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  1. Extremely customizable trainer for Read Dead Redemption 2.  It includes an edit mode where you can add, move, and delete options in game. 
     
    Edit mode notes
    To add a new Submenu, go to the bottom of the list and select Add, then type the name of the submenu (this is not the same as the title, title will be what you type in text).
    The submenu will then be created once you press the exit and save button.
     
    Controls (Keyboard)
    F3 to open menu Numpad 2/8 to go up and down Numpad 5 to select option Numpad 4/6 to adjust number Numpad 7 to enter edit mode Numpad 7 to exit edit mode and save Numpad 9 to exit edit mode without saving Insert to add option in edit mode Numpad * to edit option in edit mode Delete to delete option in edit mode Shift to activate bind boost W to accelerate in boat fly mode S to decelerate in boat fly mode Up/down to turn up/down in boat fly mode A/D to turn left/right in boat fly mode Q/R to control yaw in boat fly mode  
    Controls (Xbox controller)
    RB + D-Pad down to open menu D-Pad up/down to go up and down A to select option LB/RB to adjust number X to enter edit mode X to exit edit mode and save B to exit edit mode without saving Y to add option in edit mode RB to edit option in edit mode LB to delete option in edit mode LB to activate bind boost A to accelerate in boat fly mode X to decelerate in boat fly mode LS to go turn up/down/left/right in boat fly mode Yaw is not bound to anything by default but you can change it in Settings -> Controls -> Controller  
    Controls (PS4 Controller)
    R1 + D-Pad down to open menu D-Pad up/down to go up and down X to select option L1/R1 to adjust number Square to enter edit mode Square  to exit edit mode and save Circle to exit edit mode without saving Triangle to add option in edit mode R1 to edit option in edit mode L1 to delete option in edit mode L1 to activate bind boost X to accelerate in boat fly mode Square to decelerate in boat fly mode L3 to go turn up/down/left/right in boat fly mode Yaw is not bound to anything by default but you can change it in Settings -> Controls -> Controller  
    Installation
    Install Scripthook RDR2 from Alexander Blade if you don't already have it
    Drag all of the files into your RDR 2 installation directory
     
    Editing controls
    All menu controls (both controller and keyboard) can be changed in the settings menu
     
    • 8,392 Downloads
    • 119436 Views
    • 676.49 kB File Size
    • 64 Comments
    gudmunduro
    Updated
  2. Unlock Special Edition Bonus and Pre-Order
     
    A lot of people have been asking me to unlock Rhodes bank robbery quest so here it is
    This mod will unlock a lot of content from the special version and the war horse from the pre-order version
    Bugs: Maybe the special version horse and saddle don't save after getting them (this used to happen in the past) I don't know how to fix this because I have the special version on Steam
     
    War Horse bonus works perfectly 🙂 
     
    Mods Needed:
    Lenny's Mod Loader
    Lenny's Simple Trainer
    RDR 2 Asi Loader
    Script Hook RDR2
    
    Extra:
    Added horseshoe to horses
     
    Installation:
    •  Download and install required mods
    • Once you have properly installed Lenny's Mod Loader, drag files to your main folder RDR2
     
     
    • 18,640 Downloads
    • 119010 Views
    • 49.7 kB File Size
    • 6 Comments
    Lexars
    Updated
  3. Ridiculously high fire rate and reload speeds for all non-special weapons, as well as massive spread reduction.
     
    You have to equip improved iron sights on your gun for the mod to work!
    except for the lemat revolver

    Note: Most changes don't work on special and DLC guns.

    UPDATES:


    Version 1.2.0:

    - Fixed the Mauser, Semi-automatic pistol, and the Varmint rifle by slightly lowering the fire rate for it to work when you paint targets in    deadeye

    - The Double action revolver's reload is now 2 bullets at a time.

    - The Schofield's reload is now 3 bullets at a time.

    - Revolver and Pistol long barrels now increases damage by 20%.

    - Slight damage increase for shotgun long barrels (sawed off not included).

    - Slightly decreased the Double action revolver's fire rate for a more double action feel.

    - Slightly decreased the Volcanic's fire rate for less clunky cocking.

    - Slightly decreased Sawed off's spread.

    - Increased the lancaster and litchfield's fire rate.


    Note: The lancaster and litchfield also has the deadeye painting problem but the fire rate has to go unimpressively low for it to work while painting people in deadeye, so its safe to say its much preferable to not paint targets while in deadeye when using these.


    Make sure to delete the previous version in your lml folder before installing!


    PDO ini 1.0.1 changes:

    - Increased bleeding damage for NPCs.



    CHANGES:

    - Fire rate greatly increased on all guns.

    - Reload speed greatly increased on all guns; special and DLC guns.

    - Draw speed is increased by 3 times.

    - Degradation is also slowed by 25% on all guns.

    - Reticle spread is reduced by a lot that theres almost no spread.

    - Camera fov when aiming is increased on all guns for quality of life.

    - Double barrel shotguns are now more realistic by drastically increasing the fire rate (since double barrel shotguns have separate triggers) but most of the time they wont work in deadeye if you paint targets, cuz its really fast that it breaks.



    Inspired from really fast firing videos on YT, you could say world records if it is.



    INSTALLATION:

    Extract the rar and drop "Fastest Gun In The West" into your lml folder.



    Heres my lemat mod since this mod doesn't work on DLC weapons:

    Better and Faster Lemat Revolver


    UPCOMING UPDATE NEWS:

    Nothing to see here for now.
    • 18,398 Downloads
    • 116237 Views
    • 111.89 kB File Size
    • 2 Comments
    Nightingale071
    Updated
  4. Best TAA and Visual Effects is intended primarily for players who play the game with an upscale of 1.5, 1.75 or higher (in the game settings) Also works great using DSR and DLDSR technologies. Or use real 2k/4k monitors!
     
    Big update v.1.6.0 Changes below:
    ✔️Reflections from water have been reworked (now objects are reflected more clearly: trees, hills, houses).
    ✔️Improved glare from water (especially at night).
    ✔️Improved SSDO screen space occlusion (SSAO).
    ✔️Other minor improvements.
    ✔️Still the same vanilla performance, without loss of FPS. 💪🏋💯
     
    Big update v.1.5.0 Changes below:
    ✔️Added terrain tessellation.
    ✔️Improved water glare, foam and its physical behavior.
    ✔️Other small improvements.

    Big update v.1.3.0 Changes below:
    ✔️Now the best volumetric reflections from clouds.
    ✔️Improved tessellation of water surface.
    ✔️Thanks to: Cazanu We now have an incredibly beautiful Milky Way constellation, which I included in this update. Now in the Wild West there are stunningly beautiful nights in 8k resolution!
    ✔️Improved the quality of all reflections from water and puddles.
    ✔️Water glare has been adjusted.
    ✔️Improved foam near the ocean shores.

    Advantages:
    ✔️FPS + -absolutely the same as in the stock version of the game (But the difference is calasal)
    ✔️The mod is fully compatible with the mod: "Visual Redemption" https://www.razedmods.com/red-dead-redemption-ii     by Razed. You should simply delete the "visualsettings.dat" file from the "Visual_Redemption" folder in     your LML directory.
    ✔️This TAA fix is equal in quality to anti-aliasing: MSAA 2x. At the same time, it is much more productive!
    ✔️Higher rendering of objects at all distances in the game
    ✔️Trees now have more volume
    ✔️Higher terrain detail
    ✔️Very flexible TAA sharpening scale (If you want a less sharp image, you should decrease TAA sharpness)
    ✔️Better detail for pedestrians and animals
    ✔️People and horses now spawn at long distances
    ✔️Grass quality at all distances in the game has a clearer outline

    Now you no longer need texture packs with high-poly objects that will cause frame rate drops when using a not-so- expensive graphics card, or have texture loading before your eyes! I also recommend you use my free ReShade  Preset: 
    Through extensive testing and tweaking, I was able to increase the draw distance of objects, especially trees. Also the distance of the appearance of pedestrians, horses and other objects at a greater distance. If you're playing on PC, remember that people and animals used to be downloaded over long distances, with the latest Rockstar updates, this thing is broken. This add-on will help solve the problem.

    Attention! This assembly is an early version and may have some bugs, treat it with understanding!

    WARNING: 👇The screenshots use my own preset for ReShade: "Red Dead Vision", details on my server 👇
    Subscribe to my Discord server: https://discord.gg/BbavTG7 to follow and stay updated!

    Flaws:
    ❌Some people may find these settings too sharp (However, people who like a clear picture and know how to play with scaling will be delighted with the detail)

    INSTALLATION METHOD:
    unpack the entire contents of the archive into the"lml"folder.

    WARNING: At the start of the game, you should have an option on the tab: "TAA Antialiasing"set to"High".

    If you already have a file: "visualsettings.dat" in the LML package, then the mod may not work! Therefore, before installation, you need to delete the file with the same name.

    Buddy, if you like these settings, leave your approval and your vote!
    You can leave your wishes in the comments 🙂
    • 22,226 Downloads
    • 114861 Views
    • 108.85 kB File Size
    • 13 Comments
    RusGameTactics
    Updated
  5. 

    STILL IN ALPHA STATE. EXPECT ERRORS, CRASHES, ETC
    Discuss in the designated forum on mod-rdr
     

    This is an ASI plugin for Red Dead Redemption 2, ported from ScriptHookVDotNet, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.

    USAGE
    Copy ScriptHookRDRDotNet.asi, ScriptHookRDRNetAPI.dll, AND ScriptHookRDRDotNet.ini to your RDR2 Install folder.
    Install scripts to /scripts/ folder inside root folder

    Join the official Red Dead Redemption 2 Modding Discord for the latest information about Red Dead Redemption 2 PC mods

    Requirements
    C++ ScriptHookRDR2 by Alexander Blade
    .NET Framework ≥ 4.6
    Visual C++ Redistributable for Visual Studio 2019 x64
     

    The source for this project is on Github here

     
    Credits
    Crosire (ScriptHookVDotNet)
    Jedijosh920 - lots of help
    • 21,366 Downloads
    • 109663 Views
    • 40.17 MB File Size
    • 4 Comments
    Saltyq
    Updated
  6. Hunting Wagon V1.1

    Requires Script Hook RDR2

    CONTROLS

    Hold down the "Stow" prompt when close to the hunting wagon (around the back) when holding a pelt/animal (default key E & X/Square on controller). You can only do this on the hunting wagon that spawns at your camp. It doesn't work on other wagons.

    Hold Z on keyboard or LS/L3 on pad when near the wagon or player camp fire to open the Hunting Wagon menu.

    MENU FEATURES
    Camp fire menu - Menu prompt shows on portable camp fire and the one in camp you can craft at.
    Call for Wagon - Spawns the wagon on a nearby road at your current location.
    Send to Camp - When you no longer need the wagon and want it back at your camp. Stuff stored in the wagon will be lost.

    Wagon is at camp - Menu prompt shows when near the Hunting Wagon.
    Replace Wagon - Change the wagon to a different type. Only wagons with doors are supported at this time.
    Style - Change lanterns, set wagon style for supported wagons. Style is saved to the wagon.
    Repair - Fix and set wagon to full health.
    Door - Open and close wagon back door.

    Settings
    Long Whistle for Wagon - Hold down the whistle (default H/Dpad up) for longer than usual to spawn wagon at a nearby road (Same as Call for Wagon).
    Reset All Saved Settings - Resets wagon styles & settings to default.

    Settings are saved to \Documents\Rockstar Games\Red Dead Redemption 2\hunting_wagon.ini

    KNOWN ISSUES

    The stuff you store in the hunting wagon doesn't save yet. So when you reload game or die you will lose stuff stored in the wagon.
    No throw animation.
    The physics of the pelts/animals might mess with wagon and glitch out. Big birds especially.

    INSTALLATION

    Install the latest Script Hook RDR2 copy both dinput8.dll & ScriptHookRDR2.dll and place them into the root of your the Red Dead Redemption 2 install folder.

    Install Hunting Wagon by extracting hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder.

    CREDITS
    Alexander Blade - Script Hook RDR2
    zorg93 - Script research
    unknownmodder/alloc8or - Script/Native research
    jedijosh920 - Native research
    EvilB - Code & Native research
    Slinky - Testing
     
    • 16,176 Downloads
    • 108376 Views
    • 197.03 kB File Size
    • 23 Comments
    ThreeSocks
    Updated
  7. A set of basic callouts to add variety to your RDRFR experience.
     
    The current callouts include:
     
    Pickpocket Find the pickpocket and return the wallet to its owner Purse Snatcher Find the purse snatcher and return the purse to its owner Assault Find and talk to the victim of the assault to get the suspects location, then investigate the suspect Murder Suspect Find and talk to the witness of the murder and find the body, then investigate the suspect Rapist Find and talk to the victim to get the details of the rapist, then investigate them Wanted Suspect Find the person who saw the wanted suspect to get their description and location, then locate and deal with them Animal Cruelty Find the witness and abused animal and deal with the animal abuser Trespasser Find the trespasser and either tell them to move along or arrest them Disturbing the Peace Find and deal with a drunk suspect disturbing the peace Armed Robbery Find and interrupt the ongoing armed robbery on a civilian Escaped Prisoner Find the witness and get the description and location of an escaped prisoner Brawl Find the suspects that are fighting and deal with both of them Kidnapping Find the suspect who is taking a child against their will and deal with them accordingly  
    Callouts payout a variable amount depending on how serious the crime is and whether you arrest or kill the suspect. Arresting gives more money than killing.
     
    Callouts are very basic, as the name implies. I may update it to make them more in depth if I have the time to. Callouts can currently end nine different ways with an exception to the murder callout. I mainly made this mod for myself since there isn't a lot of callouts for RDR2 but decided to share it with you all.
     
    Known bugs:
    Rarely, callouts will always give the "Disregard" message even if there are plenty of peds around and the area is populated. Restarting the game fixes it, I have only encountered it once in my play throughs  
    Installation
    Place all files in Red Dead Redemption 2\rdrfr\plugins Start the game then go on duty
    • 18,223 Downloads
    • 104728 Views
    • 174.57 kB File Size
    • 27 Comments
    Phaxol
    Updated
  8. This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide 😉. ENJOY!
    • 6,742 Downloads
    • 103695 Views
    • 17.66 MB File Size
    • 2 Comments
    KinimodXD
    Updated
  9. Replaces holster / unholster animations for the right holster and the knife sheath when sitting on a horse or when standing in cover. 
    Also affects holstering/un-holstering on coaches but its a bit wonky there.

    Requires Lennys Mod Loader. For installation put the Holstering animation folder inside lml folder.
     
     
    Version 1.1: -Replaced holster animations for shortarms when crouched behind cover
     
    Version 1.2: -Replaced holster animations for longarms when behind cover
                        -Character will not holster longarms if its holding it in a hand before mounting a horse(when character is running)
                        -Character will not holster longarms if its holding it in a hand before getting on a stagecoach (does not work on a few wagons)
     
    Version 1.2.1: - fixed weapon wheel not appearing after picking up long arms

    Version 1.2.2: - fixed character holstering weapons when dismounting from a horse                    
                        
     
     
     
     
     
    • 21,148 Downloads
    • 102778 Views
    • 3.09 MB File Size
    • 1 Comments
    alfabravozapa
    Updated
  10. Youtube:

    This is a ymap file that have been published in my discord to early access for my patreons.

    Discord: https://discord.gg/xjKaHXJfnH
    Patreon: https://www.patreon.com/ruskivotka

    *** HOX My patreons does not get any extra ymaps. Patreon is only to support my work, early access to content and patreon-chat in my discord! ***
    • 7,924 Downloads
    • 101005 Views
    • 114.9 kB File Size
    • 5 Comments
    Ruskivotka
    Updated
  11. RDR2-Contracts
    This mod adds new, auto generated, contract missions for you to play.
    Over 19 different mission scenarios with hundreds of possbile variations, difficuly levels and locations!
    Make the best of your weapons and skills and earn money by accepting contracts and assassinating targets around the game's world.
    Features
    Over 19 different mission scenarios with different difficuly levels. Dozens of different locations each mission can take place in the game's world. UI for reviewing and managing your contracts. Bonuses for hanging your targets using TieYourLasso mod! (minimum version 3.2.0) Bonuses for harder and far away missions. Some targets are wealthier than others, some are outlaws. Keep and eye for opportunities to make extra profit! Game's missions are always in priority - you don't have to worry about conflicts with the mod's added missions. Some contract targets will affect your honor. Installation:
    Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Contracts.asi and Contracts.dat to the game's main installation folder. If you're interested in TieYourLasso bonuses, download and install it as well. How to play:
    Head towards the nearest major town (Valentine, St Denis, Strawberry, Blackwater, Annesburg, Tumbleweed and so on). Keep an eye for peds offering you contracts. Interact with the ped to accept it. Head over to the mission's location and track down your target. Assassinate it. Escape the area if you're wanted. Go to a post office and collect your payment! If you don't like a mission, want to review your active missions, you are able manage your accepted contracts with the GUI: set up a camp or simply rest in place to open up the mod's menu. Note: you can only have one active mission per town at a time. Notes:
    If you found a bug and want to report it, please attach your Contracts.dat and Contracts.log files. Missions will be locked if their start location is too close to your's when you accept them, or if the game was loaded in their area.  
    Special thanks to:
    LMS and Konstantinos96b - for all the help with researching!
    • 16,070 Downloads
    • 98236 Views
    • 1.44 MB File Size
    • 21 Comments
    Shtivi
    Updated
  12. Looking for the best ambient horse mod out there? This might just be the mod for you!

    Features
    -I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well.

    - I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more.

    - Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own.

    - The stat cards will simply say "Horse" instead of displaying incorrect breed and coat color information.

    - Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version

    - I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason.

    - Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional.

    - A few of the horses in the mod will have heterochromia.

    - Removed the shine effect applied to horses, if for some reason you prefer the shine delete the "ShineFix" folder. Big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.

    - I have bigger plans for the future of this mod, so as always: stay tuned

    How To Install
    - For all of the files in this mod, excluding the Individual Files (see the file description for more details), simply find the folder that has an install.xml inside of it and drop that folder along with all of its contents into your "LML" folder and the mod should be installed.

    Conflicts
    - There are a handful of horse mods that edit the base game Vanilla horse textures, some of which are utilized by this mod. This might result in some horses looking a little different than how they were intended to, but may also be completely fine in most cases.

    - The main version of this mod edits ambientpedmodelsets in order to spawn foals and make it so only wild horses will spawn in the wild. You can fix this conflict by either following the merge tutorial included with the mod, downloading the Lightweight version of the mod, or deleting ambientpedmodelsets.

    Bugs
    Known Bugs:
    - Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want

    - On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.

    - Clay Davies will occasionally mention the breed of the horse you sell to him.

    -The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000.

    -This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.

    Fixed Bugs:
    - Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
    -Fixed horses appearing invisible in the intro to "My Last Boy"
    -A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors"
    -Gave Hamish's leg back to Buell
    -There was an issue in earlier versions of the mod where placing your saddle onto a foal would corrupt your save file, this issue is fixed now as of the latest version
    -Fixed a vanilla bug with "We Loved Once and True II" where a random placeholder horse would appear in the background

    Version History
    Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
    Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
    Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.
    Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy"
    Version 1.03.2: Improved a few coats I was unsatisfied with.
    Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
    Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality. Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel
    Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online
    Version 1.03.23: Gave all male horses the anatomically correct colored parts
    Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture a little more
    Version 1.03.232: Fixed eyelid color for horses and updated tutorial
    Version 1.03.233: Added chestnuts to a bunch of horses
    Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize
    Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors"
    Version 1.03.2333: Further optimized the mod to significantly reduce the filesize
    Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses
    Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more
    Version 1.03.2342: Added more breeds and improved the mod
    Version 1.03.2343: Improved some of the horses in the mod
    Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture
    Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance
    Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional)
    Version 1.03.2347: Various fixes and improvements
    Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses
    Version 1.03.235: Changed the Grey Overo paint's texture to be one that is less pixelated, added proper color detailing to some of the horse's posterior areas, cleaned up a texture in the mod and changed the hoof color of the palomino paint; also removed the overo chestnut mustang from the wild horse pool
    Version 1.03.2351: Minor bug fixes and improvements
    Version 1.03.2352: Optimizations and improvements
    Version 1.03.2353: Dehashed all of the files in the main mod, renamed a few of the files, fixed the Individual Files, changed it so the sheaths no longer edit vanilla assets, added more text edits for an overall smoother experience and separated the mules from the draft horses.
    Version 1.03.23531: Fixed an issue where your save could get corrupted if you placed your saddle onto a foal, and fixed a vanilla bug with "We Loved Once and True II"
    Version 1.03.23532: Fixed a major issue with the materials in the Individual Files, added some new face markings using textures that were previously unused, and improved some of the horses in the mod.
     
    These Mods are REQUIRED in order for this to work:
    - Scripthook RDR2 (Latest version)
     
    - Lenny's Mod Loader (Latest version)
     
    - Version.dll, or an Online Content Unlocker (Latest version)
     
    - It's not required, but I heavily recommend Horse Eye Draw Distance Fix!
    • 10,067 Downloads
    • 96256 Views
    • 53.54 MB File Size
    • 15 Comments
    goldenplaysterraria
    Updated
  13. DO NOT OPEN THE MAP EDITOR AGAIN AFTER THE MAP HAS BEEN LOADED. PED ANIMATIONS WILL GET THROWN OFF, YOU CAN CHANGE THE OPEN KEY IN THE INI IF YOU HAVE A TRAINER THAT USES F5.  IF THIS HAPPENS, RESTART THE GAME TO FIX.

    This mod takes the 3 empty "for sale" cabins and turns them into mostly functional, fully decorated houses (only available in the epilogue, everything else will work before that). There are multiple custom properties around the map for sleeping/stocking up on food, ammo etc (Blips/wardrobe access coming soon). All beds can be slept in, most of the cabinets are stashed with loot, and there is a working campfire at each house for crafting.  I did my best to make everything look as natural as possible. Inspired by RDR1's safehouses.
     
    To install, drop Safehouses.asi into your main RDR2 folder and 'safehouse.xml' into MapEditor\Maps in your main directory. Press F5->Load Map.  The latest version of map editor is required
     
    I haven't had any problems with performance/loot spawning in my testing, but let me know if anything stands out.
    Known bugs: The weather changes to a sandstorm when first loaded, will go away after a few seconds. Also the chickens might escape. Should be fixed soon.

     Requires Scripthook and Map Editor by Lambdarevolution, which can be downloaded at his discord: https://discord.gg/gKb8NQE

    -Ridge View
    -Sherpherd's Rise
    -Argil Rise
    -Ridgewood Farm
    -Limpany jail
    -Chez Porter
    -Armadillo
    -San Denis docks
    -San Denis warehouse
    -Lagras boat
    -COLTER
    -Barrow Lagoon
    -Ewing Basin
    -Braithwaite manor fields
    -Bluewater Marsh
    -Braithwaite Manor
    -Mayor's Residence
    -Bronte's Mansion
    -Adler Ranch
    -Emerald Ranch Saloon
    -Catfish Jackson's

    Thanks to LMS for having the patience to answer all my scripting questions 🙂
    Thanks to RampageDev for providing me with the IMAP/Guard zone hashes

    Currently looking for someone who has experience with scripting. If anybody’s interested in collaborating on this just let me know (I have zero scripting experience).
    • 5,517 Downloads
    • 90363 Views
    • 81.54 kB File Size
    • 22 Comments
    DickHertz
    Updated
  14. Hey everyone!
     
    This is my very first RDRFR plugin so I hope you all enjoy it!
     
    This plugin is in VERY early development and is meant as just a couple things to play around with, please don't expect the world here.
     
    There are currently 3 working callouts, all of which are still being refined and elaborated on.
    Valentine Savings Bank Robbery Fleeing Thief Murder Investigation Gang Chase  
    All the callouts are currently designed specially for Valentine and other patrol areas might not work with them.
     
    Like I said these are nowhere near complete, just something I threw together in a few hours, nevertheless, I hope you all enjoy them 🙂
     
    RDRFR is available to LSPDFR insiders, as seen on their Patreon https://www.patreon.com/lcpdfr
     
    Want to support development of this mod? You can donate today below the download button or by joining my Patreon: https://www.patreon.com/sneakysteve .
     
    Please post a comment about any bugs you find so I can fix them as soon as possible!
    Got a suggestion for a callout? Leave a comment or send me a message on mod-rdr.com!
     
    How to uninstall the plugin:
     - Navigate to Red Dead Redemption 2\rdrfr\plugins\ and delete "SneakyCallouts.dll"
    • 12,961 Downloads
    • 89436 Views
    • 18.31 kB File Size
    • 18 Comments
    SteveOhByte
    Updated
  15. Develop modifications for Red Dead Redemption 2 in your favorite .NET language such as C#! Get it over at http://ragepluginhook.net/Downloads.aspx
     
    What is RAGE Plugin Hook
    RAGE Plugin Hook, as the name suggests, hooks into RAGE engine (Rockstar Advanced Game Engine) based games and allows developers to write plugins for the games in C#, VB.NET or any other .NET language.
    That was the original idea behind the name. We started working on RAGE Plugin Hook before GTA V was released, and the original internal hook was made for Max Payne 3 as it was the closest thing we had to GTA V to prepare.
    But when GTA V came out, the engine had changed quite a lot, and more importantly, GTA V was 64-bit, while Max Payne 3 was 32-bit. And at the time, we decided to scrap the Max Payne 3 part, and focus on just GTA V, with the hopes that in the future, we’d be able to support multiple games as originally intended.
    Well, that time has now come, and a preliminary version of RAGE Plugin Hook is now available for Red Dead Redemption 2.
    We also have some stuff to announce about Max Payne 3 at some point in the future 😉
     
    Using RAGE Plugin Hook for non-developers
    To use RAGE Plugin Hook. Extract the contents of the downloaded .zip directly into your game folder.
    Plugins are installed into the “C#Plugins” folder.
    Then launch RAGEPluginHook.exe. On the first run, you can choose whether to load all plugins, specific plugins, or none.
    Once the game has fully loaded with RAGE Plugin Hook, you can press F5 (by default) to open the console. Here you can type various commands, like SetTimeOfDay, SetWeather, TeleportToPosition, TeleportToWaypoint, etc. Use the LoadPlugin command to load plugins.
    NOTE: If you plan on using the console or developing, we recommend running the game in borderless mode!
    NOTE: There’s currently an issue where the game will crash if you attempt to load a save.
     
    Developer Information
    If you’re not a developer, you can stop reading now, unless you’re interested in technical and development stuff.
    It’s been a lot of work making support for multiple games for RAGE Plugin Hook, and we actually started working on multi game support before Red Dead Redemption 2 was even announced for the PC.
    It’s not been a “from scratch” kind of thing. We’ve had a massive API and backend that’s been so far tailored to GTA V, and it’s taken time to make this release possible, as unlike when making a piece of software like RPH from scratch for one new game, we’ve had to comment out and modify a lot of the backend code just to get it running for a game it wasn’t originally intended for.
    As such, the initial release is a simple native invocation hook (script hook, if you will), but with a few extras, like the vector classes, MathHelper class, etc. and a temporary API class called TempApi which contains a bunch of properties and methods to make things a little easier, until we can get the proper API up and running. There may also be certain console commands that don’t work at all, or error out for now.
    The following types are available in the preliminary API:
    Rage.TempApi
    Rage.Attributes.PluginAttribute
    Rage.GameFiber
    Rage.Debug
    Rage.Model
    Rage.MathHelper
    Rage.WeatherTypeIndex
    Rage.WeaponHash
    Rage.Vector2
    Rage.Vector3
    Rage.Quaternion
    Rage.Rotator
    • 13,503 Downloads
    • 89211 Views
    • 8 Comments
    LMS
    LMS in Tools
    Updated
  16. Remove horse and player speed limits in camps, towns, indoors and on bridges.
     
     
    Version 1.1:  -mod previously called Remove Horse Speed Limit renamed to Remove Speed Limits
                         -mod is now an asi file
                         -removed horse speed limit for the horse in camps (includes Indian Camp)
                         -removed player speed limit in camps and indoors
     
    Version 1.2:  -removed speed limits when close to certain characters or mission points
                          -to switch between slow walk and fast walk press the "go to cover" key (if you want to go to cover do not hold any of the move keys)


    Requires Script Hook RDR2. For installation put the asi file inside main RDR2 folder.
     
     
     
    • 15,317 Downloads
    • 86423 Views
    • 108.82 kB File Size
    • 9 Comments
    alfabravozapa
    Updated
  17. this mod fixes the graphical issues the color banding in the sky, especially when the camera lookin' up and awful TAA ghosting trail when in-motion.
     
    Requirements
    1. ASI Loader
    2. Lenny Mod Loader

    Installation
    extract and drag folder into lml folder

    Troubleshooting
    1. the file graphicsettings.dat has a conflicted to another mod.
    you have to open the graphicsettings.dat w/ notepad on your mod folder, search this specific values then change the number :

     
    dithering.LDR.Range 128 dynamicDithering.LDR.Min.Range 128 dynamicDithering.LDR.Max.Range 128 dynamicDithering.4K.LDR.Min.Range 128 dynamicDithering.4K.LDR.Max.Range 128 ssdo.temporal_blend_taa_on 0.001 emporalaa.convergenceTime 0.265 temporalaa.responsiveConvergenceTime 0.07 temporalaa.convergenceTimeDepthMin 0.0 temporalaa.convergenceTimeDepthMax 250.0 temporalaa.convergenceTimeFar 0.33 temporalaa.convergenceTimeForwardSpeedMin 0.0 temporalaa.convergenceTimeForwardSpeedMax 0.1 temporalaa.convergenceTimeForward 0.083  
     
    • 11,057 Downloads
    • 84877 Views
    • 41.77 kB File Size
    • 5 Comments
    calledme.kev
    Updated
  18. A collection of vest replacement options
    Wilderness Vest Retexture Buckskin Vest replacement Black traditional vest retex  
    Lenny's Mod Loader is required.
    • 11,192 Downloads
    • 84523 Views
    • 11.59 MB File Size
    WhyEm
    Updated
  19. -Main map camera is zoomed out and will be always in the middle of the map when you open it
    -Minimap is replaced by compass (for more hardcore experience download Disable Compass version)
    -Removed all human and animal blips from the map (stationary blips like missions and buildings remain untouched)
    -GPS disabled
    -Fog of war disabled
    -Radar only displays mission objectives when you get close to them
    -Functional 3d compass (to equip press x or hold enter cover + melee, to zoom on compass hold attack)
     
    For horse steering to work correctly when focusing on the compass, camera steering must be turned off in the settings.
    You need to remove Disable Enemy Radar mod if you want to use this mod. Requires Lennys Mod Loader and Script Hook RDR2. For installation extract inside main RDR2 folder. For installation of the controller version overwrite the files in one of the other three versions.
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Version 1.1      -minor objectives are now visible on the map
                            -increased zoom out distance after zooming in
                            -missions and shops will not appear locked on the map when being wanted
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    Version 1.2      -stationary objectives will now appear on compass when close to them
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    Version 1.3     - removed hitching posts from radar
                            - zoom in now works on the controller version (map can not be opened from the pause menu, you need to use the map shortcut)
                            -controller version provides bigger movement range of the map if using a mouse when zoomed out
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Version 1.4     -added functional 3d compass
     
     
    • 4,217 Downloads
    • 81747 Views
    • 4.65 MB File Size
    • 10 Comments
    alfabravozapa
    Updated
  20. Main File: Mexican Poncho, has clipping and it is unfixable
    Optional File: Javier's Poncho, has clipping and broken physics and is unfixable

    Changelogs:
    1.1.2 Fixed Black Poncho Bugs
    1.1.1 Fixed The Crash On The Loading Screen
    1.0.1 Added Javier's Poncho Only Option, This version is broken and crashes the game
     
    Unfixable "Issues" Javier's Poncho Physics, Clipping
     
    Please Join My Discord For Bug Reports And Access To My Smaller Projects
    https://discord.gg/NTbsJukAhT
     
    This will not be updated because it has no issues to what i know of and i will maybe make update if i get new idea for a poncho
     
    This Mod Is Only Posted On RDR2Mods.com anywhere else it's a repost, report them if you "want to"
     
    Credits:
    TheRealJohnModding: For Making Unhashed Necessities, because i used that mod's shop_items.ymt as a base for this mod
     
    why do people even like wearing these things in red dead
    • 11,259 Downloads
    • 80036 Views
    • 25.94 MB File Size
    • 23 Comments
    Eemeli2343
    Updated
  21. This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier.
     
    Overview

    Red Dead Redemption 2 is supposed to have native support for PlayStation controllers and while it does, it's not perfect. Vibration doesn't work and if you use a different controller configuration on steam, you are back to Xbox button prompts. This mod simply replaces the Xbox icons in the game files with PlayStation icons, basically forcing the game to show the correct prompts.

    Installation
     
    Mod Manager
    Click the download with mod manager button and enable it.

    Manual
    Simply copy the folder "lml" into your root directory. As long as you have Lenny's Mod Loader installed, it will already been set up and you just need to drag & drop it in. That's it.

    *Either option both require Lenny's Mod Loader and Scipthook!!

    Link to Lenny's Mod Loader

    Link to Scripthook
    • 26,229 Downloads
    • 79921 Views
    • 2.19 MB File Size
    vStar925
    Updated
  22. Gunsmith Business 0.2.5

    The update 0.2.5 is here! after long tests at my patreon, it is finally available for everyone! The update includes a complete UI revamp, new ambushes, more weapons and all of the suppliers unlocked! It adds stuff like upgrades and stock limits for even more managment action. As well as some much needed quality of life changes. I recommend re-reading the description page to learn about the new stuff I've been working on!

    The Gunsmith Business allows you to buy one of the gunsmiths in the world of RDR2 and enjoy everything that comes with owning your own place! Do supply runs, fight off bandits, watchout for your reputation, deside the prices and paychecks or just leave the place be and return to it to collect the revenue! All this and much more is possible in the Gunsmith Business!

    I started working on this mod somewhere around august, but because of some other projects I couldn't fully commit to it, until 2 months ago, but now I present to you the first public build of the Gunsmith Business!

    Here I am gonna do a breakdown of each function of the mod, obviously if you have any questions after reading be sure to leave them in the comments!


    Also as a disclaimer I recommend testing the mod at first, so feel no shame in adding some money with a trainer and experimenting with it!

    Introduction
    Okay, considering you installed the mod correctly, 3 gunsmiths are now available for purchase: Valentine Gunsmith ($2000), Annesburg Gunsmith ($1500) and Saint Denis Gunsmith ($5000). Once you save up the money go to your location of choice and buy the business out. Beware you can only have one business at a time! 
    Now when you enter said gunsmith this is how your left upper corner will look like.

    The number at the top is your regular money as usual in that location. The money below that is your stores budget (money that it generated by your store and that is used to pay utility bills). lastly the bar represents your current stock (in this example the stock is empty, so to indicate that, it is red).


    Supplies
    Now to order the supplies you go into supplies->order supplies->lancaster (other suppliers are no implemented as of this patch) and order the supplies you like. This is how the interface looks as of 0.2.5 update



    Now check the map for the supply wagon icon (it is randomized, so it isn't always in the same location!), now go there and drive the wagon to your gunsmith. Watch out! Depending on your shops reputation there might be enemies on the road.


    Managment
    Now if everything went smoothly, your current stock should be somewhat filled up and you are ready to open your shop! To do this simply go to the "open shop" button and hold the prompt on screen. (the lock appears when you have zero supplies, since then you cannot open your shop).

    Now you can do some minor managment of your store, in the manage tab you can change prices and change staff paycheck (beware! these settings also impact your reputation and sell rate overtime!). The cashing-in/out options refer to your shop budget.


    Upgrades and Stock limits (v0.2.5)
    as of 0.2.5 there is a stock limit, which can be expanded by buying the corresponding upgrades in the upgrades section. There are a couple tiers of the storage, so that there is some long term goal. Other upgrades are not finished yet.




    Interface
    Now I'll break down the interface. This is your reputation, which works similarly to the honor system. If you have a high variety of goods, low prices and you treat your employees nicely, your reputation will rise and the opposite will happen if you neglect one of these aspects.

    This is the information panel it shows all of the information that can be managed. The expenses tells the daily fees your shop has to pay if it's open. Salaries and Prices are the indicators of what you set in the manage tab. Staff currently doesn't do anything as it is planned for a later update.

    This area is pretty much work in progress, essentialy everything besides your current stock is a placeholder!


    Stock
    Here are some variables that impact your stock sales and supplies:
    -your current reputation
    -your current staff paycheck
    -your prices 
    -variety of your supplies


    INI file
    As of 0.2.5 the mod now includes a comprehensive ini file allowing for complete customization allowing you to change weapon prices, multipliers and such.


    Installation
    Extract the Gunsmith with winrar and drag Gunsmith.asi, (as of 0.2.5) Gunsmith.ini, Gunsmith.dat and ScripthookRDR2 (not included) into the game files. Also if you are missing the images for the Navy revolver or the Elephant rifle, you need Red Dead Offline and in particular the cmpndm_weapons_tu.ytd file.

    you can download Red Dead Offline here:


    If you have any ideas or just feedback in general, be sure to leave in the comments! 

    This mod wouldn't be possible without the support of my patreons!
    Special thanks to:
    -MarkQuinn2k4
    -Joe Giggler
    -AndreyRodionov
    and everyone else that supports me on my patreon!

    Also I'd like to thank:
    Bob Ross for allowing me to use his compendium photos of the Navy Revolver and the Elephant Rifle
    Lilaaloo for the great thumbnail photo!
    Tomasz Wieliński for testing the mod and helping me with it's design



    DO YOU LIKE MY MODS?
    Consider supporting me on patreon! You will gain access to new updates or early build of my new mods!
    I just released the Companion System there check it out
    https://www.patreon.com/bolmin
     
    • 10,025 Downloads
    • 79378 Views
    • 192.48 kB File Size
    • 5 Comments
    bolmin
    Updated
  23. This collection of saves is from a single play-through. I wanted to provide at least one save at the beginning of each chapter from the same play-through so you can start anywhere you want knowing you can still get to 100% without missing anything.
     
    As hard as I tried, I still ended up missing 2 missable items.
    The Theatre Ticket from Bronte's party and Watson's Scrapbook Page.

    If you start from Chapter 4 or earlier, you can pick these up during your play-through. If you just want EVERYTHING, I just uploaded this file: Ultimate 99.8% Save

    However, the Easter Eggs in that save have all been opened.

    While I did use Rampage Trainer extensively in this play-through it should be noted that Arthur Morgan never entered New Austin or the locked-down portions of West Elizabeth except for the Sean rescue mission, of course.
     
    EASTER EGG MARKERS: Starting with the Chapter 3 save, I have placed map markers at the following easter eggs and left them in a state that you can still experience them all the way through the 99% save. There are no markers in the 100% save as all Easter eggs were opened.

    HIDDEN TUNNEL on the far western edge of the map. This location cannot be sketched until after the first conversation with the Cave Hermit. Return here every day or two until all conversations are exhausted. You can't get up on the ledge where he is without cheating until all conversations have taken place. After they have, you can use the rock on the right to climb/jump up.

    UFO ENCOUNTERS 1st one is the marker just NE of the letter N in Hanover. The prerequisites are completed. Just enter the cabin around 2am and be ready to run back outside and see the UFO. The 2nd UFO sighting can be made from the peak of Mount Shann at 2am.

    CAVE GIANT go to the marker east of Wapiti Reservation. Once there a large flock of small birds will take flight. Follow them east to an elevated cave. Don't let anything distract you. I don't know how long these birds to take reset if you lose them. When you arrive, the giant will start the conversation from inside his cave. Like the Hidden Tunnel/Cave Hermit you are not allowed to enter without cheating. Just return for more conversation.

    SAINT DENIS VAMPIRE clues have been collected. Go to the marked location in Saint Denis between Midnight and 1am to deal with the menace.

    STRANGE STATUES location has been sketched in the journal, but not solved. It is marked SE of the "I" in Ambarino. Three gold bars await!

    WITCHES CAULDRON is marked near the "N" in Ambarino, but I did not take a drink.

    KILLER CLUES have been collected. Visit the marker below Valentine to confront the killer.

    FARMER MARRIED HIS SHEEP and it didn't end well. You may have seen a sheep wearing a wedding ring around its neck wandering around near Emerald Station. The marker south of the A in New Hanover is where it apparently escaped from.
    View the sick scene and collect another wedding ring.

    SULKING ROBOT Marko Dragic's creation sulking on a mountain top. Only marked in saves after "A Bright Bouncing Boy".

    EXPLODING HOUSE north of Tumbleweed. Marked starting in the Epilogue.

    ABERDEEN PIG FARM not technically an Easter Egg but marked in Epilogue to remind you to pick up the money Arthur left for John. For story continuity you shouldn't pick it up until Beecher's Hope is paid off. Otherwise, why would you even need a loan?
     
      =================================================================
    The save game files in this collection are
    divided into the following folders:
    =================================================================
    Chapter 2 Start (Clean)
    Chapter 1 story missions complete with all gold medals.
    (all story missions in this entire collection have gold medals)

    Chapter 2 Cheat Start
    First 4 story missions complete.
    Valentine Doctor side business robbed.
    (to avoid it getting stuck in your task list)
    All camp upgrades and decorations.
    All trapper clothing and saddles crafted.
    All trapper reinforced equipment except Master Hunter Holster.
    All challenges complete except Master Hunter 9 & 10.
    (this is to ensure the Legendary Panther spawns later on)
    All talismans and trinkets EXCEPT Owl's Feather Trinket
    (acquiring the Owl's Feather Trinket early can glitch 'Archeology for Beginners')
    All weapons EXCEPT Rolling Block Rifle free later in story mission.
    No legendary animals killed.
    No legendary fish caught.
    Golden Turkuman horse.
    $1000 cash.

    Chapter 3 Start
    Dutch's pipe, Sadie's harmonica and Molly's pocket mirror picked-up but not requested yet.
    CHALLENGES complete except Master Hunter 9 & 10.
    HUNTING REQUESTS (perfect carcasses) completed until they resume in the Epilogue.
    STRANGER MISSIONS:
    Test Of Faith (dinosaur bones) all bone locations mailed except for New Austin bones. Geology For Beginners (rock carvings) COMPLETE Cigarette Cards COMPLETE Noblest of Men and a Woman first part complete except Black Belle. Her mission is fun, but it doesn't give a unique weapon. COMPENDIUM: I decided NOT to artificially unlock the compendium, yet. There's no reason to rush. What you see is what you get.
    But it's worth noting that the Gangs Section is 100% each for the O'Driscoll Boys, Lemoyne Raiders and Murfree Brood. So the frustration of looking for gang camps is eliminated. Yes, I found them for you.
    LEGENDARY ANIMALS/FISH completed to the point that they can be not having been in New Austin.
    The legendary Bluegill isn't available until later in Chapter 3.
    ALL POINTS OF INTEREST have been sketched in Morgan's journal except for those located in New Austin, Gray's Secret which isn't available until later in Chapter 3 and the "Hidden Tunnel" aka Devil's Cave (Easter egg marker placed).

    Chapter 4, 5 and 6 Starts
    Included for continuity and if that's where you want to start.

    Chapter 6 Point of No Return
    This save is late in Chapter 6 and the last opportunity to play as Arthur in the normal sequence.

    Epilogue 1 and 2 Starts

    99 Percent
    John's Horses:
    "Silver" - Silver Turkuman "Ruby" - Red Chestnut Arabian "Rachel" - From story. "Buell" - From Hamish Sinclair veteran missions. Temporary horse at Beecher's Hope - White Arabian The only things left to do:
    Catch the serial killer near Valentine. Find Tilly in Saint Denis. Find Rains Fall in Annesburg. Find Mary-Beth in Valentine. Collect the money Arthur left for John at Aberdeen Pig Farm. Permanently place the squirrel statue. (see below) Visit graves of the fallen. Visiting the graves is the only thing actually required to get to 100%. I also avoided the wandering herbalist stranger mission because I wanted "To The Ends Of The Earth" to be the name of the final save game. But since I forgot about Mary-Beth in Valentine until later, Mary-Beth is the name of the final save.

    One other thing I learned at the end of this play-through... When the squirrel statue disappears from the mantle at Beecher's Hope, Abigail has hidden it somewhere because apparently, she hates it. Originally, for the "It's Art" achievement you had to finish the hide-and-seek game with her to get the squirrel permanently placed on the mantle. Now, you get the achievement the first time you place it, but it still disappears. If you want it permanently displayed, you have to find it wherever Abigail has hidden it until she finally gives up. This video walks you through this aggravating squirrel hunt step-by-step.
     


    100 Percent
    I forgot to find Mary-Beth in Valentine for her farewell cut-scene and book, but you can still do that.
    With the squirrel statue permanently displayed on the mantle... I'm done!
    • 13,022 Downloads
    • 77729 Views
    • 5.17 MB File Size
    • 4 Comments
    JoeCoolinSC
    Updated
  24. This mod makes Arthur's face textures be 4k
    • 10,731 Downloads
    • 77470 Views
    • 222.6 MB File Size
    • 13 Comments
    lilaaloo
    Updated
  25. Restores the cut lasso on the belt that was removed during the production of Red Dead Redemption 2. It works completely as it was intended.
    Thanks Dooge for letting me make a merge for RDR1 Weapon Overhaul
    Read readme.txt for installation details.
     
    • 19,013 Downloads
    • 75876 Views
    • 296.77 kB File Size
    • 6 Comments
    EnergiDaan
    Updated