hired Guns: Respawns all your hired guns and teleports them to you, in case you lost them somehow.. It *might* help if they stopped following or bugged out in some other way.
- Remove fine - in case you failed a job due to a bug.
- Select Job Destination: If enabled, you can select destinations for any job by pressing the left and right key in the job menu.
- Trigger random attack.
- Despawn all bandit hideouts: In case they're in the way during a story mission or something...
- Reset Hideout Spawn Cooldown: Normally once you attack a hideout it won't spawn again for a while. This resets the cooldown so they spawn again even if you just cleared them out.
- Enable zombies
- Teleport to main land: If you travel to Guarma and somehow get stuck there you can use this to teleport back to Annesburg.


Known issues:
-The revive mechanic for hired guns is incompatible with some mods that change NPC health, it will cause them to start dying right after they're spawed in. You can disable it in the ini if you're experiencing issues.
- You can't return bounties alive to the Rhodes sheriff office before chapter 4. You can still return them dead though.
- The "mount up" command for hired guns can be wonky. The game handles their horses spawning in and it can take a while sometimes. They also won't mount up while you're sitting in a vehicle, so  if you want them to follow your wagon on horseback, wait for them to get on their horses before you get into your wagon.



Installation:
Download AM&JMTransport.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
 
You're going to need Script Hook By Alexander Blade.

https://www.dev-c.com/rdr2/scripthookrdr2/

Credits: Some of the "own a wagon" part of the code was straight lifted from opsedar's Stash That Wagon mod. Big thanks for him for all his work and especially for open sourcing them ❤️

Edited by crossed99
Added new features

What's New in Version 1.4.0.6   See changelog

Released

1.4.0.7:
- Fixed dead bandits not despawning, potentially crashing the game after a while + few smaller fixes.
- Added 'HIDEOUT_SPAWN_CHANCE' and 'CLEARED_HIDEOUT_RESPAWN_COOLDOWN' ini options.

  • Like 8
  • Thanks 2

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  • User Feedback

    Recommended Comments



    phol13

    Posted (edited)

    .

    Edited by phol13
    phol13

    Posted

    On 1/16/2024 at 8:15 AM, Gunter Severloh said:

    Which video would that be? Never seen an AMJM Transport mod video, i know crossed never recorded one.

    I was wrong friend, this video below was what I saw of your mod, AMJM, but this player added another job mod that he has on Nexus (Jobs), and in it there are the icons of some jobs a little similar to the one yours, but you can also clean tables in restaurants, clean the pier, etc.

    Including a nice suggestion for your AMJM mod, adding blip icons on the map for all jobs so that the person can be sure that they offer some work/service there, it would be excellent 😉
     


    and by the way, I love your mod AMJM

    olalazt

    Posted

    I love this mod, but there is a bug that I have had troubles with. Recently I noticed what that issue was. It is stated in "Known Bugs" that there are some issues regarding the "Mount Up" command, but is crashing my game really necessary? Whenever I mount a horse myself or tell my companions to "Mount Up" , even when there are horses nearby, the game goes boom and I return to my cold desktop. No errors occur or anything, the game freezes for like 5 seconds, and then kicks me out without any reports.

    Please fix this.

    NineO1

    Posted

    I mod the game with AMJM Transport with also Thirsty Horse. It makes all horses core depleted for the hired guns. Their horses die and they can't follow you anymore, even if fired, the hired guns came back with depleted horses. Due to not eating and drinking.

    Bubbanator

    Posted

    Not sure what im doing wrong, but this mod made it hard crash on start up, then i set everything to run as Administrator, then it hard crashes after the loading in past the Main menu.

    I've narrowed it down to this mod. which is really sad cause i was very excited to try it out. Any help? Everything is installed as instructed.

    Gunter Severloh

    Posted

    4 hours ago, Bubbanator said:

    I've narrowed it down to this mod.

    Mod needs to be updated and some issue fixed, idk if crossed will ever get back to working on this or if he's interested

    anymore. But he has been helping me on and off indirectly with my mod Bandit Hideouts so he is still around,

    outside that idk what his situation is, or if hes to busy ect,.

       If your playing AMJM for the wagons and some other related features fine, but if your playing it for the bandit

    features then best you just use Bandit Hideouts mod which is an exact copy of AMJM but a standalone, and super upgraded version

    of all the bandits features, hired gunmen and many more aspects dealing with bandits.

    4 hours ago, Bubbanator said:

    Any help?

    As to help, about all i can tell you is to make sure you have latest scripthook and not any other version, or type, also

    create a new save, because it might be possible that loading onto an already used saved that had other mods

    on it are interfering somehow.

      So use a fresh save and load the game onto that, also make sure all files including the ini file are in

    the directory, same place as the RDR2.exe, other then that if that dont work then get a new copy of the .ASI

    sometimes when you download them they are corrupted. Hope that helps and it works for you.

    Bubbanator

    Posted (edited)

    5 hours ago, Gunter Severloh said:

       "If your playing AMJM for the wagons and some other related features fine, but if your playing it for the bandit

    features then best you just use Bandit Hideouts mod which is an exact copy of AMJM but a standalone, and super upgraded version

    of all the bandits features, hired gunmen and many more aspects dealing with bandits."

     

    Yeah, i really wanted the wagons, becuase the other two main wagon mods "Stash that Wagon" and "Hunting Wagon" dont work anymore either. And i do already have Gang Hideouts downloaded and im excited to try it out.

     

    "As to help, about all i can tell you is to make sure you have latest scripthook and not any other version, or type, also

    create a new save, because it might be possible that loading onto an already used saved that had other mods

    on it are interfering somehow."

     

    Yeah, everything is the latest version, i just got back into RD2 last week, and re-downloaded Scripthook and ASI loader, and latest versions of all the mods i use.

    You may be right about the "New Save" idea, and if i ever re-do the campiang, we'll see.

     

     

    Edited by Bubbanator
    goldenplaysterraria

    Posted

    Important Note for anyone using this mod:

    This mod adds the Black Chestnut Thoroughbred from RDO as one of the horses that the gang members ride around on, which you were never intended to be able to have in story mode.

    Do NOT ride or stable this horse or your save WILL BE corrupted
    • Like 1
    Gunter Severloh

    Posted

    Hi, thanks for that insight, considering our mod Bandit Hideouts is a standalone version of all the bandit features of AMJM Transport

    mod here, i had looked in the solution and actually found this name in the peds.h script:

    "A_C_Horse_Thoroughbred_BlackChestnut",

     

    How did you determine that this horse is corrupting your save?

    I will send crossed an email about this as we communicate through email very regularly for bandit hideouts mod.

    goldenplaysterraria

    Posted (edited)

    17 hours ago, Gunter Severloh said:

    Hi, thanks for that insight, considering our mod Bandit Hideouts is a standalone version of all the bandit features of AMJM Transport

    mod here, i had looked in the solution and actually found this name in the peds.h script:

    "A_C_Horse_Thoroughbred_BlackChestnut",

     

    How did you determine that this horse is corrupting your save?

    I will send crossed an email about this as we communicate through email very regularly for bandit hideouts mod.

    I was already aware prior that any horse not in the scripts and catalog_sp has the effect of what seems to be permanently deleting slots in your stable and can overwrite your primary horse with a chestnut tennessee walker, so when I saw the black chestnut thoroughbred spawned in the mod I immediately took the horse from the bandits and rode to the stables and was able to verify that the slot was gone after stabling the horse.

    Edited by goldenplaysterraria

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