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  1. The only thing left to do to achieve 100% is visit Arthur's grave.
     
    This save is an edited/cheat branch off of my 99% save file in the Definitive Completionist Save Game Collection
    Everything in that collection was obtained via gameplay during a single play-through. (with a lot of help from Rampage Trainer)
     
    Once I realized there were a few missing items in that collection I stopped updating it. I just didn't have another run-through in me. All but 2 of the missing items in that collection are missing due to known glitches.
     
    So... I decided to cheat...
    ====================================
    This save contains all obtainable documents,
    valuables, and other unique items.
    ============================
     
    These are the ONLY items added using the Save Editor:
    Theatre Ticket - legitimately missed this one at Bronte's party. Watson's Scrapbook Page - also a legitimate miss. I forgot to go back for it. Jimmy's Pen - known glitch that it doesn't pass with Arthur's satchel to John. Letter from Penelope - I had it at one point because I did the mission it triggers but it ended up missing. Letter from Tilly - I could read it at Beecher's Hope but it wouldn't save to inventory. Rare Orchids Order - I took it from the post office wall, but it didn't save to inventory. Nite Folk Victim and Ransom Notes - I just didn't think it was right that you could only get 2 hanging body notes. 1 Bar of Gold - The event that reveals the gold bar in Rhoades never spawned for me. Camp Request Items - pipe, harmonica, mirror, fountain pen, because I was already cheating anyway.  
    Every other item in this save was and can be obtained via gameplay
    starting from the 99% save in my Completionist Collection.
    • 3,755 Downloads
    • 30501 Views
    • 537.1 kB File Size
    JoeCoolinSC
    Updated
  2. Just a fun mod I made for myself to get around zombies and access a fence

    *Saint Denis Location might stick for a couple seconds, move around, wait a sec, it'll be fine*
    • 398 Downloads
    • 10597 Views
    • 53.13 kB File Size
    El Drewsifer
    Updated
  3. Tutorial video: 

    Discord: https://discord.gg/xjKaHXJfnH

    Xml file is base script for you to delete objects. You need to copy object same coords etc just like in the video and then paste your object to base xml script. 
    Enjoy!
     
    • 167 Downloads
    • 10250 Views
    • 884 B File Size
    Ruskivotka
    Updated
  4. I am trying to recreate tumbleweed from 1911, the town is not destroyed at the moment, I removed the peds and placed some objects in the town
    (some peds appear in the saloon and the sheriff too)
    this mod may crash with other mods that use ambientpedmodelsets.meta and popgroups.ymt
    You will need LML
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    • 694 Downloads
    • 21701 Views
    • 39.22 kB File Size
    • 1 Comments
    RedMaxBR
    Updated
  5. Modifies the in-game controls of the Standard FPS control scheme to more accurately portray, ya know... A standard FPS.
     
    Control Changes:
    Xbox/PS
    Jump is now A/X instead of X/â–  Reload is now X/â–  instead of B/O Crouch is now B/O instead of A/X Swap shoulder is now RB/R1 instead of Left Dpad  
    Installation:
    Download using mod manager or...
    copy the True Standard FPS folder into your LML folder.
     
    Known Issues:
    Certain QTEs (helping Reverend Swanson and using the steam donkey in Blessed are the Meek?) do not display any prompts and they cannot be completed. The only solution at the moment, is to pause the game and switch to a different control scheme.
     
    • 488 Downloads
    • 14255 Views
    • 17.18 kB File Size
    • 2 Comments
    vStar925
    Updated
  6. Trelawny's Travel will whisk you away to a tropical Island where you can unwind to the fullest.
    Explore Guarma by land sea and air! Go to the docks in Saint Denis to start your adventure.

    "You know Arthur, you could have just turned around and gone to my resort!" - Josiah Trelawny -

    NEW! ACTIVITIES!

    *Panther Hunting*
    *Swim With Sea Turtles*
    *Take Out O'Driscolls*
    *Clear Zombies* (if you're not running UNII, the Zombies will run away)

    THE RESORT

    *Getting there is free, but the toys will cost you*
    *Rent horses, wagons, boats and even a wind controlled hot air balloon. You also get to control the wind and sunny weather*
    *Includes all the amenities you need, including fresh water, beds and campfires*
    *Use 'Camp Anywhere' to fill out your camp if you're expecting visitors, or just chill and enjoy the peace and quiet*
    *Hike To Camp feature allows you to quickly explore the local town, or you can get there by land, air or sea*
    *The Steam Boat behaves more like a surf board and can't handle heavy swell. Great for catching a wave*
    *Take the big Keel Boat or the Row Boat into deeper waters*
    *Take the Buggy off-roading through the Bizzaro Mountains all the way to town. Just be careful when crossing the seams in the map*
    *'Campfire Weapons Locker', 'Camp Anywhere', 'Unlimited Swim', 'Disable Snipers' and 'Bodyguard Spawner' are highly recommended*
    *The Island of Guarma is actually about the same size as the entire story map, so plan your trips accordingly*
    *Saving at the resort will make you load in Lemoyne, but you can save at the town to spawn at camp*
    *The Balloon will disappear if you are too far, sleep or fast travel*
    *Don't fly too high or you will get stuck to the ceiling*

    HOT AIR BALLOON

    *Balloon Controls* (controller input)*

    - Get in with Y
    - Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
    - Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
    - RT for more height

    *Wind Controls* (keyboard input) (only works once you rent the balloon)*

    NUM8 = N
    NUM9 = NE
    NUM6 = E
    NUM3 = SE
    NUM2 = S
    NUM1 = SW
    NUM4 = W
    NUM7 = NW
    NUM5 = More wind/clear skies

    *Use antimicro.exe to map keys to your gamepad (https://antimicro.en.softonic.com/)*
    • 2,011 Downloads
    • 28271 Views
    • 58.13 kB File Size
    • 4 Comments
    El Drewsifer
    Updated
  7. This mod replaces the loading screen music with music from the 1992 video game The Town with No Name.

    Installation Instructions
    1. Extract the zip file.
    2. Open the extracted folder.
    There should be a folder with the same name inside.
    That folder should have a install.xml file inside.
    3. Assuming you have LML installed, copy the folder into the lml folder.
    4. Done!

    Credits
    Header image and mod image source: www.mobygames.com

    The Town with No Name is a video game developed by the UK company Delta 4. (Not to be confused with the Delta IV rocket.)

    The game was published by On-Line Entertainment.
    • 447 Downloads
    • 9152 Views
    • 43.23 MB File Size
    • 1 Comments
    WesternGamer
    Updated
  8. Fixes the Timer "Message" Bug R* caused during the last blood money dlc
     
    Installation:
    Drop the lml folder in your main rdr2 directory.
    • 1,726 Downloads
    • 15125 Views
    • 1.49 kB File Size
    • 2 Comments
    EnergiDaan
    Updated
  9. # RDR2-Tie-Your-Lasso - Hangman Edition 3.1.0
    This mod allows you to hitch your lasso, along with the peds tied to it, to the surface your are standing on.  
     
     
    ### Installation:
    - Download and install AB's ScripthookRDR2 
    - Make sure you have an asi loader, it usually comes along with Scripthook.
    - Remove previous versions of the mod, if you have any installed. 
    - Copy  TieYourLasso.asi to the game's main installation folder.
     
    ### How to use:
    - Use your lasso just as usual.
    - Press the key ("Look Back" key) when on foot to hitch the lasso to the ground.
    - After you hogtie a npc, get close to him and then you can attach him to the ground (without lassoing it). You're also able to give him a little push.
    - It's also possible to attach the ped you carry to the ground.
    - After attaching a ped to the ground, you can wind the rope by standing near it and pressing E or unwinding it by pressing R.
    - Hang peds by hogting them and stand under a bridge or a tree. Then press V. Try to keep the player's front area clear because there the rope will be hitched so you can control it.
    - Hang peds from gallows: pick up an hogtied ped and get under the gallows' beam. Use the Tie Noose prompt to noose the ped properly.
      Then approach the lever and pull it. Supported gallows: Valentine, Strawberry, Rhodes, Blackwater and Saint Denis.  
     
    • 53,548 Downloads
    • 291615 Views
    • 92.67 kB File Size
    • 60 Comments
    Shtivi
    Updated
  10. Thirst and hunger cores for the horse. Similar to a mod Horses Needs that was made by bolmin70. 

    For the horse to drink leave it in a water source or near a trough. If the water is too deep the horse will not drink.
    To make it eat leave it near a haystack. Outside of towns the horse will also graze on grass. By default eating hay will restore hunger core much faster than eating grass. Running and sprinting will make the cores drop much faster. 

    When one of the cores reaches zero health and stamina will start dropping, speed will be limited and the horse will start falling to the ground. Details can be adjusted in the ThirstyHorse.ini file.
     
    For installation put ThirstyHorse folder, lml folder and ThirstyHorse.asi file inside main rdr2 folder.
     
     
    Thirst and Hunger cores version:

                                              -drinking will restore thirst core and stamina 
                                              -eating will restore hunger core and health 
                                              -resting will restore and overpower stamina and health



    No added cores version:
                                              -drinking will restore and overpower stamina 
                                              -eating hay will will restore and overpower health
                                              -eating grass will restore health
                                              -resting will restore stamina
     
     
     


     
     
    Version 1.1: 
                          - fixed whistling not working correctly
                          - the horse staying in the water is now optional (select in the .ini)
                          - the horse will go to the water itself when near it if thirsty (rivers and similar water sources)
     
    Version 1.2: 
                          -adjusted horse distances to troughs
                          -fixed horse falling when running the game for the first time
                          -fixed feeding horse from inventory sometimes not working
                          -cores are now hidden if filled above 50% (adjustable in the .ini)
                          -added resting ability to the horse (only works on active horse)

    Version 1.3: 
                          -fixed core flickering
                          -added .ini option to disable the mod when playing minigames
                          -added .ini option to change core width and height

    Version 1.3.1:
                          -fixed food core size not changing 
     
     
    Version 1.4:
                          -fixed the horse not eating and drinking after reaching the epilogue
                          -max drinking depth is now adjustable in the .ini
                          -disabled temporary horse core drain
                          -added Language.dat file for prompt renaming


    Version 1.5:
                          -multiple horses can now eat and drink at the same time (including horses from peds in your group)
                          -each horse now has its own values (before core values were shared between same horse type)
                          -when eating grass thirst core can now be replenished
                          -inventory feeding can be set not to replenish stamina and health core
                          -after a certain player distance from the horse, the cores will stop dropping
     
    Version 1.6:
                          -fixed temporary horse falling to the ground
     
     
     
     
     
     
     
     
     
     
     
    No cores version:

    Version 1.1:                      
                          -fixed the horse not eating and drinking after reaching the epilogue
                          -max drinking depth is now adjustable in the .ini
                          -added Language.dat file for prompt renaming
                          - fixed left key reducing health and stamina
     
     
     
     
    • 5,292 Downloads
    • 42479 Views
    • 3.88 MB File Size
    • 11 Comments
    alfabravozapa
    Updated
  11. i recreated the Thieves landing shipping Depot from RDR1
     
    this is a reupload of my map from Nexus nothing has changed since that release
    • 834 Downloads
    • 20091 Views
    • 118.67 kB File Size
    • 2 Comments
    AClassySliceOfToast
    Updated
  12. DAILY FREE YMAPS REDM:  https://discord.gg/Bd3YUf9B4a
     
    This is a ymap file for RedM RDR2
    • 312 Downloads
    • 8969 Views
    • 7.46 kB File Size
    Ruskivotka
    Updated
  13. Mod by DrNemo!
     
    This mod will wrap you to the Saint Denis cemetery and spawn a set amount of peds and make them fight you. Once an enemy is killed, 
    a new enemy is spawned so that the number of enemies going after you is constant. You can customize the number of enemies present at once
    in the configuration file. The only way out is by dying. Once you die you will be presented with time of your attempt and number of enemies
    you killed. This information will also be stored in TheyKeepComing.log. Share your highest time survived with some impressive kill count!


    CONFIGURATION
    Configuration is stored in TheyKeepComing.ini.
    [NEW] Debug mode: You can change "Debug" value to "1" in the ini file to gain access to:
    1) Pressing F2 will save your current position to the TheyKeepComing.log
    2) Pressing F3 while the horde is active will stop the horde.

    ScriptHook debug mode:
        "Runtime asi script reloading:
    In order to use this feature you must create empty file called "ScriptHookRDR2.dev"
    in you game's main dir. While being ingame press CTRL + R, beep sound will tell
    you that all loaded scripts are fully unloaded and you can replace your *.asi,
    press CTRL + R again to load the scripts, triple beep will indicate that
    everything is loaded."
    So in ScriptHook debug mode you can use CTRL + R twice to reload the script (and the configuration).

    [NEW] You can customize your staring position and 2 positions for enemies to spawn (alternating). Please follow the format provided in the
    INI file.

    You can customize a number of enemies (MaxEnemies) that are present at once. Values can be between 10 and 512. Lower value means better
    performance and less chance for the game to crash.
    Keybinds can also be customized. Please refer to https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes for key values.


    USAGE (default keybinds)
    Press F3 and you will be teleported the Saint Denis cemetery. If you are already there, pressing it will start the attack.
    The attack will come from the west gate.
    Before you start an attack you can prepare yourself by spawning explosives, objects and mounted weapons using Spawner Menu.
    Spawner Menu is activated by pressing X. Pressing X multiple times will cycle through menus. To select an item from the menu
    press 1 - 9. You will be put into placing mode. While in placing mode you can move around to find a good spot for the item.
    You can press Q to rotate the object clockwise (counter clockwise while holding SHIFT). To confirm the plcacement press E.
    Selecting "> DEL LAST SPAWNED" in Explosives menu will remove last spawned object.
    To remove all spawned objects you will need to reload save game.

    DISCLAIMER
    This mod is provided as-is and it will likely crash your game at some point. Please don't save the game after using this mod
    and disable autosave. After done playing with the mod please load the savegame.
    Tested with NativeTrainer installed. If it doesn't work for you or you have constant crashes please lower the amount
    of enemies in the configuration file or remove other scrips than ScriptHook by AB, NativeTrainer and TheyKeepComing.

    [NEW] Now the mod will also set ped/vehicle multiplier to 0 while it's running, so remove the mod when you're done playing.

    Please don't redistribute this mod on its own but rather provide links to the original source. Thank you!

    Author: Dr. Nemo

    Special thanks for Alexander Blade for his amazing ScriptHook and for source code of NativeTrainer!
    • 584 Downloads
    • 23235 Views
    • 207.77 kB File Size
    • 1 Comments
    Azrael
    Updated
  14. The primacy of this place improved the city to look more vibrant, more pleasant. We added benches, light poles on the streets, more objets in front of the shops. Now the city of Valentine is more real!
    This is YMAP file,for single player! Place inside lml,stream folder!
    Enter the game and play your game!
    If you like this mod, you can give me a like on any of my youtube videos to grow my vlog channel on youtube."Andrei si Dana"
    Romanian vlog
    • 5,806 Downloads
    • 58407 Views
    • 4.96 kB File Size
    Tainaandrei1
    Updated
  15. In the first version of this mod, only one jacket was retextured and it came out with some green tint appearing on the jacket which is an indication of artifacting; a glitch that can occur when creating textures. The original version was also only available on Nexus Mods. A huge thank you to Wockenheimer on the RDRMC Discord server for assisting me create this new version!

     
    -The Gunslinger's Jacket has been retextured
    -The Wrangler Vest has now been retextured
    -The color has now been 100% corrected and maintains a smooth but gritty look

     
    To install, simply drag the "lml" folder in your game root. (The folder where RDR2.exe is located). Must have LML installed. Hope you all enjoy!!

    In the screenshots I am using a couple other mods as well. These are
    -Collyrium by Wocky
    -Bloodlust by WhyEm
    -Arthur Morgan Outfit Overhaul by KristenD3
    -Realistic Army Uniforms - Blue and Khaki Combo Plus New Nutmeg Canvas by DustyOatMilk
    -Rougher Arthur Face (RDRMC exclusive mod) by dmcs1917
     
    • 5,709 Downloads
    • 56554 Views
    • 2.02 MB File Size
    FaithlessGecko
    Updated
  16. Changelog:
    1.0
    Initial upload  
    Requirements:
    Lenny's Mod Loader  
    Installation:
    Place the "cowhandFix" folder inside your "/Red Dead Redemption 2/lml/"  
    There exists an issue in the Epilogue where when storing "The Cowhand" on your horse, you actually couldn't select it/change to it from your horse. But when checking the wardrobe, the game would still claim the outfit is stored on your horse. This turned out to be an easier fix than I thought. All I had to do was simply add an entry for The Cowhand to quickselectitems.ymt, since apparently it didn't already have one, which is what prevented it from appearing in the quick select menu on your horse.
     
    On the off-chance this somehow conflicts with other mods that introduce new outfits and adds entries for them to quickselectitems.ymt, all you need to do is add the follow entry to said YMT file. Just make sure the "SortOrder" value isn't already being used. Change it as needed.
            <Item key="0x35171C33">           <Slots>             <Item>               <Id>OUTFITS</Id>               <SortOrder value="85"/>             </Item>           </Slots>         </Item>  
    • 447 Downloads
    • 10373 Views
    • 17.33 kB File Size
    cp1dell
    Updated
  17. A mod that changes some of the textures and models of the cowboy outfit, making it more accurate to the Red Dead Redemption Cowboy outfit.
     
    Compatible with the John Marston Restoration Project.
     
    Installation:
    Download the latest version of Lenny's Mod Loader and put the folder "LML" in the game's directory.
    • 16,845 Downloads
    • 262346 Views
    • 92.76 MB File Size
    • 5 Comments
    GuiCORLEONE
    Updated
  18. In this mod you can prep and rob a Bank Stage, this simple heist comes with 3 preps and a finale. I've already learned a lot with making this mod so it is one step closer to making Life Of Crime the best it can be. 🙂 This mod should also be compatible with Life of Crime so you can play it with that.
     
    Install:
    drag & drop all of the files (besides the readme.txt) into the game directory(where the RDR2.exe is stored).
     
    Requirements:
    ScriptHookRDR2 - http://dev-c.com/rdr2/scripthookrdr2/
    AsiLoader - https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/

    Prep 1 - Wagon Route -
    In this prep, you'll go to a camp where a couple of wagon drivers for the bank are hanging out, the main guy has the wagon route which you will intimidate him into giving it up, or kill him outright and take it lol your choice.

    Prep 2 - Fake Driver's & Wagon -
    In this prep, you will help 2 drivers who had their wagon stolen into getting it back from a gang hideout. Bust into their place and take back the wagon that doesn't belong to them, and then in return they'll assist your totally legitimate business venture that is not in anyway shape or form illegal.

    Prep 3 - Explosives -
    In this prep, the Rhodes fence had gotten a shipment of dynamite that you could generously borrow from him. What a nice guy 🙂

    Finale - The Bank Wagon Heist -
    In the finale, have the fake drivers complete the route for the "Real" bank wagon (he's totally not the real one) while you setup the explosive to give them a nice surprise and make out with the goodies.

    If there are any problems let me know in the posts section as i want to know what I'm doing wrong and what I'm doing right. Feedback would be extremely helpful for me.

    If there's any videos you make on the mod then request to post them on the mod page so me and others can see it 🙂

    And you can contact me on my discord server for help on the mod here - https://discord.gg/vFzfHPYzWz

    I know that this is not Life of Crime and that mod is very potential, and trust me I have good ideas for it but I need to work on my skill so I may make it happen, so patience and understanding would be very appreciated. I'm tryin to get through this and I know I can make that mod amazing and it will happen. But one step at a time.
    • 1,959 Downloads
    • 23338 Views
    • 221.34 kB File Size
    CruelMasterMC
    Updated
  19. I recreated Tanner's Span with the map editor
    Tanner's span is located northeast of MacFarlane's Ranch, It is a railroad bridge that connects Hennigan's Stead to Tall Trees west of the Pacific Union Railroad Camp.
    You will need the lml and the Great Plains Railway map
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    Great Plains RailWay: Great Plains Railway - Maps - RDR2Mods.com
     
    • 477 Downloads
    • 10247 Views
    • 41.42 kB File Size
    • 1 Comments
    RedMaxBR
    Updated
  20. Download here: https://www.nexusmods.com/reddeadredemption2/mods/1506
    • 12,673 Downloads
    • 72485 Views
    • 88.1 kB File Size
    • 4 Comments
    TuffyTown
    Updated
  21. The Mod spawns a camp in Guarma and its location is on one of the provided images. NOTE: YOU MUST USE MAP EDITOR, THE DISCORD SERVER FOR IT IS DELETED. BUT IF YOU DONT HAVE MAP EDITOR ALREADY THIS IS THE DOWNLOAD LINK: https://allmods.net/red-dead-redemption-2/tools-red-dead-redemption-2/rdr2-map-editor-v0-10/#comments CONTROLS ARE IN DESC.
    YOU ALSO MAY HAVE TO USE RAMPAGE TRAINER TO REMOVE THE GUARMA INVISIBLE SNIPER WHICH IS UNDER MISCELLANEOUS
     
    Ever wondered how it would have been if the Van Der Linde Gang got to Tahiti or the blackwater massacre never happened and they robbed the riverboat successfully? Well this is for you. This spawns a camp in Guarma and its location is on one of the images provided in the picture slot area. The gang members do different scenarios such as sit down, lay down, and chop wood. Dutch and Hosea are praising their plan and are kneeling down by the beach. At the camp you can lay down in two tents and can craft, and sleep. You can talk to fellow gang members. I would also recommend downloading the mod seats if you want to sit down in the seats with the camp. (I have not tested to see if that works) You can also ride the horses in the stables which is a donkey, two mules, and The Count/Dutch's Horse. You can ride to the nearby cities, explore the fort, & more!
     
    NOTE: you will be teleported once you load in the map


    UPCOMING FEATURES:
    Rideable canoe
    More camps such as the Guarma fort and La Capilla
    More posiblle gang scenarios
    & more!

    DOWNLOAD:

    GO TO MAP EDITOR - MAPS - AND THEN PUT YOUR TAHITI.XML FILE INSIDE
     
     
    • 405 Downloads
    • 17350 Views
    • 4.71 kB File Size
    • 2 Comments
    Dutch Van Der Linde
    Updated
  22. This is the Tahiti Dream camp made possible through Rampage trainer 
    • 466 Downloads
    • 16035 Views
    • 3.47 kB File Size
    • 1 Comments
    TJExtremeGaming
    Updated
  23. SUPER ULTIMATE HORSE MOD
     
    Tired of having to wait for that specific moment in the story to get the horse you want? You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION? You want to see that one horse you want in the wild and tame it yourself, but then you ask yourself what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers? Say no more...
     
    THE TIME HAS COME

    Changes:
     
    Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that. Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course). No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed. NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right? Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride. Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change: Wanted Level 1: $1 (no change) Wanted Level 2: $100 (from $50) Wanted Level 3: $250 (from $150) Wanted Level 4: $500 (from $250) Wanted Level 5: $1000 (no change) On the same vein, Pinkertons originally have an accuracy of 100%, which of course would be too much if you intend to kindly ask for one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc). Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.  
    2 of some unused horses in Story Mode have been replaced to provide you with 2 of the (in my opinion) best looking horses in the game: Chestnut Turkoman Black Overo Mustang  
    You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again!  
    Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) always spawn and now they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.  
    Unused horses have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 4 new horse coats: Black Snowflake Appaloosa Golden Dun Mustang Sable Champagne Missouri Fox Trotter Liver Chestnut Hungarian Half-bred  
    Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?  
    Exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.  
    Towns will be a bit more lively, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.  
    Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?  
    All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.  
     
    GOOGLE SHEET CHART

    I've also made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones this mod adds.

    

    Known Issues:
     
    Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed. Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.

    INSTALLATION:
     
    Download Script Hook for RDR2 and follow the instructions Download Lenny's Mod Loader. Follow LML's instructions on how to install it. Download this mod and place the "SUHM" folder inside the "lml" folder. The path for Steam users should be:
    "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"  
     
    NOTES:
      ___________________________________________________________________________________________________________________________________________   IF YOU GET UNKNOWN ERROR "FFFFFF":
    delete version.dll.

    You don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.

    ___________________________________________________________________________________________________________________________________________


    You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):
      
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).

    ___________________________________________________________________________________________________________________________________________   The mod is now fully compatible with Red Dead Offline and WhyEm's DLC, installed individually or together.
    The order in which you install RD Offline, WhyEm's or SUHM doesn't matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip.

    STEP BY STEP:
    1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions).
    2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step.
    3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example).
    4. Open the Mod Manager and arrange the mods as per the image below and save.
       
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).
    PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for the patch.
      ___________________________________________________________________________________________________________________________________________

    It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority (so they load after SUHM) than this mod (though you might need to merge the file dispatch.meta if you want to keep my mod's feature of lawmen riding better horses).

    This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.

    ___________________________________________________________________________________________________________________________________________



    Thank you for enjoying my mod.
    • 2,767 Downloads
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    • 16.75 MB File Size
    • 10 Comments
    geefour
    Updated
  24. This adds the Doctor's Office interior back into Strawberry for singleplayer.

    1) Make sure you have Lenny's MOD Loader and ASI Loader for RDR2 installed

    2) Extract into "RDR2/lml/"
    • 2,597 Downloads
    • 23532 Views
    • 17.66 kB File Size
    • 1 Comments
    pariah87
    Updated
  25. Video: 
     
    Ymap files. 
    Adds buoys to water so that the players would not drive the boats too far from the shore.

    Links: Patreon: https://www.patreon.com/ruskivotka
    Discord: https://discord.gg/xjKaHXJfnH
    Tebex: https://redm-scripts.tebex.io/
    Twitter: https://twitter.com/ruskivotka
    • 717 Downloads
    • 14800 Views
    • 123.49 kB File Size
    Ruskivotka
    Updated