379 files
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--------------------------English--------------------------
We, the Ko Games team, have worked to obtain an Arabic translation of Red Dead Redemption 2 that is suitable for players
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You need additional files:
1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
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Discord
--------------------------بالعربية--------------------------
لقد عملنا نحن فريق Ko Games من اجل الحصول على ترجمة بلغة العربية للعبة Red Dead Redemption 2 تكون مناسبة للاعبين
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تحتاج الى ملفات اضافية:
1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
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Discord
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Mary Linton will join the gang after the mission We Loved Once and True III is complete.
Includes:
-configuration menu (F3 key)
-six different female companions
-online clothes
-Sadie Adler outfits
-fishing
-dancing (can be triggered when on extremely flat terrain and standing still by targeting companion)
-love making (can be triggered when on mostly flat terrain and standing still by targeting companion)
-simple alternative ending if you go help John (you need to load a moded save with Arthur as the player when the mission is finished to continue playing as Arthur
https://www.nexusmods.com/reddeadredemption2/mods/168?tab=description)
-removed sickness (this has a permanent effect on the saved games)
-play instruments (when standing still hold "jump" + press "reveal hud" to enable prompts)
-order to companion to drive a vehicle (stand next to an empty vehicle and target the companion)
-companion will fall down if badly injured, kneel next to her to help her (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75)
To install extract inside main game folder. To make metapeds.ymt compatible with other mods that use that file copy everything that is in mp_female and copy it to other mod. Also all companions need to have health set to this: <HealthConfigHash>HEALTH_STANDARD_PED</HealthConfigHash>.
Version 1.1:
-fixed player being ignored and Mary not shooting after dancing
-fixed alternative ending not triggering
-fixed Mary not fishing
-rifle can now be put on the back
-added a blip for Mary
-revive ability can now be disabled in the .ini
-when making love, Mary will now have the same hair that it was chosen in the menu
Version 1.2:
-fixed dance exiting
-Mary will now get up immediately after being helped
-Mary can now be revived if fully dead
-Fixed Mary having Sadie's voice and name when switching to Sadie's outfits
-mission requirement can be disabled in the .ini
-fixed Arthur sometimes being invisible after making love
-added instrument playing
-added Bonnie MacFarlane, Harriet Davenport and Princess Isabeau (Bonnie and Harriet require Online Content Unlocker)
-Mary can now ride as a passenger
Version 1.3:
-fixed Mary not talking after starting the game
Version 1.4:
-fixed Arthur not playing instruments when companion is in camp
-fixed instrument prompts interfering with radar
-changed the menu key for the controller to RB and B
-removed random text appearing on the screen
-when player is using a scenario in water, the companion will not sit
-added Sadie
-companion horse can now be selected in the menu
-added Language.dat file
Version 1.5:
-removed companion complaints when following her around camp
-fixed some horse parameters when switching the horse in the menu
-added horse equipment customization
Version 1.6:
-companion will not sit on the ground when the player is at the bar
-fixed grass when making camp
-changed instrument key to hold "jump" + press "reveal hud"
-companion will now whistle for her horse
-added Alice Sinclair
-added online clothes (some clothes are only compatible with Alice Sinclair's head)
Version 1.7:
-companion horse will now slow down when it gets close to the companion
-added adjustable health and wounded state health in the .ini (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75)
-added solo dancing from MP
-companion can now be ordered to drive a vehicle
-added MP holster versions with removed knife sheath
-fixed MP shirts glitching around the neck when not using MP head
-added three MP torso versions
-revamped love making
-companion will now join the player in the bath
-companion will now always hitch her horse when the player does
-bow and knifes can now be selected in the menu
Version 1.8:
-companion will not join in the bath if We Loved Once and True III is not complete
-adjusted hitching parameters
-fixed walking style
-disabled companion whistle when she rides with you
Version 1.9:
-fixed floating guns when using Sadie's holsters and online clothes
-fixed companion not wearing all the clothes if spawned at the camp
-fixed companion joining you in bath when she is at the camp
-fixed companion shooting at your melee opponents when in hold fire mode
-ride with me, hold fire and follow on missions can now be changed with behavior prompt when focusing on companion
-loadouts can now be saved
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What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued.
[How it works]
As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings.
CONTROLS E or Triangle = Mash grapple button to reverse enemies grapple
This feature will also be added to Enhanced Brawling later. When I add this to Enhanced Brawling, you won't need to download this individually.
[DONATIONS]
These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.
Here's my Patreon if you want to support me.
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This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage.
Features
NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing.
For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod.
IMPORTANT NOTE
Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation.
INSTALLATION
Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
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A tool with a built-in mod manager that checks your LML folder for any conflicting mods that edit the same files. Now with an auto-merge tool!
Now there is no need to manually search through your mod folders to check for conflicts! This simple tool will iterate through the mods in your LML folder and check for any duplicate file names. It will then list the files that are conflicting, the mods they are being edited by, and where they currently are in the load order.
Version 1.4.0 out now with an ASI mod manager, a merge tool (BETA) and other major improvements! Please read the guide here before using the merge tool. I have released it in Beta as it is impossible for me to test merges across every single game file, so your feedback is always appreciated!
There are two download options for LMCCT:
LMCCT - Installer
The tool must be installed before you can run it. LMCCT - Portable
Download and run, no need for installation. You only need to download one or the other.
I made the decision to move away from a single standalone .exe file due to issues with false positives on VirusTotal and older versions of Windows Defender, which is typically the case with standalone Python .exe files. The only difference is that LMCCT.exe must remain within the 'LML Mod Conflict Checker Tool' folder (where the lib and share folders are), just like a typical portable program. Alternatively you can just use the installer, which can also create Start Menu and Desktop shortcuts for you.
If you find any bugs, be sure to report them to me. I have many more features planned for the future.
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Replaces Arthur’s original holster, Gambler holster, Nuevo Paraiso holster and Upgraded holster.
To merge assets_drawable.ymt (WhyEm uses this file):
1. Delete assets_drawable.ymt file from this mod
2. Open assets_drawable.ymt file from another mod with text editor (notepad)
3. Press CTRL+F to open search window (search for the hashed names in the brackets if un-hashed names are not found)
4. Search for player_zero_holster_cup_000 (0x737D98EF) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
5. Search for player_zero_holster_cup_004 (0x6FC08772) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
6. Search for player_zero_holster_cup_009 (0x4F26CFEA) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
7. Search for player_zero_holster_cup_013 (0xB2CF8FAE) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
8. Search for player_zero_holster_front_cup_000 (0xC8ECC9A2) and delete COMPONENT_HOLSTERSLEFT (0xFF123945) text that is a few lines below it
9. Save the file
Requires lml. To install extract inside lml folder.
Version 1.1:
-removed .asi script
-added Gambler holster, Nuevo Paraiso holster and Upgraded holster
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Description
Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663
Features
Hire a gunmen that will travel and protect you from animal predators and bandits in the world.
Hire up to 9 gunmen at the following locations:
Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
- Hire and customize a character from the story.
- Your gunmen will sit at your campfire when you setup a campfire and rest and recover.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
they'll be cleaned and their hats and weapons will be recovered if they lost them.
- Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- Revive your gunmen if they get shot and go down.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
by crouching close to them until the 'Help' prompt fills up (10 seconds).
- Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
- Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
- Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
- Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
- Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
- The 'Ride with me' command will prevent them from spawning in their own horse.
If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Making hired guns drive
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
Deleting the waypoint will make them stop.
Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch
seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
away the control, or they might bug out.
Commands menu
You can also give commands to them through their command menu, Numpad 1-9 keys by default.
The command menu has some extra commands:
- Aim at person while the menu is up: Attack target, lasso target
- Aim at dead / hogtied person: pick up target
- Aim at horse: put carried body on horse
- Aim at downed hired gun: help up (it'll take them the same amount of time as for you)
Known Issues
- Gunmen may multiply with the same gunmen when you restart or load into a new game.
(If this happens just create a new save on an empty slot).
- The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
HIRED_GUNS_DONT_SPAWN_HORSE=0
Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
- You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
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Customization
All of the features in the mod can be customized by editing the Hired_Guns.ini file.
Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.
Installation
Move the following files:
Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Requirements
Script Hook By Alexander Blade is required to run the mod.
https://www.dev-c.com/rdr2/scripthookrdr2/
Credits
Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!
Youtube Channel
Gunter Severloh RDR2
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This mod gives your horse the ability to fly
Note: This mod is mainly designed to be used with a controller and does not work well with keyboard and mouse.
Controls are mostly the same as normal horse controls.
Controls (Xbox controller)
Press LS to start/stop flying X to move up B to move down A to speed up RB to slow down/stop LS to turn left/right RS (camera) to pitch up/dow Press RS for super speed (really buggy)
Controls (PS Controller)
Press L3 to start/stop flying Square to move up Circle to move down X to speed up R1 to slow down/stop L3 to turn left/right R3 (camera) to pitch up/down Press R3 for super speed (really buggy)
Controls (Keyboard/Mouse)
O to start/stop flying Shift to speed up L CTRL to slow down/stop Space to move up Mouse (camera) to control direction
Installation
Install Scripthook RDR2 from Alexander Blade if you don't already have it
Copy flying_horse_mod.asi into your RDR 2 installation directory
Source code: https://github.com/gudmunduro/rdr2-flying-horse
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While on a horse, to put a rifle on your back, press the holster key. To put the rifle on the horse, select Fist/Unarmed in the weapon wheel or Page Down key (Fist/Unarmed does not work in first person view). Alternatively, you can use custom keys for enabling and disabling holstering on a horse. The mod will not work correctly if weapon wheel screen effect is disabled. If you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended.
Version 1.1: -mod remade as asi file
-horse holstering can now be enabled or disabled in-game
Version 1.2: - horse holstering is now automatically switched to disabled when dismounting (to prevent teleporting of weapons)
Version 1.3 : -fixed trainer teleport not working
-horse holstering is now always enabled when not on the horse
-weapons holstered on the horse are now always deselected (to prevent weapon duplication)
-added option to equip horse and back holsters made by QwardNaffle
-added another key that directly holsters rifle on the back (alternative to pressing forward key and than holster key
-added option to remove weapon wheel screen effect (if you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended)
Version 1.4 : -if using custom keys, the saddle can now be put back on the horse
-if not using custom keys, you do not have to push the move forward key anymore to disable holstering on a horse
-removed holster keys
Version 1.5: -fixed mod not working correctly in first person
-weapon deselection now only occurs when dismounting
Version 1.6: -brought back keys for holstering (Page Up and Page Down)
-fixed disappearing weapons when dismounting
Version 1.7: -removed "konc" message
-custom keys are now disabled by default
Disable Rifle Left and Rifle Back Bow Left Version 1.1:
-picked up weapons will now be transferred to the back back slot after they are holstered
Holsters made by QwardNaffle:
Holster bugs: -game will crash if you load a save
-if you remove a saddle and than immediately put it back on the same horse the game will crash
Holsters can be put both on the player and the horse. Player back holster will not disappear when un-holstering a weapon like in the original mod.
To use the holsters:
-you need Online Content Unlocker or version.dll file
-download Rifle Holster mod made by QwardNaffle
-choose any holster variant
-rename w_repeater_strap01.ydr to mp005_s_cn_1800_1899_gd_lo.ydr for the player back holster
-rename w_repeater_strap01.ydr to mp005_s_cn_1700_nyt.ydr for the horse
-put both files inside stream folder or original Rifle Holster mod place Example: Red Dead Redemption 2\lml\Rifle Holster Arthur\RifleHolster
-enable holsters in the DisableHorseHolstering.ini
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Updated 10/28/2024
This tutorial contains basic explanations, examples, a (mostly) translated version of physicstasks.ymt, a (mostly) translated version of weapons.ymt, templates for Euphoria messages and parameters, all messages as Notepad++ snippets and a mod template for LML!
Everything you need to know to create your own Euphoria mod for RDR2 and GTA5!
Simply download the .zip file, open it, and click on installation.pdf to get started!
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Dual Arthur’s original holster and a dual Gambler holster. Requires Remove Satchel and Remove Knife Sheath mods.
To install extract inside main RDR 2 folder.
To merge assets_drawable.ymt (WhyEm uses this file):
1. Delete assets_drawable.ymt file from this mod
2. Open assets_drawable.ymt file from another mod with text editor (notepad)
3. Press CTRL+F
4. Search for player_zero_holster_cup_000 and delete COMPONENT_HOLSTERS text that is a few lines below it
5. Search for player_zero_holster_cup_009 and delete COMPONENT_HOLSTERS text that is a few lines below it
6. Search for player_zero_holster_front_cup_000 and delete COMPONENT_HOLSTERSLEFT text that is a few lines below it
7. Save the file
Version 1.1:
-removed Delete key function
-minor change to the holstering animation
-added Gambler holster
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What this mod does is that it changes the default ped's accuracy into a more realistic and cinematic way by using some specific values in the pedaccuracy.meta file & combatbehaviour, making that those bullets fx on the screen be more constantly making the shootings feel way more tense and cinematic than in the basic game as well that it changes the pedaccuracy but doing the perfect balance between realistic and enjoyable, realistic enough so they don't look like complete idiots with guns that hit nothing, but enjoyable enough that it is not so difficult and frustrating when it comes to trying to not get hit. (It is more like cinematic than realistic imo).
Now you will have to take cover while you're in a shootout.
*This mod requires Lenny's mod loader*
Changelog:
V1.5
[Dispatch]
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-Tumbleweed can now spawn a marshal wagon (just like in Rhodes or Blackwater)
-Valentine can now spawn a marshal wagon (just like in Rhodes or Blackwater)
-Saint denis can now spawn a marshal wagon when reached 1000$ bounty (just like in Rhodes or Blackwater)
-Rhodes can now spawn lawmarshals when reached 1000$ bounty
-Tumbleweed has increased its law enforcement so now they come in groups of 6 most the time
[Pedaccuracy]
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-Decreased the pedaccuracy when not showing shooter on the screen
-Reduced the global ai accuracy while player is in cover
-Increased the bullet ricochet
[CombatBehaviour]
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-Minimum Distance To Target is now disabled (any distance)
-Minimum In Cover Distance To Target is now disabled (any distance)
-Law NPCs can now rarely charge at you using only their knives (i think it's a good immersion because if you look closely for some reason the law npc's have pinkeyes like if they doped before going into the battle so...)
-Distance To Consider Dismount is now set to "any distance"
-Some law NPCs can now switch to defensive if player is in cover and at the same time they are permitted to charge beyond their defensive area
-Reduced Grays accuracy
-More NPCs have larger attack ranges (larger distances)
V1.4 Dispatch & CombatBehaviour UPDATE
-Increased the distance to consider dismount a bit more for law and ODriscoll's
-Now with the dispatchresponses folder LawMarshalls will appear in Saint Denis when you have a bounty above 1000$ (just like in BlackWater) and it also adds more chances to spawn law leaders (which are more experimented and aggressive than regular lawmen)
-Now with the dispatchresponses folder, the Valentine LawMarshalls will always spawn in groups of 7 instead of 6 or 5 (it might sounds like a subtle detail but trust me it doesn't, now valentine will be a real warzone)
-Decreased the pedaccuracy when not showing shooter on the screen
-Added Pinkertons in CombatBehaviour (deadshot) although it only works for peds that spawn naturally like confinement area of new austin and west elizabeth (not in missions)
-Fixed a bug with the ''sharpshooter'' lawmen that had 100% accuracy, now it has normal accuracy
-Added a chance to spawn a lawleader in Valentine dispatchresponse
V1.3 CombatBehaviour UPDATE
-Aggressiveness, this has been severely tweaked so law and npc's now frequently prefers to use cover and use positions with different shooting points against target, more experimented npc's will preffer to charge against target if they can't find cover. (Ex: Regular lawmen are more likely to be less aggressive than LawMarshalls)
-Law snipers now they don't stay forever on the same position since now their movement now is set on ''WillAdvance''
(now, they do will choose higher positions as these are their preferred tactical positions, the difference now is that they will start
chasing you when they notice that you are not into his sights)
-AttackRanges, npc combat ranges have been severely increased
-Banzai Attack, now this has been tweaked so the law and other npc's don't abuse the charge attack to the point that are suicidal attacks, (they DO will charge against you but less frequently)
-Now the charge attack or ''Banzai Attack'' is only used when there's too many enemies against you or there's npc's with shotguns so stay alert when theres npc's with shotguns.
-Distance To Consider Dismount, Law, Bountyhunters and guards have been tweaked so now they dismount from their horses at farther distances, law with shotguns prefers to dismount at closer distances.
-Defensive Guards, the only npc's that are Defensives now are guards but now they are permitted to charge beyond their defensive area also their Combat Ability is now fixed
-FireRate of the npc's and above all the law, have been tweaked, unskilled and amateur npc's have faster FireRate but worse accuracy while more proffesional npc's have faster FireRate and better accuracy (perfect example for this are LawMarshalls)
-Gangs Combatbehaviour are all tweaked
-The Laramie Gang tend to use cover away from target while a few others slowly approach target, usually nevers charge against target
-The Del Lobo gang tend to use cover away from target while a few others try to flank the target, prefers to use positions with different shooting points against target
-The ODriscoll's are now less aggressive and tend to use cover away from target while a few others slowly approach target
-The indigenous or ''savage'' gangs are more defensive and prefers to retreat against target
-Grays and Lemoyne raiders are more aggressive and will frequently flank the target and prefers to use positions with different shooting points against target
V1.2
-fixed the high accuracy that peds have on long ranges
-i tweaked the bullet ricocheting
-increased the peds accuracy
-increased the peds accuracy when not showing shooter on the screen
-increased the firerate for unskilled guards
V1.1
-I tweaked all gangs and npc's accuracy and overall pedaccuracy
-now peds have better accuracy and to dodge bullets you'll have to move faster
-i modified the bullet ricocheting a little bit
V1.0
-initial release
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🌟 QuickDraw Immersive V2.2 Update
Are you a Red Dead Redemption 2 fan and love mods that enhance immersion? Meet QuickDraw Immersive V2.2! Featuring insane weapon cheats, lightning-fast loot, a streamlined menu, and a new addition: the O'Driscolls gang now roaming the world of RDR2.
New:
Old:
🔧 About the mod:
This mod was created to provide a fully immersive experience, with weapon and gang cheats that bring more life to the world of RDR2. I'm constantly working on improving performance and fixing bugs.
⚙️ Main features of the mod:
QuickDraw: Press "X" for a quick draw.
Weapon cheats: Press "TAB" to perform weapon cheats.
Menu: Press "F7" to access cheats and other options, to exit the menu just go back all the way by pressing "Backspace".
New gangs: You can now find the O'Driscolls gang roaming the map.
✨ Recent improvements:
The mod no longer activates during missions!
Quickdraw has been improved from 4ms to 2ms.
Gun tricks have been improved from 9ms to 5ms.
Added a function to delete stationary peds!
Known bugs are being fixed continuously. Check the menu to see what has been updated!
All mods within "QuickDraw Immersive V2.2" will have their own separate versions in the future in case you want to have specific mechanics of the mod.
Many thanks to everyone for supporting this project.
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This mod removes the whistle sound effect used by the police in Saint Denis when you are wanted.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Police Whistle Sound' folder inside your lml folder.
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