379 files
-
Have you ever wondered why your evening poker games somehow always last until sun-up? Well, you probably have a gambling problem. But also..
What this mod does:
-In the vanilla game time passes almost 3x faster around midnight than around noon. This mod nullifies this and make time pass at a consistent rate throughout the day.
- You can change how long a day should last in the .ini file.
- You can fine tune how long each hour of the day should last while still keeping the timeflow consistent (other than your modifications).
- Use hotkey to switch between normal, forced and disabled modes. (Set the hotkey in the ini file. Default key: insert)
 Normal mode: the mod automatically gets disabled during missions.
 Forced mode: the mod does *not* get automatically disabled during missions.
(New) - You can set two different time scales in the ini and use the hotkey to switch between them. (Default key: delete)
(New) - Optional Travel mode: Time passes faster based on the movement speed of the player character. This will make time pass slower while you're crafting, browsing the store, playing a minigame, etc... but time will pass faster while you're travelling around the map, making it feel like you're covering greater distances.
Turned off by default, enable and customize it in the ini.
The default timescale is increased compared to the vanilla value because consistent timeflow means you not only have longer nighttime but also shorter daytime...
The default value should give you the same amount of daylight as in the vanilla game but with longer nights (obviously resulting in slightly longer full day/night cycle, about 56 minutes compared to the vanilla 48 minutes).
If you're using another mod to change day length this mod most likely doesn't work together with it.
I don't know the exact modifier algorithm R* uses so time is not perfectly consistent, but unless your staring at your watch counting seconds it should be unnoticeable.
Installation:
Download ConsistentTimeflow.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
-
This mod uses the facial_clipset_groups.xml file from the 1.00 PS4 Files.
This mod is mainly for people who want better facial animations, but don't like the always angry look of John Marston Facial Animation Overhaul.
This mod formely was John Marston Facial Expressions Overhaul and its now changed to 1.00 Facial Animations.
It does work this time.
Installation:
Drop the lml folder into your Red Dead Redemption 2 directory.
-
FEATURES
Crimes
1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes
2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted
3. Train robbery is no longer an instant wanted
Bounty Hunter
1. Reduced the chance for dogs to accompany bounty hunters
2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty
Witness
1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear
2. Disabled witness in the wilderness
AI
1. Lawmen are much more skilled and competent
2. Pinkerton are no longer aimbots
3. Improved Saint Denis and Blackwater Police AI
4. Altered Gang behaviour, each gang now has different combat behaviour
5. NPC will no longer accuse you of following them
Dispatch
1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit
2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave
3. Pinkertons now specifically uses elite horses
4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage)
5. Reduced the wanted circle size during initial and stage 1 wanted
Loadout and Health
1. Slightly Increased Lawmen health
2. Dispatched Lawmen carries rifles and shotgun
3. Pinkerton and US Marshall will carry pistol as their sidearms
4. Lawmen guns are always clean
5. NPC's carries different revolvers
6. Saint Denis and Blackwater police carry pistol as their sidearms
Project NA Compability [OPTIONAL]
1. Restores Law and Order to Armadillo
2. Rebalanced Armadillo Law, no respawning riders
TO INSTALL
put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed.
If you wish to use Project NA compatible version, replace the dispatch.meta
Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided.
Discord Server
If you have any question, feel free to join the discord server
https://discord.gg/Rhyz9445
Credit
Blackjack Colver Voltaire
GameRoll
Modifiver
Natsu
SgtJoe
-
* CHECK THE VIDEO BELOW! COMPARISON ON/OFF *
Comparison ON/OFF <--- CLICK HERE
- 9,147 Downloads
- 52411 Views
- 64.23 kB File Size
- 2 Comments
Reshade Guy in MiscUpdated -
Makes a lot of low class NPCs barefoot + introduces a number of personal mash-ups and population diversity.
1. The vast majority of the low-mid class NPCs are barefoot, especially females
2. Mixes a number of population models (e.g. you will get Guarma natives or hillbilly females spawning in Valentine)
3. Introduces a number of personal mash-ups to the general population
Installation: requires LML.
Unpack in \lml\stream, no need for an installer. Be aware of overwriting any other modded model lists you might have installed (if any).
Aspects to consider:
1. There will be clipping
2. There will be occasional gaps between clothing / body parts
3. There will be skin tone mismatches
4. I have removed a number of vanilla models which I've found particularly unattractive and added a number of variants for the ones I liked
5. This is an ongoing project with probably no end in sight, I am going to release updates for as long as I have patience to go through the models, it is a very tedious piece of work
Recommend using together with
... for that extra grubby look
-
This mod attempts to prevent weapons from being automatically reloaded while they're holstered/stored, when activating deadeye or when they're empty.
This mod has three main parts:
1. No automatic reload when using deadeye.
2. No automatic reload while weapons are holstered or stored on your horse.
The mod remembers the last five weapons you equipped of each type (last 5 revolvers, last 5 pistols, etc...) and keeps track of their ammo count. 
Known issues:
-Dual wielding two of the exact same weapons will make one of them reload, the mod can only track one of each weapon. I don't think this can be fixed with the tools available to us right now..
-Doesn't work with the LeMat revolver.
3. No automatic reload when a gun is empty.
This is the messy part, you can disable this in the .ini if you'd like to use the rest of the features without this one...
The game's ammo counter will display incorrect numbers, that's part of the trick I use to prevent auto reload and not likely to be fixed. To circumvent this I made my own ammo counter, unfortunately it can only display ammo that's currently in your guns, and not the overall amount in your inventory.. (check out the image to see how it looks). You can disable my ammo counter in the .ini, but if you decide to use it you have to disable the vanilla ammo counter in the game's settings.
Other known issues:
-The ammo counter will possibly be positioned incorrectly depending on the resolution / aspect ratio of your monitor. You can correct it for yourself in the .ini file.
-For now single shot rifles will auto reload, I'm yet to look into those.
-Does not work correctly with the Mauser pistol, the LeMat revolver and John's Cattleman revolver.
-When you completely run out of a certain type of ammo the last bullet might get stuck in your gun. Holstering and re-equipping the gun should solve this.
-I haven't tested it with exotic or gang weapons (let alone mod weapons..).
Installation:
Download NoAutomaticReloadEver.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
-
This mod aims to open all non-previously opened access points, and make the world more accessible ingame.
0.1 - only saint denis fence fully opened including basement and gun store including gambling room above.
Please feel free to leave suggestions in the comments, Thanks.
-
You've caught so many crooks, the cells are overflowing! Help make some room by moving some prisoners to other towns!
This pack adds two callouts:
Some good-for-nothin' crook is holdin' up the local store, go get the bastard! The local authorities need to transport some scumbags to another town, help them out!
Installation is simple: Simply extract the rdrfr folder within the archive to your Red Dead Redemption 2 root folder.
The Red Dead Redemption 2 root folder can be found by following these steps:
1) Open Rockstar Games Launcher
2) Select the "SETTINGS" tab
3) Select Red Dead Redemption 2 under "My installed games"
4) Next to "View installation folder," click "OPEN"
The end result will have WildWestCallouts.dll and WildWestCallouts.pdb in "Red Dead Redemption 2/rdrfr/plugins"
A configuration file will be created upon first load in the same location.
Please leave any suggestions or bug reports in the comments, thanks! Please include a log with crash reports.
Sidenote: In my testing, occasionally the 'prisoners' fail to spawn properly in Valentine. If this happens, RDRFR may crash. I'm not sure what the issue is.
-
-
This is a file listing that links to the official dev-c.com website for Scripthook RDR 2. To download this file, follow the instructions on the page that you will be directed to.
Script Hook RDR 2 is the library that allows to use RDR2 script native functions in custom *.asi plugins. Note that it doesn't work in RDR Online, script hook closes RDR 2 when player goes in multiplayer, see details in the readme.
This distrib also includes the latest Asi Loader and Native Trainer.
-
Introduction
I always found it very annoying how there was no middle ground between walking at a snails pace, and a hasty jog. This only annoyed me further because there is a perfectly fine brisk walk animation available and fully functional in the game already, but for some reason you can only use it at camp.
I present to you Fast Walking Outside Camp! A mod I've wanted since the PS4 release of the game, but never had the smarts to make. Well here it finally is, so y'all can FWOC off anywhere you want now.
Credits
Jewels - for helping me find the right natives. Bolmin - for giving me directions. Konstantinos - for his tutorial on how to start scripting with RDR2 https://youtu.be/D4oTcm2KWEo . HughJanus - for making the source code for PDO available, which helped me understand the game better. My loved ones - for teaching me how circles work.
How to FWOC
The mod is toggled on and off with the 'Push to Talk' key (N by default). Rebind this key as you see fit.
Gamepad - With your left stick, you can now precisely control your walking speed all the way to the brisk walking speed you get when 'running' in camp.
If the mod stops working for whatever reason, make sure you didn't accidentally toggle the mod off with N.
Keyboard - You will always fastwalk, but can toggle back to normal walking speed with the Push to Talk key (I recommend you rebind this).
Installation
This mod requires Alexander Blade's ScriptHook http://www.dev-c.com/rdr2/scripthookrdr2/ .
Simply place FastWalk.asi in your Red Dead Redemption 2 folder, the same folder you can find and executable called `PlayRDR2`.
Uninstallation
Remove FastWalk.asi from your Red Dead Redemption 2 folder. This mod can be safely installed and uninstalled at any time.
Source Code
Is available in the downloads section on the Nexus mod page. You are free to use the source code as you see fit, though a kudos would make me happy.
-
-
Youtube:
This is a ymap file. Whole script for RedM you can download free from my discord: https://discord.gg/xjKaHXJfnH
Discord: https://discord.gg/xjKaHXJfnH
Patreon: https://www.patreon.com/ruskivotka
*** HOX My patreons does not get any extra ymaps. Patreon is only to support my work, early access to content and patreon-chat in my discord! ***
- 3,507 Downloads
- 44698 Views
- 22.29 kB File Size
- 4 Comments
Ruskivotka in MapsUpdated -
This mod allows you to use Multiplayer player ped voices in Story Mode.
Note that this mod is intended as a dependency for other mods and is not a mod for the end user to use.
This mod was intended to just unlock the VOFX online voices for mp_male and mp_female, but this mod may unlock other things audio related.
Online Content Unlocker and Asi Loader fail to do this, probably missed the file responsible for this.
Mirror: https://www.nexusmods.com/reddeadredemption2/mods/1971/
-
This tool allows you to create custom loading screens and configure settings for each slide.
How to Create a Custom Loading Screen Mod
1. Open the app from the .exe file. For computers that have common file extensions disabled, it would be called RDR2LoadingScreenGenerator (without the .exe at the end).
2. Enter the name, the author, the version (Default is 1.0.0), an optional link to the mod page, and optional metadata.
3. Import images by clicking on Edit at the top left, then click Import. The program only supports PNG and JPEG image files. You can import multiple images at the same time by selecting multiple image files.
4. Optional - Select an image from the list in the middle. A preview of the image will appear on the top right. You can configure settings for the picture right below the picture itself.
5. When you are done configuring settings for the pictures, you can create a LML mod by clicking on File>Export. You can also export as a zip if you are planning on transferring the mod over the internet.
6. A window should appear, telling you what folder to put the mod in. You can put it anywhere, but if you want the test the mod, go to your RDR2 installation, and select the lml folder. (If you don't have an lml folder, make sure that you have LML installed.) Now click Select Folder and your mod should be inside the lml folder.
7. Open RDR2 to see if the loading screen images are now custom.
Notes
Cynet may flag RDR2LoadingScreenGenerator.dll as malicious. This is a false positive.
-
To install just drag the two .ytd files into the stream folder located inside of the lml folder. After that you're all set! Enjoy!
I made this mod because Rockstar gave Captain Monroe the rank insignia of Second Lieutenant instead of the rank insignia of Captain, They also gave him blue infantry shoulder boards which were discontinued in 1885 and were replaced with white infantry shoulder boards that year. For some reason Captain Monroe also had a black stripe on his pants which is supposed to be the color of his service color (white-infantry) but now I am correcting this mistake by changing the so you could see the world with a bit more historical accuracy 🙂
-
John's deadly assassin outfit, replaces several regular clothing items. To see which to select, refer to the last images in the gallery. Use john's gunslinger ranch pants and your choice of black boots to match the original.
This mod edits merges that several other items refer to, so you may notice small changes in other traditional vests, stalker hats and shotgun coats.
Please keep in mind, this is a work in progress. There are several things I will change over time, for example the coat buttons are slightly broken. I also plan to add a "faded" variant to even closer match the rdr1 textures
I'd also like to thank Eki for providing me with official rdr1 textures for reference matieral, several parts of this outfit would've been far worse without his help.
-
This removes the online button from the pause menu, that is what this mod does!
- 5,198 Downloads
- 20424 Views
- 2.44 kB File Size
WesternGamer in MiscUpdated -
remake of Ultimate ragdoll mod but better and in C++ and until i figure out how tf to do ini stuff with c++ i will update this with working ini
CONTROLS : HARDCODED! (until i figure out ini)
W forward
A left
S backward
D right
Q up
Z down
R increase speed
F decrease speed
Basically it does this
KNOWN BUGS
cant go up while in a camp
PS
plz for the love of god work for other people, mod!
-
Ridiculously high fire rate and reload speeds for all non-special weapons, as well as massive spread reduction.
You have to equip improved iron sights on your gun for the mod to work!
except for the lemat revolver
Note: Most changes don't work on special and DLC guns.
UPDATES:
Version 1.2.0:
- Fixed the Mauser, Semi-automatic pistol, and the Varmint rifle by slightly lowering the fire rate for it to work when you paint targets in deadeye
- The Double action revolver's reload is now 2 bullets at a time.
- The Schofield's reload is now 3 bullets at a time.
- Revolver and Pistol long barrels now increases damage by 20%.
- Slight damage increase for shotgun long barrels (sawed off not included).
- Slightly decreased the Double action revolver's fire rate for a more double action feel.
- Slightly decreased the Volcanic's fire rate for less clunky cocking.
- Slightly decreased Sawed off's spread.
- Increased the lancaster and litchfield's fire rate.
Note: The lancaster and litchfield also has the deadeye painting problem but the fire rate has to go unimpressively low for it to work while painting people in deadeye, so its safe to say its much preferable to not paint targets while in deadeye when using these.
Make sure to delete the previous version in your lml folder before installing!
PDO ini 1.0.1 changes:
- Increased bleeding damage for NPCs.
CHANGES:
- Fire rate greatly increased on all guns.
- Reload speed greatly increased on all guns; special and DLC guns.
- Draw speed is increased by 3 times.
- Degradation is also slowed by 25% on all guns.
- Reticle spread is reduced by a lot that theres almost no spread.
- Camera fov when aiming is increased on all guns for quality of life.
- Double barrel shotguns are now more realistic by drastically increasing the fire rate (since double barrel shotguns have separate triggers) but most of the time they wont work in deadeye if you paint targets, cuz its really fast that it breaks.
Inspired from really fast firing videos on YT, you could say world records if it is.
INSTALLATION:
Extract the rar and drop "Fastest Gun In The West" into your lml folder.
Heres my lemat mod since this mod doesn't work on DLC weapons:
Better and Faster Lemat Revolver
UPCOMING UPDATE NEWS:
Nothing to see here for now.
-
Restores the cut lasso on the belt that was removed during the production of Red Dead Redemption 2. It works completely as it was intended.
Thanks Dooge for letting me make a merge for RDR1 Weapon Overhaul
Read readme.txt for installation details.
-
-
Removes the annoying VRAM message ingame.
If there is a virus detection on this software, it is a false positive. Refer to your antivirus documentation for information on how to exclude the file.
Code (Requires minhook and a pattern scanner to work):
static const char* (*g_origGetText)(void* theText, int a2, uint32_t* hash, int* a4); static const char* GetText(void* theText, int a2, uint32_t* hash, int* a4) { if (*hash == 0xA3774AB6) { return ""; } return g_origGetText(theText, a2, hash, a4); } //Put this into the initalization code. CreateHookAndNotifyAnyError is MH_CreateHook but is a wrapper that alerts the user with a message box if //something went wrong. CreateHookAndNotifyAnyError(hook::get_pattern("48 81 C1 D0 00 00 00 E8 ? ? ? ? 48 8B CE 83 FB FF 74 ? 44 8B 44 24 50", -57), GetText, (void**)&g_origGetText)
- 3,399 Downloads
- 22603 Views
- 122.64 kB File Size
- 2 Comments
WesternGamer in MiscUpdated -
Modifies the in-game controls of the Standard FPS control scheme to more accurately portray, ya know... A standard FPS.
Control Changes:
Xbox/PS
Jump is now A/X instead of X/â– Reload is now X/â– instead of B/O Crouch is now B/O instead of A/X Swap shoulder is now RB/R1 instead of Left Dpad
Installation:
Download using mod manager or...
copy the True Standard FPS folder into your LML folder.
Known Issues:
Certain QTEs (helping Reverend Swanson and using the steam donkey in Blessed are the Meek?) do not display any prompts and they cannot be completed. The only solution at the moment, is to pause the game and switch to a different control scheme.
-
Trelawny's Travel will whisk you away to a tropical Island where you can unwind to the fullest.
Explore Guarma by land sea and air! Go to the docks in Saint Denis to start your adventure.
"You know Arthur, you could have just turned around and gone to my resort!" - Josiah Trelawny -
NEW! ACTIVITIES!
*Panther Hunting*
*Swim With Sea Turtles*
*Take Out O'Driscolls*
*Clear Zombies* (if you're not running UNII, the Zombies will run away)
THE RESORT
*Getting there is free, but the toys will cost you*
*Rent horses, wagons, boats and even a wind controlled hot air balloon. You also get to control the wind and sunny weather*
*Includes all the amenities you need, including fresh water, beds and campfires*
*Use 'Camp Anywhere' to fill out your camp if you're expecting visitors, or just chill and enjoy the peace and quiet*
*Hike To Camp feature allows you to quickly explore the local town, or you can get there by land, air or sea*
*The Steam Boat behaves more like a surf board and can't handle heavy swell. Great for catching a wave*
*Take the big Keel Boat or the Row Boat into deeper waters*
*Take the Buggy off-roading through the Bizzaro Mountains all the way to town. Just be careful when crossing the seams in the map*
*'Campfire Weapons Locker', 'Camp Anywhere', 'Unlimited Swim', 'Disable Snipers' and 'Bodyguard Spawner' are highly recommended*
*The Island of Guarma is actually about the same size as the entire story map, so plan your trips accordingly*
*Saving at the resort will make you load in Lemoyne, but you can save at the town to spawn at camp*
*The Balloon will disappear if you are too far, sleep or fast travel*
*Don't fly too high or you will get stuck to the ceiling*
HOT AIR BALLOON
*Balloon Controls* (controller input)*
- Get in with Y
- Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
- Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
- RT for more height
*Wind Controls* (keyboard input) (only works once you rent the balloon)*
NUM8 = N
NUM9 = NE
NUM6 = E
NUM3 = SE
NUM2 = S
NUM1 = SW
NUM4 = W
NUM7 = NW
NUM5 = More wind/clear skies
*Use antimicro.exe to map keys to your gamepad (https://antimicro.en.softonic.com/)*