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  1. This is a Ragdoll With Controls Script will be updated soon hopefully
    Requires ScriptHookRDR and ScriptHookRDR2dotnet
    put Ultimate Ragdoll Mod.dll in the scripts folder
    SOMETIMES TOGGLING DOES NOT TOGGLE BUT IM WORKING ON A FIX JUST TRY TO TOGGLE AGAIN WITHOUT PRESSING ANY OTHER KEY**FIXED**
    Controls:
    X = Toggle Ragdoll
    W = Forward
    A = Left
    S = Backwards
    D = Right
    Q = Up
    Z = Down
    R = Increase Speed
    F = Decrease Speed
    • 1,592 Downloads
    • 24288 Views
    • 9.97 kB File Size
    • 1 Comments
    Redharlow2614
    Updated
  2. What this mod does?

    What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued.

    [How it works]
    As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings.

    You can also change 3 values inside of GrappleReversals.ini to set how hard or easy this action will be.

    Watch how it works from here:
    [Showcase]

    [CONTROLS]
    E or Triangle = Mash grapple button to reverse enemies grapple

    [DONATIONS]
    Here's my Patreon if you want to support me.

    [My other mods]
    Enhanced Brawling
    Bar Brawls
    Dynamic Shove & Throw

    • 1,587 Downloads
    • 17361 Views
    • 113.93 kB File Size
    14N001st
    Updated
  3. kills peds,horse,animals,etc with 1 shot
    requirements Community ScriptHookRDR2 .NET
    link = 
     
     
    • 1,576 Downloads
    • 28413 Views
    • 2.04 kB File Size
    • 2 Comments
    whatever5925
    Updated
  4. What does this mod do?
    Main File: This mod takes the horse harness from online and removes the lantern altogether, replacing the large saddle bag. As a result of this, some NPCs will also use harnesses which feels more natural than you being the only one to use it. It also features different color variations depending on which color large saddle bags you select.

    Tutorial Version: Contains a tutorial so that your horse can wear the horse harness from Online and keep all components intact.

    Is this mod accurate to the real world and more specifically, the Old West?
    This mod aims to add an extra layer of realism to the game as breast collars were used from time to time in the Old West and they are also used sometimes in Western movies. Cowboys and riders today use breast collars to keep their saddles from sliding backwards, so if you use one of these IRL I hope this mod allows you to better recreate your actual saddle setup.

    How do I install this mod?
    You'll need Lenny's Mod Loader and Version.dll in order for it to work.
     
    Main File: Simply drop the file into your lml > stream and you should be good to go. Once the mod is installed, equip the large saddle bag via the stable if you haven't already and it should appear on your horse.. unfortunately you won't be able to see the collar until you exit the stable but you'll know it's equipped once your saddle bag goes away.
     
    Tutorial Version: Follow the tutorial.

    I happen to like my saddle bags, can this mod replace something else?
    Main File: Yes, it should also be able to replace horns, small saddle bags, or bedrolls. All you need to do is change the filename to the name of the model's .ydd file which you can find through OpenIV and you should be good to go!
     
    Tutorial Version: The tutorial will show you how to keep them!
     
     
    NOTES:
     
    You only need one version or the other, though you're welcome to use both if you so desire.
     
    While the colors in the "color variations" picture reflects the main file, you can sort of change the color a bit for the tutorial version by editing the three numbers following value=  in the Step 3 file. Use the horse color palette from here to get an idea of what the color is gonna be.
    Horse Harnesses-1838-1-0-1670825101.rar TUTORIAL TO KEEP ALL ACCESSORIES AND HAVE ORIGINAL TEXTURES.zip
    • 1,556 Downloads
    • 22448 Views
    • 713.13 kB File Size
    • 1 Comments
    goldenplaysterraria
    Updated
  5. Removed sounds for improved immersion. That Includes sounds like dead eye, menu sounds, notification sounds (e.g. becoming wanted)...
     
    These sounds can only be removed as a pack. Can not remove them individually.
     
     
    • 1,530 Downloads
    • 20616 Views
    • 2.25 kB File Size
    • 6 Comments
    alfabravozapa
    Updated
  6. Adds in a Railway around great plains spanning from Manzanita post to Blackwater and Masons Bridge
     
    I Recommend my Manzanita post 1911 map as it adds in the train station there
    • 1,515 Downloads
    • 24262 Views
    • 28.19 kB File Size
    • 7 Comments
    AClassySliceOfToast
    Updated
  7. Rent a hot air balloon at the Valentine Theatre Tent, Saint Denis Docks or Blackwater Build Site.

    - Costs $5
    - HOLD Y key while close to activate
    - The Balloon will disappear if you are too far, sleep or fast travel
    - The wind will move the balloon while airborne

    *Balloon Controls* (controller input)

    - Get in with Y
    - Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
    - Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
    - RT for more height
    - Momentum, gravity and wind are factors for a realistic ballooning experience

    *Wind Controls* (keyboard input) (only works once you rent the balloon)

    NUM8 = N
    NUM9 = NE
    NUM6 = E
    NUM3 = SE
    NUM2 = S
    NUM1 = SW
    NUM4 = W
    NUM7 = NW
    NUM5 = More wind/clear skies

    *Use antimicro.exe to map keys to your gamepad. See pic. This will make the trees dance when you move around and you'll have to use the mouse when using your map. I don't use it personally. Thinking about a left handed keyboard or a USB NUM pad. (https://antimicro.en.softonic.com/)*
     
    • 1,512 Downloads
    • 19409 Views
    • 52.99 kB File Size
    • 3 Comments
    El Drewsifer
    Updated
  8. This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount.

    Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.
    • 1,481 Downloads
    • 24615 Views
    • 1.34 MB File Size
    • 10 Comments
    SgtJoe
    Updated
  9. This mod makes poison depletion work the same for knives and arrows by either restoring the pre-patch thrown poison knives behavior where they wouldn't deplete or by keeping the current poison knife behavior and changing poison arrows to deplete too.
     
    In the vanilla game poison arrows can still be picked up unchanged after being used unlike knives which deplete instantly even after throwing them at the ground,
    But if you don't throw the poison knife but instead use it as a melee weapon the poison never runs.so I'm not sure the devs went with realism in mind regarding poison mechanics .
    Before the dlss update for me the poison knives didn't deplete and I doubt that after 3 years they would introduce this change intentionally only to the knives without changing melee and poison arrows too.
    From what I've seen this change was also introduced on the console version back in 2019 without it being mentioned but somehow it didn't make it to the pc version until now.
    I think the game never had a proper poison depletion mechanic so the recent change might be a bug caused by a typo in the weapons file or the poison arrows not depleting could be the bug.
     
    Because I'm no longer sure which is the intended behavior(realism aside) now the mod has 2 different options.
     
    -->How to Install
    Choose your preferred version and drop it in your lml folder.
     
    Or if you're already using a mod that edits weapons.ymt,open it with notepad/notepad++ and:
     
    ->for a more realistic experience that makes sense both poison arrows and knives deplete:
     
    -search for <Name>AMMO_ARROW_POISON</Name>
    -then go to <PickupHash>PICKUP_AMMO_SINGLE_ARROW_POISON</PickupHash>
    -and replace it with <PickupHash>PICKUP_AMMO_SINGLE_ARROW</PickupHash>
     
    ->for the pre-patch poison knife behavior:
     
    -search for <Name>AMMO_THROWING_KNIVES_POISON</Name>
    -then go to <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES</PickupHash> 
    -and replace it with <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON</PickupHash>
     
    -->Changelog:
    -Repurposed the mod to fix depletion parity between poison weapons
    -Added a version where both poison arrows and knives deplete
    -The other version is now considered a pre-patch behavior restoration instead of a bug fix as I'm no longer sure if it is.
     
    As a mod creator you're free to implement this change in your weapons mod.
     
    Thanks to Bob Ross and LMS for the repaired weapons.ymt
    • 1,466 Downloads
    • 24374 Views
    • 207.14 kB File Size
    • 1 Comments
    GetGibbed
    Updated
  10. Fixes 1907 John without editing any big files like shop_items or catalog_sp
     
    Are you tired of mods that fix John but have a bunch of other files or try to make him more "RDR Accurate"? Tired of searching through mods trying to get the perfect 1907 John since Rockstar undoubtedly broke him? Look no further, this is the mod for you:

    Features
    - 1.00 face textures
    - 1.00 pants and gloves
    - Fixed Rachel's nose texture and color to be accurate to real life
    - Shouldn't conflict with any other mods!
    - NPC head model for John with a tutorial to fix the neck seam

    If you would prefer to use his 1899 hair instead of 1907, use this lightweight mod and if you want his facial expressions to be better use the lightweight JMFAO







    Known Issues
    - Slight clipping on the 1.00 gloves and pants
    - When wearing the closed collar rancher shirt or the union suit (when underweight) alongside the torso models, there is a slight clipping issue.
    - The buzzed and bald haircuts do not work.




    Accuracy Issues
    - Sulkii has told me that the hair he's using has the wrong consistency and that the left parted models you start the epilogue with are not physically possible, they've also said John would NOT have dyed his hair with ink or stolen an entire wagon of oranges at the orange orchard. I plan to give John better hair in version 1.1 of the mod

    - The head model and 1.00 face texture should be accurate to his NPC counterpart but won't be 100% accurate to RDR1, you can view this as a stylistic change on the part of the developers.

    - His clothing proportions won't be perfectly accurate since I wasn't able to integrate JMRE's system for that.
    • 1,447 Downloads
    • 20823 Views
    • 3.07 MB File Size
    • 2 Comments
    goldenplaysterraria
    Updated
  11. Retextures arthur hat to be more younger looking
    • 1,381 Downloads
    • 19302 Views
    • 1.07 MB File Size
    • 1 Comments
    REALEHAN
    Updated
  12. Video Showcase: https://youtu.be/HQbDWrMFgSo

    Made with Spooner by kibook
    Interior is underground so you would need to use a teleporter to access them.
    If not you would have to "noclip" into them.
    For RedM servers you can simply use a teleporter script for Singleplayer I wouldn't see why you would want this but you can of course if you have some pre-set teleporter mod or something. 


    All coordinates you should/could use.

    Church exterior entrance
    X:2741.0124511719
    Y:-1263.9338378906
    Z: 50.614349365234
    Church exterior exit
    X:2763.9536132813
    Y:-1279.8486328125
    Z:47.868354797363
     
    Church interior entrance
    X:2748.3840332031
    Y:-1265.0103759766
    Z:31.258266448975
     
    Underground "entrance"
    X:2777.76220703131
    Y:-1263.9854736328
    Z:47.858882904053
     
    Underground tomb
    X:2778.7524414063
    Y:-1272.0509033203
    Z:24.898057937622

    Please note: I don not assist with issues after uploading on RDR Mods. I do not actively monitor my work here either.
    I simply share it here with whoever wishes to use it.
    • 1,354 Downloads
    • 30805 Views
    • 237.22 kB File Size
    • 1 Comments
    AdmiralRusty
    Updated
  13. this mod adds the missing hitching post in-front of the shops & co.
     
    Requirements
    1. ASI Loader
    2. Lenny Mod Loader BETA 9 or higher

    Installation
    extract and drag folder into lml folder
    • 1,344 Downloads
    • 11883 Views
    • 109.57 kB File Size
    calledme.kev
    Updated
  14. Download here: https://www.nexusmods.com/reddeadredemption2/mods/1330
    • 1,311 Downloads
    • 16116 Views
    • 125 kB File Size
    • 1 Comments
    TuffyTown
    Updated
  15. remake of Ultimate ragdoll mod but better and in C++ and until i figure out how tf to do ini stuff with c++ i will update this with working ini
     
    CONTROLS : HARDCODED! (until i figure out ini)
    W forward
    A left
    S backward
    D right
    Q up
    Z down
    R increase speed
    F decrease speed
     
    Basically it does this
     
    KNOWN BUGS
    cant go up while in a camp
     
    PS
    plz for the love of god work for other people, mod!
    • 1,296 Downloads
    • 24441 Views
    • 194.26 kB File Size
    • 2 Comments
    Redharlow2614
    Updated
  16. I recreated Sepulcro, Campo Mirada,Barranca,Rancho Polvo with the map editor
    ,You will need lml to load the map
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    • 1,292 Downloads
    • 14053 Views
    • 40 kB File Size
    RedMaxBR
    Updated