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A useless tool for Developers who want to draw text with changing fonts, justification, and wrap for their mods
/* Instructions to apply for your mods for Beginner */
1. Determine your Visual Studio Toolset Version (Project -> Properties -> Platform Toolset)
2. Place the library (MeongDraw.v14x based on your platform toolset and the header (Meong.h) somewhere in your mod's folder
3. Open a source file, prefer precompiled header source (usually pch.cpp)
4. Write on top of your selected source file and write "#pragma comment(lib, "path_to_where_you_put_the_lib")"
5. Include Meong.h somewhere in your source file or a precompiled-header (this one's the .h/.hpp file)
6. In your ScriptMain (the function you registered when calling scriptRegister), put meong::initialize(); OR meong::mulai_atau_saya_culik(); before calling main(), you can use either one it doesn't matter
7. Now you can just call meong::set_text_justification or meong::set_text_font or meong::set_text_wrap before drawing your Text.
/* FAQ */
Q: Help, I use v140 and i don't have the file for it
A: Unfortunately, you'll gonna need to look at Optimization (Project -> C++ -> Optimization -> Optimization -> Disabled (/Od)
Q: The answer above still doesn't work
A: Then you'll need to get a newer Visual Studio version
Miyu, 2k19, Keep calm and keep loving memek & kontol gede
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It’s here! A way to do something about the vignetting in Red Dead Redemption 2 (RDR2)!
I did found the vignetting in RDR2 really distracting , so I tried to eliminate it. That is sadly not (yet) completely possible. So I did make a ReShade preset that at least reduces the amount of vignetting.
The first version was just 1 setting, this new version however has an extra night setting to reduce the vignetting even more.
There is however 1 drawback: since this mod brightens the edges of the screen (in fact a negative vignette), surroundings of the sun and moon are getting somewhat brighter too. I tried to minimize it, getting a balance between the brightness and reducing the vignetting.
It is no “easy” fix though, some steps are required. At first I did put the description here on this page but changed that: you will find all info inside the Reduced Vignetting ZIP file you download here. Make sure you read and follow the steps given in the text files! Even if you know how to use ReShade 😉
For new ReShade users there is also a YouTube link in the included text file or here on this page in the Video section.
By default only the normal setting is active. This also reduces the vignetting at night but not much.
If you want the night setting active, press the N-key. This is by choice: the nights have also reduced vignetting by default, but pressing N reduces it even more. When it becomes day, press the N key again to prevent too much brightness.
The N key is used in the Online mode of RDR2 for "Push to Talk". But since this mod should only be used in Story mode, that should be no problem. If used in Online mode, you risk a ban!
See the included text file if you want to change the N key to whatever key (or key combination) if you want to change that.
Also a text file is included on how to change the default key for the ReShade menu in-game. By default that is the Home key but that is also the same key for the Social Club thing. Just press it a few times and both the ReShade menu and the Social Club thing are disappearing. That can be changed.
My mod can be used with other ReShade settings but it can intervene with them. Especially when you use a brighten setting.
The provided screenshots are showing the effect. The night time screenshots are with the Night setting active. To see the full (sometimes subtle) effect, watch it in full screen.
Last but not least: I will try and answer all questions ... but not about ReShade not working and so on. There are for example reports that on certain AMD graphics cards it will not work. That is not the cause of my mod but of ReShade. For more info on how to use ReShade in the game, see the FAQ or Forum on https://reshade.me/
Thanks and credits to ReShade for allowing me to alter one of their shaders files!
Simple ReShade install video for new users:
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This mod is enabled/disabled by pressing F9.
It shows the ID of the last bone the player hit on a ped on the screen.
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Join the community and come chat with us! https://discord.gg/xjKaHXJfnH
Support on patreon: https://www.patreon.com/ruskivotka
- 2,056 Downloads
- 28600 Views
- 188.5 kB File Size
Ruskivotka in MapsUpdated -
This mod removes the automatic tripping and sliding down that happens when you try to stand on extremely steep surfaces.
NOTE: If you want to leave the map boundaries, you'll also need to remove the invisible walls with this mod.
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I had a hard time getting all this working but now it does. Make sure you have typescript installed to use this or just take the .js files. This is over commented and made for beginners looking to learn. My terminology might not be 100% in the comments but the goal here is to pay it forward. ENJOY!! See README.md
In the background video, for the loop to work you need to add a playlist. Add this at the end of that link “&playlist=cJp307Ugeyk”
- 214 Downloads
- 11861 Views
- 10 kB File Size
Save5Bucks in ToolsUpdated -
Tutorial video:
Discord: https://discord.gg/xjKaHXJfnH
Xml file is base script for you to delete objects. You need to copy object same coords etc just like in the video and then paste your object to base xml script.
Enjoy!
- 167 Downloads
- 10254 Views
- 884 B File Size
Ruskivotka in MapsUpdated -
If u love to look at the landscapes in RDR2, this is your reshade
Video Showcase
Comparison On/Off
- 7,742 Downloads
- 51529 Views
- 1012.9 kB File Size
Reshade Guy in MiscUpdated -
Drag either "Light Snow.asi" or "Max Snow.asi" into your root folder.
Light Snow - New Austin is normal, everywhere else has light snow
Max Snow - Snow everywhere
Requires Scripthook http://www.dev-c.com/rdr2/scripthookrdr2/
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Simple file with all 1423 peds available at the database. Made with Microsoft Excel.
This file also contains teleport options and some other stuff provided by the user Aaskereija:
In his file, there were some missing models so I decided to grab all of them from the database and placed them in his file.
You can play as any model, spawn or summon as a bodyguard.
To install simply drop the file in your RDR2 root folder.
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Video:
Ymap files.
Adds buoys to water so that the players would not drive the boats too far from the shore.
Links: Patreon: https://www.patreon.com/ruskivotka
Discord: https://discord.gg/xjKaHXJfnH
Tebex: https://redm-scripts.tebex.io/
Twitter: https://twitter.com/ruskivotka
- 717 Downloads
- 14801 Views
- 123.49 kB File Size
Ruskivotka in MapsUpdated -
Changelog
2.0
Replaces the Missouri Fox Trotter in the Lemoyne stables now 1.0
Initial upload
Requirements
Lenny's Mod Loader
Installation
Place the "restoreLiverChestnut" folder inside your "/Red Dead Redemption 2/lml/"
Replaces the Missouri Fox Trotter Amber Champagne with the cut, Hungarian Half-Bred Liver Chestnut horse.
In the unmodded game, this horse could still be seen in one of the stalls of the Lemoyne Horse Shop, thus my decision to place it here. For balance purposes, it won't be unlocked until Chapter IV, and due to its' high stats, costs $950.
The Liver Chestnut Hungarian Half-Bred is speculated to be Arthur's main horse, Boadicea, that was killed before the events of Chapter One, and possibly featured in the cut prologue chapter of the game. This war horse sports high, unique stats unlike any other Hungarian Half-Bred coats in the game with level 10 health and level 9 stamina at max bonding level, and a speed level of 7 and acceleration level of 6 with the right saddles.
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This file contains basic examples for Lenny's Mod Loader based on the previous examples for the replace and stream folder. It is also part of our YouTube tutorial on how to use Lenny's Mod Loader which you can find below.
1.) Replaces your duster coat to cover the holster (thanks to Jewels for posting that file).
2.) Dispatch.meta replaces normal police backup in Valentine with Saint Denis police. Cause some trouble and you will hear their whistles soon enough. Pedhealth.meta massively upgrades your stamina bar regeneration.
3.) Replaces the default RDR2 font with a custom one (thanks to jack.sharif for posting that file).
4.) Replaces weather and thunder sounds with empty awcs.
5.) Replaces your machete with knuckle brass from the game (which is not very useful and might glitch things out) using a mix of name and hash to show how both are to be used.
Installation
Copy all files into your lml folder and they will be loaded automatically. Alternatively, open the Mod Manager and select "Download with Mod Manager" on the right.
Documentation
The install.xml is fully commented to showcase the various ways you can use to load files.
Installation Video (examples are covered from 04:07)
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Arthur and John will keep their normal standing and walking animations when in combat.
Requires Lennys Mod Loader. For installation put the Disable Combat Stance folder inside lml folder.
Not compatible with animation mods that use motions.ymt file.
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Changelog:
1.0
Initial upload
Requirements:
Lenny's Mod Loader
Installation:
Place the "cowhandFix" folder inside your "/Red Dead Redemption 2/lml/"
There exists an issue in the Epilogue where when storing "The Cowhand" on your horse, you actually couldn't select it/change to it from your horse. But when checking the wardrobe, the game would still claim the outfit is stored on your horse. This turned out to be an easier fix than I thought. All I had to do was simply add an entry for The Cowhand to quickselectitems.ymt, since apparently it didn't already have one, which is what prevented it from appearing in the quick select menu on your horse.
On the off-chance this somehow conflicts with other mods that introduce new outfits and adds entries for them to quickselectitems.ymt, all you need to do is add the follow entry to said YMT file. Just make sure the "SortOrder" value isn't already being used. Change it as needed.
<Item key="0x35171C33"> <Slots> <Item> <Id>OUTFITS</Id> <SortOrder value="85"/> </Item> </Slots> </Item>
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Makes weapons holster / unholster 50%, 25% or 10% faster. You can increase or decrease the speed by editing these lines in weapontasks.ymt file:
Line 91 - when standing or on a horse
Line 95 - when crouched in cover
Line 101 - when standing in cover
Line 104 - when crouching
Requires Lennys Mod Loader. For installation put the Faster Holstering Unholstering folder inside lml folder.
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While on a horse, to put a rifle on your back, press the holster key. To put the rifle on the horse, select Fist/Unarmed in the weapon wheel or Page Down key (Fist/Unarmed does not work in first person view). Alternatively, you can use custom keys for enabling and disabling holstering on a horse. The mod will not work correctly if weapon wheel screen effect is disabled. If you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended.
Version 1.1: -mod remade as asi file
-horse holstering can now be enabled or disabled in-game
Version 1.2: - horse holstering is now automatically switched to disabled when dismounting (to prevent teleporting of weapons)
Version 1.3 : -fixed trainer teleport not working
-horse holstering is now always enabled when not on the horse
-weapons holstered on the horse are now always deselected (to prevent weapon duplication)
-added option to equip horse and back holsters made by QwardNaffle
-added another key that directly holsters rifle on the back (alternative to pressing forward key and than holster key
-added option to remove weapon wheel screen effect (if you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended)
Version 1.4 : -if using custom keys, the saddle can now be put back on the horse
-if not using custom keys, you do not have to push the move forward key anymore to disable holstering on a horse
-removed holster keys
Version 1.5: -fixed mod not working correctly in first person
-weapon deselection now only occurs when dismounting
Version 1.6: -brought back keys for holstering (Page Up and Page Down)
-fixed disappearing weapons when dismounting
Version 1.7: -removed "konc" message
-custom keys are now disabled by default
Disable Rifle Left and Rifle Back Bow Left Version 1.1:
-picked up weapons will now be transferred to the back back slot after they are holstered
Holsters made by QwardNaffle:
Holster bugs: -game will crash if you load a save
-if you remove a saddle and than immediately put it back on the same horse the game will crash
Holsters can be put both on the player and the horse. Player back holster will not disappear when un-holstering a weapon like in the original mod.
To use the holsters:
-you need Online Content Unlocker or version.dll file
-download Rifle Holster mod made by QwardNaffle
-choose any holster variant
-rename w_repeater_strap01.ydr to mp005_s_cn_1800_1899_gd_lo.ydr for the player back holster
-rename w_repeater_strap01.ydr to mp005_s_cn_1700_nyt.ydr for the horse
-put both files inside stream folder or original Rifle Holster mod place Example: Red Dead Redemption 2\lml\Rifle Holster Arthur\RifleHolster
-enable holsters in the DisableHorseHolstering.ini
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Riding and looking around now feels more enjoyable.
The camera has some sort of pull towards the center when you look around, which is especially noticable when galloping(sprinting on horse). It's also kind of annoying to steer with the mouse because the camera gets closer to the horse everytime you move it and then pulls away when you stop moving your mouse. The only way it can be disabled is if you pull out your gun or with this mod.
It's a bit hard to show in a video but here it is
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