379 files
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uncle's lumbago is dumb and fake, this mod sets out to put an end to his lousy excuses.
instead of his comfy attic room at beecher's hope, I have littered the floor with bear traps and bloody heads, so if smell of decapitated human heads doesn't stop him, the bear trap in his bed hopefully will.
if my map did not stop or even delay the old man, please notify me in the comments, and suggest another way to keep him out and do some damn work.
enjoy.
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Note: Currently requires Cheat Engine. It should be possible without it, but it requires experience in C++ to code. As soon as I figure out how to do it (or some kind stranger gives me some pointers) I'll release it as a .ASI plugin.
Description
Completely disables the slowdown effect when using the weapon wheel, quick menu, and crafting menu
How to Use (italics only need to be done the first time. Each time you restart you only need to do steps 4-6)
1. Extract the file anywhere
2. Download & install Cheat Engine
3. Run RDR2 and then Cheat Engine
4. (In CE) Find the icon with a computer monitor and magnifying glass in the top-left corner. Click it and open Red Dead Redemption 2
5. File>Load>NoWeaponWheelSlowdown.ct
6. The script appears in the bottom window of Cheat Engine. Click the square to the left of it to turn it into a Red X. The script is enabled.
Red_Dead_Redemption_2_replay_2021_08.12-23.57_Trim.mp4 -
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From badass gunslinger to shuffling penguin, Rockstar has done a lot over the years to destroy the John Marston we knew from the original game in 2010, this mod aims to fix that. 
Restores John's beta animations and adds some new RDR1 style animations to bring back that classic gunslinger vibe from the first game.
Huge thanks to Eki aka Redemptify for finding, and providing me with some of these animations
Follow me on Twitter for mod updates, new animation finds, and more Twitter.com/DickHertz
RDR1 STYLE WALK (BETA)

I have included a second file that changes John's walkstyle to an altered version of the classic RDR1 walk. May come with some issues due to current limitations with LML, but as soon as these are able to be fixed I will fix them.
Now includes a merged metapeds.ymt file for compatibility with Ambient Gang by Blackjack Colver Voltaire
To install delete metapeds.ymt from both Ambient Gang and JMAO, and place this one in either folder. Ambient gang is still required for this to work.
INSTALLATION
Drag the lml folder into your main directory, requires Lenny's Mod Loader
MODS I RECOMMEND
John Marston Restoration Project by GuiCorleonex794, Eki, and AfroBandit
Cut Dialogue Restoration and Enhancement by PixieV

Classic RDR1 Face by JohnnyBajungas, Boah, and GuiCorleonex794

Classic Cowboy by GuiCorleonex794

1.00 Clothing Fitment by Dooge
KNOWN ISSUES
The transition for the aiming animation while standing still isn't fully finished, looking for a fix

Breaks some first person animations like holstering/unholstering your gun
Shout to GuiCoreleonex749 for being the first to find any beta animations for John
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This mod will let you turn on/off the red zones on the map. Now you can go to Blackwater and New Austin as Arthur without being WANTED!
After the notification appears at the bottom, press F7 to open the menu.
WARNING: The game will remember any changes you make with this mod, so back up your save file first!
Credit to emperorLvL and kepmehz for menu base code.
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All this mod does is replace the Legendary Animal Map with a Physical World Map. To obtain it
finish Hosea's Bear Hunting mission.
install:
Put the file into lml -> stream (Lenny's Mod Loader, If the "stream" folder isn't there create it.)
- 876 Downloads
- 21472 Views
- 12.83 MB File Size
- 3 Comments
KristianD3 in MapsUpdated -
This game has 3 scenarios where you will get shot and killed by a bullet spawning out of thin air:
1. Entering New Austin as Arthur
2. Leaving the riverbed area while in Guarma Freeroam
3. Entering the caves beneath Aguasdulces while in Guarma Freeroam
This is a simple standalone script that automatically disables that, so you don't need to activate the options in trainers every single time you launch the game.
Thank you to LMS and kepmehz for teaching me how to reroute natives.
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this mod adds the missing hitching post in-front of the shops & co.
Requirements
1. ASI Loader
2. Lenny Mod Loader BETA 9 or higher
Installation
extract and drag folder into lml folder
- 1,334 Downloads
- 11701 Views
- 109.57 kB File Size
calledme.kev in MapsUpdated -
Modifies the in-game controls of the Standard FPS control scheme to more accurately portray, ya know... A standard FPS.
Control Changes:
Xbox/PS
Jump is now A/X instead of X/â– Reload is now X/â– instead of B/O Crouch is now B/O instead of A/X Swap shoulder is now RB/R1 instead of Left Dpad
Installation:
Download using mod manager or...
copy the True Standard FPS folder into your LML folder.
Known Issues:
Certain QTEs (helping Reverend Swanson and using the steam donkey in Blessed are the Meek?) do not display any prompts and they cannot be completed. The only solution at the moment, is to pause the game and switch to a different control scheme.
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Changes:
Removes all hunting requirements fom Pearson's shop Removes the need to scavenge non unique items for the fence The trapper will only ask you for legendary pelts and skins
Known Issues:
None
Compatibility: Anything that modifies catalog_sp.ymt is incompatible
only_legendary_hunting_epilogue: In this alternate version, the legendary pelts only obtainable in the epilogue AREN'T required by the trapper
How i did it:
Use OpenIV to export update_4.rpf/x64/data/itemdatabase/catalog_sp.rpf/catalog_sp.ymt to xml Rename the root element to ItemDatabaseParser I wrote some java code that removes the items from recipes Rename the file produced by the code to catalog_sp.ymt and create an install.xml for LML Some great help can be found in this wiki page, this hash converter and in the catalog_sp.ymt file from All items unlocked and purchasable
Huge thanks to @Senexis for his mod All items unlocked and purchasable, this mod is based off his files and research.
BACK UP YOUR SAVE before using!
Feel free to comment about any bugs you find or suggestions you have 🙂
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I always felt like the enemies had basic weapons way too often. It started to become too boring and repetitive for me so i thought i'd spice things up a little. This mod's whole goal is to give NPC Loadouts a spicier challenge.
Installation: Drag and drop the DL (Different Loadouts) Folder to your lml folder.
MOD FEATURES:
Lawmen will sometimes have Schofield revolvers and 2 repeaters behind their back (Will improve this in the upcoming days)
The tumbleweed sheriff now has a repeater and a repeating shotgun behind his back. Also has a shawed off shotgun and a Schofield revolver as sidearms
Companions like:
-John Marston carries a golden Schofield as a sidearm and a lancaster repeater on his back
-Dutch van der linde carries 2 double action revolvers as a sidearm (one's micah's and other is an exotic version)
-Sadie Adler carries a bolt action rifle and 2 double action revolvers as her sidearms (im still not sure yet if dualwielding works on Sadie yet)
The del lobo gang usually carries a double action revolver or a normal Schofield revolver in their hands
The lemoyne raiders carry a springfield rifle on their back and a Schofield revolver as their sidearm (Can be sometimes random and carry a cattleman or a double action instead)
BONUS FEATURE: Enemies can possibly run out of ammo
And more. I hope you like this mod and expect more in the upcoming weeks. If there is any bugs you find, report em to me via the DISCORD server or in the comments tab. Have an amazing day 🙂
- 2,766 Downloads
- 20437 Views
- 8.19 kB File Size
VolaticWolf in MiscUpdated -
All items unlocked and purchasable
Now fully compatible with Red Dead Offline! Make sure this mod overrides Red Dead Offline and you'll be good to go. Without Red Dead Offline installed, certain Multiplayer weapons will not be unlocked for purchase, in addition to making me sad that you didn't install it. Get it here!
In this mod, changes are made to the catalog to allow you to buy and and all items without requirements. This is done by manually going through the catalog file and removing the restrictions put on the items that are locked, by adding them all to a custom menu at the Trapper.
In addition, this makes every item always purchasable at Tailors, Newspaper Boys, General Stores, Trappers, Doctors, Pearson and the Bait store. This means that you can unlock items from those stores whenever you want. Newspaper Boys, for example, always sell every single issue of their newspaper, Trappers allow you to purchase the outfit before having crafted all individual pieces, Pearson allows you craft without needing the Crafting Tools from the Ledger, Tailors allow you to purchase all outfits from anywhere, and more. This functionality is intentionally not made available when customizing guns, at stables and at various barber shops, including the Camp Shaving kit. This is to prevent serious bugs from happening.
This adds a custom menu to the Trappers around the world that allows you to buy any item. Adds multiple categories to the menu you can use. The mod adds a dedicated All Items Menu option in which all options are located. Some pages allow you to use Q and E to browse tabs within them. Please note that due to a limitation in the game, the tab indicated (the little circles) stop updating past a certain point, but the menus still work. Items that are normally not available for purchase have been given a purchase price of $0.01, while any item that already had a purchase price has been left untouched and will cost the same.
NEW! In addition to the new custom menu at Trappers, this mod also allows you to sell any item that's located in your satchel by selling them to a Fence. Think documents, key items, unique items, and more. All items that are not intended to be sold will not give you cash for selling them. Any item with an original selling price has been left untouched and will sell for the same everywhere.
IMPORTANT: Purchasing or selling items that are obviously not intended to be used in gameplay either by being cut or not intended to be purchased or sold may have lasting and unforeseen consequences on your save file. I have intentionally left everything in there so that you can have fun experiencing what would happen if you got or removed certain items early, et cetera, but this means there is a very real chance that progression using your save game may be permanently broken. If you are worried about purchasing or selling something that may break your game, do not buy items that are free, are sold for free, have missing text, or display anything weird.
BACK UP YOUR SAVE, YOU HAVE BEEN WARNED!
Installation
Back up your save. There is a very real possibility your save will become damaged by using certain options in the menu. Download and install Lenny's Mod Loader. Make sure it's beta 8 or higher. Extract the downloaded ZIP to the LML folder. Done! Your Red Dead Redemption folder should have a folder LML which contains the all_items_menu folder. Permissions and credits
Feel free to use this mod to learn how to edit the file yourself, but if you do please credit me if you learned something. I don't mind re-uploads of (parts of) this mod, but credits are appreciated. Do not just re-upload the file under any circumstances. Both this version and the one on Nexus will be the only official sources. Do not download the file from anywhere else.
Thanks to @LMS for helping with the creation of the mod. Without them, this mod wouldn't be possible.
Thanks to @bolmin for helping out with the Red Dead Offline mod.
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This mod will make the camera move closer to you while you're aiming down the sight in third person, to give a different feel for the gunplay.
You can customize the distance in the ini.
Installation:
Download MoreZoomWhileAiming.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
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The Mod spawns a camp in Guarma and its location is on one of the provided images. NOTE: YOU MUST USE MAP EDITOR, THE DISCORD SERVER FOR IT IS DELETED. BUT IF YOU DONT HAVE MAP EDITOR ALREADY THIS IS THE DOWNLOAD LINK: https://allmods.net/red-dead-redemption-2/tools-red-dead-redemption-2/rdr2-map-editor-v0-10/#comments CONTROLS ARE IN DESC.
YOU ALSO MAY HAVE TO USE RAMPAGE TRAINER TO REMOVE THE GUARMA INVISIBLE SNIPER WHICH IS UNDER MISCELLANEOUS
Ever wondered how it would have been if the Van Der Linde Gang got to Tahiti or the blackwater massacre never happened and they robbed the riverboat successfully? Well this is for you. This spawns a camp in Guarma and its location is on one of the images provided in the picture slot area. The gang members do different scenarios such as sit down, lay down, and chop wood. Dutch and Hosea are praising their plan and are kneeling down by the beach. At the camp you can lay down in two tents and can craft, and sleep. You can talk to fellow gang members. I would also recommend downloading the mod seats if you want to sit down in the seats with the camp. (I have not tested to see if that works) You can also ride the horses in the stables which is a donkey, two mules, and The Count/Dutch's Horse. You can ride to the nearby cities, explore the fort, & more!
NOTE: you will be teleported once you load in the map
UPCOMING FEATURES:
Rideable canoe
More camps such as the Guarma fort and La Capilla
More posiblle gang scenarios
& more!
DOWNLOAD:
GO TO MAP EDITOR - MAPS - AND THEN PUT YOUR TAHITI.XML FILE INSIDE
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A simple texture swap that adds beta Guarma with location texts to the pause menu map. This map can be very helpful for beta hunters when checking out beta Guama coordinates.
"Guama" which was the beta name of Guarma, used to be a small island connected to the main map and was located just south east of Saint-Denis. Rockstar most likely moved and reworked Guama because it wouldn't have made much sense for a tropical island to be so close to the main map. All the parts of Guama were repurposed on the final Guarma we know today. DuPz0r from Basement Gamer Bros and pariah87 have both done a lot of coverage on Guarma's developement and cut content so if you'd like to know more I'd recommend watching their videos.
Unfortunately the "discovered" and "undiscovered" minimap tiles end right at the middle of the island so making a full detailed
map of the island isn't currently possible, but I might update the west side of the island with buildings and roads at some point.
Installation:
Place the Beta Guarma Map folder inside your LML folder or alternatively you can place all the ytd files into your stream folder
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This mod removes the reticle sway that occurs when the player is getting shot at
you must have lennys mod loader installed for this mod to work
place "lml" folder in your rdr2 directory
Update 1.2 fixes most of the bugs.
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Available for Download :
Legendary Grip Alph Grip Carvings V.2 Grip Carvings V.3 Hand of God Grip... you know the one Lenny's Gun Grip Scorpion Gun Grip
i made this as a test and for my playthrough and decided to share.
I do not accept requests or suggestions. in fact I may not even fix bugs.
Installation
Lenny's Mod Loader
If the mod has a instal.xml in it then extract the mod in your lml folder
otherwise drop all files in the Stream folder; you need to create one if you don't have it already