379 files
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NOTE: THIS ADD-ON IS A WORK IN PROGRESS. DESCRIPTIONS OF FEATURES ON THIS PAGE REFLECT PLANNED FUNCTIONALITY. SEE THE "CURRENT CAPABILITIES" SECTION BELOW FOR WHAT THE ADD-ON CAN DO RIGHT NOW.
NOTE 2: ONLY BLENDER 3.2 IS SUPPORTED AT THIS TIME! This is due to Python versioning issues. It will be resolved in the future, but for now ONLY Blender 3.2 is supported.
RedDeadBlend2 is an add-on for Blender that allows the user to import, modify, and export drawable (YDR) and drawable dictionary (YDD) model files from the PC version of Red Dead Redemption 2.
Fragment (YFT) model file support is eventually planned, but it is not currently a priority.
Main repository: https://github.com/Sage-of-Mirrors/RedDeadBlend2
Installation
In Blender, go to Edit -> Preferences. Click the button the left-hand side that says "Add-ons." Click the button in the top-right that says "Install..." Select the RedDeadBlend2 ZIP file and press "Install Add-on".
You should now find a sub-menu under File -> Import labelled "Red Dead Redemption 2". Use the options under this menu to load your desired files.
Current Capabilities
Importing YDR: Geometry (vertex & face data) Normals Vertex colors Tex coords Skeleton (joints & vertex skinning) Importing YDD: Most of the YDR features above except skeletons, in some cases; dictionaries are tied closely to fragments
Roadmap
YDR
Basic geometry importing (COMPLETE) Skeleton importing and vertex skin setup (COMPLETE) Shader and shader parameter importing Shader selection and shader parameter editing Basic geometry exporting Skeleton exporting Shader and shader parameter exporting Expression importing Expression exporting
YDD
Expand YDR support (COMPLETE) Importing contained YDRs (COMPLETE) Exporting multiple YDRs
Changelog
Beta 2:
Update YDR loading to include normals, vertex colors, and tex coords. Also implement basic YDD importing. Only works with Blender 3.2 due to Python versioning shenanigans. Beta 1:
Initial release. Includes only geometry and skeleton importing, and may be unstable. Only works with Blender 3.2 due to Python versioning shenanigans. -
list:
Arthur's chp 1 Winter outfit, closed coat replaces the open variant, gunbelt and holster replaces the upgraded one
John's chapter 1 Western Coat, Replaces the open variant
Gilded Cage's tuxedo, replaces black duster coat (for now)
John's wedding outfit, hat replaces Johns gambler hat, coat replaces uncle's frock coat, you can use JMRP vest and tie
Police Outfit, hat replace brown bowler hat, uniform replaces blue union shirt, holster and gunbelt replaces the weathered
Whittemore coat, replaces black rambler jacket
Deputy Badge, replaces raven claw
Bonus
Unequip holster and gunbelt, replaces horseman equipment
Unequip offhand, replaces herbalist offhand
Unequip satchel, replaces valuables satchel
Unequip suspender, replaces cotton suspender
NPC John's undershirt, replaces bison horn talisman
Notes
1. Clipping are to be expected
2. Removing gunbelt will cause ammo and knife sheath to float
3. Chp 1 gunbelt will cause ammo to float and knife sheath to float aswell
4. Make sure to unequip offhand to prevent issues with clothes
5. For the uniform, close the union shirt's collar and roll down the sleeves for the uniform to appear, don't wear any vest or coat
To install: REQUIRES LML
copy the folder to 'lml', check mod manager to see if it's loaded
Credit to QwardNaffle for providing hash for undershirt, chp 1 gunbelt, and John's closed winter outfit. And Desano for gilded cage's tuxedo
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This collection of saves is from a single play-through. I wanted to provide at least one save at the beginning of each chapter from the same play-through so you can start anywhere you want knowing you can still get to 100% without missing anything.
As hard as I tried, I still ended up missing 2 missable items.
The Theatre Ticket from Bronte's party and Watson's Scrapbook Page.
If you start from Chapter 4 or earlier, you can pick these up during your play-through. If you just want EVERYTHING, I just uploaded this file: Ultimate 99.8% Save
However, the Easter Eggs in that save have all been opened.
While I did use Rampage Trainer extensively in this play-through it should be noted that Arthur Morgan never entered New Austin or the locked-down portions of West Elizabeth except for the Sean rescue mission, of course.
EASTER EGG MARKERS: Starting with the Chapter 3 save, I have placed map markers at the following easter eggs and left them in a state that you can still experience them all the way through the 99% save. There are no markers in the 100% save as all Easter eggs were opened.
HIDDEN TUNNEL on the far western edge of the map. This location cannot be sketched until after the first conversation with the Cave Hermit. Return here every day or two until all conversations are exhausted. You can't get up on the ledge where he is without cheating until all conversations have taken place. After they have, you can use the rock on the right to climb/jump up.
UFO ENCOUNTERS 1st one is the marker just NE of the letter N in Hanover. The prerequisites are completed. Just enter the cabin around 2am and be ready to run back outside and see the UFO. The 2nd UFO sighting can be made from the peak of Mount Shann at 2am.
CAVE GIANT go to the marker east of Wapiti Reservation. Once there a large flock of small birds will take flight. Follow them east to an elevated cave. Don't let anything distract you. I don't know how long these birds to take reset if you lose them. When you arrive, the giant will start the conversation from inside his cave. Like the Hidden Tunnel/Cave Hermit you are not allowed to enter without cheating. Just return for more conversation.
SAINT DENIS VAMPIRE clues have been collected. Go to the marked location in Saint Denis between Midnight and 1am to deal with the menace.
STRANGE STATUES location has been sketched in the journal, but not solved. It is marked SE of the "I" in Ambarino. Three gold bars await!
WITCHES CAULDRON is marked near the "N" in Ambarino, but I did not take a drink.
KILLER CLUES have been collected. Visit the marker below Valentine to confront the killer.
FARMER MARRIED HIS SHEEP and it didn't end well. You may have seen a sheep wearing a wedding ring around its neck wandering around near Emerald Station. The marker south of the A in New Hanover is where it apparently escaped from.
View the sick scene and collect another wedding ring.
SULKING ROBOT Marko Dragic's creation sulking on a mountain top. Only marked in saves after "A Bright Bouncing Boy".
EXPLODING HOUSE north of Tumbleweed. Marked starting in the Epilogue.
ABERDEEN PIG FARM not technically an Easter Egg but marked in Epilogue to remind you to pick up the money Arthur left for John. For story continuity you shouldn't pick it up until Beecher's Hope is paid off. Otherwise, why would you even need a loan?
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The save game files in this collection are
divided into the following folders:
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Chapter 2 Start (Clean)
Chapter 1 story missions complete with all gold medals.
(all story missions in this entire collection have gold medals)
Chapter 2 Cheat Start
First 4 story missions complete.
Valentine Doctor side business robbed.
(to avoid it getting stuck in your task list)
All camp upgrades and decorations.
All trapper clothing and saddles crafted.
All trapper reinforced equipment except Master Hunter Holster.
All challenges complete except Master Hunter 9 & 10.
(this is to ensure the Legendary Panther spawns later on)
All talismans and trinkets EXCEPT Owl's Feather Trinket
(acquiring the Owl's Feather Trinket early can glitch 'Archeology for Beginners')
All weapons EXCEPT Rolling Block Rifle free later in story mission.
No legendary animals killed.
No legendary fish caught.
Golden Turkuman horse.
$1000 cash.
Chapter 3 Start
Dutch's pipe, Sadie's harmonica and Molly's pocket mirror picked-up but not requested yet.
CHALLENGES complete except Master Hunter 9 & 10.
HUNTING REQUESTS (perfect carcasses) completed until they resume in the Epilogue.
STRANGER MISSIONS:
Test Of Faith (dinosaur bones) all bone locations mailed except for New Austin bones. Geology For Beginners (rock carvings) COMPLETE Cigarette Cards COMPLETE Noblest of Men and a Woman first part complete except Black Belle. Her mission is fun, but it doesn't give a unique weapon. COMPENDIUM: I decided NOT to artificially unlock the compendium, yet. There's no reason to rush. What you see is what you get.
But it's worth noting that the Gangs Section is 100% each for the O'Driscoll Boys, Lemoyne Raiders and Murfree Brood. So the frustration of looking for gang camps is eliminated. Yes, I found them for you.
LEGENDARY ANIMALS/FISH completed to the point that they can be not having been in New Austin.
The legendary Bluegill isn't available until later in Chapter 3.
ALL POINTS OF INTEREST have been sketched in Morgan's journal except for those located in New Austin, Gray's Secret which isn't available until later in Chapter 3 and the "Hidden Tunnel" aka Devil's Cave (Easter egg marker placed).
Chapter 4, 5 and 6 Starts
Included for continuity and if that's where you want to start.
Chapter 6 Point of No Return
This save is late in Chapter 6 and the last opportunity to play as Arthur in the normal sequence.
Epilogue 1 and 2 Starts
99 Percent
John's Horses:
"Silver" - Silver Turkuman "Ruby" - Red Chestnut Arabian "Rachel" - From story. "Buell" - From Hamish Sinclair veteran missions. Temporary horse at Beecher's Hope - White Arabian The only things left to do:
Catch the serial killer near Valentine. Find Tilly in Saint Denis. Find Rains Fall in Annesburg. Find Mary-Beth in Valentine. Collect the money Arthur left for John at Aberdeen Pig Farm. Permanently place the squirrel statue. (see below) Visit graves of the fallen. Visiting the graves is the only thing actually required to get to 100%. I also avoided the wandering herbalist stranger mission because I wanted "To The Ends Of The Earth" to be the name of the final save game. But since I forgot about Mary-Beth in Valentine until later, Mary-Beth is the name of the final save.
One other thing I learned at the end of this play-through... When the squirrel statue disappears from the mantle at Beecher's Hope, Abigail has hidden it somewhere because apparently, she hates it. Originally, for the "It's Art" achievement you had to finish the hide-and-seek game with her to get the squirrel permanently placed on the mantle. Now, you get the achievement the first time you place it, but it still disappears. If you want it permanently displayed, you have to find it wherever Abigail has hidden it until she finally gives up. This video walks you through this aggravating squirrel hunt step-by-step.
100 Percent
I forgot to find Mary-Beth in Valentine for her farewell cut-scene and book, but you can still do that.
With the squirrel statue permanently displayed on the mantle... I'm done!
- 13,028 Downloads
- 77756 Views
- 5.17 MB File Size
- 4 Comments
JoeCoolinSC in MiscUpdated -
[REQUIRES LATEST LML UPDATE!]
This changes 4 guns to their RDR1 counterpart.
Lancaster=Winchester
Carbine=Repeater Carbine
Litchfield=Henry
M1899 Pistol=High Power Pistol
TO INSTALL:
Place rdr1_weapon_names folder into your MAIN LML FOLDER, then open LML mod manager to confirm its working.
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The only thing left to do to achieve 100% is visit Arthur's grave.
This save is an edited/cheat branch off of my 99% save file in the Definitive Completionist Save Game Collection
Everything in that collection was obtained via gameplay during a single play-through. (with a lot of help from Rampage Trainer)
Once I realized there were a few missing items in that collection I stopped updating it. I just didn't have another run-through in me. All but 2 of the missing items in that collection are missing due to known glitches.
So... I decided to cheat...
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This save contains all obtainable documents,
valuables, and other unique items.
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These are the ONLY items added using the Save Editor:
Theatre Ticket - legitimately missed this one at Bronte's party. Watson's Scrapbook Page - also a legitimate miss. I forgot to go back for it. Jimmy's Pen - known glitch that it doesn't pass with Arthur's satchel to John. Letter from Penelope - I had it at one point because I did the mission it triggers but it ended up missing. Letter from Tilly - I could read it at Beecher's Hope but it wouldn't save to inventory. Rare Orchids Order - I took it from the post office wall, but it didn't save to inventory. Nite Folk Victim and Ransom Notes - I just didn't think it was right that you could only get 2 hanging body notes. 1 Bar of Gold - The event that reveals the gold bar in Rhoades never spawned for me. Camp Request Items - pipe, harmonica, mirror, fountain pen, because I was already cheating anyway.
Every other item in this save was and can be obtained via gameplay
starting from the 99% save in my Completionist Collection.
- 3,756 Downloads
- 30505 Views
- 537.1 kB File Size
JoeCoolinSC in MiscUpdated -
The mod restores an unused outfit for Javier, I also added a variation of the outfit with a sombrero but only one variable can be used for now.
He will be wearing the outfit in chapters 3, 4, 6.
Credits to Huell for showing me the outfit in the first place.
Installation: drop the files in the lml folder.
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Blood textures replacement that i think fits better with alot more variations of splatters and blood pools,Tarantino style.
drop the folder into "Red Dead Redemption 2\lml"
use High Velocity ammo for more blood splatter specially on the walls,because the bullet goes trough
In order to play with Bloodlust wich is very recommended you need to delete "blooddecal" folder from Bloodlust or my mod wont work as intended.
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This mod replaces the loading screen music with music from the 1992 video game The Town with No Name.
Installation Instructions
1. Extract the zip file.
2. Open the extracted folder.
There should be a folder with the same name inside.
That folder should have a install.xml file inside.
3. Assuming you have LML installed, copy the folder into the lml folder.
4. Done!
Credits
Header image and mod image source: www.mobygames.com
The Town with No Name is a video game developed by the UK company Delta 4. (Not to be confused with the Delta IV rocket.)
The game was published by On-Line Entertainment.
- 447 Downloads
- 9154 Views
- 43.23 MB File Size
- 1 Comments
WesternGamer in MiscUpdated -
This enhances lights, sun, reflections, and many more things. Please leave suggestions for the mod in the comments. It is not finished and I will continue to work on it.
Installation: get lenny's mod loader
Then put the update folder in replace.
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The primacy of this place improved the city to look more vibrant, more pleasant. We added benches, light poles on the streets, more objets in front of the shops. Now the city of Valentine is more real!
This is YMAP file,for single player! Place inside lml,stream folder!
Enter the game and play your game!
If you like this mod, you can give me a like on any of my youtube videos to grow my vlog channel on youtube."Andrei si Dana"
Romanian vlog
- 5,807 Downloads
- 58422 Views
- 4.96 kB File Size
Tainaandrei1 in MapsUpdated -
download with mod manager. Requires LML
I've done quite a bit of research on the guns of this game, it's really interesting. so i used that knowledge to make Changes to weapon stats to make them even more accurate to their real life counterparts. keep in mind that i was only targeting realism, not gameplay balance in this mod. however, i haven't made any guns obsolete with my changes.
i understand that this may be a niche mod. people dont really want hyper realistic guns. but, i wanted to test my knowledge and i just wanted to create this mod, honestly.
i recommend using this mod alongside my other mod, Realistic Combat Overhaul, but if that doesn't take your fancy, you might want BDERO. it isn't my mod, but it's a pretty cool mod that overhauls the physics. keep in mind that you can only choose one of those.
Cattleman : damage increase,. it's 45. and the muzzle velocity is pretty high. fire rate decreased, cocking and firing would be a bit slower. accuracy increased. can't slow down the reload speed, if i could, i would.
double action : nothing changed, the game depiction is surprisingly accurate. the double action operation works by letting you cock and shoot the gun at the same time, pretty much, so the trigger is hard to pull, and distrupts aiming. but, it is fast.
Schofield : its depicted pretty well, it is top break, and the frame gets stressed a lot and it can break easily. i thought about raising its degradation modifier so it degrated quicker, but people wouldn't like that, plus, afaik that feature is a bit problematic, it can break stuff. so, nothing changed here either.
Volcanic : decreased damage to half, it was so uneffective that there are reports of people attempting suicide several times with this gun and failing repeatedly. fire rate decreased, the lever action is actually extremely hard to operate.
lemat: this is a really old gun, and it's already pretty well depicted, except for the reload speed. would decrease it if it was possible, but it isnt. no changes.
mauser: pretty well depicted.
semi auto : pretty well depicted.
m1899: pretty well depicted, but this gun was a prototype and it wouldn't be available to the public in 1899. nothing changed though.
lancaster : increased accuracy. it actually handles really smoothly. increased fire rate as well, for the same reason. increased damage just a little bit.
litchfield: decreased accuracy. the barrel had no grip, and it would get hot, distrupting aiming. increased damage.
olling block rifle : pretty well depicted.
springfield rifle : pretty well depicted.
bolt action rifle : decreased fire rate a bit.
sawed off shotgun : these would realistically break your wrist the moment you fired it with one hand. but, there's nothing that i could change to really simulate
that, but i decreased fire rate just a bit for a little pause between the shots.
double barrel : it's depicted pretty well.
pump action : it's relatively modern for its time, but it was a bit quirky. the bolt could hit your thumb, or face, while pumping it, but ingame, arthur pumps it
properly so it doesnt hit him. would decrease the reload speed if it was possible, but it sadly isnt. other than that, pretty well depicted.
semi auto : pretty well represented.
- 23,627 Downloads
- 179880 Views
- 8.63 kB File Size
- 10 Comments
Professor2 in WeaponUpdated -
In the first version of this mod, only one jacket was retextured and it came out with some green tint appearing on the jacket which is an indication of artifacting; a glitch that can occur when creating textures. The original version was also only available on Nexus Mods. A huge thank you to Wockenheimer on the RDRMC Discord server for assisting me create this new version!
-The Gunslinger's Jacket has been retextured
-The Wrangler Vest has now been retextured
-The color has now been 100% corrected and maintains a smooth but gritty look
To install, simply drag the "lml" folder in your game root. (The folder where RDR2.exe is located). Must have LML installed. Hope you all enjoy!!
In the screenshots I am using a couple other mods as well. These are
-Collyrium by Wocky
-Bloodlust by WhyEm
-Arthur Morgan Outfit Overhaul by KristenD3
-Realistic Army Uniforms - Blue and Khaki Combo Plus New Nutmeg Canvas by DustyOatMilk
-Rougher Arthur Face (RDRMC exclusive mod) by dmcs1917
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Law and Army Accessories 0.1
Adds clothing accessories for the other side of the law!
MAKE SURE YOUR LENNY'S MOD LOADER IS LATEST VERSION
Place LML folder into RDR2 folder and enable it in LML Mod Manager. Or place "Army and Law Accesories v0.X" file into lml.
Swapped items, more to come:
Bowler hats - Captain Monroe hat, Orange cavalry hat, Saint Denis Captain hat, Blackwater Captain hat, Boat sailor hat, Samson's mp hat
Upgraded holster- Captain Monroe's holster
Upgraded gunbelt- Captain Monroe's gunbelt
Wrangler vest -Samson's vest
Suggestions are welcome and appreciated! (keep in mind I can't add most of the coats since their physics are glitched)
Current plans:
Badges, Belts, Pants, Boots, Spurs, White lawman hats
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PhotoDeputy is a highly useful program that converts Rockstar's file format for Red Dead Redemption 2 into a usable image format, without any need to go through Rockstars' social club, it is also completely open source if you don't feel comfortable running the compiled executable, you can see the source here , github will always have latest version even if this page does not.
See Video Example Here
Features
- Browse image files in a selected folder
- Preview images with options to view in full size
- Convert images to different formats (JPEG, PNG)
- Automatic naming of files using there meta information [ex: Heartlands_2023-08-06-03-42-13.jpg] [version 1.1.0]
- View `meta` information [version 1.1.0]
Usage
- Launch the application.
- Use the "File" menu to select a folder containing images.
- They are usually found at `\Documents\Rockstar Games\Red Dead Redemption 2\Profiles\[YourProfileName]`
- Browse and preview images in the list box
- Click save button to convert individual photos can be saved as jpeg or png.
- Convert images in bulk using the "Convert Folder" option in the "File" menu.
- Right-click on file in the list to view its `meta` information [version 1.1.0]
You must first select a folder via the select folder option in the file menu then select convert folder
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Looking for the best ambient horse mod out there? This might just be the mod for you!
Features
-I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well.
- I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more.
- Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own.
- The stat cards will simply say "Horse" instead of displaying incorrect breed and coat color information.
- Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version
- I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason.
- Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional.
- A few of the horses in the mod will have heterochromia.
- Removed the shine effect applied to horses, if for some reason you prefer the shine delete the "ShineFix" folder. Big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.
- I have bigger plans for the future of this mod, so as always: stay tuned
How To Install
- For all of the files in this mod, excluding the Individual Files (see the file description for more details), simply find the folder that has an install.xml inside of it and drop that folder along with all of its contents into your "LML" folder and the mod should be installed.
Conflicts
- There are a handful of horse mods that edit the base game Vanilla horse textures, some of which are utilized by this mod. This might result in some horses looking a little different than how they were intended to, but may also be completely fine in most cases.
- The main version of this mod edits ambientpedmodelsets in order to spawn foals and make it so only wild horses will spawn in the wild. You can fix this conflict by either following the merge tutorial included with the mod, downloading the Lightweight version of the mod, or deleting ambientpedmodelsets.
Bugs
Known Bugs:
- Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want
- On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.
- Clay Davies will occasionally mention the breed of the horse you sell to him.
-The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000.
-This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.
Fixed Bugs:
- Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
-Fixed horses appearing invisible in the intro to "My Last Boy"
-A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors"
-Gave Hamish's leg back to Buell
-There was an issue in earlier versions of the mod where placing your saddle onto a foal would corrupt your save file, this issue is fixed now as of the latest version
-Fixed a vanilla bug with "We Loved Once and True II" where a random placeholder horse would appear in the background
Version History
Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.
Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy"
Version 1.03.2: Improved a few coats I was unsatisfied with.
Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality. Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel
Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online
Version 1.03.23: Gave all male horses the anatomically correct colored parts
Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture a little more
Version 1.03.232: Fixed eyelid color for horses and updated tutorial
Version 1.03.233: Added chestnuts to a bunch of horses
Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize
Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors"
Version 1.03.2333: Further optimized the mod to significantly reduce the filesize
Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses
Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more
Version 1.03.2342: Added more breeds and improved the mod
Version 1.03.2343: Improved some of the horses in the mod
Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture
Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance
Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional)
Version 1.03.2347: Various fixes and improvements
Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses
Version 1.03.235: Changed the Grey Overo paint's texture to be one that is less pixelated, added proper color detailing to some of the horse's posterior areas, cleaned up a texture in the mod and changed the hoof color of the palomino paint; also removed the overo chestnut mustang from the wild horse pool
Version 1.03.2351: Minor bug fixes and improvements
Version 1.03.2352: Optimizations and improvements
Version 1.03.2353: Dehashed all of the files in the main mod, renamed a few of the files, fixed the Individual Files, changed it so the sheaths no longer edit vanilla assets, added more text edits for an overall smoother experience and separated the mules from the draft horses.
Version 1.03.23531: Fixed an issue where your save could get corrupted if you placed your saddle onto a foal, and fixed a vanilla bug with "We Loved Once and True II"
Version 1.03.23532: Fixed a major issue with the materials in the Individual Files, added some new face markings using textures that were previously unused, and improved some of the horses in the mod.
These Mods are REQUIRED in order for this to work:
- Scripthook RDR2 (Latest version)
- Lenny's Mod Loader (Latest version)
- Version.dll, or an Online Content Unlocker (Latest version)
- It's not required, but I heavily recommend Horse Eye Draw Distance Fix!
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Available for Download :
Legendary Grip Alph Grip Carvings V.2 Grip Carvings V.3 Hand of God Grip... you know the one Lenny's Gun Grip Scorpion Gun Grip
i made this as a test and for my playthrough and decided to share.
I do not accept requests or suggestions. in fact I may not even fix bugs.
Installation
Lenny's Mod Loader
If the mod has a instal.xml in it then extract the mod in your lml folder
otherwise drop all files in the Stream folder; you need to create one if you don't have it already
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OVERVIEW
Do you love split point ammo? Do you hate watching that boring animation over and over again? Now you don't have to! This mod lets you craft split point ammo in bulk. No more putting a weight on the 'Enter' key and walking away for 5 minutes.
IN-GAME
To craft split point ammo, simply crouch and press the 'K' key. 'K' for... krafting. Each press will craft 25 of your regular ammo into split point ammo. Works for Revolvers, Pistols, Repeaters, and Rifles.
If needed, you can change both the key binding and the amount of ammo crafted per press in FastSplitPointCrafting.ini.
Version 1 - ASI
REQUIREMENTS
Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Extract this into the main game directory. (The same folder where the .exe is located)
INSTALLATION
Extract all mod files into the main game directory. (The same folder where the .exe is located)
Version 2 - DLL
REQUIREMENTS
Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Requires Community Script Hook RDR2 .NET V2 (https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases).
- Scroll down to 'Assets.' Works with Version 2.2.0 as of March 18th.
Both of these should be extracted into the main game directory. (The same folder where the .exe is located)
INSTALLATION
Extract all mod files into a 'Scripts' directory. Should look something like (C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\Scripts)
GIT REPOS
Version 1: https://github.com/tbrowne03/FastSplitPointCrafting
Version 2: https://github.com/tbrowne03/FastSplitPointCrafting_CS
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Unlock Pre-Order Bonus
This is an old mod that I made in the past, but for some reason it was deleted from the Nexus, so I contacted Rockstar support asking if it was harmful and they said no, which is just a modAs we know, the Steam versions do not contain the warhorse that came in the pre-order of the Rockstar version, even though its version is Ultimate Edition
This simply unlocks that horse for such a version and even for those people who bought the game on Rockstar Launcher after its release
Note:
Keep in mind that this unlocks only the warhorse and maybe some weapons, but not the treasure map
If anyone knows your Hash ID, please share
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This mod replaces the default army peds with ones that follow the 1908 US Army Uniform Regulations.
Inside this mod there are a total of 104 unique cavalry soldiers with a broad range of ranks!
Installation: Install Lenny's Mod Loader and drag the stream located in the download into the LML folder which is located in your RDR2 Directory. If you already have a stream folder you can just drag the contents of the stream folder in this mod into the existing one.
The rank insignia's you may see on some of the soldiers are (in order by rank) Also I used the actual ranks and insignias that existed at that time.
Private (No insignia)
Lance Corporal
Corporal
Sergeant
First Sergeant
Battalion Sergeant Major
Regimental Sergeant Major
Second Lieutenant
First Lieutenant
Captain
(Note the higher the rank the less of those peds exist)
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
Also all bugs have been fixed in this version!
No more invisible peds
No more broken gore
No more peds go flying in certain missions
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Replaces Captain Monroe's 1884 uniform + Sky Blue Infantry Second Lieutenants shoulder boards with a khaki Captain's version. There are two hat styles to chose from, The Pattern 1904 Officers Campaign Hat "Monroe Style" which is the default one and then an optional Pattern 1911 Officers Campaign Hat "Mountie Style"
For installation unzip and extract the folder into the LML folder (Lennys Mod Loader is required)
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
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Ever wanted a comically muscular Arthur? Like so muscular it doesn't make sense for the era? So muscular he looks kind of strange with a shirt on?
Well now you can have him.
Still has some clipping around his backside with loose gunbelts, will fix in further iterations. Recommended you pair this with Jotrius' Super Punch and/or 14n001st's Numerous Quality Melee Mods for maximum immersion.
Install by dragging into the main game directory, like any other ASI file. I take no credit for the script making this magic happen, and Jakomods was the one kind enough to get the XML file I needed to get this working. I'll credit the developer the instant they ask, but for now I suspect that they would prefer to remain anonymous.
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Short version: this mod forces the player to sleep every now and then by draining cores when Arthur gets tired, doing "heavy blinks" (screen fades out for a second) and eventually passing out from sleep deprivation. It also lets you take a quick nap anywhere.
Introduction: There are a lot of awesome mods that make Red Dead 2 a more realistic and immersive experience thanks to the amazing modding community ❤️
One thing that still bothered me is that you never really need to sleep, this mod attempts to fix that.
Almost everything below is customizable in the .ini file.
What this mod does:
- After going without sleep for a certain amount of time Arthur / John becomes tired. (When your normal sleep core gets depleted)
Being tired slowly drains your cores, you'll do "heavy blinks" (screen fades out for a second) & Arthur will make tired / annoyed sounds and the screen goes slightly blurry (optional).
- Eventually you'll pass out of sleep deprivation. (When your secondary sleep core gets depleted)
Passing out doesn't count as a good night sleep, it'll only take you back to 'tired' state and only refills your cores to 25%.
-Ability to take a quick nap anywhere:
While you're crouching press the "menu_up" key (up arrow by default) to bring up the prompt. Taking a nap takes two hours, it refills your cores up to to 50% and takes you back to rested state, BUT it'll only take half as much time to become tired again than after resting properly. Napping has no safeguards, it's up to you to only do it at appropriate places and times!
Bringing up the 'take a nap' prompt will make your character sit down, you can also use it to sit down anywhere (even if you don't want to sleep) - just for role play reasons..
-Use stimulants to recover your sleep core and stay on your feet longer!
Drinking coffee will recover 30% of your sleep core.
Cocain Gum, Miracle Tonic, Bitters will recover 20%.
They are on a 2 in-game hour time out, meaning after drinking coffee, drinking again within 2 hours minutes will do nothing.
You CAN however drink coffee and take another stimulant to stack their effects.
After 2 hours you can drink again but it'll only be 50% as effective as the first one. The third one will be only 25% and so on... until you sleep.
Taking stimulants while your sleep core is full will overcharge it, so you can drink your morning coffee for full effect.
-Sleep core HUD element:
It shows you how tired are you. The normal core runs out when you reach the 'tired' state (core drain & you start blinking).
After that a second (grey) outer core will appear, when it runs out you reached the 'sleep deprived' state and you'll pass out momentarily.
You can customize the core size and position, or disable it in the ini.
To make it easier to position the sleep core you can create a new text file in your game directory and name it scriptHookRDR2.dev. After this, pressing CTRL+R twice in game will reload every mod that uses scriphook.
So you can alt+tab out of the game, modify the position values in the .ini file, *save it* then press CTRL+R twice in game and the sleep core should move to the updated position, no need to reload the whole game.
Known issues:
-The sleep core's position and size will be wrong on different resolutions. You can fix this in the ini file.
If you find any issue please let me know!
Installation:
Download SleepDeprivation.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
https://www.dev-c.com/rdr2/scripthookrdr2/
Special thanks to opariffazman for open sourcing his work ❤️ It helped a lot to learn things about Red Dead 2 modding and snipletts of his code were used in the making of this mod!