Jump to content

1 Screenshot

Changelog

1.4

  • Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10%
  • Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO
  • Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount
     

1.3

  • Changed ped loot ContinuousLinearDrops to AggregateDrops, and reduced probabilities by half

 

1.2.1

  • Added alternate catalog_sp.ymt for Red Dead Offline V1.3 compatibility

 

1.2.0

  • Reduced ammo loot from bodies

 

1.1.0

  • Added alternate catalog_sp.ymt file for JMRP V2.8 compatibility
  • Fixed a few sell values that were rounded to "0" instead of "1"
  • Reduced ped item loot rates that were set to 100%

1.0

  • Initial upload

 

 

Special Thanks to

  • LMS for Lenny's Mod Loader
  • Senexis for the catalog_sp.ymt and automating the price conversions
  • Everyone else from the Mod RDR Discord

 

Requirements

  • Lenny's Mod Loader

 

Installation

  1. Place the "hardcoreMode" folder inside your "/Red Dead Redemption 2/lml/"
  2. If using mod that shares catalog_sp.ymt, choose appropriate version in "compatibilityVersions" folder
  3. Replace catalog_sp.ymt in "/Red Dead Redemption 2/lml/hardcoreMode"
  4. Delete catalog_sp.ymt provided with other mod
  5. If conflicting mod contains an "install.xml," edit it (not the one from hardcoreMode), and remove:

            <FileReplacement>
                <GamePath>platform:/data/itemdatabase/catalog_sp.ymt</GamePath>
                <FilePath>catalog_sp.ymt</FilePath>
            </FileReplacement>

 

Notes

  • Not compatible with other modifications that replace catalog_sp.ymt unless compatibility file is included. If there's a compatibility file you'd like, let me know.
  • Recommond using Josefig's great script to reduce mission payouts! 

 

Features
Attempt at recreating the "Hardcore Difficulty" from Red Dead Redemption - GOTY Edition

  • Maximum health is reduced by half, taking in consideration health levels
  • Health regenerates more slowly, and after a longer delay
  • All purchasables cost more, and all items sell for less
  • Reward/drops/looting amounts are lowered/more rare
  • Starting a new game is recommended. Otherwise, what's the point?

I have only done minimal testing with the mod so far. Any issues please let me know and I will look into them.

Edited by cp1dell

What's New in Version 1.4

See changelog

Released

1.4
-Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10%
-Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO
-Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount

User Feedback

Create an account or sign in to leave a review

There are no reviews to display.