111 files
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Drag the lml folder into your game directory. causes %100 bleedouts when an npc is shot.
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Professor2 in MiscUpdated -
This file contains basic examples for Lenny's Mod Loader based on the previous examples for the replace and stream folder. It is also part of our YouTube tutorial on how to use Lenny's Mod Loader which you can find below.
1.) Replaces your duster coat to cover the holster (thanks to Jewels for posting that file).
2.) Dispatch.meta replaces normal police backup in Valentine with Saint Denis police. Cause some trouble and you will hear their whistles soon enough. Pedhealth.meta massively upgrades your stamina bar regeneration.
3.) Replaces the default RDR2 font with a custom one (thanks to jack.sharif for posting that file).
4.) Replaces weather and thunder sounds with empty awcs.
5.) Replaces your machete with knuckle brass from the game (which is not very useful and might glitch things out) using a mix of name and hash to show how both are to be used.
Installation
Copy all files into your lml folder and they will be loaded automatically. Alternatively, open the Mod Manager and select "Download with Mod Manager" on the right.
Documentation
The install.xml is fully commented to showcase the various ways you can use to load files.
Installation Video (examples are covered from 04:07)
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I know most trainers let you spawn bodyguards, I've made this feature for my AMJMTransport mod and just turned into a standalone mod in case someone wants it.
Also, it has some features other spawners might not, like a revive mechanic or saving your bodyguards when you exit the game.
Use the hotkey to bring up the spawn menu at any time, 'Home' key by default.
Features:
- Spawn up to seven bodyguards, with customizable weapons and outfits.
- Spawnable Van Der Linde gang members.
- Revive mechanic: when they run out of health they won't immediately die, you have a short time to help them up.
Crouch next to them for the 'Help' prompt to cime up.
- They'll be saved when you exit the game.
- Hotkeys:
- '0' : attack target
- left alt: everyone stay / follow
- Extra options in the ini file: Max bodyguard health, no instant death from headshots (turned on by default), no revive mechanic and custom menu key.
Known issues:
- The revive mechanic is incompatible with some mods that change NPC health. You can turn it off in the ini if you're experiencing issues.
You need Script Hook from Alexander Blade:
https://www.dev-c.com/rdr2/scripthookrdr2/
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This enhances lights, sun, reflections, and many more things. Please leave suggestions for the mod in the comments. It is not finished and I will continue to work on it.
Installation: get lenny's mod loader
Then put the update folder in replace.
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This mod completely removes the vignette effect from every weather/time preset via timecycle files. No Reshade/SweetFX is used here.
Installation:
1.You'll need Lenny's Mod Loader to be able to use this mod.
2.After installing Lenny's Mod Loader put the "No_Vignette" folder to the "lml" folder in your RDR2 main folder.
3.Done
Feel free to join my Discord community if you want: https://discord.gg/m96EEx2uR6
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DISCLAIMER: I TAKE NO CREDIT FOR THIS WHATSOEVER
The night sky in the early 1900s would be much denser than is portrayed by the stock version of the game. If you've ever been outside of a major city before, you'll know that Red Dead 2's star density is disappointing.
I took the dark nights mod by Alsharad and modified a few lines in each of the weather/w_ files in the timecycle folder. The results are great. I made a reddit thread about it. I got the initial values by someone on RDR2 Mods Discord. Again, I take no credit for this mod whatsoever, I am simply putting it out there.
The Milky Way strip is exaggerated for sure, and I'm not sure that there's anything that can be done about that. However, I feel it's overall worth it for the sake of the rest of the night sky.
If the screenshots don't demonstrate the difference clearly enough, I uploaded a video from when I only had the "High Pressure" weather file modified:
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I'm not sure if this really belongs here, since it isn't actually a mod of the game, but I can't really think of a more appropriate place for it.
This originally started as me just wanting to change the desktop icon to show John instead of Arthur, since the last several dozen hours I've spent in the game have been with John. Then, like most things I do, it quickly spiraled out of control and became a whole project.
All icons feature official promotional art by Roxie Vizcarra. There are icons featuring every member of the Van der Linde Gang (except Kieran, because Rockstar hates him and didn't give him any official artwork), as well as a few featuring art from RDR1. There are a few more I want to do using some high quality fan art, but I'm awaiting permission from the artists.
I assume most people know how to change the icon for a desktop shortcut, or would just Google it, but if you need help, there is a readme file included in the .zip file.
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(𝗜𝗡𝗧𝗥𝗢𝗗𝗨𝗖𝗧𝗜𝗢𝗡):
Welcome To My Euphoria Mod. I was able to translate hashes so now I can use the physicstasks.ymt to its full potential. So expect a full overhaul in the future. I'm not aiming for realism. I'm aiming for over-exaggerated reactions Like In Red Dead Redemption 1 & Max Payne 3 & GTA 4.
(𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦):
-Got rid of the force while rolling of falling
-Falling superhigh will call the falling reaction from my GTA 5 Euphoria Mod
-Peds will balance and recover when you shoot them, Instead of falling
-Death reaction is much better
-Injured on ground is more common
(𝗕𝗗𝗘𝗥𝗢 𝗙𝗢𝗥 𝗚𝗧𝗔 𝟱):
I've Made a Euphoria Overhaul for GTA 5 If you want to check it out
(𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦?):
Join my DISCORD (200+ Members) to chat or keep up with updates and to add suggestions.
(𝗜𝗡𝗦𝗧𝗔𝗟𝗟𝗔𝗧𝗜𝗢𝗡):
Download & install Lenny's Mod Loader.
And click the "Download with mod manager" and you're done
(𝗙𝗘𝗘𝗗𝗕𝗔𝗖𝗞):
Join My Discord If You Have Some Feedback. If There's any Recommendations I Will Try My Best To Make It Happen.
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Bass Dragon in MiscUpdated -
WELCOME TO A PHOTO-VERISTIC GRAPHICAL EXPERIENCE THAT BREATHES NEW LIFE INTO RED DEAD REDEMPTION 2
THERE ARE TWO VERSIONS DEPENDING ON YOUR TASTE
1.) WILD WEST 2.0 STANDARD (EVERYTHING SEEN IN THE STANDARD 2.0 IMAGES SECTION WITH DARK NIGHTS)
2.) WILD WEST 2.0: BONE ORCHARD (SIMILAR TO STANDARD BUT WITH MORE COLOR AND EVEN DARKER NIGHTS)
⇩⇩⇩⇩ IF THIS IS YOUR FIRST TIME USING RESHADE ⇩⇩⇩⇩
**NOTE**
⇩⇩⇩⇩
IT IS RECOMMENDED THAT YOU INSTALL THE LATEST VERSION OF RESHADE AND THAT YOU SELECT EVERY AVAILABLE EFFECT JUST IN CASE YOU NEED THEM TO BE INSTALLED FOR FUTURE UPDATES.
MAKE SURE CLARITY.FX IS NOT SELECTED TWICE WITHIN RESHADE DURING YOUR GAME.
- The western plains look dried out and dusty, while a vivid clarity gives the visuals a whole new feel. -
- Crackling ancient rocky mountains look bleak and faded. -
- Dead and dying grass now looks appropriate. -
- Marshes and swamps have fog color corrections while maintaining their vibrance and charm. -
- White lights are actually white, and not yellow, while yellow lights remain yellow and toned. -
- Shadow instances HBAO/HDAO/SSAO are greatly enhanced, showcasing the true depth the games' shadows deserve. -
**** ABOUT ****
⇩⇩⇩⇩
This Mod/Reshade preset is specifically designed to adjust colors, shadows, tone, balance, nights, and days, to try and look as photo-veristic as possible, in comparison to other mods that attempt the same. This Reshade is designed to give the country in RDR2 a specialized clearer visual look, complimented by the climate. Plains with droughts will showcase dying grasses, while marshes and swamps will showcase lush vibrancy. This is a film-style noir, wild west Reshade. It looks like this for a reason. There is a lot more clarity to the picture, and the yellowish-green film layer that was covering the screen is now removed. I truly hope you enjoy it. ❤️
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This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage.
Features
NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing.
For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod.
IMPORTANT NOTE
Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation.
INSTALLATION
Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
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This mod makes falling motions, rolling motions, bailing out motions and largely gunshot reactions & motions feel authentic. This mod focuses to make NPC's behave more brutally to the way that it feels really brutal. This includes a lot of stumbling, painful reactions to the stomach area, leg area and spine area. Headshots feel more brutal to watch as NPC's step forward in a very slow pace and fall. This mod is something different compared to my W.E.R.O mod. This mod was created to experiment with reactions, especially when it comes to brutal and painful reactions. I had a lot of fun making this and I hope you will love this mod! If reactions, that are brutal and painful to watch, are your style, then I recommend you try this out! Feel free to send feedback, I would appreciate to hear what you think!
This mod isn't exactly a large mod compared to W.E.R.O, so it doesn't use files such as weapons.ymt, fred.xml, wilma.xml and other body type files so this mod won't cause massive conflict with other mods. Only incompatible mods are mods, that use physicstasks.ymt
NOTE: This mod won't receive major future updates and won't accept suggestions. I worked on this only as a side project and I decided not to have any planned updates for A.E.M. There might be a few updates that only makes minor changes, if the mod needs it. I might also add alternative versions that make little changes to create a variety. Maximum of 4 alternative versions are accepted by you guys, so if you want a personal change to match your taste a bit better, you can drop them into the posts tab
How to install:
Drag the A.E.M folder to your LML folder
A.E.M Showcase:
Hope you enjoy this mod!
Yours truly, SyntheticOutlaw
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VolaticWolf in MiscUpdated -
* CHECK THE VIDEO BELOW! COMPARISON ON/OFF *
Comparison ON/OFF <--- CLICK HERE
- 9,146 Downloads
- 52404 Views
- 64.23 kB File Size
- 2 Comments
Reshade Guy in MiscUpdated -
If u love to look at the landscapes in RDR2, this is your reshade
Video Showcase
Comparison On/Off
- 7,742 Downloads
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- 1012.9 kB File Size
Reshade Guy in MiscUpdated -
This mod adds 4 Preset outfits to your outfit changer. (Which is big time required)
Nothing fancy here just some presets that I've manually setup, so you don't have to.
the mod includes the Saint-Denis officer uniform for both john and Arthur, but also two preset for Deputy Sheriff. John Marston outfit is inspired from the beta U.S Marshal Outfit from Red Dead Redemption I and Arthur Morgan is just from my own tast, feel free to use those as a base for your own outfits.
Installation:
Download the file and replace your outfitchanger.ini with the one included Or Copy paste those lines in your outfitchanger.ini [Outfit5] Name=Deputy Callahan IsMp=False IsFemale=False Components=0xDE42DD9E:0x44E21C90, 0xE8B0946D:0x44E21C90, 0xAAA8BD9D:0xEC35CD5A, 0x89EE6BFA:0x44E21C90, 0x5536513B:0x31582ACA, 0xA8CAFE6:0x44E21C90, 0x987C359D:0x44E21C90, 0x8071A64D:0x44E21C90, 0x16C30C8A:0x44E21C90, 0x9D5EFFF9:0x1E1C1B2C, 0x795FF3A1:0x83E8716F, 0x6B174584:0x44E21C90, 0xCF748206:0xC003685E, 0x1781880D:0x44E21C90, 0xAAAA4DCC:0x44E21C90, 0x23D0ECD0:0x44E21C90, 0x7AF05834:0xB8719F3E, 0x710E8D72:0x44E21C90 [Outfit6] Name=Deputy Milton IsMp=False IsFemale=False Components=0x23D0ECD0:0x44E21C90, 0x7AF05834:0xB8719F3E, 0x48FF3E48:0x44E21C90, 0x6B3703AB:0x44E21C90, 0x9C6EC971:0x44E21C90, 0x67FFB7FF:0x44E21C90, 0x3E995419:0x44E21C90, 0xFFBC3D1C:0x44E21C90, 0xD27A6462:0x44E21C90, 0x7C76451B:0x44E21C90, 0x506791A8:0x44E21C90, 0x850EEE39:0xEC35CD5A, 0xD166D2F9:0x31582ACA, 0x144BC64A:0xEF580C34, 0x4CD4102D:0x44E21C90, 0xB920F6EF:0x8999FB88, 0x16C30C8A:0x44E21C90, 0x92304BC9:0x44E21C90, 0x4FB035E3:0xA68AF260, 0xCE2B7AE:0xA68AF260, 0x4F585B0F:0xA68AF260, 0xA8CAFE6:0x44E21C90, 0x194C1920:0x44E21C90 [Outfit7] Name=Officer Morgan IsMp=False IsFemale=False Components=0xE3093CF5:0x44E21C90, 0x3296ADD6:0x44E21C90, 0x2BF95796:0x44E21C90, 0x15B5D51:0x44E21C90, 0xF81C1579:0x44E21C90, 0x14E18306:0x44E21C90, 0x9B3E539B:0x44E21C90, 0x8071A64D:0x44E21C90, 0x7591C78C:0x44E21C90, 0x59465335:0xFF8B2631, 0x101D9130:0x35205D41, 0xDB4C451D:0x44E21C90, 0x10DC5877:0xB23DCCD3 [Outfit8] Name=Officer Marston IsMp=False IsFemale=False Components=0xE3093CF5:0x44E21C90, 0x2BF95796:0x44E21C90, 0xF81C1579:0x44E21C90, 0x9B3E539B:0x44E21C90, 0x7591C78C:0x44E21C90, 0x101D9130:0x35205D41, 0xDB4C451D:0x44E21C90, 0x67FFB7FF:0xFF8B2631, 0x16C30C8A:0x44E21C90, 0x92304BC9:0x44E21C90, 0xA846C709:0xB23DCCD3, 0x3296ADD6:0x44E21C90, 0x15B5D51:0x44E21C90
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Alex Ashfold in MiscUpdated -
Now shooting them will have visual feedback,like wounds,blood splatter,blood pools,they can also bleed out,basically all the damage you would see on the other peds except for dismemberment(haven't figured that out)They also use the damage values of males instead.
->Update
Meanwhile the kill children script also got updated to include blood effects,you can still use mine if you want bleedouts and normalized damage values.As a result replacing the first line provided in the compatibility instructions is no longer necessary.
Also enabling bleedouts has the side effect of them using the male damage values which is a positive change as they could sometimes survive headshots or instantly die from a spine/throat shot with their vanilla damage profile.
-->How to Install
Place the "Visual Damage For Kids"folder inside your lml folder.
-->Requirements
Script Hook,Lenny's Mod Loader and Kill Children(at nexusmods)
-->Compatibility
Since a lot of mods edit metapeds.ymt,I've provided instructions on how to implement the changes from this mod yourself,you simply have to replace all the occurrences of 2 different lines with the ones provided using notepad's replace function.
Note
You can increase their bleed out chance by using mods that increase it like "All Shots Cause Bleed Outs"
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Unlock Pre-Order Bonus
This is an old mod that I made in the past, but for some reason it was deleted from the Nexus, so I contacted Rockstar support asking if it was harmful and they said no, which is just a modAs we know, the Steam versions do not contain the warhorse that came in the pre-order of the Rockstar version, even though its version is Ultimate Edition
This simply unlocks that horse for such a version and even for those people who bought the game on Rockstar Launcher after its release
Note:
Keep in mind that this unlocks only the warhorse and maybe some weapons, but not the treasure map
If anyone knows your Hash ID, please share
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This mod removes the color filter from Kill Cam,now you can see the kill or the player in all of its glory.
-->How to Install
Place the No Kill Cam Filter folder inside your lml folder.
-->Requirements
Script Hook,Lenny's Mod Loader and Dynamic Kill Cams enabled in your game's camera settings
-->Compatibility
If you are using another mod that edits cameras.ymt use that instead and open it with notepad ++,search for <UNK_MEMBER_0x55AAD59B> and replace the entire line with <UNK_MEMBER_0x55AAD59B/>
-->Note
Keep in mind this will not remove the filter of deadeye if used during the kill cam,you can activate Clear Dead Eye option in Rampage to get rid of it,it also has a toggle for getting kill cams on every kill.
Also honor doesn't change if the camera focuses on the player or the kill,that's just a myth,it just changes the color of the filter in the vanilla game.
Changelog
v1.1
-found and fixed missing id from a line,probably the file was corrupted on extraction with OpenIV,I hope this solves the crashes some of you were getting with the main installation
-changed compatibility installation
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The mod reduces the requirements for some of the challenges so you don't waste too much time on them.
Make a backup of your save and report issues if you find them.
Changes:
Bandit 6: Fence 3 horses instead of 5
Bandit 8: Fence 4 wagons instead of 7
Gambler 2: 3 wins instead of 5 wins
Gambler 8: 1 hand of 5 cards instead of 3 hands of 5 cards
Gambler 9: 2 consecutive wins instead of 3
Herbalist 3: Craft 4 items instead of 7
Herbalist 5: Craft 5 items instead of 9
Herbalist 6: Pick 5 different species instead of 15
Herbalist 7: Craft and use 1 special miracle tonic instead of 5
Herbalist 9: Pick 10 different species instead of picking all 43 species
Horsemanship 8: Kill 4 predators instead of 9
Master hunter 3: Track 4 different species instead of 10
Master hunter 6: Kill and skin 3 cougars instead of 5
Installation: put No_More_Grindy_Challenges in lml and you're good to go (thanks to WhyEm for the install.xml)
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Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9.
I may release more pre-modified versions in the future, but for now, I have included a quick .txt file in the download with instructions on how to modify it yourself.
Note: This only changes the walking FOV. Aiming and aiming-down-sights are unaffected. I know how to change these but at the moment, this is all that is changed.
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This will turn the Turkoman into the ultimate horse. giving it maxed health, stamina, speed, acceleration and elite handling
to install copy Ultimate Horse folder to lml folder
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Blackjack420 in MiscUpdated -
Description
This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.
A.R.E.P Main Preview:
A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.
- A.R.E.P 1.1:
This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.
###################
Alternative Versions:
These are alternative versions of A.R.E.P that were requested by the community.
### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###
- Version A "A.R.E.P v.A (Less balance, faster drops)":
In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!
- Version B "A.R.E.P v.B (Drop Headshots)":
This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.
- Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.
###################
-> Installation:
Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.
Important for troubleshooting:
- Be aware that you can only run one Euphoria/Ragdoll mod at a time.
- Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
- If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
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Changes:
Removes all hunting requirements fom Pearson's shop Removes the need to scavenge non unique items for the fence The trapper will only ask you for legendary pelts and skins
Known Issues:
None
Compatibility: Anything that modifies catalog_sp.ymt is incompatible
only_legendary_hunting_epilogue: In this alternate version, the legendary pelts only obtainable in the epilogue AREN'T required by the trapper
How i did it:
Use OpenIV to export update_4.rpf/x64/data/itemdatabase/catalog_sp.rpf/catalog_sp.ymt to xml Rename the root element to ItemDatabaseParser I wrote some java code that removes the items from recipes Rename the file produced by the code to catalog_sp.ymt and create an install.xml for LML Some great help can be found in this wiki page, this hash converter and in the catalog_sp.ymt file from All items unlocked and purchasable
Huge thanks to @Senexis for his mod All items unlocked and purchasable, this mod is based off his files and research.
BACK UP YOUR SAVE before using!
Feel free to comment about any bugs you find or suggestions you have 🙂
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This is my first mod as you can see,
i hope you like it!
You can leave some feedback in the comments!
Make sure you have Reshade installed!
Link to reshade : https://reshade.me/
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dannyson54 in MiscUpdated -
In this file there is a good save game from chapter 2 with very good Honour
NOTE: As mentioned this IS NOT a save game from the start of Chapter 2.
Read the 'Read Me' File in the download for installation.
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cade082008 in MiscUpdated -
Changelog
1.4
Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10% Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount
1.3
Changed ped loot ContinuousLinearDrops to AggregateDrops, and reduced probabilities by half
1.2.1
Added alternate catalog_sp.ymt for Red Dead Offline V1.3 compatibility
1.2.0
Reduced ammo loot from bodies
1.1.0
Added alternate catalog_sp.ymt file for JMRP V2.8 compatibility Fixed a few sell values that were rounded to "0" instead of "1" Reduced ped item loot rates that were set to 100% 1.0
Initial upload
Special Thanks to
LMS for Lenny's Mod Loader Senexis for the catalog_sp.ymt and automating the price conversions Everyone else from the Mod RDR Discord
Requirements
Lenny's Mod Loader
Installation
Place the "hardcoreMode" folder inside your "/Red Dead Redemption 2/lml/" If using mod that shares catalog_sp.ymt, choose appropriate version in "compatibilityVersions" folder Replace catalog_sp.ymt in "/Red Dead Redemption 2/lml/hardcoreMode" Delete catalog_sp.ymt provided with other mod If conflicting mod contains an "install.xml," edit it (not the one from hardcoreMode), and remove: <FileReplacement>
<GamePath>platform:/data/itemdatabase/catalog_sp.ymt</GamePath>
<FilePath>catalog_sp.ymt</FilePath>
</FileReplacement>
Notes
Not compatible with other modifications that replace catalog_sp.ymt unless compatibility file is included. If there's a compatibility file you'd like, let me know. Recommond using Josefig's great script to reduce mission payouts!
Features
Attempt at recreating the "Hardcore Difficulty" from Red Dead Redemption - GOTY Edition
Maximum health is reduced by half, taking in consideration health levels Health regenerates more slowly, and after a longer delay All purchasables cost more, and all items sell for less Reward/drops/looting amounts are lowered/more rare Starting a new game is recommended. Otherwise, what's the point? I have only done minimal testing with the mod so far. Any issues please let me know and I will look into them.