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  1. Description

    This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.

    A.R.E.P Main Preview:


    A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.


    - A.R.E.P 1.1:
    This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.


    ###################

    Alternative Versions:
    These are alternative versions of A.R.E.P that were requested by the community.

    ### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###



    - Version A "A.R.E.P v.A (Less balance, faster drops)":
    In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!


    - Version B "A.R.E.P v.B (Drop Headshots)":
    This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.


    - Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
    Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.

    ###################


    -> Installation:
    Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.


    Important for troubleshooting:
    - Be aware that you can only run one Euphoria/Ragdoll mod at a time.
    - Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
    - If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
    • 7,797 Downloads
    • 42030 Views
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    • 15 Comments
    AnymYo
    Updated
  2. Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.
     
    Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

    (If you want to download older versions of W.E.R.O, you can get them in my discord server)

    FEATURES:
     

    •  No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
     

    • Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
     

    • RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
     

    • RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
     

    • RDR 1 Rolling Reactions. No more rigid movements!


    • Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

     
    • More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)


    • Improved On Fire behaviors. NPCs stumble in agonizing pain

     
    • Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
      

    • Improved behaviors when bailing out of a wagon
     

    • RDR 1 like knockout reactions


    • Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)


    • Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!


    • Improved explosion behaviors & distance of flight when near an explosion
     

    Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.


    A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


    Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
    WickedHorseMan
    WhyEm
    Maverick

    Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



    If you want to, you can:

    Join my DISCORD server to stay up to date with latest early update previews and more

    Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V                                              
    
     

    For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

    and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

    How to install this mod into your game

    Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



    REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

    Hope you enjoy this mod!



    Thanks to all my Patreon supporters for participating in making this mod better and better:
    Jack Fisher
    Myles Brown
    Catfish
    Ole Kristian Tveit
    AidenNapalm
    Sloot.
    Julien Lecleire
    UAEXAE
    Prodigii
    Abizhey
    Joe Ray
    Roy Luo
    NotBatman
    joel Davey
    Madoks Filek
    Pokker-Gamer
    El Morty
    martin gustafsson
    Fer Bueno
    Ta'Quan Anthony
    Miguel Lefebvre-Sabourin
    Rex._.
    Tim Tran
    Jason Schaefer
    Tristan Darden-Lawrence
    Braylan
    Stephen Killam
    Abizhey

    


    Like what I do?
    Consider supporting me on Patreon!
     



    • 69,723 Downloads
    • 272657 Views
    • 6.02 MB File Size
    • 30 Comments
    VolaticWolf
    Updated
  3. Best TAA and Visual Effects is intended primarily for players who play the game with an upscale of 1.5, 1.75 or higher (in the game settings) Also works great using DSR and DLDSR technologies. Or use real 2k/4k monitors!
     
    Big update v.1.6.0 Changes below:
    ✔️Reflections from water have been reworked (now objects are reflected more clearly: trees, hills, houses).
    ✔️Improved glare from water (especially at night).
    ✔️Improved SSDO screen space occlusion (SSAO).
    ✔️Other minor improvements.
    ✔️Still the same vanilla performance, without loss of FPS. 💪🏋💯
     
    Big update v.1.5.0 Changes below:
    ✔️Added terrain tessellation.
    ✔️Improved water glare, foam and its physical behavior.
    ✔️Other small improvements.

    Big update v.1.3.0 Changes below:
    ✔️Now the best volumetric reflections from clouds.
    ✔️Improved tessellation of water surface.
    ✔️Thanks to: Cazanu We now have an incredibly beautiful Milky Way constellation, which I included in this update. Now in the Wild West there are stunningly beautiful nights in 8k resolution!
    ✔️Improved the quality of all reflections from water and puddles.
    ✔️Water glare has been adjusted.
    ✔️Improved foam near the ocean shores.

    Advantages:
    ✔️FPS + -absolutely the same as in the stock version of the game (But the difference is calasal)
    ✔️The mod is fully compatible with the mod: "Visual Redemption" https://www.razedmods.com/red-dead-redemption-ii     by Razed. You should simply delete the "visualsettings.dat" file from the "Visual_Redemption" folder in     your LML directory.
    ✔️This TAA fix is equal in quality to anti-aliasing: MSAA 2x. At the same time, it is much more productive!
    ✔️Higher rendering of objects at all distances in the game
    ✔️Trees now have more volume
    ✔️Higher terrain detail
    ✔️Very flexible TAA sharpening scale (If you want a less sharp image, you should decrease TAA sharpness)
    ✔️Better detail for pedestrians and animals
    ✔️People and horses now spawn at long distances
    ✔️Grass quality at all distances in the game has a clearer outline

    Now you no longer need texture packs with high-poly objects that will cause frame rate drops when using a not-so- expensive graphics card, or have texture loading before your eyes! I also recommend you use my free ReShade  Preset: 
    Through extensive testing and tweaking, I was able to increase the draw distance of objects, especially trees. Also the distance of the appearance of pedestrians, horses and other objects at a greater distance. If you're playing on PC, remember that people and animals used to be downloaded over long distances, with the latest Rockstar updates, this thing is broken. This add-on will help solve the problem.

    Attention! This assembly is an early version and may have some bugs, treat it with understanding!

    WARNING: 👇The screenshots use my own preset for ReShade: "Red Dead Vision", details on my server 👇
    Subscribe to my Discord server: https://discord.gg/BbavTG7 to follow and stay updated!

    Flaws:
    ❌Some people may find these settings too sharp (However, people who like a clear picture and know how to play with scaling will be delighted with the detail)

    INSTALLATION METHOD:
    unpack the entire contents of the archive into the"lml"folder.

    WARNING: At the start of the game, you should have an option on the tab: "TAA Antialiasing"set to"High".

    If you already have a file: "visualsettings.dat" in the LML package, then the mod may not work! Therefore, before installation, you need to delete the file with the same name.

    Buddy, if you like these settings, leave your approval and your vote!
    You can leave your wishes in the comments 🙂
    • 22,500 Downloads
    • 116296 Views
    • 108.85 kB File Size
    • 13 Comments
    RusGameTactics
    Updated
  4. Hello everyone!

    Prolog
    This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that "costs more time and money and players dont notice it"...

    A really sad attitude and absolutely wrong in every way!!!!
    The fact that youtubers these days making successfully videos about
    ragdoll showcases from a game which was released 2010, speaks for itself...

    When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. Since GTA5 this feature is missed.

    Cineastic Euphoria Ragdoll Rework (C.E.R.R)
    This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies!
    Unfortunately its really hard to recreate this great shooting
    experience from RDR1 by just watching videos and playing the game, thats
    why I started studying the euphoria behaviours and parameters to create
    something that maybe go in the "right direction" and would reach a kind
    of the old R* standards of Euphoria ragdoll physics...

    This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on)
    NPCs behaving differently when shot depending on each weapon, ammo and hit zone!
    I also implemented a range of random varieties to certain shot behaviors.
     

    Some of the features:

    - The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies (Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on)
    - All modded Euphoria tasks have been rebuilt from the ground up to match the motions
    - All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released
    - NPCs reacting longer to shots without collapsing
    - Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso)
    - Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo)
    - NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow
    - NPCs stay active and more life like on the ground
    - A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3
    - And more!


    Feel free to post your feedback in the comments/review section 🙂
    I hope you enjoy the mod!


    A special thanks goes to SyntheticOutlaw for giving me that great start into this kind of modding!
     

    Please see Installation.txt for installation instructions!
    This mod is 100% compatible to Red Dead Offline! -> Its really awesome. If you dont have it yet, I relly recommend to check it out!
    This mod is also 100% compatible to PDO! (Go to the .ini and set "EuphoriaModInstalled = 1")



    In case you want to make other mods compatible which are also using the weapons.ymt file, you will need to merge all changes from the other weapon.ymt (from the other mod) into the weapons.ymt file from C.E.R.R. There are a lot of euphoria related changes in the weapons.ymt file from C.E.R.R so its less work to use this file as a base. Each section which contains changes, is marked with a comment which contains "C.E.R.R REDONE". I also marked all explicit changes with a comment which contains "CERR" (without dots between the letters to make it easy to find). Ive done this only in the weapon section "Cattleman Revolver Single" but its a repeating pattern for all other weapon sections. Just keep all values marked in the "Cattleman Revolver Single" section also in all other weapon sections to keep the C.E.R.R adjustments properly.


    Just download Notepad++ and download the "Compare" and the "XML Tools" plugin.

    With these plugins, you can collapse all sections by pressing "ALT+0". This makes it easier to keep track of things.

    All changes are done only in:
    <CWeaponInfoBlob> -> <Infos> -> <Item type="CAmmoInfo"> and <Item type="CWeaponInfo">

    By using the compare function, you can compare both files to see the differences and what to take over. After you did this, just copy the changes of the other mod to the weapons.ymt file from C.E.R.R.

    I also warmly welcome any creator to make their mods compatible with C.E.R.R!


    Have fun!




    Other media:
     
    • 86,214 Downloads
    • 367373 Views
    • 11.37 MB File Size
    • 191 Comments
    AnymYo
    Updated
  5. This removes the online button from the pause menu, that is what this mod does!
    • 5,252 Downloads
    • 20593 Views
    • 2.44 kB File Size
    WesternGamer
    Updated
  6. This mod skips the legal menu and the main menu and puts you directly into story mode. Since this mod tells the game to replace certain files, Red Dead Online is disabled when you install this mod to prevent the risk of being banned due to modified game files. Any attempt to connect to Red Dead Online will redirect you to story mode. Attempting to open the online menu in the pause menu will cause you to get softlocked. 

    NOTE: When the loading bar disappears, you will be on a black screen for a few seconds. The game is waiting for social club to sign you in. Story mode will start loading when you sign in.

    Installation:
    1. Download the zip file from the downloads page.
    2. Extract the x64 folder in the zip file.
    3. Put the x64 folder in your game directory.
    4. The file explorer will say that there is a x64 folder in the game directory and if you want to merge the folder.
    5. Click yes.
    6. Done!

    NOTE: The rockstar launcher may show a scary warning saying that there are modified files and that you may get banned for using online services with the modified files. Don't worry, this mod blocks you from going into online mode.

    Uninstallation:
    1. Go to your game directory.
    2. Open the x64 folder
    3. Delete the main_and_legal_menu_skip_data folder.
    4. Open the data folder
    5. Delete the startup.meta file.
    6. Done!

    Components:
    These files can be found in x64/main_and_legal_menu_skip_data in the game directory.
     
    legal_screen_patch.ymt - This skips the legal screen. Delete this file if you want to disable this. main_menu_patch.ymt - This skips the main menu and enables protections that prevent you from going online. Delete this file if you want to disable this.
    Disclaimer:
    I am not responsible if you get banned online for using this mod with protections that prevent you from going online being disabled in any way.
    • 40,879 Downloads
    • 251499 Views
    • 2.26 kB File Size
    • 10 Comments
    WesternGamer
    Updated
  7. Set up your camp anywhere you want. Build a permanent custom camp that you can save, and place anywhere you want.
     
    - Set up camp anywhere:
    Use the hotkey to bring up the prompts. ('K' by default, you can change it in the ini, or the  'sprint' button while crouching on controller, DISABLED in the ini by default)
    You can choose to build a campfire, set up a tent, place a bedroll or 'set up camp' that'll place a campfire and a tent at the same time.
    To make them disappear, use the hotkey again and choose the tear down camp prompt (it will work regardless of your distance from the camp).
    You can change the campfire, tent and bedroll models to other models used in advanced mode. Check the model's number in the menu and set it in the ini. 

    - Use one of the three rest options
    ...to recover your stamina core, or just for immersion.
    - Sit
    - Relax: your character will sit and do random stuff like drinking, smoking, reading...
    - Play guitar
    You can rest even when you don't have a camp set up.
    Followers spawned in by other mods will also rest around you or your campfire while you're resting. 
    If somehow you get stuck, the hotkey should cancel the rest animations and unstuck you.

    (New) - Advanced mode:
    Use the "Advanced" prompt to bring up the build menu.
    Menu actions:
    Type: select the type of the object you want to spawn in. (Campfire, tent, etc...)
    Model: browse through the objects in the selected type.
    Distance: The distance the object should spawn in in front of the player.
    Rotation: Rotate the object. Both distance and rotation can be wonky because some object has their "center" well outside of their actual visible model. Some object will spawn behind you or next to you because of this...
    Place Object: Spawn the selected object.
    Save and Exit: Save spawned objects and close the menu.
    Tear Down Camp: De-spawn every spawned object. They will remain saved and can be re-spawned at the same or at a new location.
    Respawn Camp: Respawn every object at their current location. You can use this in case your saved camp didn't spawn in properly.
    Saved Objects: Browse through the object you saved as part of your camp.
    Delete Saved Object: Delete the currently selected saved object.

    Your saved camp should persist when you quit the game, whether it's currently placed in the world or not. If it's placed, it should automatically respawn upon loading the game. (If not, the 'Respawn Camp' option should spawn it in)
    You saved camp is stored in CampAnywhere.dat in your game folder, you can back-up that file if you want to make sure you don't lose your built camp.
    You can turn off advanced mode in the ini.


    The campfire doesn't have a grill so you can't cook seasoned meat.

    Known issues:
    - Once the campfire is spawned, the game doesn't consider the area wilderness anymore, so normal camping will be blocked nearby, even after you remove the campfire, for some reason (resets when you reload the game).

    Installation:
    Download CampAnywhere.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/
     
     
    • 8,599 Downloads
    • 70046 Views
    • 1.05 MB File Size
    crossed99
    Updated
  8. FEATURES
    Crimes
    1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes
    2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted
    3. Train robbery is no longer an instant wanted

    Bounty Hunter
    1. Reduced the chance for dogs to accompany bounty hunters
    2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty

    Witness
    1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear
    2. Disabled witness in the wilderness

    AI
    1. Lawmen are much more skilled and competent
    2. Pinkerton are no longer aimbots
    3. Improved Saint Denis and Blackwater Police AI
    4. Altered Gang behaviour, each gang now has different combat behaviour
    5. NPC will no longer accuse you of following them

    Dispatch
    1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit
    2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave
    3. Pinkertons now specifically uses elite horses
    4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage)
    5. Reduced the wanted circle size during initial and stage 1 wanted

    Loadout and Health
    1. Slightly Increased Lawmen health
    2. Dispatched Lawmen carries rifles and shotgun
    3. Pinkerton and US Marshall will carry pistol as their sidearms
    4. Lawmen guns are always clean
    5. NPC's carries different revolvers
    6. Saint Denis and Blackwater police carry pistol as their sidearms

    Project NA Compability [OPTIONAL]
    1. Restores Law and Order to Armadillo
    2. Rebalanced Armadillo Law, no respawning riders

    TO INSTALL
    put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed.
    If you wish to use Project NA compatible version, replace the dispatch.meta

    Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided.

    Discord Server
    If you have any question, feel free to join the discord server
    https://discord.gg/Rhyz9445

    Credit
    Blackjack Colver Voltaire
    GameRoll
    Modifiver
    Natsu
    SgtJoe
    • 118,586 Downloads
    • 373761 Views
    • 75.37 kB File Size
    • 25 Comments
    natsutwt
    Updated
  9. Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9.
     
    I may release more pre-modified versions in the future, but for now, I have included a quick .txt file in the download with instructions on how to modify it yourself.
     
    Note: This only changes the walking FOV. Aiming and aiming-down-sights are unaffected. I know how to change these but at the moment, this is all that is changed.
    • 7,780 Downloads
    • 42000 Views
    • 74.68 kB File Size
    • 3 Comments
    vStar925
    Updated
  10. WELCOME TO A PHOTO-VERISTIC GRAPHICAL EXPERIENCE THAT BREATHES NEW LIFE INTO RED DEAD REDEMPTION 2
     
    THERE ARE TWO VERSIONS DEPENDING ON YOUR TASTE

    1.) WILD WEST 2.0 STANDARD (EVERYTHING SEEN IN THE STANDARD 2.0 IMAGES SECTION WITH DARK NIGHTS)

    2.) WILD WEST 2.0: BONE ORCHARD (SIMILAR TO STANDARD BUT WITH MORE COLOR AND EVEN DARKER NIGHTS)
    
    ⇩⇩⇩⇩ IF THIS IS YOUR FIRST TIME USING RESHADE ⇩⇩⇩⇩
     


    **NOTE**
    ⇩⇩⇩⇩

    IT IS RECOMMENDED THAT YOU INSTALL THE LATEST VERSION OF RESHADE AND THAT YOU SELECT EVERY AVAILABLE EFFECT JUST IN CASE YOU NEED THEM TO BE INSTALLED FOR FUTURE UPDATES. 

    MAKE SURE CLARITY.FX IS NOT SELECTED TWICE WITHIN RESHADE DURING YOUR GAME. 

    - The western plains look dried out and dusty, while a vivid clarity gives the visuals a whole new feel. -
    - Crackling ancient rocky mountains look bleak and faded. -
    - Dead and dying grass now looks appropriate. -
    - Marshes and swamps have fog color corrections while maintaining their vibrance and charm. -
    - White lights are actually white, and not yellow, while yellow lights remain yellow and toned. -
    - Shadow instances HBAO/HDAO/SSAO are greatly enhanced, showcasing the true depth the games' shadows deserve. - 



    **** ABOUT ****
    ⇩⇩⇩⇩
    
    This Mod/Reshade preset is specifically designed to adjust colors, shadows, tone, balance, nights, and days, to try and look as photo-veristic as possible, in comparison to other mods that attempt the same. This Reshade is designed to give the country in RDR2 a specialized clearer visual look, complimented by the climate. Plains with droughts will showcase dying grasses, while marshes and swamps will showcase lush vibrancy. This is a film-style noir, wild west Reshade. It looks like this for a reason. There is a lot more clarity to the picture, and the yellowish-green film layer that was covering the screen is now removed. I truly hope you enjoy it. ❤️


     

    • 4,661 Downloads
    • 55839 Views
    • 18.92 kB File Size
    • 12 Comments
    MoreBatteries
    Updated
  11. Changes:
    Removes all hunting requirements fom Pearson's shop Removes the need to scavenge non unique items for the fence The trapper will only ask you for legendary pelts and skins  
    Known Issues:
    None  
    Compatibility: Anything that modifies catalog_sp.ymt is incompatible
     
    only_legendary_hunting_epilogue: In this alternate version, the legendary pelts only obtainable in the epilogue AREN'T required by the trapper
     
    How i did it:
    Use OpenIV to export update_4.rpf/x64/data/itemdatabase/catalog_sp.rpf/catalog_sp.ymt to xml Rename the root element to ItemDatabaseParser I wrote some java code that removes the items from recipes Rename the file produced by the code to catalog_sp.ymt and create an install.xml for LML Some great help can be found in this wiki page, this hash converter and in the catalog_sp.ymt file from All items unlocked and purchasable
     
     
    Huge thanks to @Senexis for his mod All items unlocked and purchasable, this mod is based off his files and research.
    BACK UP YOUR SAVE before using!
    Feel free to comment about any bugs you find or suggestions you have 🙂
    • 6,062 Downloads
    • 41117 Views
    • 1.6 MB File Size
    • 5 Comments
    TungstnBallon
    Updated
  12. This mod removes the reticle sway that occurs when the player is getting shot at
    you must have lennys mod loader installed for this mod to work
    place "lml" folder in your rdr2 directory
     
    Update 1.2 fixes most of the bugs.
     
     
    • 3,267 Downloads
    • 22230 Views
    • 72.33 kB File Size
    nbk11231
    Updated
  13. This mod completely removes the vignette effect from every weather/time preset via timecycle files. No Reshade/SweetFX is used here.
     
    Installation:
    1.You'll need Lenny's Mod Loader to be able to use this mod.
    2.After installing Lenny's Mod Loader put the "No_Vignette" folder to the "lml" folder in your RDR2 main folder.
    3.Done
     
    Feel free to join my Discord community if you want: https://discord.gg/m96EEx2uR6
    • 10,938 Downloads
    • 58408 Views
    • 990.41 kB File Size
    • 2 Comments
    DayL
    DayL in Misc
    Updated
  14. This mod makes the nights darker and more realistic. It also gets rid of the vignette effect.
     
     
    There are 3 files.
    Darker = Very dark (Like the screenshots)
    Light = Slightly brighter
    Lighter = Even more bright but still much darker than vanilla
     
    Install:
    Extract and place the 'dark_nights' folder into 'lml' folder.
     
    Lenny's Mod Loader is required!
    • 59,493 Downloads
    • 210603 Views
    • 1.67 MB File Size
    • 47 Comments
    Alsharad
    Updated
  15. Cinematic Grading
    Color grading, correction and enhancing. 
     
    Featured:
    Removed excessive Vignette. Color temperature adjusted, reduced blue tint. Chroma boost, Luma as original.  
     
    Install Reshade (Vulkan)
     
    Copy mauman.ini to main folder
    ~\Rockstar Games\Red Dead Redemption 2
     
    Replace lut.png 
    ~\Rockstar Games\Red Dead Redemption 2\reshade-shaders\Textures
     
     
    • 1,031 Downloads
    • 22297 Views
    • 38.26 kB File Size
    • 1 Comments
    mauman
    Updated
  16. An .INI file for Lenny's Simple Trainer, Adds all of the actions, Guns and more Models.

    Installation: Go into the Rockstar launcher, Goto settings then click on "Red Dead Redemption 2" Then click on the "OPEN" button next to "View Installation Folder" Once the folder opens drag and drop the file(s) into the folder and either start the game or click "Reload Settings" inside of the menu 🙂

    DON'T REPOST ANYWHERE
    • 18,812 Downloads
    • 125623 Views
    • 131.09 kB File Size
    • 55 Comments
    NetSSH
    Updated