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  1. Shoot it out with bandits, hunt down outlaws and walk the streets with a star.  RDR First Response (RDRFR) is an all new experience we've created specifically tailored for Red Dead Redemption which ties in seamlessly with the game, turning you into the law.

     
    This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC.  Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V.  
     
    Being tailor made towards RDR, though, there's a couple of key differences in RDRFR.  One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player.  Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law.  Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available.  Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts.
     

    Part of the First Response Mods family.
    RDRFR Feature Guide
    More information about the features available in RDRFR.
    View the RDRFR Feature Guide  Installation Help & FAQ
    An online guide and tutorial video for getting started with RDRFR.
    RDRFR FAQ RDRFR Installation Guide  
    Want to discuss RDRFR?  Check out the RDRFR Forums Section here: https://www.mod-rdr.com/forums/forum/6-rdr-first-response/
    • 135,823 Downloads
    • 650239 Views
    • 17.34 MB File Size
    • 132 Comments
    LMS
    LMS in RDRFR
    Updated
  2. Beecher's Hope is not a fucking desert anymore.

    Added more lights, populated area and more trees. 

    Well, Beacher's Hope is a more livable place now.


    This map only looks realistic during not rainy weather and daytime hours. !
    Some objects may spawn in weird places, this is a problem caused by MapEditor.

    Requirements
    MapEditor
    Scripthook V2

    Installation
    -Firstly if you didnt installed Scripthook before, we have to install it.
    -I recommended to install Scripthook V2 because V1 version did make my game crashed.
    -All you have to do is copy and paste files where RDR2.exe located.
    -After the install the Scripthook, install MapEditor.
    -Like what we did it before, copy and paste the files to where RDR2.exe is located.
    -All finished! Lets install the Beecher's Hope Remastered map.
    -Drag and drop MapEditor folder into where RDR2.exe located.
    -Open the game and press F9 MapEditor must be opened, after that select Load Map option and load the map.

    Credit
    -Burak Kaleli
    No fucking copyrights reserved.
    • 13 Downloads
    • 841 Views
    • 23.16 kB File Size
    BuraKaleli
    Updated
  3. RedCallouts
    This callout pack currently has 4 callouts.

    Solve Murder 🕵️‍♂️ - A little murder scene where you have to listen to the story the peds tell you and investigate!
    Bandit Attack 🤠 - Defend the person in need of help and yourself from waves of gang attackers!
    Stolen Stagecoach 🐎 - The stagecoach was spotted by a local - Apprehend him!
    Horse Thief 🐎 - Track down the horseman and arrest him!




    Bugreports & Feedback
    can be submitted on my discord server https://discord.gg/utNranQJSr
     
     
    Installation
    Drag-and-drop the folder in your rdr2 main folder.


    © 2025 RedCallouts by Yasd. All rights reserved. Do not modify or share it without my consent.
    • 462 Downloads
    • 5834 Views
    • 112.25 kB File Size
    Yasd
    Updated
  4. https://youtu.be/Jv2a0pAzII4
     
    Play Liar's Dice in Red Dead Redemption 2
     
    Two locations are available for play, from 5am-8pm in-game time:
    Wallace Station Aurora Basin (Epilogue only)  
    Each game starts with 3 players, with 5 dice for each player. Players can Raise, Call bluffs or Call spot-on bids during each turn. Playable as Arthur and John Marston.
     
     
    Known issues:
    Occasional seat adjustment animations (these are intermittent, the seated animation looping system is fairly complicated) Incorrect seat rotations after playing multiple games (this is usually corrected at the start of every round) Using "Model changer" mod to change the player model breaks this game (will work again after restarting the game)
    • 92 Downloads
    • 2982 Views
    • 805 kB File Size
    kazyllis
    Updated
  5. this may have some small issues, i dont know how to fix them
    i didnt try to make this look realistic or unrealistic, i just made it look how i like it, i dont know how to explain how it looks like just look at the images
    and some images are not the same as the release version because i made changes after
    this mod was only posted on rdr2mods.com if its on other sites its not posted by me
    this does not work with mods that use visualsettings.dat which is all graphic mods
    this mod includes my taa mod and sharper soft shadows which is on my discord
     
    here is the discord link https://discord.gg/NTbsJukAhT
    • 364 Downloads
    • 5513 Views
    • 21.1 kB File Size
    Eemeli2343
    Updated
  6. Dynamite, Machete, Bow, Incendiary, Explosive Ammo and more! Forget realism for a while and have fun!

    This is a script file made by me to randomize most NPC weapons and ammo; idk I just wanted the gameplay to be chaotic 😄  Guns can range within Pistols, Repeaters, Melee, Shotgun, Rifles, Sniper Rifles and Throwables. Peds cannot equip online weapons so those are not included. This is my very first mod in RDR2, and it took quite a while for me to get used to it, so if anyone faces issues during gameplay let me know. READ the BUGS section below!

    Installation - Put both files in RDR2 Root directory, that is the folder where you have RDR2.exe. Press F2 to start. You can change the hotkey by editing the key number Randomizer_Config.ini.
    Requirements - ScriptHookRDR2 V2.

    BUGS -
     
    1)I haven't thoroughly tested the mod, but since this mod tries to swap almost all weapons, it is possible some weapons will be unlocked for you early (if you just started the game and picked up one of the enemy weapons).
     
    2)Also, some weapons which are acquired via certain missions might get glitched, so in those cases its preferrable to disable the mod, die and restart the mission.
    ...or just use a Trainer to get the gun 🙂
     
    3)Since enemies can use Incendiary and Dynamite ammo, ally peds can easily die from it! I tried to counter it by increasing Ally peds' health, but it might not be enough and you might mission fail occasionally. So be careful and aim quick!!
     
    CREDITS - The Brilliant people from the Modding discord server who assisted me in creating the mod! Big thank you to PixieV, Transflux, Tuffy, Timmy_theBarbarian, Ked, and some more! (whose names I forgot D:)
    • 180 Downloads
    • 3847 Views
    • 123.82 kB File Size
    Legacy321
    Updated
  7. Now you can roam the plains accompanied by John Barry's famous and moving score. It fits the game so well!
     
    Just extract and install to the downloader file in LML.
    • 334 Downloads
    • 3911 Views
    • 2.93 GB File Size
    sibro7425
    Updated
  8. Feeling like the shotguns in the game don't quite have that "spaghetti western" punch? Well, now your double barrel will kick like a mule...or rather a team of mules. This mod cranks the knockback from the double barrel to insane levels. Send those NPCs flying!
     
    Video Preview: 
     
     
    NOTE: This mod was created using files from Red Dead Offline, just because I couldn't figure out another way to do it. I modified the weapons.ymt file from Red Dead Offline but the mod will only activate that one specific file. The rest of the Red Dead Offline files that are included in this package don't actually activate. If anyone wants to show me how to remove all of the RDO stuff and have nothing other than a weapons.ymt file and an install.xml file in my mod that would be great.
    • 612 Downloads
    • 6324 Views
    • 9.62 MB File Size
    maxsideburn
    Updated
  9. This mod adds gang outposts around the rdr2 map
    • 267 Downloads
    • 3435 Views
    • 7.54 kB File Size
    Sonnybhoy67d
    Updated
  10. OVERVIEW

    RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface .

    Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods.

    INSTALL

    RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located).
    RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade.

    CONTROLS

    [KEYBOARD] 

    [ F5 ] - Open Menu ( Default)
    [Arrow Up] - Up
    [Arrow Down] - Down
    [Arrow Left] - Left
    [Arrow Right] - Right
    [Enter] - Select
    [Back] - Back

    [NUMPAD] 

    [Asterisk] - Open Menu (Default)
    [8] - Up
    [2] - Down
    [4] - Left
    [6] - Right
    [5] - Select
    [0] - Back

    [CONTROLLER] 

    [R1+Square] - Open Menu (Default)
    [Depad UP] - Up
    [Depad Down] - Down
    [Depad Left] - Left
    [Depad Right] - Right
    [X] - Select
    [Circle] - Back

    Discord

    Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates.  https://discord.gg/FMcy3Sxq6T

    Notes

    My Nexus Page is my main but I will still keep this page up to date.
    • 3,633 Downloads
    • 26114 Views
    • 444.2 kB File Size
    kapiushon86
    Updated
  11. Bu mod sayesinde "Mary Linton Joins The Gang" modundaki diyalogları Türkçe'ye çevirebilirsiniz!
    (Çeviri makine çeviridir.hatalar olabilir)

    Yapmanız gerekenler sadece indirdiğiniz Language.dat dosyasını Mary Linton Joins The Gang modundaki Mary_Linton klasörüne atıp Hedefteki Dosyayı Değiştir demek!

    Daha fazla bilgi için Discord Sunucumuz:
    https://discord.gg/qSgnGVggbF
    https://www.hilevecrack.com.tr
    • 81 Downloads
    • 2465 Views
    • 4 kB File Size
    EndoCryneTR
    Updated
  12. this mod makes taa less intense
    ---
    only use 1.0.2 if you play on 1080p or lower because the aliasing is very noticeable on 1.0.1 especcialy if taa is on medium
    ---
    CHANGELOGS:
    1.0.2: made taa more intense in static and in-motion (only use on 1080p or lower)
    1.0.1: reduced in-motion taa and distant taa. 28.12.2024 - like 30 minutes after release
    1.0.0: release. 28.12.2024
    ---
    taa high is better for sharpening than medium because medium will have weird sharp ghosting and will be very noticeable
    (1080p is very soft without sharpening) i recommend taa high, 1/3 taa sharpening because thats what i use (image with train tracks is 50% taa sharpening)
    if my mod is too flickery to you use another one on nexus like best taa mod
    ---
    https://discord.gg/NTbsJukAhT
    ---
    NOT COMPATIBLE WITH ANY GRAPHICS MOD!
    ---
    • 571 Downloads
    • 10878 Views
    • 59.26 kB File Size
    Eemeli2343
    Updated
  13. This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage.

    Features
    NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing.

      For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod.

    IMPORTANT NOTE
    Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation.

    INSTALLATION
    Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
    • 11,967 Downloads
    • 55057 Views
    • 81.67 kB File Size
    • 2 Comments
    AnymYo
    Updated
  14. What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued.


    [How it works]

    As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings.


    CONTROLS                                                                               E or Triangle = Mash grapple button to reverse enemies grapple

    This feature will also be added to Enhanced Brawling later. When I add this to Enhanced Brawling, you won't need to download this individually.

                                                                                                                    [DONATIONS]

    These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.

    Here's my Patreon if you want to support me.
    
    • 1,425 Downloads
    • 15620 Views
    • 113.93 kB File Size
    14N001st
    Updated
  15. SUPER ULTIMATE HORSE MOD
     
    Tired of having to wait for that specific moment in the story to get the horse you want? You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION? You want to see that one horse you want in the wild and tame it yourself, but then you ask yourself what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers? Say no more...
     
    THE TIME HAS COME

    Changes:
     
    Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that. Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course). No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed. NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right? Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride. Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change: Wanted Level 1: $1 (no change) Wanted Level 2: $100 (from $50) Wanted Level 3: $250 (from $150) Wanted Level 4: $500 (from $250) Wanted Level 5: $1000 (no change) On the same vein, Pinkertons originally have an accuracy of 100%, which of course would be too much if you intend to kindly ask for one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc). Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.  
    2 of some unused horses in Story Mode have been replaced to provide you with 2 of the (in my opinion) best looking horses in the game: Chestnut Turkoman Black Overo Mustang  
    You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again!  
    Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) always spawn and now they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.  
    Unused horses have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 4 new horse coats: Black Snowflake Appaloosa Golden Dun Mustang Sable Champagne Missouri Fox Trotter Liver Chestnut Hungarian Half-bred  
    Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?  
    Exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.  
    Towns will be a bit more lively, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.  
    Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?  
    All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.  
     
    GOOGLE SHEET CHART

    I've also made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones this mod adds.

    

    Known Issues:
     
    Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed. Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.

    INSTALLATION:
     
    Download Script Hook for RDR2 and follow the instructions Download Lenny's Mod Loader. Follow LML's instructions on how to install it. Download this mod and place the "SUHM" folder inside the "lml" folder. The path for Steam users should be:
    "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"  
     
    NOTES:
      ___________________________________________________________________________________________________________________________________________   IF YOU GET UNKNOWN ERROR "FFFFFF":
    delete version.dll.

    You don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.

    ___________________________________________________________________________________________________________________________________________


    You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):
      
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).

    ___________________________________________________________________________________________________________________________________________   The mod is now fully compatible with Red Dead Offline and WhyEm's DLC, installed individually or together.
    The order in which you install RD Offline, WhyEm's or SUHM doesn't matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip.

    STEP BY STEP:
    1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions).
    2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step.
    3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example).
    4. Open the Mod Manager and arrange the mods as per the image below and save.
       
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).
    PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for the patch.
      ___________________________________________________________________________________________________________________________________________

    It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority (so they load after SUHM) than this mod (though you might need to merge the file dispatch.meta if you want to keep my mod's feature of lawmen riding better horses).

    This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.

    ___________________________________________________________________________________________________________________________________________



    Thank you for enjoying my mod.
    • 2,850 Downloads
    • 24404 Views
    • 16.75 MB File Size
    • 10 Comments
    geefour
    Updated
  16. A tool with a built-in mod manager that checks your LML folder for any conflicting mods that edit the same files. Now with an auto-merge tool!
     
    Now there is no need to manually search through your mod folders to check for conflicts! This simple tool will iterate through the mods in your LML folder and check for any duplicate file names. It will then list the files that are conflicting, the mods they are being edited by, and where they currently are in the load order.

    Version 1.4.0 out now with an ASI mod manager, a merge tool (BETA) and other major improvements! Please read the guide here before using the merge tool. I have released it in Beta as it is impossible for me to test merges across every single game file, so your feedback is always appreciated!

    There are two download options for LMCCT:

    LMCCT - Installer
    The tool must be installed before you can run it. LMCCT - Portable
    Download and run, no need for installation. You only need to download one or the other.

    I made the decision to move away from a single standalone .exe file due to issues with false positives on VirusTotal and older versions of Windows Defender, which is typically the case with standalone Python .exe files. The only difference is that LMCCT.exe must remain within the 'LML Mod Conflict Checker Tool' folder (where the lib and share folders are), just like a typical portable program. Alternatively you can just use the installer, which can also create Start Menu and Desktop shortcuts for you.

    If you find any bugs, be sure to report them to me. I have many more features planned for the future.
    • 4,531 Downloads
    • 23084 Views
    • 37.31 MB File Size
    • 2 Comments
    generatedmax
    Updated
  17. This mod gives your horse the ability to fly
     
    Note: This mod is mainly designed to be used with a controller and does not work well with keyboard and mouse.
    Controls are mostly the same as normal horse controls.

    Controls (Xbox controller)
    Press LS to start/stop flying  X to move up  B to move down  A to speed up  RB to slow down/stop  LS to turn left/right  RS (camera) to pitch up/dow  Press RS for super speed (really buggy)
    Controls (PS Controller)
     Press L3 to start/stop flying  Square to move up  Circle to move down  X to speed up  R1 to slow down/stop  L3 to turn left/right  R3 (camera) to pitch up/down  Press R3 for super speed (really buggy)  
    Controls (Keyboard/Mouse)
     O to start/stop flying  Shift to speed up  L CTRL to slow down/stop  Space to move up  Mouse (camera) to control direction
    Installation
    Install Scripthook RDR2 from Alexander Blade if you don't already have it
    Copy flying_horse_mod.asi into your RDR 2 installation directory

    Source code: https://github.com/gudmunduro/rdr2-flying-horse
    • 1,005 Downloads
    • 7520 Views
    • 148 kB File Size
    gudmunduro
    Updated
  18. Dual Arthur’s original holster and a dual Gambler holster. Requires Remove Satchel and Remove Knife Sheath mods.
    To install extract inside main RDR 2 folder.
     
    To merge assets_drawable.ymt (WhyEm uses this file):

    1. Delete assets_drawable.ymt file from this mod
    2. Open assets_drawable.ymt file  from another mod with text editor (notepad)
    3. Press CTRL+F
    4. Search for player_zero_holster_cup_000 and delete COMPONENT_HOLSTERS text that is a few lines below it
    5. Search for player_zero_holster_cup_009 and delete COMPONENT_HOLSTERS text that is a few lines below it
    6. Search for player_zero_holster_front_cup_000 and delete COMPONENT_HOLSTERSLEFT text that is a few lines below it
    7. Save the file
     
     
    Version 1.1: 

    -removed Delete key function 
    -minor change to the holstering animation
    -added Gambler holster
    • 4,520 Downloads
    • 31738 Views
    • 2.81 MB File Size
    • 2 Comments
    alfabravozapa
    Updated
  19. Experience the fastest draw in the Wild West, you'll never be the same cowboy again!



    Press "X" to use QuickDraw!

    If you want a more complete experience download QUICKDRAW IMMERSION V2.2!
    • 3,068 Downloads
    • 22475 Views
    • 101.86 kB File Size
    toddyclipsgg
    Updated
  20. 🌟 QuickDraw Immersive V2.2 Update

    Are you a Red Dead Redemption 2 fan and love mods that enhance immersion? Meet QuickDraw Immersive V2.2! Featuring insane weapon cheats, lightning-fast loot, a streamlined menu, and a new addition: the O'Driscolls gang now roaming the world of RDR2.

    New:



    Old:



    🔧 About the mod:

    This mod was created to provide a fully immersive experience, with weapon and gang cheats that bring more life to the world of RDR2. I'm constantly working on improving performance and fixing bugs.

    ⚙️ Main features of the mod:

    QuickDraw: Press "X" for a quick draw.
    Weapon cheats: Press "TAB" to perform weapon cheats.
    Menu: Press "F7" to access cheats and other options, to exit the menu just go back all the way by pressing "Backspace".
    New gangs: You can now find the O'Driscolls gang roaming the map.

    ✨ Recent improvements:

    The mod no longer activates during missions!
    Quickdraw has been improved from 4ms to 2ms.
    Gun tricks have been improved from 9ms to 5ms.
    Added a function to delete stationary peds!

    Known bugs are being fixed continuously. Check the menu to see what has been updated!

    All mods within "QuickDraw Immersive V2.2" will have their own separate versions in the future in case you want to have specific mechanics of the mod.

    Many thanks to everyone for supporting this project.
    • 3,360 Downloads
    • 127108 Views
    • 173 kB File Size
    • 2 Comments
    toddyclipsgg
    Updated
  21. This mod removes the whistle sound effect used by the police in Saint Denis when you are wanted.
     
    This mod requires Lenny's Mod Loader. To install drag and drop the 'No Police Whistle Sound' folder inside your lml folder.
    • 170 Downloads
    • 129140 Views
    • 2.19 kB File Size
    generatedmax
    Updated
  22. This mod removes the sound effect played whenever you lose honor, for example, after killing someone.
     
    This mod requires Lenny's Mod Loader. To install drag and drop the 'No Honor Loss Sound' folder inside your lml folder.
    • 561 Downloads
    • 134036 Views
    • 46.93 MB File Size
    • 1 Comments
    generatedmax
    Updated
  23. Replaces Arthur’s original holster, Gambler holster, Nuevo Paraiso holster and Upgraded holster. 


    To merge assets_drawable.ymt (WhyEm uses this file):

    1. Delete assets_drawable.ymt file from this mod
    2. Open assets_drawable.ymt file  from another mod with text editor (notepad)
    3. Press CTRL+F to open search window (search for the hashed names in the brackets if un-hashed names are not found)
    4. Search for player_zero_holster_cup_000 (0x737D98EF) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
    5. Search for player_zero_holster_cup_004 (0x6FC08772) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
    6. Search for player_zero_holster_cup_009 (0x4F26CFEA) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
    7. Search for player_zero_holster_cup_013 (0xB2CF8FAE) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
    8. Search for player_zero_holster_front_cup_000 (0xC8ECC9A2) and delete COMPONENT_HOLSTERSLEFT (0xFF123945) text that is a few lines below it
    9. Save the file







    Requires lml. To install extract inside lml folder.


    Version 1.1:
     
    -removed .asi script
    -added Gambler holster, Nuevo Paraiso holster and Upgraded holster
    • 1,120 Downloads
    • 14653 Views
    • 1.88 MB File Size
    • 1 Comments
    alfabravozapa
    Updated
  24. Imagine a blade forged in the fires of history, a weapon that has seen the rise and fall of empires, The bayonet.
     
    With this mod, you will no longer use a simple knife, you will use 
    a weapon used by military forces all over the world
     
    Replaces: Hunting Knife
     
    Known Issues: 
     Blade doesn't get bloody or dirty
     
    Made by: Mostly Mr. Jack Swede
                                 Visolarity
                                 and me
     
    Bayonet used in the mod
     
    • 504 Downloads
    • 6965 Views
    • 1.99 MB File Size
    Freaky Marston
    Updated
  25. If you already use weapons.ymt in some other mod search for <AttachPoint>WEAPON_ATTACH_POINT_KNIFE</AttachPoint>  and put <HideWeaponsAttachedHere to true. To install put the folder inside lml.
     
     
    Version 1.1: -removed Johns sheath
    • 771 Downloads
    • 7101 Views
    • 323.26 kB File Size
    alfabravozapa
    Updated