Jump to content
111 files
  1. There are 290 peds in the vanilla game that can't be dismembered,mostly from random encounters and side quests,resulting in incosnistent gameplay.This mod enables dismemberment for all of these peds,no longer will you have to guess if the shotgun will take the head off or not.
     
    -->How to Install
    Place the "Dismember Everyone" folder into your lml folder.
    Delete the files of the previous version from the stream folder if you have them.
     
    -->Requirements
    Script Hook,Lenny's Mod Loader
    version.dll asi loader if you're using Ambient Gangs Dismemberment so you don't have rdr1 Bill with invisible pants
     
    -->Known issues:
    Dismemberment on a few charaters(included on a list) and camp members(there is a workaround but with trade offs) is buggy with detached neckgore,floating hand and foot mutilation fragments and can't be solved right now because they would need their ped fragment files edited which is not possible with the current tools avalable.
    Because I didn't test all outfit variations on all of the 290 peds,if you notice some with outfit glitches that are not on listed let me know,but with the trade off that dismemberment becomes buggy.
     
    You can easily disable the buggy characters by either removing their yft file if it has model glitches or the ymt file if you can't stand buggy dismemberment.
     
    -->Optional dismemberment correction for camp members and others
    Now you can enjoy some proper dismemberment on Micah with my optional file for camp members that corrects the dismemberment bugs but results in most of their outfit variations having bugs like wierd arms,bugged clothes etc,a list of broken outfits is included.
    You need Ped Damage Overhaul to use Friedly Fire and Rampage(or your trainer of choice) to spawn them and change their outfits and set their health to 100 in the ped database(or in spawner settings check health scale 100)
    Also you can choose which camp member you want,you don't really need all of them if you only want a specific one.
     
    -->Ambient Gang Dismemberment
    Enables dismemberment for the rdr1 versions of Dutch,Bill and Javier from his mod
     
    -->Undead Nightmare II Dismemberment
    Enables dismemberment for the undead peds used by his mod,replace his files with the ones provided when promted,ignore the readme included there as it is outdated.
     
    -->Optional dismemberment for corpses
    In case you're using other zombie mods,like the option found in minigames from Rampage
     
    Before you ask,No this will not work on kids,even with the killable script,they already have all gore effects enabled in their files in the vanilla game but are blocked by something else
     
    Special thanks to SergeantJoe for his Ymt Unhasher.
    Credit to Blackjack Colver Voltaire and Dick Hertz for giving me the permission to add compatibility for Ambient Gang and Undead Nightmare II.
     
    Changelog:
    v2.1
    -Changed the installation of the main and optional files to be compatible with LML's ModManager,delete the files of the previous version from the stream folder
    -moved the Bathing Ladies yft to optionals as it causes one outfit to be glitched
    -added yft file for Meredith to optionals as her outfit bug is funny
    -fixed Lenny's yft having wrong name
    -added dismemberment for the new rdr1 leader models from Ambient Gang 7.0,removed the previous broken version(somehow the text format became wrong resulting in them being invisible)
    v2.0
    -Changed how the mod works,it no longer uses metapeds.ymt so compatibility with other mods is improved significantly,instead it uses renamed yft files from metapeds_fragments.rpf,so now you can easily disable the buggy characters by either removing their yft file if it has model glitches or the ymt file if you can't stand buggy dismemberment.
    -fixed Eagle Flies's arms
    -fixed Meredith's tits clipping :D
    -fixed German Mother's hair
    -added those to the buggy dismemberment list
    v1.2 The Undead Update
    -added optional dismemberment for corpses,works especially well with undead/zombie mods
    -added dismemberment for the undead peds used by Undead Nightmare II
    v1.1 
    -fixed CS_TinyHermit's model bugs
    -fixed CS_CaveHermit's outfit clipping bug
    -added them to the buggy dismemberment list
    -added CS_Magnifico to the buggy dismemberment list
    -added Ambient Gang Compatibility
    • 27,151 Downloads
    • 120256 Views
    • 18 MB File Size
    • 2 Comments
    GetGibbed
    Updated
  2. [REQUIRES LENNY MOD LOADER]

    Gang Territories:
    Lemoyne Raiders - Scarlett Meadows and Bayou NWA, can be seen driving wagon loaded with dynamite or gatling wagon Wapiti Warriors - Ambarino and the West Laramie - Big Valley and Heartlands O'Driscolls - Big Valley and Heartland, rarely appear inside Valentine Saloon. Can be seen driving wagons Del Lobos - New Austin and sometimes in Heartland U.S Army - Cumberland Forest and Grizzlies. Can be seen driving supply wagon or warwagon The Grays - Scarlett Meadows Murfree Broods - Roanoke Ridge Skinner Bros -Tall Trees Bronte Goons - Saint Denis Walton Gang - New Austin, may appear in Armadillo Saloon Bollard Twins - New Austin Williamson Gang - New Austin Treasure Hunters - New Austin Dutch Gang - Tall Trees and Great Plains Night Folks - Rarely across Bayou NWA
    RDR Gang Addon:
    Added the 5 gangs from the original RDRI Added RDR Bill, Javier and Dutch as new peds, both as NPC and Playable (Playable version has working deadeye and fixed reloading) RDR Bill can be spawned by spawning 'BILL_LEADER' for NPC, 'PC_BILL' for Playable on Rampage custom input RDR Dutch can be spawned by spawning 'DUTCH_LEADER' for NPC, 'PC_DUTCH' for Playable on Rampage custom input RDR Javier can be spawned by spawning 'JAVIER_BANDITO' for NPC, 'PC_JAVIER' for Playable on Rampage custom input Added new outfit variations for RDR Dutch, Bill, and Javier
    New Gang Hideout:
    Thieves Landing - Populated by Bollard Twins Twin Rocks - Populated by Walton Gang Pikes Basin - Populated by Bollard Twins (Requires Project NA) Removed Del Lobos from Twin Rocks and Thieves Landing (credit to SgtJoe for the script) Pleasance House - Populated by Walton Gang Colter - Populated by Outlaws (This will cause issue with Chapter 1, remove Colter.ymt when starting a new game)
    Quality of Life Changes:
    Gangs will attack any other gangs that cross their path Special ammo can now be looted from enemy gang and lawmen Increased Del Lobos loot value Added unique names for Laramie Gang, Bronte Goons, Wapiti Warriors, US Marshall, and Saint Denis & Blackwater Police Added Poachers from Online Female riders may rarely spawn Added African-American Gang which was originally mission exclusive NPC Added high-class NPC as Saint Denis stagecoach passengers Added stagecoaches around New Austin Enemy gang will attack you on sight [OPTIONAL] {REDACTED}
    Compability:
    More Perfect Animals John Marston Animation Overhaul, credit to Dick Hertz
    To Install
    Copy Ambient Gang - RDR Gang folder to lml
    To install Compatible File, simply replace the conflicting file
    To install New Gang Hideout, Copy the .ymt files to scenario folder, and copy the .asi script into script folder or the game directory
    • 49,605 Downloads
    • 178707 Views
    • 538.66 kB File Size
    • 18 Comments
    Blackjack420
    Updated
  3. Download here: https://www.nexusmods.com/reddeadredemption2/mods/1330
    • 1,306 Downloads
    • 15907 Views
    • 125 kB File Size
    • 1 Comments
    TuffyTown
    Updated
  4. This enhances lights, sun, reflections, and many more things. Please leave suggestions for the mod in the comments. It is not finished and I will continue to work on it.
    Installation: get lenny's mod loader
    Then put the update folder in replace.





    • 2,899 Downloads
    • 58384 Views
    • 21.49 kB File Size
    • 14 Comments
    Two Sides
    Updated
  5. Now shooting them will have visual feedback,like wounds,blood splatter,blood pools,they can also bleed out,basically all the damage you would see on the other peds except for dismemberment(haven't figured that out)They also use the damage values of males instead.
     
    ->Update
    Meanwhile the kill children script also got updated to include blood effects,you can still use mine if you want bleedouts and normalized damage values.As a result replacing the first line provided in the compatibility instructions is no longer necessary.

    Also enabling bleedouts has the side effect of them using the male damage values which is a positive change as they could sometimes survive headshots or instantly die from a spine/throat shot with their vanilla damage profile.
     
    -->How to Install
    Place the "Visual Damage For Kids"folder inside your lml folder.
     
    -->Requirements
    Script Hook,Lenny's Mod Loader and Kill Children(at nexusmods)
     
    -->Compatibility
    Since a lot of mods edit metapeds.ymt,I've provided instructions on how to implement the changes from this mod yourself,you simply have to replace all the occurrences of 2 different lines with the ones provided using notepad's replace function.
     
    Note
    You can increase their bleed out chance by using mods that increase it like "All Shots Cause Bleed Outs"
    • 7,166 Downloads
    • 48628 Views
    • 191.49 kB File Size
    • 6 Comments
    GetGibbed
    Updated
  6. Vanilla dirt decals on peds (dead or alive) vanish automatically in a couple of minutes, regardless of climate, and get washed away by rain.
     
    This mod makes the dirt decals permanent, including on dead bodies, and disables rain.
     
    To re-enable rain, delete the file \SACDirt\WeatherClimates.xml
     
    Requires LML. Unpack in the LML folder, like any other LML mod.
     
     
    • 940 Downloads
    • 27987 Views
    • 414.68 kB File Size
    • 17 Comments
    SAC
    SAC in Misc
    Updated
  7. This mod is to fix the blurriness in the Motherhood cutscene for John Marston's suit up which was made extremely blurry after v.1.00
    • 703 Downloads
    • 15067 Views
    • 1.61 MB File Size
    EnergiDaan
    Updated
  8. Fixes the Timer "Message" Bug R* caused during the last blood money dlc
     
    Installation:
    Drop the lml folder in your main rdr2 directory.
    • 1,726 Downloads
    • 15138 Views
    • 1.49 kB File Size
    • 2 Comments
    EnergiDaan
    Updated
  9. New coats hungarian halfbreed, All Black Hungarian Halfbreed.
    Replacing Dark Dapple Gray
    • 831 Downloads
    • 14358 Views
    • 17.72 kB File Size
    • 1 Comments
    gamecula
    Updated
  10. Set up your camp anywhere you want. Build a permanent custom camp that you can save, and place anywhere you want.
     
    - Set up camp anywhere:
    Use the hotkey to bring up the prompts. ('K' by default, you can change it in the ini, or the  'sprint' button while crouching on controller, DISABLED in the ini by default)
    You can choose to build a campfire, set up a tent, place a bedroll or 'set up camp' that'll place a campfire and a tent at the same time.
    To make them disappear, use the hotkey again and choose the tear down camp prompt (it will work regardless of your distance from the camp).
    You can change the campfire, tent and bedroll models to other models used in advanced mode. Check the model's number in the menu and set it in the ini. 

    - Use one of the three rest options
    ...to recover your stamina core, or just for immersion.
    - Sit
    - Relax: your character will sit and do random stuff like drinking, smoking, reading...
    - Play guitar
    You can rest even when you don't have a camp set up.
    Followers spawned in by other mods will also rest around you or your campfire while you're resting. 
    If somehow you get stuck, the hotkey should cancel the rest animations and unstuck you.

    (New) - Advanced mode:
    Use the "Advanced" prompt to bring up the build menu.
    Menu actions:
    Type: select the type of the object you want to spawn in. (Campfire, tent, etc...)
    Model: browse through the objects in the selected type.
    Distance: The distance the object should spawn in in front of the player.
    Rotation: Rotate the object. Both distance and rotation can be wonky because some object has their "center" well outside of their actual visible model. Some object will spawn behind you or next to you because of this...
    Place Object: Spawn the selected object.
    Save and Exit: Save spawned objects and close the menu.
    Tear Down Camp: De-spawn every spawned object. They will remain saved and can be re-spawned at the same or at a new location.
    Respawn Camp: Respawn every object at their current location. You can use this in case your saved camp didn't spawn in properly.
    Saved Objects: Browse through the object you saved as part of your camp.
    Delete Saved Object: Delete the currently selected saved object.

    Your saved camp should persist when you quit the game, whether it's currently placed in the world or not. If it's placed, it should automatically respawn upon loading the game. (If not, the 'Respawn Camp' option should spawn it in)
    You saved camp is stored in CampAnywhere.dat in your game folder, you can back-up that file if you want to make sure you don't lose your built camp.
    You can turn off advanced mode in the ini.


    The campfire doesn't have a grill so you can't cook seasoned meat.

    Known issues:
    - Once the campfire is spawned, the game doesn't consider the area wilderness anymore, so normal camping will be blocked nearby, even after you remove the campfire, for some reason (resets when you reload the game).

    Installation:
    Download CampAnywhere.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/
     
     
    • 8,544 Downloads
    • 69582 Views
    • 1.05 MB File Size
    crossed99
    Updated
  11. FEATURES
    Crimes
    1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes
    2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted
    3. Train robbery is no longer an instant wanted

    Bounty Hunter
    1. Reduced the chance for dogs to accompany bounty hunters
    2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty

    Witness
    1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear
    2. Disabled witness in the wilderness

    AI
    1. Lawmen are much more skilled and competent
    2. Pinkerton are no longer aimbots
    3. Improved Saint Denis and Blackwater Police AI
    4. Altered Gang behaviour, each gang now has different combat behaviour
    5. NPC will no longer accuse you of following them

    Dispatch
    1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit
    2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave
    3. Pinkertons now specifically uses elite horses
    4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage)
    5. Reduced the wanted circle size during initial and stage 1 wanted

    Loadout and Health
    1. Slightly Increased Lawmen health
    2. Dispatched Lawmen carries rifles and shotgun
    3. Pinkerton and US Marshall will carry pistol as their sidearms
    4. Lawmen guns are always clean
    5. NPC's carries different revolvers
    6. Saint Denis and Blackwater police carry pistol as their sidearms

    Project NA Compability [OPTIONAL]
    1. Restores Law and Order to Armadillo
    2. Rebalanced Armadillo Law, no respawning riders

    TO INSTALL
    put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed.
    If you wish to use Project NA compatible version, replace the dispatch.meta

    Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided.

    Discord Server
    If you have any question, feel free to join the discord server
    https://discord.gg/Rhyz9445

    Credit
    Blackjack Colver Voltaire
    GameRoll
    Modifiver
    Natsu
    SgtJoe
    • 118,077 Downloads
    • 371856 Views
    • 75.37 kB File Size
    • 25 Comments
    natsutwt
    Updated
  12. Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9.
     
    I may release more pre-modified versions in the future, but for now, I have included a quick .txt file in the download with instructions on how to modify it yourself.
     
    Note: This only changes the walking FOV. Aiming and aiming-down-sights are unaffected. I know how to change these but at the moment, this is all that is changed.
    • 7,738 Downloads
    • 41736 Views
    • 74.68 kB File Size
    • 3 Comments
    vStar925
    Updated
  13. This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier.
     
    Overview

    Red Dead Redemption 2 is supposed to have native support for PlayStation controllers and while it does, it's not perfect. Vibration doesn't work and if you use a different controller configuration on steam, you are back to Xbox button prompts. This mod simply replaces the Xbox icons in the game files with PlayStation icons, basically forcing the game to show the correct prompts.

    Installation
     
    Mod Manager
    Click the download with mod manager button and enable it.

    Manual
    Simply copy the folder "lml" into your root directory. As long as you have Lenny's Mod Loader installed, it will already been set up and you just need to drag & drop it in. That's it.

    *Either option both require Lenny's Mod Loader and Scipthook!!

    Link to Lenny's Mod Loader

    Link to Scripthook
    • 26,278 Downloads
    • 80121 Views
    • 2.19 MB File Size
    vStar925
    Updated
  14. Replaces nearly all in-game button prompts with the exact same textures from RDR1 (ripped from the game files).
     
    Incompatible with any mods that modify gamepad_icons_pc.ytd, namely by own PlayStation Button Icons Replacement
    • 562 Downloads
    • 9617 Views
    • 783.34 kB File Size
    vStar925
    Updated
  15. Replace Your Dog
    By An Admirer Of Clouds Installation:
    Download the files you want, those being the two main files.
    Open them in your preferred ZIP or RAR program, I use WinRar. Choose between either replacing all dogs, or if you want to be specific choose by breed.
    Move the LML folder('s) to your RDR2 Directory Launch Game and Enjoy! 

    Information:
    This mod changes the dogs of RDR2 into a coyote or fox, the reasons of this are that these two animals have the least buggy animations for dogs. I am attempting to figure out a way to add animations to models, until then this is the best that I know.



    Credits:
    Sgt. Joe for the Idea of making a fox replacement.
    Me for putting the idea into effect.
    • 634 Downloads
    • 14776 Views
    • 520.42 kB File Size
    • 4 Comments
    AdmirerOfClouds
    Updated
  16. This is my first mod as you can see, 
    i hope you like it!
     
    You can leave some feedback in the comments!
     
    Make sure you have Reshade installed!
     
    Link to reshade : https://reshade.me/
     
     
     
     
     
    • 3,462 Downloads
    • 38991 Views
    • 9.42 kB File Size
    • 1 Comments
    dannyson54
    Updated