Jump to content
111 files
  1. Removes all screen effects that occur with dead eye, eagle eye, tonic consumption, drunk character...
     
    Requires Lennys Mod Loader. For installation put the Remove Screen Effects folder inside lml folder.
     
    If your are using some weird resolution and the screen is black during cutscenes or black bars are not gone completely, open cameras.ymt file with the notepad, go to line 46341 or search for this: <UNK_MEMBER_0xAE00384B. Raise the value until the black screen disappears or lower it until black bars are gone. It is set to "1.77800000" at the moment. Default value was "2.35000000". 
     
     
    Version 1.1:  -fixed cameras
                         -fixed minigames
                         -disabled camera sway
     
    Version 1.2: -fixed mission Home of the Gentry
                         -knock out an npc effect removed
                         -player hit by bullets effect removed
                         -dead eye critical area effect removed
                         -removed cameras.ymt file ( use other mods to disable camera shake)

    Version 1.2.1: -fixed mission Home of the Gentry in Eagle Eye And Dead Eye versions
     
    Version 1.3: -disabled weapon wheel filter
     
    Version 1.3.1: -removed auto-aim for the rifles when locked on a ped




    Remove camera shake:

    Version 1.1: -fixed camera auto-align on horse
                         -fixed camera while swimming

    Version 1.2:  -removes top and bottom black bars on ultra wide screens
     
    Version 1.3: -camera can now be moved freely when you lock on another ped for interaction (auto-aim is now disabled)
                         -reduced death cam duration
     
    Version 1.4: -disabled Dead Eye when dueling
                         -removed effects when waking up (too much drinking)
     
     
     
    • 4,681 Downloads
    • 35409 Views
    • 6.83 MB File Size
    • 5 Comments
    alfabravozapa
    Updated
  2. Arthur Morgan Character Was Way too much degraded
    He Is  6'1 In Real Life So Now You can also play as 6'1 Real Arthur A.k.a Roger Clark
    • 3,787 Downloads
    • 35076 Views
    • 16.51 kB File Size
    • 3 Comments
    REALEHAN
    Updated
  3. This mod replace Turkoman Horses in Story mode with :
    Darkbay = Black
    Silver = Grey
    Gold = Chestnut

    [INSTALL]
    - Make sure you have latest version of LML ( Lenny's Mod Loader )
    - Copy file(s) to "lml\stream" if u don't have it, Create new folder in your game root directory.

    Change the name of the file if you want to replace it with other horse.
    • 2,193 Downloads
    • 34205 Views
    • 95.66 kB File Size
    • 15 Comments
    develo
    Updated
  4. Version 1.1: Removes top and bottom black bars on ultra wide screens.


    If your are using some weird resolution and the screen is black during cutscenes or black bars are not gone completely, open cameras.ymt file with the notepad, go to line 46341 or search for this: <UNK_MEMBER_0xAE00384B. Raise the value until the black screen disappears or lower it until black bars are gone. It is set to "1.77800000" at the moment. Default value was "2.35000000". 

    If you are using cameras.ymt file in some other mod you only need to change the value at line 46341 to "1.77800000".
    • 8,153 Downloads
    • 33682 Views
    • 143.49 kB File Size
    • 2 Comments
    alfabravozapa
    Updated
  5. The only thing left to do to achieve 100% is visit Arthur's grave.
     
    This save is an edited/cheat branch off of my 99% save file in the Definitive Completionist Save Game Collection
    Everything in that collection was obtained via gameplay during a single play-through. (with a lot of help from Rampage Trainer)
     
    Once I realized there were a few missing items in that collection I stopped updating it. I just didn't have another run-through in me. All but 2 of the missing items in that collection are missing due to known glitches.
     
    So... I decided to cheat...
    ====================================
    This save contains all obtainable documents,
    valuables, and other unique items.
    ============================
     
    These are the ONLY items added using the Save Editor:
    Theatre Ticket - legitimately missed this one at Bronte's party. Watson's Scrapbook Page - also a legitimate miss. I forgot to go back for it. Jimmy's Pen - known glitch that it doesn't pass with Arthur's satchel to John. Letter from Penelope - I had it at one point because I did the mission it triggers but it ended up missing. Letter from Tilly - I could read it at Beecher's Hope but it wouldn't save to inventory. Rare Orchids Order - I took it from the post office wall, but it didn't save to inventory. Nite Folk Victim and Ransom Notes - I just didn't think it was right that you could only get 2 hanging body notes. 1 Bar of Gold - The event that reveals the gold bar in Rhoades never spawned for me. Camp Request Items - pipe, harmonica, mirror, fountain pen, because I was already cheating anyway.  
    Every other item in this save was and can be obtained via gameplay
    starting from the 99% save in my Completionist Collection.
    • 3,756 Downloads
    • 30505 Views
    • 537.1 kB File Size
    JoeCoolinSC
    Updated
  6. Adds John's Elegant Suit to your saved outfits. Does not require you to replace your save game.

    This is the closest I could get to the original look using SP clothing only.

    To install:  - Download Save Editor ( https://x3t-infinity.com/RDR_SE )
      -  Open your save
      - Go to Character -> Custom Outfits -> Saved Custom Outfit One from the drop down menu 
      - Click the gear next to the drop down menu -> Replace Outfit -> Select the file -> Save your changes -> Done.

    You should be able to replace any custom outfit with it but you may have to change the name of the file, I haven't tried it myself.
    • 707 Downloads
    • 29578 Views
    • 492 B File Size
    • 1 Comments
    DickHertz
    Updated
  7. Didn't really see anything on hit markers apart from removing them so I decided to upload this. 🙂
     
    Installation:
    Go into your Game Directory, and place the lml folder there. that's it!
    • 2,524 Downloads
    • 29447 Views
    • 14.14 kB File Size
    • 1 Comments
    innxcence
    Updated
  8. Vanilla dirt decals on peds (dead or alive) vanish automatically in a couple of minutes, regardless of climate, and get washed away by rain.
     
    This mod makes the dirt decals permanent, including on dead bodies, and disables rain.
     
    To re-enable rain, delete the file \SACDirt\WeatherClimates.xml
     
    Requires LML. Unpack in the LML folder, like any other LML mod.
     
     
    • 939 Downloads
    • 27961 Views
    • 414.68 kB File Size
    • 17 Comments
    SAC
    SAC in Misc
    Updated
  9. This mod restores the cut compendium entry for the green turtle that are found in Guarma. The turtles can now also be carried and stowed on horses and the turtle map icons are now fixed.
    The turtle can't be skinned at this moment, because I've had problems getting the skinning animation to work properly. The skinning option will be added, if I find a way to fix the problem.

    Installation:
    Download the mod with the Mod Manager or just drag and drop the mod inside your LML folder.
    If you're using the Red Dead Offline mod by LMS, make sure to download the compatibility version of this mod.
    • 1,190 Downloads
    • 26742 Views
    • 3.4 MB File Size
    • 5 Comments
    Alcomahol
    Updated
  10. Easier Gold Medals
    This is a very simple mod that makes it easier for the leisurely folk to get Gold medals in the game for completing missions.
     
    This mod does two things and two things only (currently):
    Makes all timed challenges complete any time.
    Allows you to take your time when completing the missions, take a look around, enjoy the battlefield. Makes it so that failed attempts no longer reset challenges.
    Sometimes you just stroll around too much and you end up dying. No worries about lost challenge progress in this case! Note: The in-game challenge text will still mention the original times. This can be ignored as they are not directly related to the actual timers.
     
    To install, drop the easier_gold folder in the LML folder. Lenny's Mod Loader beta 6+ is required for this to function properly.
    • 3,524 Downloads
    • 25227 Views
    • 12.69 kB File Size
    • 6 Comments
    Senexis
    Updated
  11. Added all important collectibles -minus 
    and cigarette cards- in this file.
     
    Please note the following: 
    The menu now opens with F3 instead of F5 Locations between { } are dangerous, you will teleport to a location where enemies might attack you or you might be trespassing. Locations between ( ) are located South of the river West Elizabeth and New Austin. You get the idea. Collecting some of the valuables before Ch 6 with the intention of selling them in Ch 7/8 won't always work; some valuables will be lost when  The valuables I lost were: ALL gold bars and nuggets, Female fertility statue #02 which 
    and the Viking comb. All the rest will still be in your satchel. I would recommend leaving the Landmarks of Riches treasure to collect after Ch 6; 
     
    This may be the most important note: Don't try to collect all of the orchids prematurely. The game is programmed in such a way as to not make all of the orchids needed spawn before they are requested of you. You're only allowed to collect one less of each orchid requested BEFORE starting the respective Algernon quest. -i.e. 6 cigar orchids instead of 7, 4 ghost orchids instead of 5 BEFORE Algernon gives you the respective bill of requests-. So only collect one less of each if you intend on starting early and remember, they spawn randomly. You are, however, allowed to collect Gator eggs and ALL plumes prematurely if you wish.
     
    Have fun exploring!!
    • 2,294 Downloads
    • 25123 Views
    • 23.5 kB File Size
    • 4 Comments
    Nutsplash
    Updated
  12. WARINING: THIS MOD IS MADE WITH THE LIMITATIONS OF THE PHYSICSTASKS MADE WITH OVER 10K UNKNOWN LINES DONT EXPECT ANYTHING MAJOR (No videos for now)
    This mod makes deaths more dramatic with alot more force and balancing and headshots and shotgun deaths are more satisfying
    It might not be alot noticeable as the physics tasks file got over 10k unknown lines
    • 1,208 Downloads
    • 24885 Views
    • 48.35 kB File Size
    • 1 Comments
    TROFY
    TROFY in Misc
    Updated
  13. It’s here! A way to do something about the vignetting in Red Dead Redemption 2 (RDR2)!
     
    I did found the vignetting in RDR2 really distracting , so I tried to eliminate it. That is sadly not (yet) completely possible. So I did make a ReShade preset that at least reduces the amount of vignetting.
    The first version was just 1 setting, this new version however has an extra night setting to reduce the vignetting even more.
     
    There is however 1 drawback: since this mod brightens the edges of the screen (in fact a negative vignette), surroundings of the sun and moon are getting somewhat brighter too. I tried to minimize it, getting a balance between the brightness and reducing the vignetting.
     
    It is no “easy” fix though, some steps are required. At first I did put the description here on this page but changed that: you will find all info inside the Reduced Vignetting ZIP file you download here. Make sure you read and follow the steps given in the text files! Even if you know how to use ReShade 😉
    For new ReShade users there is also a YouTube link in the included text file or here on this page in the Video section.
     
    By default only the normal setting is active. This also reduces the vignetting at night but not much.
    If you want the night setting active, press the N-key. This is by choice: the nights have also reduced vignetting by default, but pressing N reduces it even more. When it becomes day, press the N key again to prevent too much brightness.

    The N key is used in the Online mode of RDR2 for "Push to Talk". But since this mod should only be used in Story mode, that should be no problem. If used in Online mode, you risk a ban!
    See the included text file if you want to change the N key to whatever key (or key combination) if you want to change that.
     
    Also a text file is included on how to change the default key for the ReShade menu in-game. By default that is the Home key but that is also the same key for the Social Club thing. Just press it a few times and both the ReShade menu and the Social Club thing are disappearing. That can be changed.
     
    My mod can be used with other ReShade settings but it can intervene with them. Especially when you use a brighten setting.
     
    The provided screenshots are showing the effect. The night time screenshots are with the Night setting active. To see the full (sometimes subtle) effect, watch it in full screen.
     
    Last but not least: I will try and answer all questions ... but not about ReShade not working and so on. There are for example reports that on certain AMD graphics cards it will not work. That is not the cause of my mod but of ReShade. For more info on how to use ReShade in the game, see the FAQ or Forum on https://reshade.me/
     
    Thanks and credits to ReShade for allowing me to alter one of their shaders files!
     
    Simple ReShade install video for new users:
     
     
    • 918 Downloads
    • 24847 Views
    • 4.57 kB File Size
    meegja
    Updated
  14. Arthur and John will keep their normal standing and walking animations when in combat.
     
    Requires Lennys Mod Loader. For installation put the Disable Combat Stance folder inside lml folder.
    Not compatible with animation mods that use motions.ymt file.
     
     
    • 2,530 Downloads
    • 24551 Views
    • 1.23 MB File Size
    alfabravozapa
    Updated
  15. Changelog
    2.0
    Replaces the Missouri Fox Trotter in the Lemoyne stables now 1.0
    Initial upload  
    Requirements
    Lenny's Mod Loader  
    Installation
    Place the "restoreLiverChestnut" folder inside your "/Red Dead Redemption 2/lml/"  
    Replaces the Missouri Fox Trotter Amber Champagne with the cut, Hungarian Half-Bred Liver Chestnut horse.
    In the unmodded game, this horse could still be seen in one of the stalls of the Lemoyne Horse Shop, thus my decision to place it here. For balance purposes, it won't be unlocked until Chapter IV, and due to its' high stats, costs $950.
     
    The Liver Chestnut Hungarian Half-Bred is speculated to be Arthur's main horse, Boadicea, that was killed before the events of Chapter One, and possibly featured in the cut prologue chapter of the game. This war horse sports high, unique stats unlike any other Hungarian Half-Bred coats in the game with level 10 health and level 9 stamina at max bonding level, and a speed level of 7 and acceleration level of 6 with the right saddles.
    • 2,293 Downloads
    • 24179 Views
    • 827.63 kB File Size
    cp1dell
    Updated
  16. SUPER ULTIMATE HORSE MOD
     
    Tired of having to wait for that specific moment in the story to get the horse you want? You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION? You want to see that one horse you want in the wild and tame it yourself, but then you ask yourself what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers? Say no more...
     
    THE TIME HAS COME

    Changes:
     
    Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that. Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course). No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed. NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right? Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride. Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change: Wanted Level 1: $1 (no change) Wanted Level 2: $100 (from $50) Wanted Level 3: $250 (from $150) Wanted Level 4: $500 (from $250) Wanted Level 5: $1000 (no change) On the same vein, Pinkertons originally have an accuracy of 100%, which of course would be too much if you intend to kindly ask for one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc). Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.  
    2 of some unused horses in Story Mode have been replaced to provide you with 2 of the (in my opinion) best looking horses in the game: Chestnut Turkoman Black Overo Mustang  
    You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again!  
    Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) always spawn and now they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.  
    Unused horses have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 4 new horse coats: Black Snowflake Appaloosa Golden Dun Mustang Sable Champagne Missouri Fox Trotter Liver Chestnut Hungarian Half-bred  
    Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?  
    Exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.  
    Towns will be a bit more lively, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.  
    Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?  
    All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.  
     
    GOOGLE SHEET CHART

    I've also made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones this mod adds.

    

    Known Issues:
     
    Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed. Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.

    INSTALLATION:
     
    Download Script Hook for RDR2 and follow the instructions Download Lenny's Mod Loader. Follow LML's instructions on how to install it. Download this mod and place the "SUHM" folder inside the "lml" folder. The path for Steam users should be:
    "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"  
     
    NOTES:
      ___________________________________________________________________________________________________________________________________________   IF YOU GET UNKNOWN ERROR "FFFFFF":
    delete version.dll.

    You don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.

    ___________________________________________________________________________________________________________________________________________


    You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):
      
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).

    ___________________________________________________________________________________________________________________________________________   The mod is now fully compatible with Red Dead Offline and WhyEm's DLC, installed individually or together.
    The order in which you install RD Offline, WhyEm's or SUHM doesn't matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip.

    STEP BY STEP:
    1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions).
    2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step.
    3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example).
    4. Open the Mod Manager and arrange the mods as per the image below and save.
       
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).
    PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for the patch.
      ___________________________________________________________________________________________________________________________________________

    It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority (so they load after SUHM) than this mod (though you might need to merge the file dispatch.meta if you want to keep my mod's feature of lawmen riding better horses).

    This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.

    ___________________________________________________________________________________________________________________________________________



    Thank you for enjoying my mod.
    • 2,798 Downloads
    • 24143 Views
    • 16.75 MB File Size
    • 10 Comments
    geefour
    Updated
  17. Have you ever wondered why your evening poker games somehow always last until sun-up? Well, you probably have a gambling problem. But also..
     
    What this mod does:
     
    -In the vanilla game time passes almost 3x faster around midnight than around noon. This mod nullifies this and make time pass at a consistent rate throughout the day.
     
    - You can change how long a day should last in the .ini file.
     
    - You can fine tune how long each hour of the day should last while still keeping the timeflow consistent (other than your modifications).
     
    - Use hotkey to switch between normal, forced and disabled modes. (Set the hotkey in the ini file. Default key: insert)
          Normal mode: the mod automatically gets disabled during missions.
          Forced mode: the mod does *not* get automatically disabled during missions.
     
    (New) - You can set two different time scales in the ini and use the hotkey to switch between them. (Default key: delete)
     
    (New) - Optional Travel mode: Time passes faster based on the movement speed of the player character. This will make time pass slower while you're crafting, browsing the store, playing a minigame, etc... but time will pass faster while you're travelling around the map, making it feel like you're covering greater distances.
    Turned off by default, enable and customize it in the ini.
     

    The default timescale is increased compared to the vanilla value because consistent timeflow means you not only have longer nighttime but also  shorter daytime...
    The default value should give you the same amount of daylight as in the vanilla game but with longer nights (obviously resulting in slightly longer full day/night cycle, about 56 minutes compared to the vanilla 48 minutes).

    If you're using another mod to change day length this mod most likely doesn't work together with it.
    I don't know the exact modifier algorithm R* uses so time is not perfectly consistent, but unless your staring at your watch counting seconds it should be unnoticeable.

    Installation:
    Download ConsistentTimeflow.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    • 2,162 Downloads
    • 23561 Views
    • 433.47 kB File Size
    • 5 Comments
    crossed99
    Updated
  18. Removes the annoying VRAM message ingame.
     
    If there is a virus detection on this software, it is a false positive. Refer to your antivirus documentation for information on how to exclude the file.
     
    Code (Requires minhook and a pattern scanner to work):
    static const char* (*g_origGetText)(void* theText, int a2, uint32_t* hash, int* a4); static const char* GetText(void* theText, int a2, uint32_t* hash, int* a4) { if (*hash == 0xA3774AB6) { return ""; } return g_origGetText(theText, a2, hash, a4); } //Put this into the initalization code. CreateHookAndNotifyAnyError is MH_CreateHook but is a wrapper that alerts the user with a message box if //something went wrong. CreateHookAndNotifyAnyError(hook::get_pattern("48 81 C1 D0 00 00 00 E8 ? ? ? ? 48 8B CE 83 FB FF 74 ? 44 8B 44 24 50", -57), GetText, (void**)&g_origGetText)  
    • 3,395 Downloads
    • 22581 Views
    • 122.64 kB File Size
    • 2 Comments
    WesternGamer
    Updated
  19. Cinematic Grading
    Color grading, correction and enhancing. 
     
    Featured:
    Removed excessive Vignette. Color temperature adjusted, reduced blue tint. Chroma boost, Luma as original.  
     
    Install Reshade (Vulkan)
     
    Copy mauman.ini to main folder
    ~\Rockstar Games\Red Dead Redemption 2
     
    Replace lut.png 
    ~\Rockstar Games\Red Dead Redemption 2\reshade-shaders\Textures
     
     
    • 1,021 Downloads
    • 22142 Views
    • 38.26 kB File Size
    • 1 Comments
    mauman
    Updated
  20. This mod removes the reticle sway that occurs when the player is getting shot at
    you must have lennys mod loader installed for this mod to work
    place "lml" folder in your rdr2 directory
     
    Update 1.2 fixes most of the bugs.
     
     
    • 3,251 Downloads
    • 21986 Views
    • 72.33 kB File Size
    nbk11231
    Updated
  21. What does this mod do?
    Main File: This mod takes the horse harness from online and removes the lantern altogether, replacing the large saddle bag. As a result of this, some NPCs will also use harnesses which feels more natural than you being the only one to use it. It also features different color variations depending on which color large saddle bags you select.

    Tutorial Version: Contains a tutorial so that your horse can wear the horse harness from Online and keep all components intact.

    Is this mod accurate to the real world and more specifically, the Old West?
    This mod aims to add an extra layer of realism to the game as breast collars were used from time to time in the Old West and they are also used sometimes in Western movies. Cowboys and riders today use breast collars to keep their saddles from sliding backwards, so if you use one of these IRL I hope this mod allows you to better recreate your actual saddle setup.

    How do I install this mod?
    You'll need Lenny's Mod Loader and Version.dll in order for it to work.
     
    Main File: Simply drop the file into your lml > stream and you should be good to go. Once the mod is installed, equip the large saddle bag via the stable if you haven't already and it should appear on your horse.. unfortunately you won't be able to see the collar until you exit the stable but you'll know it's equipped once your saddle bag goes away.
     
    Tutorial Version: Follow the tutorial.

    I happen to like my saddle bags, can this mod replace something else?
    Main File: Yes, it should also be able to replace horns, small saddle bags, or bedrolls. All you need to do is change the filename to the name of the model's .ydd file which you can find through OpenIV and you should be good to go!
     
    Tutorial Version: The tutorial will show you how to keep them!
     
     
    NOTES:
     
    You only need one version or the other, though you're welcome to use both if you so desire.
     
    While the colors in the "color variations" picture reflects the main file, you can sort of change the color a bit for the tutorial version by editing the three numbers following value=  in the Step 3 file. Use the horse color palette from here to get an idea of what the color is gonna be.
    Horse Harnesses-1838-1-0-1670825101.rar TUTORIAL TO KEEP ALL ACCESSORIES AND HAVE ORIGINAL TEXTURES.zip
    • 1,530 Downloads
    • 21971 Views
    • 713.13 kB File Size
    • 1 Comments
    goldenplaysterraria
    Updated
  22. Increased spawn distance of the corpses so you will not see them drop in front of you. 
     
     
    Requires Lennys Mod Loader. For installation put the Corpse Spawn Distance folder inside lml folder.
    • 3,276 Downloads
    • 21964 Views
    • 2.8 kB File Size
    • 1 Comments
    alfabravozapa
    Updated
  23. This mod increases almost every weapons range in the game. Now the bullet wont vanish into thin air when firing a shotgun at longer ranges (and other weapon types too). I will do the pc specific dlc  guns at another time

    drop the LML folder from the archive into your rdr2 directory
    • 3,850 Downloads
    • 21956 Views
    • 17.19 kB File Size
    nbk11231
    Updated
  24. This is a mod that adds Johnny Ringo into the game as an addon ped
    • 954 Downloads
    • 20960 Views
    • 45.81 kB File Size
    • 2 Comments
    just a freezer
    Updated
  25. I always felt like the enemies had basic weapons way too often. It started to become too boring and repetitive for me so i thought i'd spice things up a little. This mod's whole goal is to give NPC Loadouts a spicier challenge.
     
     
     
    Installation: Drag and drop the DL (Different Loadouts) Folder to your lml folder.


    MOD FEATURES:
    Lawmen will sometimes have Schofield revolvers and 2 repeaters behind their back (Will improve this in the upcoming days)
    The tumbleweed sheriff now has a repeater and a repeating shotgun behind his back. Also has a shawed off shotgun and a Schofield revolver as sidearms
    Companions like:
    -John Marston carries a golden Schofield as a sidearm and a lancaster repeater on his back
    -Dutch van der linde carries 2 double action revolvers as a sidearm (one's micah's and other is an exotic version)
    -Sadie Adler carries a bolt action rifle and 2 double action revolvers as her sidearms (im still not sure yet if dualwielding works on Sadie yet)
    The del lobo gang usually carries a double action revolver or a normal Schofield revolver in their hands
    The lemoyne raiders carry a springfield rifle on their back and a Schofield revolver as their sidearm (Can be sometimes random and carry a cattleman or a double action instead) 

    BONUS FEATURE: Enemies can possibly run out of ammo


    And more. I hope you like this mod and expect more in the upcoming weeks. If there is any bugs you find, report em to me via the DISCORD server or in the comments tab. Have an amazing day 🙂
    • 2,766 Downloads
    • 20437 Views
    • 8.19 kB File Size
    VolaticWolf
    Updated