380 files
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This enhances lights, sun, reflections, and many more things. Please leave suggestions for the mod in the comments. It is not finished and I will continue to work on it.
Installation: get lenny's mod loader
Then put the update folder in replace.
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The primacy of this place improved the city to look more vibrant, more pleasant. We added benches, light poles on the streets, more objets in front of the shops. Now the city of Valentine is more real!
This is YMAP file,for single player! Place inside lml,stream folder!
Enter the game and play your game!
If you like this mod, you can give me a like on any of my youtube videos to grow my vlog channel on youtube."Andrei si Dana"
Romanian vlog
- 6,017 Downloads
- 60160 Views
- 4.96 kB File Size
Tainaandrei1 in MapsUpdated -
download with mod manager. Requires LML
I've done quite a bit of research on the guns of this game, it's really interesting. so i used that knowledge to make Changes to weapon stats to make them even more accurate to their real life counterparts. keep in mind that i was only targeting realism, not gameplay balance in this mod. however, i haven't made any guns obsolete with my changes.
i understand that this may be a niche mod. people dont really want hyper realistic guns. but, i wanted to test my knowledge and i just wanted to create this mod, honestly.
i recommend using this mod alongside my other mod, Realistic Combat Overhaul, but if that doesn't take your fancy, you might want BDERO. it isn't my mod, but it's a pretty cool mod that overhauls the physics. keep in mind that you can only choose one of those.
Cattleman : damage increase,. it's 45. and the muzzle velocity is pretty high. fire rate decreased, cocking and firing would be a bit slower. accuracy increased. can't slow down the reload speed, if i could, i would.
double action : nothing changed, the game depiction is surprisingly accurate. the double action operation works by letting you cock and shoot the gun at the same time, pretty much, so the trigger is hard to pull, and distrupts aiming. but, it is fast.
Schofield : its depicted pretty well, it is top break, and the frame gets stressed a lot and it can break easily. i thought about raising its degradation modifier so it degrated quicker, but people wouldn't like that, plus, afaik that feature is a bit problematic, it can break stuff. so, nothing changed here either.
Volcanic : decreased damage to half, it was so uneffective that there are reports of people attempting suicide several times with this gun and failing repeatedly. fire rate decreased, the lever action is actually extremely hard to operate.
lemat: this is a really old gun, and it's already pretty well depicted, except for the reload speed. would decrease it if it was possible, but it isnt. no changes.
mauser: pretty well depicted.
semi auto : pretty well depicted.
m1899: pretty well depicted, but this gun was a prototype and it wouldn't be available to the public in 1899. nothing changed though.
lancaster : increased accuracy. it actually handles really smoothly. increased fire rate as well, for the same reason. increased damage just a little bit.
litchfield: decreased accuracy. the barrel had no grip, and it would get hot, distrupting aiming. increased damage.
olling block rifle : pretty well depicted.
springfield rifle : pretty well depicted.
bolt action rifle : decreased fire rate a bit.
sawed off shotgun : these would realistically break your wrist the moment you fired it with one hand. but, there's nothing that i could change to really simulate
that, but i decreased fire rate just a bit for a little pause between the shots.
double barrel : it's depicted pretty well.
pump action : it's relatively modern for its time, but it was a bit quirky. the bolt could hit your thumb, or face, while pumping it, but ingame, arthur pumps it
properly so it doesnt hit him. would decrease the reload speed if it was possible, but it sadly isnt. other than that, pretty well depicted.
semi auto : pretty well represented.
- 24,014 Downloads
- 183474 Views
- 8.63 kB File Size
- 10 Comments
Professor2 in WeaponUpdated -
In the first version of this mod, only one jacket was retextured and it came out with some green tint appearing on the jacket which is an indication of artifacting; a glitch that can occur when creating textures. The original version was also only available on Nexus Mods. A huge thank you to Wockenheimer on the RDRMC Discord server for assisting me create this new version!
-The Gunslinger's Jacket has been retextured
-The Wrangler Vest has now been retextured
-The color has now been 100% corrected and maintains a smooth but gritty look
To install, simply drag the "lml" folder in your game root. (The folder where RDR2.exe is located). Must have LML installed. Hope you all enjoy!!
In the screenshots I am using a couple other mods as well. These are
-Collyrium by Wocky
-Bloodlust by WhyEm
-Arthur Morgan Outfit Overhaul by KristenD3
-Realistic Army Uniforms - Blue and Khaki Combo Plus New Nutmeg Canvas by DustyOatMilk
-Rougher Arthur Face (RDRMC exclusive mod) by dmcs1917
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Law and Army Accessories 0.1
Adds clothing accessories for the other side of the law!
MAKE SURE YOUR LENNY'S MOD LOADER IS LATEST VERSION
Place LML folder into RDR2 folder and enable it in LML Mod Manager. Or place "Army and Law Accesories v0.X" file into lml.
Swapped items, more to come:
Bowler hats - Captain Monroe hat, Orange cavalry hat, Saint Denis Captain hat, Blackwater Captain hat, Boat sailor hat, Samson's mp hat
Upgraded holster- Captain Monroe's holster
Upgraded gunbelt- Captain Monroe's gunbelt
Wrangler vest -Samson's vest
Suggestions are welcome and appreciated! (keep in mind I can't add most of the coats since their physics are glitched)
Current plans:
Badges, Belts, Pants, Boots, Spurs, White lawman hats
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PhotoDeputy is a highly useful program that converts Rockstar's file format for Red Dead Redemption 2 into a usable image format, without any need to go through Rockstars' social club, it is also completely open source if you don't feel comfortable running the compiled executable, you can see the source here , github will always have latest version even if this page does not.
See Video Example Here
Features
- Browse image files in a selected folder
- Preview images with options to view in full size
- Convert images to different formats (JPEG, PNG)
- Automatic naming of files using there meta information [ex: Heartlands_2023-08-06-03-42-13.jpg] [version 1.1.0]
- View `meta` information [version 1.1.0]
Usage
- Launch the application.
- Use the "File" menu to select a folder containing images.
- They are usually found at `\Documents\Rockstar Games\Red Dead Redemption 2\Profiles\[YourProfileName]`
- Browse and preview images in the list box
- Click save button to convert individual photos can be saved as jpeg or png.
- Convert images in bulk using the "Convert Folder" option in the "File" menu.
- Right-click on file in the list to view its `meta` information [version 1.1.0]
You must first select a folder via the select folder option in the file menu then select convert folder
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Looking for the best ambient horse mod out there? This might just be the mod for you!
Features
-I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well.
- I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more.
- Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own.
- The stat cards will simply say "Horse" instead of displaying incorrect breed and coat color information.
- Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version
- I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason.
- Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional.
- A few of the horses in the mod will have heterochromia.
- Removed the shine effect applied to horses, if for some reason you prefer the shine delete the "ShineFix" folder. Big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.
- I have bigger plans for the future of this mod, so as always: stay tuned
How To Install
- For all of the files in this mod, excluding the Individual Files (see the file description for more details), simply find the folder that has an install.xml inside of it and drop that folder along with all of its contents into your "LML" folder and the mod should be installed.
Conflicts
- There are a handful of horse mods that edit the base game Vanilla horse textures, some of which are utilized by this mod. This might result in some horses looking a little different than how they were intended to, but may also be completely fine in most cases.
- The main version of this mod edits ambientpedmodelsets in order to spawn foals and make it so only wild horses will spawn in the wild. You can fix this conflict by either following the merge tutorial included with the mod, downloading the Lightweight version of the mod, or deleting ambientpedmodelsets.
Bugs
Known Bugs:
- Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want
- On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.
- Clay Davies will occasionally mention the breed of the horse you sell to him.
-The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000.
-This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.
Fixed Bugs:
- Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
-Fixed horses appearing invisible in the intro to "My Last Boy"
-A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors"
-Gave Hamish's leg back to Buell
-There was an issue in earlier versions of the mod where placing your saddle onto a foal would corrupt your save file, this issue is fixed now as of the latest version
-Fixed a vanilla bug with "We Loved Once and True II" where a random placeholder horse would appear in the background
Version History
Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.
Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy"
Version 1.03.2: Improved a few coats I was unsatisfied with.
Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality. Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel
Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online
Version 1.03.23: Gave all male horses the anatomically correct colored parts
Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture a little more
Version 1.03.232: Fixed eyelid color for horses and updated tutorial
Version 1.03.233: Added chestnuts to a bunch of horses
Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize
Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors"
Version 1.03.2333: Further optimized the mod to significantly reduce the filesize
Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses
Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more
Version 1.03.2342: Added more breeds and improved the mod
Version 1.03.2343: Improved some of the horses in the mod
Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture
Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance
Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional)
Version 1.03.2347: Various fixes and improvements
Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses
Version 1.03.235: Changed the Grey Overo paint's texture to be one that is less pixelated, added proper color detailing to some of the horse's posterior areas, cleaned up a texture in the mod and changed the hoof color of the palomino paint; also removed the overo chestnut mustang from the wild horse pool
Version 1.03.2351: Minor bug fixes and improvements
Version 1.03.2352: Optimizations and improvements
Version 1.03.2353: Dehashed all of the files in the main mod, renamed a few of the files, fixed the Individual Files, changed it so the sheaths no longer edit vanilla assets, added more text edits for an overall smoother experience and separated the mules from the draft horses.
Version 1.03.23531: Fixed an issue where your save could get corrupted if you placed your saddle onto a foal, and fixed a vanilla bug with "We Loved Once and True II"
Version 1.03.23532: Fixed a major issue with the materials in the Individual Files, added some new face markings using textures that were previously unused, and improved some of the horses in the mod.
These Mods are REQUIRED in order for this to work:
- Scripthook RDR2 (Latest version)
- Lenny's Mod Loader (Latest version)
- Version.dll, or an Online Content Unlocker (Latest version)
- It's not required, but I heavily recommend Horse Eye Draw Distance Fix!
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Available for Download :
Legendary Grip Alph Grip Carvings V.2 Grip Carvings V.3 Hand of God Grip... you know the one Lenny's Gun Grip Scorpion Gun Grip
i made this as a test and for my playthrough and decided to share.
I do not accept requests or suggestions. in fact I may not even fix bugs.
Installation
Lenny's Mod Loader
If the mod has a instal.xml in it then extract the mod in your lml folder
otherwise drop all files in the Stream folder; you need to create one if you don't have it already
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OVERVIEW
Do you love split point ammo? Do you hate watching that boring animation over and over again? Now you don't have to! This mod lets you craft split point ammo in bulk. No more putting a weight on the 'Enter' key and walking away for 5 minutes.
IN-GAME
To craft split point ammo, simply crouch and press the 'K' key. 'K' for... krafting. Each press will craft 25 of your regular ammo into split point ammo. Works for Revolvers, Pistols, Repeaters, and Rifles.
If needed, you can change both the key binding and the amount of ammo crafted per press in FastSplitPointCrafting.ini.
Version 1 - ASI
REQUIREMENTS
Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Extract this into the main game directory. (The same folder where the .exe is located)
INSTALLATION
Extract all mod files into the main game directory. (The same folder where the .exe is located)
Version 2 - DLL
REQUIREMENTS
Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Requires Community Script Hook RDR2 .NET V2 (https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases).
- Scroll down to 'Assets.' Works with Version 2.2.0 as of March 18th.
Both of these should be extracted into the main game directory. (The same folder where the .exe is located)
INSTALLATION
Extract all mod files into a 'Scripts' directory. Should look something like (C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\Scripts)
GIT REPOS
Version 1: https://github.com/tbrowne03/FastSplitPointCrafting
Version 2: https://github.com/tbrowne03/FastSplitPointCrafting_CS
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Unlock Pre-Order Bonus
This is an old mod that I made in the past, but for some reason it was deleted from the Nexus, so I contacted Rockstar support asking if it was harmful and they said no, which is just a modAs we know, the Steam versions do not contain the warhorse that came in the pre-order of the Rockstar version, even though its version is Ultimate Edition
This simply unlocks that horse for such a version and even for those people who bought the game on Rockstar Launcher after its release
Note:
Keep in mind that this unlocks only the warhorse and maybe some weapons, but not the treasure map
If anyone knows your Hash ID, please share
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This mod replaces the default army peds with ones that follow the 1908 US Army Uniform Regulations.
Inside this mod there are a total of 104 unique cavalry soldiers with a broad range of ranks!
Installation: Install Lenny's Mod Loader and drag the stream located in the download into the LML folder which is located in your RDR2 Directory. If you already have a stream folder you can just drag the contents of the stream folder in this mod into the existing one.
The rank insignia's you may see on some of the soldiers are (in order by rank) Also I used the actual ranks and insignias that existed at that time.
Private (No insignia)
Lance Corporal
Corporal
Sergeant
First Sergeant
Battalion Sergeant Major
Regimental Sergeant Major
Second Lieutenant
First Lieutenant
Captain
(Note the higher the rank the less of those peds exist)
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
Also all bugs have been fixed in this version!
No more invisible peds
No more broken gore
No more peds go flying in certain missions
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Replaces Captain Monroe's 1884 uniform + Sky Blue Infantry Second Lieutenants shoulder boards with a khaki Captain's version. There are two hat styles to chose from, The Pattern 1904 Officers Campaign Hat "Monroe Style" which is the default one and then an optional Pattern 1911 Officers Campaign Hat "Mountie Style"
For installation unzip and extract the folder into the LML folder (Lennys Mod Loader is required)
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
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Ever wanted a comically muscular Arthur? Like so muscular it doesn't make sense for the era? So muscular he looks kind of strange with a shirt on?
Well now you can have him.
Still has some clipping around his backside with loose gunbelts, will fix in further iterations. Recommended you pair this with Jotrius' Super Punch and/or 14n001st's Numerous Quality Melee Mods for maximum immersion.
Install by dragging into the main game directory, like any other ASI file. I take no credit for the script making this magic happen, and Jakomods was the one kind enough to get the XML file I needed to get this working. I'll credit the developer the instant they ask, but for now I suspect that they would prefer to remain anonymous.