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  1. NOTE: THIS ADD-ON IS A WORK IN PROGRESS. DESCRIPTIONS OF FEATURES ON THIS PAGE REFLECT PLANNED FUNCTIONALITY. SEE THE "CURRENT CAPABILITIES" SECTION BELOW FOR WHAT THE ADD-ON CAN DO RIGHT NOW.
     
    NOTE 2: ONLY BLENDER 3.2 IS SUPPORTED AT THIS TIME! This is due to Python versioning issues. It will be resolved in the future, but for now ONLY Blender 3.2 is supported.
     
    RedDeadBlend2 is an add-on for Blender that allows the user to import, modify, and export drawable (YDR) and drawable dictionary (YDD) model files from the PC version of Red Dead Redemption 2.
     
    Fragment (YFT) model file support is eventually planned, but it is not currently a priority.
     
    Main repository: https://github.com/Sage-of-Mirrors/RedDeadBlend2
     
    Installation
    In Blender, go to Edit -> Preferences. Click the button the left-hand side that says "Add-ons." Click the button in the top-right that says "Install..." Select the RedDeadBlend2 ZIP file and press "Install Add-on".  
    You should now find a sub-menu under File -> Import labelled "Red Dead Redemption 2". Use the options under this menu to load your desired files.
     
    Current Capabilities
    Importing YDR: Geometry (vertex & face data) Normals Vertex colors Tex coords Skeleton (joints & vertex skinning) Importing YDD: Most of the YDR features above except skeletons, in some cases; dictionaries are tied closely to fragments  
    Roadmap
    YDR
    Basic geometry importing (COMPLETE) Skeleton importing and vertex skin setup (COMPLETE) Shader and shader parameter importing Shader selection and shader parameter editing Basic geometry exporting Skeleton exporting Shader and shader parameter exporting Expression importing Expression exporting  
    YDD
    Expand YDR support (COMPLETE) Importing contained YDRs (COMPLETE) Exporting multiple YDRs  
    Changelog
    Beta 2:
    Update YDR loading to include normals, vertex colors, and tex coords. Also implement basic YDD importing. Only works with Blender 3.2 due to Python versioning shenanigans. Beta 1:
    Initial release. Includes only geometry and skeleton importing, and may be unstable. Only works with Blender 3.2 due to Python versioning shenanigans.
    • 2,722 Downloads
    • 33104 Views
    • 332.49 kB File Size
    • 2 Comments
    Gamma31
    Updated
  2. Graves
    Pay your respects to your fallen camp members and friends.

    Features:
    - Press F to pay respects near a grave
    - Kneel or standing animations
    - Grave locations added to the map someone dies
    - Speak using E during your interaction
    - Grave specific interactions (different voice lines for different graves)

    Installation:
    - Install ScriptHookV2 and an asi loader
    - Copy Graves.asi to the game's main installation folder.
    • 1,881 Downloads
    • 21155 Views
    • 141.23 kB File Size
    • 3 Comments
    rejuvenate
    Updated
  3. Quick Draw
    Quickly draw and fire your gun with one keypress
    "You know what they are going to call you? The fastest gun in the South."
    -Dr. King Schultz

    Features:
    Press X to perform a quick draw
    Hold LMB to perform a quick draw
    Press Z to perform a quick draw into deadeye mode
    Press F3 to enable/disable the mod
    Fastest possible quick draws
    Configurable keybinds

    Installation:
    Install ScriptHookV2 ï»¿and an asi loader
    Copy QuickDraw.asi and QuickDraw.ini to the game's main installation folder.
    • 3,810 Downloads
    • 24041 Views
    • 137.62 kB File Size
    rejuvenate
    Updated
  4. With OpenIV 4.0 we introducing very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.
    Since this is our first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:
    Open and view RDR 2 RPF archives. (Not all file names are available, see below) Open and view RDR 2 Textures (.ydr) Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp) Open and listen to RDR 2 Audio files (.awc) Open and view RDR 2 Language files (.yldb) Support for Red Dead Redemption 2 will be expanded in the future versions.
    Learn more on the OpenIV website!
    • 7,875 Downloads
    • 64503 Views
    • 5 Comments
    LMS
    LMS in Tools
    Updated
  5. Fixed incorrect rowboat animations and disabled boat sinking. Hold jump key to row very fast and run key to row at medium speed.
    Requires Script Hook. To install, extract inside the main game folder.
     
     
    Version 1.1:

    -when entering or exiting the boat, the boat commands cannot be triggered
    -wrecked boat sinking is now optional
     
     
     
     
     
    • 336 Downloads
    • 5751 Views
    • 136.77 kB File Size
    alfabravozapa
    Updated
  6. Unlock Pre-Order Bonus

    This is an old mod that I made in the past, but for some reason it was deleted from the Nexus, so I contacted Rockstar support asking if it was harmful and they said no, which is just a modAs we know, the Steam versions do not contain the warhorse that came in the pre-order of the Rockstar version, even though its version is Ultimate Edition
    This simply unlocks that horse for such a version and even for those people who bought the game on Rockstar Launcher after its release
    Note: 
    Keep in mind that this unlocks only the warhorse and maybe some weapons, but not the treasure map
    If anyone knows your Hash ID, please share
    • 4,284 Downloads
    • 46921 Views
    • 39.22 kB File Size
    • 4 Comments
    Lexars
    Updated
  7. Thirst and hunger cores for the horse. Similar to a mod Horses Needs that was made by bolmin70. 

    For the horse to drink leave it in a water source or near a trough. If the water is too deep the horse will not drink.
    To make it eat leave it near a haystack. Outside of towns the horse will also graze on grass. By default eating hay will restore hunger core much faster than eating grass. Running and sprinting will make the cores drop much faster. 

    When one of the cores reaches zero health and stamina will start dropping, speed will be limited and the horse will start falling to the ground. Details can be adjusted in the ThirstyHorse.ini file.
     
    For installation put ThirstyHorse folder, lml folder and ThirstyHorse.asi file inside main rdr2 folder.
     
     
    Thirst and Hunger cores version:

                                              -drinking will restore thirst core and stamina 
                                              -eating will restore hunger core and health 
                                              -resting will restore and overpower stamina and health



    No added cores version:
                                              -drinking will restore and overpower stamina 
                                              -eating hay will will restore and overpower health
                                              -eating grass will restore health
                                              -resting will restore stamina
     
     
     


     
     
    Version 1.1: 
                          - fixed whistling not working correctly
                          - the horse staying in the water is now optional (select in the .ini)
                          - the horse will go to the water itself when near it if thirsty (rivers and similar water sources)
     
    Version 1.2: 
                          -adjusted horse distances to troughs
                          -fixed horse falling when running the game for the first time
                          -fixed feeding horse from inventory sometimes not working
                          -cores are now hidden if filled above 50% (adjustable in the .ini)
                          -added resting ability to the horse (only works on active horse)

    Version 1.3: 
                          -fixed core flickering
                          -added .ini option to disable the mod when playing minigames
                          -added .ini option to change core width and height

    Version 1.3.1:
                          -fixed food core size not changing 
     
     
    Version 1.4:
                          -fixed the horse not eating and drinking after reaching the epilogue
                          -max drinking depth is now adjustable in the .ini
                          -disabled temporary horse core drain
                          -added Language.dat file for prompt renaming


    Version 1.5:
                          -multiple horses can now eat and drink at the same time (including horses from peds in your group)
                          -each horse now has its own values (before core values were shared between same horse type)
                          -when eating grass thirst core can now be replenished
                          -inventory feeding can be set not to replenish stamina and health core
                          -after a certain player distance from the horse, the cores will stop dropping
     
    Version 1.6:
                          -fixed temporary horse falling to the ground
     
     
     
     
     
     
     
     
     
     
     
    No cores version:

    Version 1.1:                      
                          -fixed the horse not eating and drinking after reaching the epilogue
                          -max drinking depth is now adjustable in the .ini
                          -added Language.dat file for prompt renaming
                          - fixed left key reducing health and stamina
     
     
     
     
    • 5,297 Downloads
    • 42540 Views
    • 3.88 MB File Size
    • 11 Comments
    alfabravozapa
    Updated
  8. "Burger King Foot Lettuce"
    this is a real mod, and it works!
     
    The last thing you'd want in your Burger King burger
    Is someone's foot fungus
    But as it turns out
    That might be what you get

    A 4channer uploaded a photo
    Anonymously to the site
    Showcasing his feet in a plastic bin of lettuce
    With the statement: "this is the lettuce you eat at Burger King"
     
    long live memes!!!
     
    • 208 Downloads
    • 26531 Views
    • 3.28 kB File Size
    • 2 Comments
    Tacitus Marzton
    Updated
  9. WhyEm's DLC MERGE available via Eastern's Discord or Click MERGE

    Installation if have the merge:  Drag and Drop into "steam\steamapps\common\Red Dead Redemption 2\" Installation if missing the merge
    dinput8.dll and Scripthook V2 to game root LML11 Contents to game root Online Content Unlocker Copy to LML folder and Move to bottom of Mod Manager Load Order WhyEm's DLC Merge Copy to LML folder and Move Above Online Content Unlocker in the Load Order [this mod] Copy LML folder to ROOT and Replace shop_items.ymt from the Merge  
     
    its been uploaded here because it got taken down on nexus for whatever reason

    • 4,584 Downloads
    • 49325 Views
    • 1.43 MB File Size
    • 6 Comments
    cjghost2000
    Updated
  10. Kill Yourself
    This mod allows you to commit suicide in Red Dead Redemption 2!
    Choose from any 3 available animations to go out with style!
     
    Features:
    - Allows the player to perform a suicide animation on themselves
    - Includes every known suicide animation in the game
    - NPCs flee when seeing you attempt to kill yourself
    - Configurable keybinds and enable/disable features
    - NEW: Make NPCs Kill Themselves
    - NEW: Controller Support   
     
    How to Use:
    - Hold out any single-handed gun
    - Press T to perform a quick suicide (Shady Belle encounter suicide animation)
    - Long press T to perform Billy Midnight's suicide animation
    - Press K to perform a manual suicide (Jamie Gillis' suicide animation).
    - Press O while targeting an NPC to select the NPC you want to make kill themselves. Then perform any suicide animation.
    - Controller: Press right on D-pad while holding a single-handed gun; to make NPCs kill themselves, target them, then press right on D-pad, then stop targeting to see prompt
     
    Installation:
    - Install ScriptHookV2: https://www.nexusmods.com/reddeadredemption2/mods/1472
    - Have an .asi loader installed
    - Copy KillYourself.asi and KillYourself.ini to the game's main installation folder.
    • 4,076 Downloads
    • 27768 Views
    • 144.5 kB File Size
    rejuvenate
    Updated
  11. This mod adds 4 Preset outfits to your outfit changer. (Which is big time required)
    Nothing fancy here just some presets that I've manually setup, so you don't have to.

    the mod includes the Saint-Denis officer uniform for both john and Arthur, but also two preset for Deputy Sheriff. John Marston outfit is inspired from the beta U.S Marshal Outfit from Red Dead Redemption I and Arthur Morgan is just from my own tast, feel free to use those as a base for your own outfits.

    Installation:
    Download the file and replace your outfitchanger.ini with the one included Or Copy paste those lines in your outfitchanger.ini [Outfit5] Name=Deputy Callahan IsMp=False IsFemale=False Components=0xDE42DD9E:0x44E21C90, 0xE8B0946D:0x44E21C90, 0xAAA8BD9D:0xEC35CD5A, 0x89EE6BFA:0x44E21C90, 0x5536513B:0x31582ACA, 0xA8CAFE6:0x44E21C90, 0x987C359D:0x44E21C90, 0x8071A64D:0x44E21C90, 0x16C30C8A:0x44E21C90, 0x9D5EFFF9:0x1E1C1B2C, 0x795FF3A1:0x83E8716F, 0x6B174584:0x44E21C90, 0xCF748206:0xC003685E, 0x1781880D:0x44E21C90, 0xAAAA4DCC:0x44E21C90, 0x23D0ECD0:0x44E21C90, 0x7AF05834:0xB8719F3E, 0x710E8D72:0x44E21C90 [Outfit6] Name=Deputy Milton IsMp=False IsFemale=False Components=0x23D0ECD0:0x44E21C90, 0x7AF05834:0xB8719F3E, 0x48FF3E48:0x44E21C90, 0x6B3703AB:0x44E21C90, 0x9C6EC971:0x44E21C90, 0x67FFB7FF:0x44E21C90, 0x3E995419:0x44E21C90, 0xFFBC3D1C:0x44E21C90, 0xD27A6462:0x44E21C90, 0x7C76451B:0x44E21C90, 0x506791A8:0x44E21C90, 0x850EEE39:0xEC35CD5A, 0xD166D2F9:0x31582ACA, 0x144BC64A:0xEF580C34, 0x4CD4102D:0x44E21C90, 0xB920F6EF:0x8999FB88, 0x16C30C8A:0x44E21C90, 0x92304BC9:0x44E21C90, 0x4FB035E3:0xA68AF260, 0xCE2B7AE:0xA68AF260, 0x4F585B0F:0xA68AF260, 0xA8CAFE6:0x44E21C90, 0x194C1920:0x44E21C90 [Outfit7] Name=Officer Morgan IsMp=False IsFemale=False Components=0xE3093CF5:0x44E21C90, 0x3296ADD6:0x44E21C90, 0x2BF95796:0x44E21C90, 0x15B5D51:0x44E21C90, 0xF81C1579:0x44E21C90, 0x14E18306:0x44E21C90, 0x9B3E539B:0x44E21C90, 0x8071A64D:0x44E21C90, 0x7591C78C:0x44E21C90, 0x59465335:0xFF8B2631, 0x101D9130:0x35205D41, 0xDB4C451D:0x44E21C90, 0x10DC5877:0xB23DCCD3 [Outfit8] Name=Officer Marston IsMp=False IsFemale=False Components=0xE3093CF5:0x44E21C90, 0x2BF95796:0x44E21C90, 0xF81C1579:0x44E21C90, 0x9B3E539B:0x44E21C90, 0x7591C78C:0x44E21C90, 0x101D9130:0x35205D41, 0xDB4C451D:0x44E21C90, 0x67FFB7FF:0xFF8B2631, 0x16C30C8A:0x44E21C90, 0x92304BC9:0x44E21C90, 0xA846C709:0xB23DCCD3, 0x3296ADD6:0x44E21C90, 0x15B5D51:0x44E21C90  
    • 3,418 Downloads
    • 51354 Views
    • 3.94 kB File Size
    • 2 Comments
    Alex Ashfold
    Updated
  12. This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide ðŸ˜‰. ENJOY!
    • 6,744 Downloads
    • 103716 Views
    • 17.66 MB File Size
    • 2 Comments
    KinimodXD
    Updated
  13. Version 1.1: Removes top and bottom black bars on ultra wide screens.


    If your are using some weird resolution and the screen is black during cutscenes or black bars are not gone completely, open cameras.ymt file with the notepad, go to line 46341 or search for this: <UNK_MEMBER_0xAE00384B. Raise the value until the black screen disappears or lower it until black bars are gone. It is set to "1.77800000" at the moment. Default value was "2.35000000". 

    If you are using cameras.ymt file in some other mod you only need to change the value at line 46341 to "1.77800000".
    • 8,154 Downloads
    • 33692 Views
    • 143.49 kB File Size
    • 2 Comments
    alfabravozapa
    Updated
  14. What this mod does is that it changes the default ped's accuracy into a more realistic and cinematic way by using some specific values in the pedaccuracy.meta file & combatbehaviour, making that those bullets fx on the screen be more constantly making the shootings feel way more tense and cinematic than in the basic game as well that it changes the pedaccuracy but doing the perfect balance between realistic and enjoyable, realistic enough so they don't look like complete idiots with guns that hit nothing, but enjoyable enough that it is not so difficult and frustrating when it comes to trying to not get hit. (It is more like cinematic than realistic imo).
    Now you will have to take cover while you're in a shootout.
     
    *This mod requires Lenny's mod loader*
     
    Changelog:
    V1.5
          [Dispatch]
          |
    -Tumbleweed can now spawn a marshal wagon (just like in Rhodes or Blackwater)
    -Valentine can now spawn a marshal wagon (just like in Rhodes or Blackwater)
    -Saint denis can now spawn a marshal wagon when reached 1000$ bounty (just like in Rhodes or Blackwater)
    -Rhodes can now spawn lawmarshals when reached 1000$ bounty
    -Tumbleweed has increased its law enforcement so now they come in groups of 6 most the time
          [Pedaccuracy]
            |
    -Decreased the pedaccuracy when not showing shooter on the screen
    -Reduced the global ai accuracy while player is in cover
    -Increased the bullet ricochet
          [CombatBehaviour]
            |
    -Minimum Distance To Target is now disabled (any distance)
    -Minimum In Cover Distance To Target is now disabled (any distance)
    -Law NPCs can now rarely charge at you using only their knives (i think it's a good immersion because if you look closely for some reason the law npc's have pinkeyes like if they doped before going into the battle so...)
    -Distance To Consider Dismount is now set to "any distance"
    -Some law NPCs can now switch to defensive if player is in cover and at the same time they are permitted to charge beyond their defensive area
    -Reduced Grays accuracy
    -More NPCs have larger attack ranges (larger distances)

    V1.4 Dispatch & CombatBehaviour UPDATE
    -Increased the distance to consider dismount a bit more for law and ODriscoll's
    -Now with the dispatchresponses folder LawMarshalls will appear in Saint Denis when you have a bounty above 1000$ (just like in BlackWater) and it also adds more chances to spawn law leaders (which are more experimented and aggressive than regular lawmen)
    -Now with the dispatchresponses folder, the Valentine LawMarshalls will always spawn in groups of 7 instead of 6 or 5 (it might sounds like a subtle detail but trust me it doesn't, now valentine will be a real warzone)
    -Decreased the pedaccuracy when not showing shooter on the screen
    -Added Pinkertons in CombatBehaviour (deadshot) although it only works for peds that spawn naturally like confinement area of new austin and west elizabeth (not in missions)
    -Fixed a bug with the ''sharpshooter'' lawmen that had 100% accuracy, now it has normal accuracy
    -Added a chance to spawn a lawleader in Valentine dispatchresponse

    V1.3 CombatBehaviour UPDATE
    -Aggressiveness, this has been severely tweaked so law and npc's now frequently prefers to use cover and use positions with different shooting points against target, more experimented npc's will preffer to charge against target if they can't find cover. (Ex: Regular lawmen are more likely to be less aggressive than LawMarshalls)
    -Law snipers now they don't stay forever on the same position since now their movement now is set on ''WillAdvance'' 
    (now, they do will choose higher positions as these are their preferred tactical positions, the difference now is that they will start
    chasing you when they notice that you are not into his sights)
    -AttackRanges, npc combat ranges have been severely increased
    -Banzai Attack, now this has been tweaked so the law and other npc's don't abuse the charge attack to the point that are suicidal attacks, (they DO will charge against you but less frequently)
    -Now the charge attack or ''Banzai Attack'' is only used when there's too many enemies against you or there's npc's with shotguns so stay alert when theres npc's with shotguns. 
    -Distance To Consider Dismount, Law, Bountyhunters and guards have been tweaked so now they dismount from their horses at farther distances, law with shotguns prefers to dismount at closer distances.
    -Defensive Guards, the only npc's that are Defensives now are guards but now they are permitted to charge beyond their defensive area also their Combat Ability is now fixed
    -FireRate of the npc's and above all the law, have been tweaked, unskilled and amateur npc's have faster FireRate but worse accuracy while more proffesional npc's have faster FireRate and better accuracy (perfect example for this are LawMarshalls)
    -Gangs Combatbehaviour are all tweaked
    -The Laramie Gang tend to use cover away from target while a few others slowly approach target, usually nevers charge against target
    -The Del Lobo gang tend to use cover away from target while a few others try to flank the target, prefers to use positions with different shooting points against target
    -The ODriscoll's are now less aggressive and tend to use cover away from target while a few others slowly approach target
    -The indigenous or ''savage'' gangs are more defensive and prefers to retreat against target
    -Grays and Lemoyne raiders are more aggressive and will frequently flank the target and prefers to use positions with different shooting points against target

    V1.2
    -fixed the high accuracy that peds have on long ranges
    -i tweaked the bullet ricocheting
    -increased the peds accuracy
    -increased the peds accuracy when not showing shooter on the screen
    -increased the firerate for unskilled guards

    V1.1
    -I tweaked all gangs and npc's accuracy and overall pedaccuracy
    -now peds have better accuracy and to dodge bullets you'll have to move faster
    -i modified the bullet ricocheting a little bit

    V1.0
    -initial release
    • 2,385 Downloads
    • 21753 Views
    • 28.13 kB File Size
    AaronPvP
    Updated
  15. A lightweight mod that slows the game down with a press of a button. Someone told me to create this mod because two other similar mods used outdated scripthooks. 

    Installation
    Just drop the .asi file into the RDR2 game directory. 

    Config
    This mod generates the config file automatically after you run the game with the mod for the first time. The key to activate slow motion can be changed here and the speed can also be changed.

    Antivirus Disclaimer
    Some antiviruses (Specifically MaxSecure and SecureAge APEX) may flag the mod as a virus. This is a false positive. If your antivirus keeps deleting the .asi file, please add it to the exclusions.
     
    Config File Error
    If you get an error that says: 
    This usually means the game folder has the incorrect permissions set up. To fix this, follow these directions:
    1. Find your game folder. For steam users, the default location is "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2"
    2. Right click on the Red Dead Redemption 2 folder and click properties.
    3. Go to the security tab on the window that pops up.
    4. Click Advanced.
    5. Set the owner of the folder to your windows username by clicking change near the top.
    6. Click apply, then close and open the window.
    7. Find CREATOR OWNER in the list and double click on it.
    8. Check the Full Control box and click OK.
    9. Repeat steps 7 and 8 for Users and Administrators.
    10. Click OK and close all other related windows. You are now done! 
     
    If you get no error and the mod does not seem to work at all, the mod is not being loaded. Make sure that you have scripthook and an asi loader installed properly. Also make sure that you had extracted the files for those mods and this mod.
    Open Source
    This mod is open source and uses the MIT licence.
    • 4,173 Downloads
    • 38010 Views
    • 316.74 kB File Size
    • 11 Comments
    WesternGamer
    Updated
  16. A simple texture swap that adds beta Guarma with location texts to the pause menu map. This map can be very helpful for beta hunters when checking out beta Guama coordinates.
     
    "Guama" which was the beta name of Guarma, used to be a small island connected to the main map and was located just south east of Saint-Denis. Rockstar most likely moved and reworked Guama because it wouldn't have made much sense for a tropical island to be so close to the main map. All the parts of Guama were repurposed on the final Guarma we know today. DuPz0r from Basement Gamer Bros and pariah87 have both done a lot of coverage on Guarma's developement and cut content so if you'd like to know more I'd recommend watching their videos. 

    Unfortunately the "discovered" and "undiscovered" minimap tiles end right at the middle of the island so making a full detailed
    map of the island isn't currently possible, but I might update the west side of the island with buildings and roads at some point.
     
    Installation:
    Place the Beta Guarma Map folder inside your LML folder or alternatively you can place all the ytd files into your stream folder
     
     
    • 1,634 Downloads
    • 35840 Views
    • 115.97 kB File Size
    • 1 Comments
    Alcomahol
    Updated
  17. download with mod manager. Requires LML 

     
    I've done quite a bit of research on the guns of this game, it's really interesting. so i used that knowledge to make Changes to weapon stats to make them even more accurate to their real life counterparts. keep in mind that i was only targeting realism, not gameplay balance in this mod. however, i haven't made any guns obsolete with my changes.
    i understand that this may be a niche mod. people dont really want hyper realistic guns. but, i wanted to test my knowledge and i just wanted to create this mod, honestly.

    i recommend using this mod alongside my other mod, Realistic Combat Overhaul, but if that doesn't take your fancy, you might want BDERO. it isn't my mod, but it's a pretty cool mod that overhauls the physics. keep in mind that you can only choose one of those. 
     
    Cattleman : damage increase,. it's 45. and the muzzle velocity is pretty high.  fire rate decreased, cocking and firing would be a bit slower. accuracy increased. can't slow down the reload speed, if i could, i would.

    double action : nothing changed, the game depiction is surprisingly accurate. the double action operation works by letting you cock and shoot the gun at the same time, pretty much, so the trigger is hard to pull, and distrupts aiming. but, it is fast.

    Schofield : its depicted pretty well, it is top break, and the frame gets stressed a lot and it can break easily. i thought about raising its degradation modifier so it degrated quicker, but people wouldn't like that, plus, afaik that feature is a bit problematic, it can break stuff. so, nothing changed here either.

    Volcanic : decreased damage to half, it was so uneffective that there are reports of people attempting suicide several times with this gun and failing repeatedly. fire rate decreased, the lever action is actually extremely hard to operate.

    lemat: this is a really old gun, and it's already pretty well depicted, except for the reload speed. would decrease it if it was possible, but it isnt. no changes.
    mauser: pretty well depicted.

    semi auto : pretty well depicted.

    m1899: pretty well depicted, but this gun was a prototype and it wouldn't be available to the public in 1899. nothing changed though.

    lancaster : increased accuracy. it actually handles really smoothly. increased fire rate as well, for the same reason. increased damage just a little bit. 

    litchfield: decreased accuracy. the barrel had no grip, and it would get hot, distrupting aiming. increased damage.
     
     
    olling block rifle : pretty well depicted.

    springfield rifle : pretty well depicted.

    bolt action rifle : decreased fire rate a bit.

    sawed off shotgun : these would realistically break your wrist the moment you fired it with one hand. but, there's nothing that i could change to really simulate
    that, but i decreased fire rate just a bit for a little pause between the shots. 

    double barrel : it's depicted pretty well.

    pump action : it's relatively modern for its time, but it was a bit quirky. the bolt could hit your thumb, or face, while pumping it, but ingame, arthur pumps it
    properly so it doesnt hit him. would decrease the reload speed if it was possible, but it sadly isnt. other than that, pretty well depicted.

    semi auto : pretty well represented.
    • 23,634 Downloads
    • 179933 Views
    • 8.63 kB File Size
    • 10 Comments
    Professor2
    Updated
  18. This is a simple .ASI file that allows you to never be wanted. 
     
    Install by dragging Neverwanted.asi into your game directory
    Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two  <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
     
    • 3,007 Downloads
    • 21296 Views
    • 49.7 kB File Size
    RomanBelIic
    Updated
  19. This is a simple .ASI mod that allows your character to have permanent god mod. 
     
    Install by dragging the Godmode.ASI file into your game directory
     
    Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two   <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
     
    Enjoy!
    • 2,166 Downloads
    • 17831 Views
    • 49.62 kB File Size
    RomanBelIic
    Updated
  20. Replaces holster / unholster animations for the right holster and the knife sheath when sitting on a horse or when standing in cover. 
    Also affects holstering/un-holstering on coaches but its a bit wonky there.

    Requires Lennys Mod Loader. For installation put the Holstering animation folder inside lml folder.
     
     
    Version 1.1: -Replaced holster animations for shortarms when crouched behind cover
     
    Version 1.2: -Replaced holster animations for longarms when behind cover
                        -Character will not holster longarms if its holding it in a hand before mounting a horse(when character is running)
                        -Character will not holster longarms if its holding it in a hand before getting on a stagecoach (does not work on a few wagons)
     
    Version 1.2.1: - fixed weapon wheel not appearing after picking up long arms

    Version 1.2.2: - fixed character holstering weapons when dismounting from a horse                    
                        
     
     
     
     
     
    • 21,151 Downloads
    • 102819 Views
    • 3.09 MB File Size
    • 1 Comments
    alfabravozapa
    Updated
  21. This mod/map transform into a barren abandoned town up in the snow into a slightly less abandoned town! There is a saloon, hotels, sheriff's office, graveyard and a general store! Stocked with peds. UPDATES COMING SOON!

    CAMP/CAMPSITES COMING SOON

    FENCES AROUND THE AREA COMING SOON

    How to install: 

    Install Mapeditor
    Go into mapeditor - Maps and drag and drop the file in there
    Once in game load it up!

    Enjoy!
    • 1,068 Downloads
    • 17313 Views
    • 7.68 kB File Size
    • 1 Comments
    RomanBelIic
    Updated
  22. This Mod adds a Camp on top of a hill 
    you will need Rampage Trainer to load the camp and you will use the spooner to do so
    read the read me txt file
    this was made with Rampage Trainer NUI version 1.6.4

    Mod Instructions:
    First Extract the zip file and drag and drop the XML file in to the spooner folder in Rampage Trainer
    • 348 Downloads
    • 10802 Views
    • 2.04 kB File Size
    solvise
    Updated
  23. just restores RDR1 John height (;
    • 422 Downloads
    • 11242 Views
    • 12.06 kB File Size
    REALEHAN
    Updated
  24. Tired of seeing Arthur Marston when accessing the player option in the pause menu?
    well this mod is for you!
    REQUIRES LML AND SCRIPTHOOK
    https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/ https://www.dev-c.com/rdr2/scripthookrdr2/

    This is the first mod i created
    i hope you like it!

    Also make sure to install these wonderful mods that made this one happen:
    https://www.nexusmods.com/reddeadredemption2/mods/478
    https://www.nexusmods.com/reddeadredemption2/mods/774
    https://www.nexusmods.com/reddeadredemption2/mods/756
    https://www.nexusmods.com/reddeadredemption2/mods/771
    https://www.nexusmods.com/reddeadredemption2/mods/933
     
     
    • 356 Downloads
    • 17566 Views
    • 14.81 MB File Size
    • 1 Comments
    benisbeater
    Updated
  25. Arthur Morgan Character Was Way too much degraded
    He Is  6'1 In Real Life So Now You can also play as 6'1 Real Arthur A.k.a Roger Clark
    • 3,789 Downloads
    • 35106 Views
    • 16.51 kB File Size
    • 3 Comments
    REALEHAN
    Updated