379 files
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A simple filled request to remove the patches from the western coat
might eventually remove some of the damages etc but for now this is it
if you have any other single item retexture requests, please let me know, I'm trying to get some practice
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reupload of my old mod because I had to delete my nexus account for personal reasons.
Swaps normal weapon metals to oxidized ones (the ones seen on gang members guns and knives).
FOR BOTH VERSIONS, DRAG THE LML FOLDER OR INTO DIRECTORY, OR PLACE SUBFOLDER IN LML
NOTE: STANDARD VERSION will conflict with anything utilizing weaponcomponents.meta
Also, all versions contain the ivory grip
In Case You Want To Make A Merge for this I have not already made (I suck at that) here are the oxidized steel names:
Weapon_Steel_Blackened_Oxidized
Weapon_Steel_Blued_Oxidized
Weapon_Steel_Browned_Oxidized
Weapon_Iron_Oxidized
Weapon_Nickel_Oxidized
Weapon_Gold_Oxidized
Weapon_Silver_Oxidized
Weapon_Steel_Rough (Not Included in this mod but is good nonetheless)
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With OpenIV 4.0 we introducing very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.
Since this is our first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:
Open and view RDR 2 RPF archives. (Not all file names are available, see below) Open and view RDR 2 Textures (.ydr) Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp) Open and listen to RDR 2 Audio files (.awc) Open and view RDR 2 Language files (.yldb) Support for Red Dead Redemption 2 will be expanded in the future versions.
Learn more on the OpenIV website!
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Changes:
Removes all hunting requirements fom Pearson's shop Removes the need to scavenge non unique items for the fence The trapper will only ask you for legendary pelts and skins
Known Issues:
None
Compatibility: Anything that modifies catalog_sp.ymt is incompatible
only_legendary_hunting_epilogue: In this alternate version, the legendary pelts only obtainable in the epilogue AREN'T required by the trapper
How i did it:
Use OpenIV to export update_4.rpf/x64/data/itemdatabase/catalog_sp.rpf/catalog_sp.ymt to xml Rename the root element to ItemDatabaseParser I wrote some java code that removes the items from recipes Rename the file produced by the code to catalog_sp.ymt and create an install.xml for LML Some great help can be found in this wiki page, this hash converter and in the catalog_sp.ymt file from All items unlocked and purchasable
Huge thanks to @Senexis for his mod All items unlocked and purchasable, this mod is based off his files and research.
BACK UP YOUR SAVE before using!
Feel free to comment about any bugs you find or suggestions you have 🙂
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This mod allows you to use Multiplayer player ped voices in Story Mode.
Note that this mod is intended as a dependency for other mods and is not a mod for the end user to use.
This mod was intended to just unlock the VOFX online voices for mp_male and mp_female, but this mod may unlock other things audio related.
Online Content Unlocker and Asi Loader fail to do this, probably missed the file responsible for this.
Mirror: https://www.nexusmods.com/reddeadredemption2/mods/1971/
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This mod replace Turkoman Horses in Story mode with :
Darkbay = Black
Silver = Grey
Gold = Chestnut
[INSTALL]
- Make sure you have latest version of LML ( Lenny's Mod Loader )
- Copy file(s) to "lml\stream" if u don't have it, Create new folder in your game root directory.
Change the name of the file if you want to replace it with other horse.
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This removes the online button from the pause menu, that is what this mod does!
- 5,198 Downloads
- 20403 Views
- 2.44 kB File Size
WesternGamer in MiscUpdated -
A mod to replace the normal lantern with the lantern that Arthur uses in the first mission.
Just put the asi file in the game directory.
Some antiviruses flag this as a virus. This is a false positive. Please add this mod to the exclusions list if you use any of the following: Cylance, MaxSecure, and SecureAge.
Source code:
bool LanternGiven = false; void Update() { Hash currentWeapon = NULL; WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), ¤tWeapon, NULL, 0, NULL); if (currentWeapon == 0x4A59E501) { WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, 0, true, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL); WEAPON::SET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, true, 0, NULL, NULL); LanternGiven = false; } if (currentWeapon == 0xA2719263 && LanternGiven == false) { WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0x4A59E501, 0, false, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL); LanternGiven = true; } }
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Note: Currently requires Cheat Engine. It should be possible without it, but it requires experience in C++ to code. As soon as I figure out how to do it (or some kind stranger gives me some pointers) I'll release it as a .ASI plugin.
Description
Completely disables the slowdown effect when using the weapon wheel, quick menu, and crafting menu
How to Use (italics only need to be done the first time. Each time you restart you only need to do steps 4-6)
1. Extract the file anywhere
2. Download & install Cheat Engine
3. Run RDR2 and then Cheat Engine
4. (In CE) Find the icon with a computer monitor and magnifying glass in the top-left corner. Click it and open Red Dead Redemption 2
5. File>Load>NoWeaponWheelSlowdown.ct
6. The script appears in the bottom window of Cheat Engine. Click the square to the left of it to turn it into a Red X. The script is enabled.
Red_Dead_Redemption_2_replay_2021_08.12-23.57_Trim.mp4 -
Removes the annoying VRAM message ingame.
If there is a virus detection on this software, it is a false positive. Refer to your antivirus documentation for information on how to exclude the file.
Code (Requires minhook and a pattern scanner to work):
static const char* (*g_origGetText)(void* theText, int a2, uint32_t* hash, int* a4); static const char* GetText(void* theText, int a2, uint32_t* hash, int* a4) { if (*hash == 0xA3774AB6) { return ""; } return g_origGetText(theText, a2, hash, a4); } //Put this into the initalization code. CreateHookAndNotifyAnyError is MH_CreateHook but is a wrapper that alerts the user with a message box if //something went wrong. CreateHookAndNotifyAnyError(hook::get_pattern("48 81 C1 D0 00 00 00 E8 ? ? ? ? 48 8B CE 83 FB FF 74 ? 44 8B 44 24 50", -57), GetText, (void**)&g_origGetText)
- 3,395 Downloads
- 22575 Views
- 122.64 kB File Size
- 2 Comments
WesternGamer in MiscUpdated -
This mod completely removes the vignette effect from every weather/time preset via timecycle files. No Reshade/SweetFX is used here.
Installation:
1.You'll need Lenny's Mod Loader to be able to use this mod.
2.After installing Lenny's Mod Loader put the "No_Vignette" folder to the "lml" folder in your RDR2 main folder.
3.Done
Feel free to join my Discord community if you want: https://discord.gg/m96EEx2uR6
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This mod removes the automatic tripping and sliding down that happens when you try to stand on extremely steep surfaces.
NOTE: If you want to leave the map boundaries, you'll also need to remove the invisible walls with this mod.
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This mod removes the whistle sound effect used by the police in Saint Denis when you are wanted.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Police Whistle Sound' folder inside your lml folder.
- 165 Downloads
- 127740 Views
- 2.19 kB File Size
generatedmax in MiscUpdated -
uncle's lumbago is dumb and fake, this mod sets out to put an end to his lousy excuses.
instead of his comfy attic room at beecher's hope, I have littered the floor with bear traps and bloody heads, so if smell of decapitated human heads doesn't stop him, the bear trap in his bed hopefully will.
if my map did not stop or even delay the old man, please notify me in the comments, and suggest another way to keep him out and do some damn work.
enjoy.
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The mod reduces the requirements for some of the challenges so you don't waste too much time on them.
Make a backup of your save and report issues if you find them.
Changes:
Bandit 6: Fence 3 horses instead of 5
Bandit 8: Fence 4 wagons instead of 7
Gambler 2: 3 wins instead of 5 wins
Gambler 8: 1 hand of 5 cards instead of 3 hands of 5 cards
Gambler 9: 2 consecutive wins instead of 3
Herbalist 3: Craft 4 items instead of 7
Herbalist 5: Craft 5 items instead of 9
Herbalist 6: Pick 5 different species instead of 15
Herbalist 7: Craft and use 1 special miracle tonic instead of 5
Herbalist 9: Pick 10 different species instead of picking all 43 species
Horsemanship 8: Kill 4 predators instead of 9
Master hunter 3: Track 4 different species instead of 10
Master hunter 6: Kill and skin 3 cougars instead of 5
Installation: put No_More_Grindy_Challenges in lml and you're good to go (thanks to WhyEm for the install.xml)
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Prevents time slowing down when the log, weapon wheel, or the satchel is open. It is like vStar925's No Weapon Wheel Slowdown 1.0.0 mod but it does not require Cheat Engine. The only difference between this mod and his, is that the background overlay shows up when the menus are open and that this mod affects 2 more menus. The source code can be found here.
Mirrors:
Github Nexus Mods
License:
MIT License
Copyright (c) 2021 WesternGamer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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This mod removes the color filter from Kill Cam,now you can see the kill or the player in all of its glory.
-->How to Install
Place the No Kill Cam Filter folder inside your lml folder.
-->Requirements
Script Hook,Lenny's Mod Loader and Dynamic Kill Cams enabled in your game's camera settings
-->Compatibility
If you are using another mod that edits cameras.ymt use that instead and open it with notepad ++,search for <UNK_MEMBER_0x55AAD59B> and replace the entire line with <UNK_MEMBER_0x55AAD59B/>
-->Note
Keep in mind this will not remove the filter of deadeye if used during the kill cam,you can activate Clear Dead Eye option in Rampage to get rid of it,it also has a toggle for getting kill cams on every kill.
Also honor doesn't change if the camera focuses on the player or the kill,that's just a myth,it just changes the color of the filter in the vanilla game.
Changelog
v1.1
-found and fixed missing id from a line,probably the file was corrupted on extraction with OpenIV,I hope this solves the crashes some of you were getting with the main installation
-changed compatibility installation
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This mod removes the sound effect played whenever you lose honor, for example, after killing someone.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Honor Loss Sound' folder inside your lml folder.
- 560 Downloads
- 132681 Views
- 46.93 MB File Size
- 1 Comments
generatedmax in MiscUpdated -
Since it seems that a lot of people still want this and no one bothers to make it, here is a simple mod which removes the hitmarker when shooting. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work.
I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know.
Disable any reticle color change
In the .ini you can set "DisableReticleChanges" to true to disable any reticle color changes.
Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
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Yet another very simple mod removing the main screen effect when using dead eye. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work.
I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know.
Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
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Yet another very simple mod removing the bullet trail when firing weapons. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work.
I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know.
Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
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This mod attempts to prevent weapons from being automatically reloaded while they're holstered/stored, when activating deadeye or when they're empty.
This mod has three main parts:
1. No automatic reload when using deadeye.
2. No automatic reload while weapons are holstered or stored on your horse.
The mod remembers the last five weapons you equipped of each type (last 5 revolvers, last 5 pistols, etc...) and keeps track of their ammo count. 
Known issues:
-Dual wielding two of the exact same weapons will make one of them reload, the mod can only track one of each weapon. I don't think this can be fixed with the tools available to us right now..
-Doesn't work with the LeMat revolver.
3. No automatic reload when a gun is empty.
This is the messy part, you can disable this in the .ini if you'd like to use the rest of the features without this one...
The game's ammo counter will display incorrect numbers, that's part of the trick I use to prevent auto reload and not likely to be fixed. To circumvent this I made my own ammo counter, unfortunately it can only display ammo that's currently in your guns, and not the overall amount in your inventory.. (check out the image to see how it looks). You can disable my ammo counter in the .ini, but if you decide to use it you have to disable the vanilla ammo counter in the game's settings.
Other known issues:
-The ammo counter will possibly be positioned incorrectly depending on the resolution / aspect ratio of your monitor. You can correct it for yourself in the .ini file.
-For now single shot rifles will auto reload, I'm yet to look into those.
-Does not work correctly with the Mauser pistol, the LeMat revolver and John's Cattleman revolver.
-When you completely run out of a certain type of ammo the last bullet might get stuck in your gun. Holstering and re-equipping the gun should solve this.
-I haven't tested it with exotic or gang weapons (let alone mod weapons..).
Installation:
Download NoAutomaticReloadEver.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
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This is a simple .ASI file that allows you to never be wanted.
Install by dragging Neverwanted.asi into your game directory
Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
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This mod adds the navy revolver to singleplayer. You can fully customize it at the gunsmith and even purchase it in Valentine and Saint Denis. This is the first release, so please let me know if anything is broken. Also please consult the known issues below.
Installation
Download with Mod Manager from here or drag and drop the extracted folder into your lml folder so that you have a structure like "rdr2\lml\navy_revolver_sp". Please make sure to have Lenny's Simple Trainer or Outfit Changer installed to load all multiplayer components! Otherwise the revolver will not show up.
Known Issues
The camera at the gunsmith does not always pan correctly for certain options such as barrel length.
Most clothing items at the store will lose their icon (you can still view and purchase them). A fix for this is in development and requires an LML update.
Support development & early access
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