379 files
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OVERVIEW
Do you love split point ammo? Do you hate watching that boring animation over and over again? Now you don't have to! This mod lets you craft split point ammo in bulk. No more putting a weight on the 'Enter' key and walking away for 5 minutes.
IN-GAME
To craft split point ammo, simply crouch and press the 'K' key. 'K' for... krafting. Each press will craft 25 of your regular ammo into split point ammo. Works for Revolvers, Pistols, Repeaters, and Rifles.
If needed, you can change both the key binding and the amount of ammo crafted per press in FastSplitPointCrafting.ini.
Version 1 - ASI
REQUIREMENTS
 Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Extract this into the main game directory. (The same folder where the .exe is located)
INSTALLATION
 Extract all mod files into the main game directory. (The same folder where the .exe is located)
Version 2 - DLL
 REQUIREMENTS
 Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Requires Community Script Hook RDR2 .NET V2 (https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases).
- Scroll down to 'Assets.' Works with Version 2.2.0 as of March 18th.
Both of these should be extracted into the main game directory. (The same folder where the .exe is located)
 INSTALLATION
Extract all mod files into a 'Scripts' directory. Should look something like (C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\Scripts)
GIT REPOS
Version 1: https://github.com/tbrowne03/FastSplitPointCrafting
Version 2: https://github.com/tbrowne03/FastSplitPointCrafting_CS
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Travel back in time to play through some of John's core memories from his teenage years. This mod includes 10 short missions, which tell the story of how John came to be part of the Van der Linde gang. The story unfolds over the course of a 2 year period, from 1884-1886 (from the age of 11-13 years old).
Trailer:
https://youtu.be/lrTEbIwmk0o
Warning:
This mod will allow switch your character to a new model (teenage John) and will remove your current weapons temporarily Take a backup of your game prior to playing, so that you don't lose any custom weapons or configurations The mod will replace your weapons when you finish a mission, but you should back up just in case there is a bug or edge-case that is not caught by the main list of known weapons How to backup your game: https://youtu.be/y-G3tlc1UsQ
Requirements:
RDR2 ScriptHook installed Playing as John Marston (must have completed the main game, playing the epilogue)
Known issues:
Occasional crashes after failing a mission due while in combat Re-trying certain missions failing to restart characters correctly in specific contexts
Credits:
Special thanks to the RDR2 modding community, specifically:
Tuffy SgtJoe Ked Notbakou -
This is my first time making a reshade preset and i wanted to share it.
If You Dont Like It Do Not Download It.
this reshade preset builds on something that is already great. starting off i did'nt know what i want to improve since so much already was with https://www.razedmods.com Visual Redemption Graphical Mod. So i went with color, i wanted to kinda build off of it so i went with black since i play with my brightness to the max i felt that the blackness is the game was a little to light and not dark enough to i wanted to change that. hope anyone who read/downloads this likes it. thank you.
i recommend playing 1440p
and turning you brightness up
also using a few https://www.nexusmods.com/reddeadredemption2/users/5534143?tab=us wickedhorseman's upscaled mods.
My Specs
GPU: RTX 3070
CPU: I7 10700F
RAM: 32GB
MONITOR: 32 INCH CURVED 240Hz (Also using G-Sync/FreeSync)
install
just drag and drop in you root folder
- 6,541 Downloads
- 58912 Views
- 5.4 kB File Size
ZinqBypass in ToolsUpdated -
Hello everyone!
Prolog
This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that "costs more time and money and players dont notice it"...
A really sad attitude and absolutely wrong in every way!!!!
The fact that youtubers these days making successfully videos about
ragdoll showcases from a game which was released 2010, speaks for itself...
When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. Since GTA5 this feature is missed.
Cineastic Euphoria Ragdoll Rework (C.E.R.R)
This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies!
Unfortunately its really hard to recreate this great shooting
experience from RDR1 by just watching videos and playing the game, thats
why I started studying the euphoria behaviours and parameters to create
something that maybe go in the "right direction" and would reach a kind
of the old R* standards of Euphoria ragdoll physics...
This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on)
NPCs behaving differently when shot depending on each weapon, ammo and hit zone!
I also implemented a range of random varieties to certain shot behaviors.
Some of the features:
- The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies (Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on)
- All modded Euphoria tasks have been rebuilt from the ground up to match the motions
- All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released
- NPCs reacting longer to shots without collapsing
- Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso)
- Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo)
- NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow
- NPCs stay active and more life like on the ground
- A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3
- And more!
Feel free to post your feedback in the comments/review section 🙂
I hope you enjoy the mod!
A special thanks goes to SyntheticOutlaw for giving me that great start into this kind of modding!
Please see Installation.txt for installation instructions!
This mod is 100% compatible to Red Dead Offline! -> Its really awesome. If you dont have it yet, I relly recommend to check it out!
This mod is also 100% compatible to PDO! (Go to the .ini and set "EuphoriaModInstalled = 1")
In case you want to make other mods compatible which are also using the weapons.ymt file, you will need to merge all changes from the other weapon.ymt (from the other mod) into the weapons.ymt file from C.E.R.R. There are a lot of euphoria related changes in the weapons.ymt file from C.E.R.R so its less work to use this file as a base. Each section which contains changes, is marked with a comment which contains "C.E.R.R REDONE". I also marked all explicit changes with a comment which contains "CERR" (without dots between the letters to make it easy to find). Ive done this only in the weapon section "Cattleman Revolver Single" but its a repeating pattern for all other weapon sections. Just keep all values marked in the "Cattleman Revolver Single" section also in all other weapon sections to keep the C.E.R.R adjustments properly.
Just download Notepad++ and download the "Compare" and the "XML Tools" plugin.
With these plugins, you can collapse all sections by pressing "ALT+0". This makes it easier to keep track of things.
All changes are done only in:
<CWeaponInfoBlob> -> <Infos> -> <Item type="CAmmoInfo"> and <Item type="CWeaponInfo">
By using the compare function, you can compare both files to see the differences and what to take over. After you did this, just copy the changes of the other mod to the weapons.ymt file from C.E.R.R.
I also warmly welcome any creator to make their mods compatible with C.E.R.R!
Have fun!
Other media:
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This mod changes Second Lieutenant John J. Weathers uniform into a khaki version. There is also an optional "Snow Goose" Native American Accessors download option for those that want it.
For installation unzip and extract the folder into the LML folder (Lennys Mod Loader is required) There is additional info on the ReadMe!.txt file.
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
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Remove horse and player speed limits in camps, towns, indoors and on bridges.
Version 1.1: -mod previously called Remove Horse Speed Limit renamed to Remove Speed Limits
-mod is now an asi file
-removed horse speed limit for the horse in camps (includes Indian Camp)
-removed player speed limit in camps and indoors
Version 1.2: -removed speed limits when close to certain characters or mission points
-to switch between slow walk and fast walk press the "go to cover" key (if you want to go to cover do not hold any of the move keys)
Requires Script Hook RDR2. For installation put the asi file inside main RDR2 folder.
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Increased stamina drain and limited speed when stamina is empty. Added stamina core to horse-drawn vehicles.
Running uphill and not using the roads drains the stamina faster.
Requires Script Hook RDR2. For installation put the asi and ini files inside main RDR2 folder.
Version 1.1: - changing ai horse and player horse sprinting numbers in the .ini should now work as intended
Version 1.2: -Stamina regeneration not working when stamina core is empty is now optional
-fixed horse not running after stamina core is recovered
Version 1.3: -fixed vehicle stamina resetting to 100%
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Thirst and hunger cores for the horse. Similar to a mod Horses Needs that was made by bolmin70.
For the horse to drink leave it in a water source or near a trough. If the water is too deep the horse will not drink.
To make it eat leave it near a haystack. Outside of towns the horse will also graze on grass. By default eating hay will restore hunger core much faster than eating grass. Running and sprinting will make the cores drop much faster.
When one of the cores reaches zero health and stamina will start dropping, speed will be limited and the horse will start falling to the ground. Details can be adjusted in the ThirstyHorse.ini file.
For installation put ThirstyHorse folder, lml folder and ThirstyHorse.asi file inside main rdr2 folder.
Thirst and Hunger cores version:
-drinking will restore thirst core and stamina
-eating will restore hunger core and health
-resting will restore and overpower stamina and health
No added cores version:
-drinking will restore and overpower stamina
-eating hay will will restore and overpower health
-eating grass will restore health
-resting will restore stamina
Version 1.1:
- fixed whistling not working correctly
- the horse staying in the water is now optional (select in the .ini)
- the horse will go to the water itself when near it if thirsty (rivers and similar water sources)
Version 1.2:
-adjusted horse distances to troughs
-fixed horse falling when running the game for the first time
-fixed feeding horse from inventory sometimes not working
-cores are now hidden if filled above 50% (adjustable in the .ini)
-added resting ability to the horse (only works on active horse)
Version 1.3:
-fixed core flickering
-added .ini option to disable the mod when playing minigames
-added .ini option to change core width and height
Version 1.3.1:
-fixed food core size not changing
Version 1.4:
-fixed the horse not eating and drinking after reaching the epilogue
-max drinking depth is now adjustable in the .ini
-disabled temporary horse core drain
-added Language.dat file for prompt renaming
Version 1.5:
-multiple horses can now eat and drink at the same time (including horses from peds in your group)
-each horse now has its own values (before core values were shared between same horse type)
-when eating grass thirst core can now be replenished
-inventory feeding can be set not to replenish stamina and health core
-after a certain player distance from the horse, the cores will stop dropping
Version 1.6:
-fixed temporary horse falling to the ground
No cores version:
Version 1.1:
-fixed the horse not eating and drinking after reaching the epilogue
-max drinking depth is now adjustable in the .ini
-added Language.dat file for prompt renaming
- fixed left key reducing health and stamina
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This is a tool for making NPCs say speech lines (usually needed when looking for certain lines for NPCs to speak).
Installation
Download and install a Script Hook and an Asi Loader of your choice. Drag and drop the files into your game directory (SpeechLinesTester.asi, SpeechLinesTester.ini, SpeechLines.txt). Start your game.
What does this mod do?
This mod reads the speech line names from the file "SpeechLines.txt" and forces NPCs around the player to play the first line.
Via hotkeys you can iterate through the lines in the file (hotkeys and other settings can be changed in the "SpeechLinesTester.ini" file).
There is also an on screen display of the currently played line name.
You can find speech line names here: https://www.rdr2mods.com/wiki/speechlines/
Why?
I needed this when making PDO and finally found the time to clean it up a little. Maybe someone else can make use of it as well.
Source: https://github.com/HJHughJanus/SpeechLinesTester/
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Collectable indicator for those who doesn't want to use google, but look for the collectables in a relatively honest way while exploring the beautiful world.
If player is close to some collectable, visual and sound feedback are applied.
The mod is very simple, but customizable: you can toggle off the visual indicators if they don't match your idea of immersion, leaving just the sound; or, you can adjust the icon location / icon opacity. You can adjust the range at which each type of collectables are discovered.
v1.1 FIX: the dinosaur bone that has already been collected will not be detected anymore. Fix cannot be applied to dreamcatchers & rock carvings since they don't disappear from the world after collecting.
No indicator will be displayed during:
- missions
- cinematic mode
This mod is able to conflict with the mods that use subtitles feature actively.
Developed & Tested on RDR2 build version 1491.18
Further maintenance of the mod is possible but not guaranteed.
Installation:
1. Download Alexander Blade's RDR2 Scripthook and follow the instructions there
2. Download the attached archive, extract .asi + .ini files into RDR2 root folder.
Enjoy, have fun!
some credits:
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Blood textures replacement that i think fits better with alot more variations of splatters and blood pools,Tarantino style.
drop the folder into "Red Dead Redemption 2\lml"
use High Velocity ammo for more blood splatter specially on the walls,because the bullet goes trough
In order to play with Bloodlust wich is very recommended you need to delete "blooddecal" folder from Bloodlust or my mod wont work as intended.
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Much like my other mod Giga-Arthur, except he looks a bit less like he's going to eat you for gains and more like he's liable to accidentally break your spine with a hug. Narrow waist, less explosively muscular, overall less cartoonishly mountainous figure.
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Ever wanted a comically muscular Arthur? Like so muscular it doesn't make sense for the era? So muscular he looks kind of strange with a shirt on?
Well now you can have him.
Still has some clipping around his backside with loose gunbelts, will fix in further iterations. Recommended you pair this with Jotrius' Super Punch and/or 14n001st's Numerous Quality Melee Mods for maximum immersion.
Install by dragging into the main game directory, like any other ASI file. I take no credit for the script making this magic happen, and Jakomods was the one kind enough to get the XML file I needed to get this working. I'll credit the developer the instant they ask, but for now I suspect that they would prefer to remain anonymous.
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Replaces Captain Monroe's 1884 uniform + Sky Blue Infantry Second Lieutenants shoulder boards with a khaki Captain's version. There are two hat styles to chose from, The Pattern 1904 Officers Campaign Hat "Monroe Style" which is the default one and then an optional Pattern 1911 Officers Campaign Hat "Mountie Style"
For installation unzip and extract the folder into the LML folder (Lennys Mod Loader is required)
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
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This mod replaces the default army peds with ones that follow the 1908 US Army Uniform Regulations.
Inside this mod there are a total of 104 unique cavalry soldiers with a broad range of ranks!
Installation: Install Lenny's Mod Loader and drag the stream located in the download into the LML folder which is located in your RDR2 Directory. If you already have a stream folder you can just drag the contents of the stream folder in this mod into the existing one.
The rank insignia's you may see on some of the soldiers are (in order by rank) Also I used the actual ranks and insignias that existed at that time.
Private (No insignia)
Lance Corporal
Corporal
Sergeant
First Sergeant
Battalion Sergeant Major
Regimental Sergeant Major
Second Lieutenant
First Lieutenant
Captain
(Note the higher the rank the less of those peds exist)
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
Also all bugs have been fixed in this version!
No more invisible peds
No more broken gore
No more peds go flying in certain missions