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  1. A mod that aims to make certain challenges easier and some harder.

    ---------------------------------------------------------

    !NOTE!
    I don't know what i'm doing sorry if it doesn't work as intended my brain is too miniscule to understand coding and such

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    Installation:
    Extract "Red Dead Redemption 2 Challenge Overhaul" and put "Challenge Overhaul" in your lml folder, so it looks as follows:
    Red Dead Redemption 2\lml\Challenge Overhaul

    ---------------------------------------------------------

    What the mod actually does:
    Bandit: #2: Coaches Robbed:       2 --> 3 #3: Registers in 1 Day:   4 --> 3 #5: Highest Bounty:       $250 --> $200 #6: Horses Sold:          5 --> 4 #7: Townfolk Robbed:      $50 --> $25 #8: Wagons Fenced:        7 --> 6 #9: Hogtied Train Tracks: 3 --> 6 #10: Trains Robbed:       5 --> 4 Gambler: #1: Poker Hands Won:      5 --> 3 #2: Double Down Wins:     5 --> 4 #5: No Domino Draw Wins:  3 --> 2 #8: Blackjack 4 Hit Wins: 3 --> 2 Herbalist: #2: Berry Species Picked: 1 of Each --> 2 of Each #5: Tobacco Crafting:     9 --> 8 #6: Herb Species Picked:  15 --> 12 #7: Tonic Crafted:        5 --> 4 #8: Poison Weapons Made:  6 --> 8 Horsemanship: #1: Rabbits Killed:       5 --> 7 #7: Mounted Kills:        7 --> 8 Master Hunter: #1: Deer Skinned:         3 --> 5 #2: Perfect Rabbit Pelts: 3 --> 5 #3: Binocular Tracks:     10 --> 5 #4: Bears Skinned:        3 --> 5 #6: Cougars Killed:       5 --> 4 #7: Fish without Rod:     3 --> 5 #9: Possum Possuming:     1 --> 2 Sharpshooter: #1: Flying Birds Killed:  3 --> 10 #10: Birds Shots:         3 --> 5 Survivalist: #3: Varmint Rifle Kills:  5 --> 10 #6: Scavenger Kills:      5 --> 4 #7: Consecutive Kills:    8 --> 6 Weapons Expert: #1: Knife Kills:          3 --> 5 #9: Bow Stealth Kills:    9 --> 8
     
    • 435 Downloads
    • 17166 Views
    • 14.26 kB File Size
    shaneluke13
    Updated
  2. This Mod adds a Camp on top of a hill 
    you will need Rampage Trainer to load the camp and you will use the spooner to do so
    read the read me txt file
    this was made with Rampage Trainer NUI version 1.6.4

    Mod Instructions:
    First Extract the zip file and drag and drop the XML file in to the spooner folder in Rampage Trainer
    • 348 Downloads
    • 10796 Views
    • 2.04 kB File Size
    solvise
    Updated
  3. This is a simple .ASI mod that allows your character to have permanent god mod. 
     
    Install by dragging the Godmode.ASI file into your game directory
     
    Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two   <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
     
    Enjoy!
    • 2,165 Downloads
    • 17817 Views
    • 49.62 kB File Size
    RomanBelIic
    Updated
  4. This is a simple .ASI file that allows you to never be wanted. 
     
    Install by dragging Neverwanted.asi into your game directory
    Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two  <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
     
    • 3,007 Downloads
    • 21287 Views
    • 49.7 kB File Size
    RomanBelIic
    Updated
  5. This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier.
     
    Overview

    Red Dead Redemption 2 is supposed to have native support for PlayStation controllers and while it does, it's not perfect. Vibration doesn't work and if you use a different controller configuration on steam, you are back to Xbox button prompts. This mod simply replaces the Xbox icons in the game files with PlayStation icons, basically forcing the game to show the correct prompts.

    Installation
     
    Mod Manager
    Click the download with mod manager button and enable it.

    Manual
    Simply copy the folder "lml" into your root directory. As long as you have Lenny's Mod Loader installed, it will already been set up and you just need to drag & drop it in. That's it.

    *Either option both require Lenny's Mod Loader and Scipthook!!

    Link to Lenny's Mod Loader

    Link to Scripthook
    • 26,247 Downloads
    • 79955 Views
    • 2.19 MB File Size
    vStar925
    Updated
  6. What this mod does is that it changes the default ped's accuracy into a more realistic and cinematic way by using some specific values in the pedaccuracy.meta file & combatbehaviour, making that those bullets fx on the screen be more constantly making the shootings feel way more tense and cinematic than in the basic game as well that it changes the pedaccuracy but doing the perfect balance between realistic and enjoyable, realistic enough so they don't look like complete idiots with guns that hit nothing, but enjoyable enough that it is not so difficult and frustrating when it comes to trying to not get hit. (It is more like cinematic than realistic imo).
    Now you will have to take cover while you're in a shootout.
     
    *This mod requires Lenny's mod loader*
     
    Changelog:
    V1.5
          [Dispatch]
          |
    -Tumbleweed can now spawn a marshal wagon (just like in Rhodes or Blackwater)
    -Valentine can now spawn a marshal wagon (just like in Rhodes or Blackwater)
    -Saint denis can now spawn a marshal wagon when reached 1000$ bounty (just like in Rhodes or Blackwater)
    -Rhodes can now spawn lawmarshals when reached 1000$ bounty
    -Tumbleweed has increased its law enforcement so now they come in groups of 6 most the time
          [Pedaccuracy]
            |
    -Decreased the pedaccuracy when not showing shooter on the screen
    -Reduced the global ai accuracy while player is in cover
    -Increased the bullet ricochet
          [CombatBehaviour]
            |
    -Minimum Distance To Target is now disabled (any distance)
    -Minimum In Cover Distance To Target is now disabled (any distance)
    -Law NPCs can now rarely charge at you using only their knives (i think it's a good immersion because if you look closely for some reason the law npc's have pinkeyes like if they doped before going into the battle so...)
    -Distance To Consider Dismount is now set to "any distance"
    -Some law NPCs can now switch to defensive if player is in cover and at the same time they are permitted to charge beyond their defensive area
    -Reduced Grays accuracy
    -More NPCs have larger attack ranges (larger distances)

    V1.4 Dispatch & CombatBehaviour UPDATE
    -Increased the distance to consider dismount a bit more for law and ODriscoll's
    -Now with the dispatchresponses folder LawMarshalls will appear in Saint Denis when you have a bounty above 1000$ (just like in BlackWater) and it also adds more chances to spawn law leaders (which are more experimented and aggressive than regular lawmen)
    -Now with the dispatchresponses folder, the Valentine LawMarshalls will always spawn in groups of 7 instead of 6 or 5 (it might sounds like a subtle detail but trust me it doesn't, now valentine will be a real warzone)
    -Decreased the pedaccuracy when not showing shooter on the screen
    -Added Pinkertons in CombatBehaviour (deadshot) although it only works for peds that spawn naturally like confinement area of new austin and west elizabeth (not in missions)
    -Fixed a bug with the ''sharpshooter'' lawmen that had 100% accuracy, now it has normal accuracy
    -Added a chance to spawn a lawleader in Valentine dispatchresponse

    V1.3 CombatBehaviour UPDATE
    -Aggressiveness, this has been severely tweaked so law and npc's now frequently prefers to use cover and use positions with different shooting points against target, more experimented npc's will preffer to charge against target if they can't find cover. (Ex: Regular lawmen are more likely to be less aggressive than LawMarshalls)
    -Law snipers now they don't stay forever on the same position since now their movement now is set on ''WillAdvance'' 
    (now, they do will choose higher positions as these are their preferred tactical positions, the difference now is that they will start
    chasing you when they notice that you are not into his sights)
    -AttackRanges, npc combat ranges have been severely increased
    -Banzai Attack, now this has been tweaked so the law and other npc's don't abuse the charge attack to the point that are suicidal attacks, (they DO will charge against you but less frequently)
    -Now the charge attack or ''Banzai Attack'' is only used when there's too many enemies against you or there's npc's with shotguns so stay alert when theres npc's with shotguns. 
    -Distance To Consider Dismount, Law, Bountyhunters and guards have been tweaked so now they dismount from their horses at farther distances, law with shotguns prefers to dismount at closer distances.
    -Defensive Guards, the only npc's that are Defensives now are guards but now they are permitted to charge beyond their defensive area also their Combat Ability is now fixed
    -FireRate of the npc's and above all the law, have been tweaked, unskilled and amateur npc's have faster FireRate but worse accuracy while more proffesional npc's have faster FireRate and better accuracy (perfect example for this are LawMarshalls)
    -Gangs Combatbehaviour are all tweaked
    -The Laramie Gang tend to use cover away from target while a few others slowly approach target, usually nevers charge against target
    -The Del Lobo gang tend to use cover away from target while a few others try to flank the target, prefers to use positions with different shooting points against target
    -The ODriscoll's are now less aggressive and tend to use cover away from target while a few others slowly approach target
    -The indigenous or ''savage'' gangs are more defensive and prefers to retreat against target
    -Grays and Lemoyne raiders are more aggressive and will frequently flank the target and prefers to use positions with different shooting points against target

    V1.2
    -fixed the high accuracy that peds have on long ranges
    -i tweaked the bullet ricocheting
    -increased the peds accuracy
    -increased the peds accuracy when not showing shooter on the screen
    -increased the firerate for unskilled guards

    V1.1
    -I tweaked all gangs and npc's accuracy and overall pedaccuracy
    -now peds have better accuracy and to dodge bullets you'll have to move faster
    -i modified the bullet ricocheting a little bit

    V1.0
    -initial release
    • 2,384 Downloads
    • 21734 Views
    • 28.13 kB File Size
    AaronPvP
    Updated
  7. Kill Yourself
    This mod allows you to commit suicide in Red Dead Redemption 2!
    Choose from any 3 available animations to go out with style!
     
    Features:
    - Allows the player to perform a suicide animation on themselves
    - Includes every known suicide animation in the game
    - NPCs flee when seeing you attempt to kill yourself
    - Configurable keybinds and enable/disable features
    - NEW: Make NPCs Kill Themselves
    - NEW: Controller Support   
     
    How to Use:
    - Hold out any single-handed gun
    - Press T to perform a quick suicide (Shady Belle encounter suicide animation)
    - Long press T to perform Billy Midnight's suicide animation
    - Press K to perform a manual suicide (Jamie Gillis' suicide animation).
    - Press O while targeting an NPC to select the NPC you want to make kill themselves. Then perform any suicide animation.
    - Controller: Press right on D-pad while holding a single-handed gun; to make NPCs kill themselves, target them, then press right on D-pad, then stop targeting to see prompt
     
    Installation:
    - Install ScriptHookV2: https://www.nexusmods.com/reddeadredemption2/mods/1472
    - Have an .asi loader installed
    - Copy KillYourself.asi and KillYourself.ini to the game's main installation folder.
    • 4,075 Downloads
    • 27762 Views
    • 144.5 kB File Size
    rejuvenate
    Updated
  8. I always felt like the enemies had basic weapons way too often. It started to become too boring and repetitive for me so i thought i'd spice things up a little. This mod's whole goal is to give NPC Loadouts a spicier challenge.
     
     
     
    Installation: Drag and drop the DL (Different Loadouts) Folder to your lml folder.


    MOD FEATURES:
    Lawmen will sometimes have Schofield revolvers and 2 repeaters behind their back (Will improve this in the upcoming days)
    The tumbleweed sheriff now has a repeater and a repeating shotgun behind his back. Also has a shawed off shotgun and a Schofield revolver as sidearms
    Companions like:
    -John Marston carries a golden Schofield as a sidearm and a lancaster repeater on his back
    -Dutch van der linde carries 2 double action revolvers as a sidearm (one's micah's and other is an exotic version)
    -Sadie Adler carries a bolt action rifle and 2 double action revolvers as her sidearms (im still not sure yet if dualwielding works on Sadie yet)
    The del lobo gang usually carries a double action revolver or a normal Schofield revolver in their hands
    The lemoyne raiders carry a springfield rifle on their back and a Schofield revolver as their sidearm (Can be sometimes random and carry a cattleman or a double action instead) 

    BONUS FEATURE: Enemies can possibly run out of ammo


    And more. I hope you like this mod and expect more in the upcoming weeks. If there is any bugs you find, report em to me via the DISCORD server or in the comments tab. Have an amazing day 🙂
    • 2,766 Downloads
    • 20445 Views
    • 8.19 kB File Size
    VolaticWolf
    Updated
  9. Fixed incorrect rowboat animations and disabled boat sinking. Hold jump key to row very fast and run key to row at medium speed.
    Requires Script Hook. To install, extract inside the main game folder.
     
     
    Version 1.1:

    -when entering or exiting the boat, the boat commands cannot be triggered
    -wrecked boat sinking is now optional
     
     
     
     
     
    • 336 Downloads
    • 5748 Views
    • 136.77 kB File Size
    alfabravozapa
    Updated
  10. this mod adds the missing hitching post in-front of the shops & co.
     
    Requirements
    1. ASI Loader
    2. Lenny Mod Loader BETA 9 or higher

    Installation
    extract and drag folder into lml folder
    • 1,334 Downloads
    • 11701 Views
    • 109.57 kB File Size
    calledme.kev
    Updated
  11. Quick Draw
    Quickly draw and fire your gun with one keypress
    "You know what they are going to call you? The fastest gun in the South."
    -Dr. King Schultz

    Features:
    Press X to perform a quick draw
    Hold LMB to perform a quick draw
    Press Z to perform a quick draw into deadeye mode
    Press F3 to enable/disable the mod
    Fastest possible quick draws
    Configurable keybinds

    Installation:
    Install ScriptHookV2 ï»¿and an asi loader
    Copy QuickDraw.asi and QuickDraw.ini to the game's main installation folder.
    • 3,810 Downloads
    • 24035 Views
    • 137.62 kB File Size
    rejuvenate
    Updated
  12. Wasn't quite satisfied with the shrink/growing options in other mods, so I made this standalone to my liking.
     
    Controls:
    Comma to set the scale to use (An input field pops up). The only limit is 8 characters. Period to apply that scale to whoever you're aiming at, or who you're targeting/locked onto. (Oem) Question mark to apply it to yourself. (This one varies per keyboard. For my german Qwertz it's #, for US standard it should be ?).
    Hardcoded, sorry.
    I don't like how the oversized guns look when someone is shrunk. In the future I'd like to make it look like the guns shrunk with you (can't actually scale them, but SHENANIGANS should be able to produce something indistinguishable).
    For now, I simply chose an arbitrary scale, 0.7, under which all weapons will be invisible while holstered.
     
    Requires ScriptHookRDR2DotNet-V2
     
    The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
    • 554 Downloads
    • 7065 Views
    • 5.5 kB File Size
    Cattitude
    Updated
  13. Can resize both peds and objects by aiming at them!

    Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
    KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.  
    Future updates, if any, would focus on expanding what sort of things resizing works on.
    For now, holstered guns of shrunken people are still simply invisible.

    This is basically an improved version of Ped Resizer, except as an asi mod.

    Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
     
    • 260 Downloads
    • 7487 Views
    • 517.07 kB File Size
    Cattitude
    Updated
  14. This mod add a railroad in Mexico as well as in rdr1(this will not add trains running there)
    Until now i will not put the bridges, maybe in the future
    it is necessary to use the lml
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    butter bridge: Butter Bridge - Maps - RDR2Mods.com
    frontera bridge: Frontera Bridge - Maps - RDR2Mods.com
    Video about the mod: RailRoad on mexico is finished (RDR2 MAP MOD) - YouTube
    • 2,866 Downloads
    • 30624 Views
    • 152.52 kB File Size
    RedMaxBR
    Updated
  15. Retextures existing clothing items to match John's cover art outfit from the first game.
    All made with vanilla assets and to be vanilla friendly as possible.
     
    For installation, read the README.png 
     
    HUGE THANKS TO KRISTIAND3 FOR THE CLEAN VEST
     
    The last three photos are the optional files:
    - Clean Vest 
    - Fancy Pants
    - Brown Gloves
     
    REPLACED ITEMS: 
    - White Everyday Shirt
    - Light Blue Dress Tie
    - Red Traditional Vest
    - Blue Ranch Pants
    - (OPTIONAL) Arthur's Winter Gloves
    - (OPTIONAL) Tan Plaid Fancy Pants
    - John's Worn Roper Boots and Spurs 
    • 478 Downloads
    • 9217 Views
    • 16.71 MB File Size
    bloomblocks
    Updated
  16. This is a reupload of my Irish's Shack map originally posted to nexus, it adds irish's shack located in Puerto cuchillo
    place Ymap in your Stream Folder located inside lml
     
     
    lenny's mod loader is required
     
    • 485 Downloads
    • 7994 Views
    • 7.03 kB File Size
    AClassySliceOfToast
    Updated
  17. this is a reupload of my hennigans stead camp map on nexus, this map adds in the camp west of MacFarlanes ranch on the road to armadillo just like it was in rdr1
    • 331 Downloads
    • 5809 Views
    • 1.61 kB File Size
    AClassySliceOfToast
    Updated
  18. This Is just a reupload of my Sidewinder Gulch Map from nexus
    this adds in Sidewinder Gulch From Rdr1 into rdr2
    thanks to Eki for a base map to work with
    • 492 Downloads
    • 6652 Views
    • 3.44 kB File Size
    AClassySliceOfToast
    Updated
  19. A Reupload of my Laguna Borrego map from nexus, this adds in the abandoned camp called laguna borrego from mexico in rdr1 into rdr2
     
    Lennys Mod Loader Is Required
    place the ymap into your stream folder located in your lml folder
    • 651 Downloads
    • 7282 Views
    • 3.87 kB File Size
    AClassySliceOfToast
    Updated
  20. My mod is designed to bring more immersion to Red Dead Redemption 2, giving you that authentic Wild West feel. With this mod, you can have fun creating quickdraw scenes or performing Gun Tricks. You can also change the weather, time of day, and more as updates come in. I'm currently developing this mod to raise money to study programming and learn more about modding. However, by supporting me on Patreon, you'll unlock new features of the mod and gain the ability to help decide what gets added in future releases!
     
    Support my work: Click here!
     
    To inspect the weapon, hold down "TAB"!
    To use QuickDraw, press the "X" key.
    To use Gun Tricks, press "TAB" once.
    To open the menu, press "F5" and "RB".
    • 2,937 Downloads
    • 30400 Views
    • 251.67 kB File Size
    toddyclipsgg
    Updated
  21. A Reupload of my El Presidio map from nexus, this adds in the abandoned camp called laguna borrego from mexico in rdr1 into rdr2
     
    Lennys Mod Loader Is Required
    place the ymap into your stream folder located in your lml folder
    • 2,442 Downloads
    • 26597 Views
    • 27.04 kB File Size
    AClassySliceOfToast
    Updated
  22. If you already use weapons.ymt in some other mod search for <AttachPoint>WEAPON_ATTACH_POINT_KNIFE</AttachPoint>  and put <HideWeaponsAttachedHere to true. To install put the folder inside lml.
     
     
    Version 1.1: -removed Johns sheath
    • 770 Downloads
    • 7086 Views
    • 323.26 kB File Size
    alfabravozapa
    Updated
  23. a Reupload of my Frontera Bridge map on nexus, adds in Frontera Bridge from RDR1 into rdr2
     
    Place Ymap into your stream folder located within Lml
     
     
    Lennys mod loader is required
    • 994 Downloads
    • 9882 Views
    • 26.27 kB File Size
    AClassySliceOfToast
    Updated
  24. Imagine a blade forged in the fires of history, a weapon that has seen the rise and fall of empires, The bayonet.
     
    With this mod, you will no longer use a simple knife, you will use 
    a weapon used by military forces all over the world
     
    Replaces: Hunting Knife
     
    Known Issues: 
     Blade doesn't get bloody or dirty
     
    Made by: Mostly Mr. Jack Swede
                                 Visolarity
                                 and me
     
    Bayonet used in the mod
     
    • 503 Downloads
    • 6952 Views
    • 1.99 MB File Size
    Freaky Marston
    Updated
  25. A Reupload of my 1911 manzanita post map from nexus
    lennys mod loader is required
    put the ymap inside the stream folder located within LML
    • 723 Downloads
    • 11823 Views
    • 5.79 kB File Size
    AClassySliceOfToast
    Updated