379 files
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If you liked my other mod "all shots cause bleedouts", then you'll like this too.
From The makers of "All Shots Cause Bleedouts"
This mod gives combat way more realism. There are 3 options to choose from, including :
lower bullet force
lower bullet force + peds dont get up instantly after being shot
%100 bleedout chance (every shot will cause a bleedout)
Gut shots (inflicts huge pain realistically, so when you shoot a ped in the gut, they will hold their guts for a second and collapse.)
Requires LML.
again, huge thanks to morrigan.
and, no, npcs dont bleedout from their arms or legs, and headshots are still an insta kill.
WARNING : ONLY CHOOSE EITHER THE FILE NAMED "lower_bullet_force_and_reaction_delay" OR "lower_bullet_force" YOU CAN NOT INSTALL BOTH AS THEY USE THE SAME FILE.
THE DIFFERENCE BETWEEN THEM IS THAT lower_bullet_force_and_reaction_delay CAUSES PEDS TO NOT GET UP INSTANTLY AFTER BEING SHOT.
- 37,281 Downloads
- 182471 Views
- 220.1 kB File Size
- 8 Comments
Professor2 in MiscUpdated -
A mod to replace the normal lantern with the lantern that Arthur uses in the first mission.
Just put the asi file in the game directory.
Some antiviruses flag this as a virus. This is a false positive. Please add this mod to the exclusions list if you use any of the following: Cylance, MaxSecure, and SecureAge.
Source code:
bool LanternGiven = false; void Update() { Hash currentWeapon = NULL; WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), ¤tWeapon, NULL, 0, NULL); if (currentWeapon == 0x4A59E501) { WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, 0, true, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL); WEAPON::SET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, true, 0, NULL, NULL); LanternGiven = false; } if (currentWeapon == 0xA2719263 && LanternGiven == false) { WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0x4A59E501, 0, false, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL); LanternGiven = true; } }
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Available for download
Leather Gunslinger Jacket (Special thanks to pintailduck100) Brown on Brown Gunslinger Jacket (Optional) Black Weathered Winter Gunslinger Coat Grizzlies Outlaw Coat Retexture Dark Ram baby The Black on Brown Gunslinger Jacket Lenny's Gunslinger Jacket Revisited
Please note that i do not accept requests; i made these for my playthrough and decided to share them.
Installation
Lenny's Mod Loader
If the mod has a instal.xml in it then extract the mod in your lml folder
otherwise drop all files in the Stream folder; you need to create one if you don't have it already
Here is my humble YouTube channel … consider subscribing 🙂
Lenny's Gunslinger Jacket
Most Old West men who were labeled as being "gunfighters" did not kill nearly as many men in gunfights as the famed LMS.
This Gunslinger adopted his own look; outlaws and Pinkertons trembled when they saw his symbol.
There are some legends that say LMS’s death was staged, and he continued to live his life in the Wild West.
Now both Arthur and John get to wear this signature gunslinger jacket aka Lenny's Gunslinger Jacket.
Installation
Drag and drop a version into your lml folder
Notes:
Also coming soon "Spurs and Such" Some users have reported that Lenny's Gunslinger Jacket is not working for them or keeps disappearing from the wardrobe. We found that this is only effecting users that are not worthy.
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I am trying to recreate tumbleweed from 1911, the town is not destroyed at the moment, I removed the peds and placed some objects in the town
(some peds appear in the saloon and the sheriff too)
this mod may crash with other mods that use ambientpedmodelsets.meta and popgroups.ymt
You will need LML
LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
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Riding and looking around now feels more enjoyable.
The camera has some sort of pull towards the center when you look around, which is especially noticable when galloping(sprinting on horse). It's also kind of annoying to steer with the mouse because the camera gets closer to the horse everytime you move it and then pulls away when you stop moving your mouse. The only way it can be disabled is if you pull out your gun or with this mod.
It's a bit hard to show in a video but here it is
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While on a horse, to put a rifle on your back, press the holster key. To put the rifle on the horse, select Fist/Unarmed in the weapon wheel or Page Down key (Fist/Unarmed does not work in first person view). Alternatively, you can use custom keys for enabling and disabling holstering on a horse. The mod will not work correctly if weapon wheel screen effect is disabled. If you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended.
Version 1.1: -mod remade as asi file
-horse holstering can now be enabled or disabled in-game
Version 1.2: - horse holstering is now automatically switched to disabled when dismounting (to prevent teleporting of weapons)
Version 1.3 : -fixed trainer teleport not working
-horse holstering is now always enabled when not on the horse
-weapons holstered on the horse are now always deselected (to prevent weapon duplication)
-added option to equip horse and back holsters made by QwardNaffle
-added another key that directly holsters rifle on the back (alternative to pressing forward key and than holster key
-added option to remove weapon wheel screen effect (if you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended)
Version 1.4 : -if using custom keys, the saddle can now be put back on the horse
-if not using custom keys, you do not have to push the move forward key anymore to disable holstering on a horse
-removed holster keys
Version 1.5: -fixed mod not working correctly in first person
-weapon deselection now only occurs when dismounting
Version 1.6: -brought back keys for holstering (Page Up and Page Down)
-fixed disappearing weapons when dismounting
Version 1.7: -removed "konc" message
-custom keys are now disabled by default
Disable Rifle Left and Rifle Back Bow Left Version 1.1:
-picked up weapons will now be transferred to the back back slot after they are holstered
Holsters made by QwardNaffle:
Holster bugs: -game will crash if you load a save
-if you remove a saddle and than immediately put it back on the same horse the game will crash
Holsters can be put both on the player and the horse. Player back holster will not disappear when un-holstering a weapon like in the original mod.
To use the holsters:
-you need Online Content Unlocker or version.dll file
-download Rifle Holster mod made by QwardNaffle
-choose any holster variant
-rename w_repeater_strap01.ydr to mp005_s_cn_1800_1899_gd_lo.ydr for the player back holster
-rename w_repeater_strap01.ydr to mp005_s_cn_1700_nyt.ydr for the horse
-put both files inside stream folder or original Rifle Holster mod place Example: Red Dead Redemption 2\lml\Rifle Holster Arthur\RifleHolster
-enable holsters in the DisableHorseHolstering.ini
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Makes weapons holster / unholster 50%, 25% or 10% faster. You can increase or decrease the speed by editing these lines in weapontasks.ymt file:
Line 91 - when standing or on a horse
Line 95 - when crouched in cover
Line 101 - when standing in cover
Line 104 - when crouching
Requires Lennys Mod Loader. For installation put the Faster Holstering Unholstering folder inside lml folder.
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Photo Mode Converter 🚀
This app allows you to convert local images from the game without having to upload them to Social Club.
Features:
An auto installer (one-click to run) Fast performance Lightweight Simple and easy to use
How to use it?
Download the setup file and run it. You can now access the app from Start Menu. Specify the folder where your local photos are stored (depends on the version: Steam, Launcher, ..) Click "Convert" and wait for a few seconds .
How does it work?
In essence, it repairs the broken* JPEG files generated from the game using Syping's Rage Photo Library. Kudus to him for building such library in the first place.
A must note is that this is the first version, and therefore, bugs are expected. Feel free to report them at Github.
- 1,900 Downloads
- 22929 Views
- 17.5 MB File Size
- 8 Comments
pointerboy in ToolsUpdated -
Installation:
Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ (make sure you install the asi loader). Remove previous versions of the mod, if you have any installed. Copy BountiesExpansion.asi and BountiesExpansion.dat to the game's main installation folder.
How To Play:
Get to one of the new bounty poster appeared on you map. It's in a different spot from the game builtin bounty posters to prevent collisions. Collect it. Head for the new bounty area added to your map. Locate and hogtie the target. Get to the police department. Drop the target by the cell and get your reward.
Known Issues:
Sometimes some of the blips are not removed. You're welcome to report if you encouter other issues, and please add the log file (BountiesExpansion.log)
Special Thanks To:
S.T.R.I.K.E.R for helping with the research.
LMS for helping with the research and having a lot of patience 🙂
jedijosh920 for helping with the research
cad5150 for testing the mod
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Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9.
I may release more pre-modified versions in the future, but for now, I have included a quick .txt file in the download with instructions on how to modify it yourself.
Note: This only changes the walking FOV. Aiming and aiming-down-sights are unaffected. I know how to change these but at the moment, this is all that is changed.
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Develop modifications for Red Dead Redemption 2 in your favorite .NET language such as C#! Get it over at http://ragepluginhook.net/Downloads.aspx
What is RAGE Plugin Hook
RAGE Plugin Hook, as the name suggests, hooks into RAGE engine (Rockstar Advanced Game Engine) based games and allows developers to write plugins for the games in C#, VB.NET or any other .NET language.
That was the original idea behind the name. We started working on RAGE Plugin Hook before GTA V was released, and the original internal hook was made for Max Payne 3 as it was the closest thing we had to GTA V to prepare.
But when GTA V came out, the engine had changed quite a lot, and more importantly, GTA V was 64-bit, while Max Payne 3 was 32-bit. And at the time, we decided to scrap the Max Payne 3 part, and focus on just GTA V, with the hopes that in the future, we’d be able to support multiple games as originally intended.
Well, that time has now come, and a preliminary version of RAGE Plugin Hook is now available for Red Dead Redemption 2.
We also have some stuff to announce about Max Payne 3 at some point in the future 😉
Using RAGE Plugin Hook for non-developers
To use RAGE Plugin Hook. Extract the contents of the downloaded .zip directly into your game folder.
Plugins are installed into the “C#Plugins” folder.
Then launch RAGEPluginHook.exe. On the first run, you can choose whether to load all plugins, specific plugins, or none.
Once the game has fully loaded with RAGE Plugin Hook, you can press F5 (by default) to open the console. Here you can type various commands, like SetTimeOfDay, SetWeather, TeleportToPosition, TeleportToWaypoint, etc. Use the LoadPlugin command to load plugins.
NOTE: If you plan on using the console or developing, we recommend running the game in borderless mode!
NOTE: There’s currently an issue where the game will crash if you attempt to load a save.
Developer Information
If you’re not a developer, you can stop reading now, unless you’re interested in technical and development stuff.
It’s been a lot of work making support for multiple games for RAGE Plugin Hook, and we actually started working on multi game support before Red Dead Redemption 2 was even announced for the PC.
It’s not been a “from scratch” kind of thing. We’ve had a massive API and backend that’s been so far tailored to GTA V, and it’s taken time to make this release possible, as unlike when making a piece of software like RPH from scratch for one new game, we’ve had to comment out and modify a lot of the backend code just to get it running for a game it wasn’t originally intended for.
As such, the initial release is a simple native invocation hook (script hook, if you will), but with a few extras, like the vector classes, MathHelper class, etc. and a temporary API class called TempApi which contains a bunch of properties and methods to make things a little easier, until we can get the proper API up and running. There may also be certain console commands that don’t work at all, or error out for now.
The following types are available in the preliminary API:
Rage.TempApi
Rage.Attributes.PluginAttribute
Rage.GameFiber
Rage.Debug
Rage.Model
Rage.MathHelper
Rage.WeatherTypeIndex
Rage.WeaponHash
Rage.Vector2
Rage.Vector3
Rage.Quaternion
Rage.Rotator
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Changelog:
1.0
Initial upload
Requirements:
Lenny's Mod Loader
Installation:
Place the "cowhandFix" folder inside your "/Red Dead Redemption 2/lml/"
There exists an issue in the Epilogue where when storing "The Cowhand" on your horse, you actually couldn't select it/change to it from your horse. But when checking the wardrobe, the game would still claim the outfit is stored on your horse. This turned out to be an easier fix than I thought. All I had to do was simply add an entry for The Cowhand to quickselectitems.ymt, since apparently it didn't already have one, which is what prevented it from appearing in the quick select menu on your horse.
On the off-chance this somehow conflicts with other mods that introduce new outfits and adds entries for them to quickselectitems.ymt, all you need to do is add the follow entry to said YMT file. Just make sure the "SortOrder" value isn't already being used. Change it as needed.
<Item key="0x35171C33"> <Slots> <Item> <Id>OUTFITS</Id> <SortOrder value="85"/> </Item> </Slots> </Item>
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Arthur and John will keep their normal standing and walking animations when in combat.
Requires Lennys Mod Loader. For installation put the Disable Combat Stance folder inside lml folder.
Not compatible with animation mods that use motions.ymt file.
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Changelog
2.0
Replaces the Missouri Fox Trotter in the Lemoyne stables now 1.0
Initial upload
Requirements
Lenny's Mod Loader
Installation
Place the "restoreLiverChestnut" folder inside your "/Red Dead Redemption 2/lml/"
Replaces the Missouri Fox Trotter Amber Champagne with the cut, Hungarian Half-Bred Liver Chestnut horse.
In the unmodded game, this horse could still be seen in one of the stalls of the Lemoyne Horse Shop, thus my decision to place it here. For balance purposes, it won't be unlocked until Chapter IV, and due to its' high stats, costs $950.
The Liver Chestnut Hungarian Half-Bred is speculated to be Arthur's main horse, Boadicea, that was killed before the events of Chapter One, and possibly featured in the cut prologue chapter of the game. This war horse sports high, unique stats unlike any other Hungarian Half-Bred coats in the game with level 10 health and level 9 stamina at max bonding level, and a speed level of 7 and acceleration level of 6 with the right saddles.
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Video:
Ymap files.
Adds buoys to water so that the players would not drive the boats too far from the shore.
Links: Patreon: https://www.patreon.com/ruskivotka
Discord: https://discord.gg/xjKaHXJfnH
Tebex: https://redm-scripts.tebex.io/
Twitter: https://twitter.com/ruskivotka
- 717 Downloads
- 14806 Views
- 123.49 kB File Size
Ruskivotka in MapsUpdated -
This mod makes falling motions, rolling motions, bailing out motions and largely gunshot reactions & motions feel authentic. This mod focuses to make NPC's behave more brutally to the way that it feels really brutal. This includes a lot of stumbling, painful reactions to the stomach area, leg area and spine area. Headshots feel more brutal to watch as NPC's step forward in a very slow pace and fall. This mod is something different compared to my W.E.R.O mod. This mod was created to experiment with reactions, especially when it comes to brutal and painful reactions. I had a lot of fun making this and I hope you will love this mod! If reactions, that are brutal and painful to watch, are your style, then I recommend you try this out! Feel free to send feedback, I would appreciate to hear what you think!
This mod isn't exactly a large mod compared to W.E.R.O, so it doesn't use files such as weapons.ymt, fred.xml, wilma.xml and other body type files so this mod won't cause massive conflict with other mods. Only incompatible mods are mods, that use physicstasks.ymt
NOTE: This mod won't receive major future updates and won't accept suggestions. I worked on this only as a side project and I decided not to have any planned updates for A.E.M. There might be a few updates that only makes minor changes, if the mod needs it. I might also add alternative versions that make little changes to create a variety. Maximum of 4 alternative versions are accepted by you guys, so if you want a personal change to match your taste a bit better, you can drop them into the posts tab
How to install:
Drag the A.E.M folder to your LML folder
A.E.M Showcase:
Hope you enjoy this mod!
Yours truly, SyntheticOutlaw
- 12,945 Downloads
- 54633 Views
- 150.46 kB File Size
- 6 Comments
VolaticWolf in MiscUpdated -
Slow Motion Mod (ScriptHook)
Version: 1.0.0
This modification allows you to slow down time in Red Dead Redemption 2. In order to activate the mod, you must have ScriptHook installed. To install: simply download the file and move SlowMotion.asi into your RDR2 folder.
CONTROLS
Use SHIFT and ARROW KEYS (left & right) to manipulate the time scale. The mod is activated by default.
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This is a recreation of the rdr1 location Puerto Cuchillo (mexico) YOU NEED RAMPAGE TO USE THIS MAP
Esta es una recreacion de la localizacion de rdr1 Puerto Cuchillo (mexico) NECESITAS RAMPAGE PARA USAR ESTE MAPA
- 622 Downloads
- 9663 Views
- 9.39 kB File Size
- 1 Comments
Migbuild Xd in MapsUpdated -
This mod silences Arthur (he wont speak anymore).
Unfortunately this comes with prohibiting him of verbally interacting with NPCs (you wont be able to greet or threaten NPCs).
You can activate the mod by pressing F9.
See here for more information:
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Red Dead Freecam v1.4 by Evil Blunt & Three-Socks. (Script Hook RDR 2)
NOTE: If using older versions of freecam ie 1.3 or below you will need to delete the rdr2_freecam.ini in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2 or replace with the new one in the zip file.
-Changelog-
v1.4
-Added Time Options (Set the time of day, force to be day or night all time, freeze the clock, sync clock with your systems time).
-Added Weather Options (Change weather, change time cycle modifiers with strength, add snow coverage).
-Reworked speed settings, choose to go from 10% to 200% of the default speed and use a multiplier of 1 to 10 on the speed up and slow down button input speeds.
-Fixed interiors not loading when passing through walls (Only works while player is moving with camera).
-Added player set invisible/collision on a loop, player should no longer be visible when move with camera is active (if player is being set visible then there must be a mod conflicting or game is forcing it).
-Changed menu layout, Camera Settings instead of adjust speed and a Misc option etc.
-Added Speed multiplier for FOV.
-Added Option to keep settings active if exiting freecam and going back into freecam (Keeps weather/time/filters etc).
-Added Save Camera Coordinates with FOV to easily go back to areas or cameras fovs you want.
-Removed rotation limit on Roll Camera.
v1.3
-Added filters.
-Added option for player to either goto ground or exit at cameras coordinates on exit of freecam.
-Added hud disables prompts and controls should not conflict with other trainers.
-Changed keyboard keys for FOV to use the scroll on the mouse instead of the Arrow keys.
-Changed keyboard keys for Height to use the Mouse left/right click to lower and raise camera.
-Changed keyboard keys for Reset Camera to use the Mouse Wheel Click.
-Fixed Anti-Aliasing issue.
v1.2.1
-Changed activate/deactivate keys for freecam as E was conflicting with the mounts/vehicles on keyboard as E is enter/exit mount (if on a mount/vehicle when activated on keyboard the player would jump of the mount causing the mount to be invisible on exit of freecam).
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-Fixed player randomly dying on exiting freecam.
-Set Player/Mount/Vehicle to move above camera instead of directly on cameras position (wont see the reigns/chains if on a mount or vehicle now, also stops NPC’s/Vehicles from disappearing if passing camera through them)
-Fixed typo in settings.
v1.2
-Updated to work on Script Hook RDR 2 by Alexander blade will be only for that hook from now on.
-Added option to hide hud.
-Added show widescreen borders.
-Added setting to disable player moving with camera.
-Added ini support save speed setting to ini (creates default ini on first load in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2).
-Added show camera coordinates.
-Added in Frontend Button display.
-Added menu to adjust settings.
-Added adjust speed settings.
v1.1
-Fixed character not going invisible sometimes not being set with cameras coordinate properly.
-Decreased overhaul speeds and all speeds matching on all axis.
-Added change FOV (Field of View).
-Added Roll Camera.
v1.0
-Initial Release
This Script is for use with Script Hook RDR 2 - http://www.dev-c.com/rdr2/scripthookrdr2/
Install:
C:\Program Files\Rockstar Games\Red Dead Redemption 2\
-Controls-
Controller: XBOX / PSX
Activate/Deactivate = X + LB / Square + L1
Exit = B / Circle
Move Camera = Left Stick
Rotate Camera = Right Stick
Lower/Raise Camera = Left Trigger/Right Trigger
Slow Down = LB / L1
Speed Up = RB / R1
Change FOV = DPAD Up/Down
Roll Camera = DPAD Left/Right
Reset Camera = Right Stick Click
Widescreen Borders = Left Stick Click
Hide Hud = Y / Triangle
Settings = Back Button / Select Button
Filters = Hold X + DPAD Left/Right / Hold Square + DPAD Left/Right
Cycle Saved Cameras = Hold X + Hold A + DPAD Left/Right / Hold Square + Hold X + DPAD Left/Right
Keyboard & Mouse:
Activate/Deactivate = Spacebar + Q
Exit = Backspace
Move Camera = W,A,S,D
Rotate Camera = Mouse
Lower/Raise Camera = Mouse Right/Left Click
Slow Down = Q
Speed Up = E
Change FOV = Mouse Wheel
Roll Camera = Arrow Key Left/Right
Reset Camera = Mouse Wheel Click
Widescreen Borders = Z
Hide Hud = Left Shift
Settings = Tab
Filters = Hold Spacebar + Arrow Key Left/Right
Cycle Saved Cameras = Hold Spacebar + Hold Enter + Arrow Key Left/Right