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  1. Changelog
    1.4
    Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10% Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount
      1.3
    Changed ped loot ContinuousLinearDrops to AggregateDrops, and reduced probabilities by half  
    1.2.1
    Added alternate catalog_sp.ymt for Red Dead Offline V1.3 compatibility  
    1.2.0
    Reduced ammo loot from bodies  
    1.1.0
    Added alternate catalog_sp.ymt file for JMRP V2.8 compatibility Fixed a few sell values that were rounded to "0" instead of "1" Reduced ped item loot rates that were set to 100% 1.0
    Initial upload  
     
    Special Thanks to
    LMS for Lenny's Mod Loader Senexis for the catalog_sp.ymt and automating the price conversions Everyone else from the Mod RDR Discord  
    Requirements
    Lenny's Mod Loader  
    Installation
    Place the "hardcoreMode" folder inside your "/Red Dead Redemption 2/lml/" If using mod that shares catalog_sp.ymt, choose appropriate version in "compatibilityVersions" folder Replace catalog_sp.ymt in "/Red Dead Redemption 2/lml/hardcoreMode" Delete catalog_sp.ymt provided with other mod If conflicting mod contains an "install.xml," edit it (not the one from hardcoreMode), and remove:             <FileReplacement>
                    <GamePath>platform:/data/itemdatabase/catalog_sp.ymt</GamePath>
                    <FilePath>catalog_sp.ymt</FilePath>
                </FileReplacement>
     
    Notes
    Not compatible with other modifications that replace catalog_sp.ymt unless compatibility file is included. If there's a compatibility file you'd like, let me know. Recommond using Josefig's great script to reduce mission payouts!   
    Features
    Attempt at recreating the "Hardcore Difficulty" from Red Dead Redemption - GOTY Edition
    Maximum health is reduced by half, taking in consideration health levels Health regenerates more slowly, and after a longer delay All purchasables cost more, and all items sell for less Reward/drops/looting amounts are lowered/more rare Starting a new game is recommended. Otherwise, what's the point? I have only done minimal testing with the mod so far. Any issues please let me know and I will look into them.
    • 1,884 Downloads
    • 36786 Views
    • 17.02 MB File Size
    • 10 Comments
    cp1dell
    Updated
  2. In this mod you can prep and rob a Bank Stage, this simple heist comes with 3 preps and a finale. I've already learned a lot with making this mod so it is one step closer to making Life Of Crime the best it can be. 🙂 This mod should also be compatible with Life of Crime so you can play it with that.
     
    Install:
    drag & drop all of the files (besides the readme.txt) into the game directory(where the RDR2.exe is stored).
     
    Requirements:
    ScriptHookRDR2 - http://dev-c.com/rdr2/scripthookrdr2/
    AsiLoader - https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/

    Prep 1 - Wagon Route -
    In this prep, you'll go to a camp where a couple of wagon drivers for the bank are hanging out, the main guy has the wagon route which you will intimidate him into giving it up, or kill him outright and take it lol your choice.

    Prep 2 - Fake Driver's & Wagon -
    In this prep, you will help 2 drivers who had their wagon stolen into getting it back from a gang hideout. Bust into their place and take back the wagon that doesn't belong to them, and then in return they'll assist your totally legitimate business venture that is not in anyway shape or form illegal.

    Prep 3 - Explosives -
    In this prep, the Rhodes fence had gotten a shipment of dynamite that you could generously borrow from him. What a nice guy 🙂

    Finale - The Bank Wagon Heist -
    In the finale, have the fake drivers complete the route for the "Real" bank wagon (he's totally not the real one) while you setup the explosive to give them a nice surprise and make out with the goodies.

    If there are any problems let me know in the posts section as i want to know what I'm doing wrong and what I'm doing right. Feedback would be extremely helpful for me.

    If there's any videos you make on the mod then request to post them on the mod page so me and others can see it 🙂

    And you can contact me on my discord server for help on the mod here - https://discord.gg/vFzfHPYzWz

    I know that this is not Life of Crime and that mod is very potential, and trust me I have good ideas for it but I need to work on my skill so I may make it happen, so patience and understanding would be very appreciated. I'm tryin to get through this and I know I can make that mod amazing and it will happen. But one step at a time.
    • 1,963 Downloads
    • 23361 Views
    • 221.34 kB File Size
    CruelMasterMC
    Updated
  3. [REQUIRES LENNY MOD LOADER]

    Gang Territories:
    Lemoyne Raiders - Scarlett Meadows and Bayou NWA, can be seen driving wagon loaded with dynamite or gatling wagon Wapiti Warriors - Ambarino and the West Laramie - Big Valley and Heartlands O'Driscolls - Big Valley and Heartland, rarely appear inside Valentine Saloon. Can be seen driving wagons Del Lobos - New Austin and sometimes in Heartland U.S Army - Cumberland Forest and Grizzlies. Can be seen driving supply wagon or warwagon The Grays - Scarlett Meadows Murfree Broods - Roanoke Ridge Skinner Bros -Tall Trees Bronte Goons - Saint Denis Walton Gang - New Austin, may appear in Armadillo Saloon Bollard Twins - New Austin Williamson Gang - New Austin Treasure Hunters - New Austin Dutch Gang - Tall Trees and Great Plains Night Folks - Rarely across Bayou NWA
    RDR Gang Addon:
    Added the 5 gangs from the original RDRI Added RDR Bill, Javier and Dutch as new peds, both as NPC and Playable (Playable version has working deadeye and fixed reloading) RDR Bill can be spawned by spawning 'BILL_LEADER' for NPC, 'PC_BILL' for Playable on Rampage custom input RDR Dutch can be spawned by spawning 'DUTCH_LEADER' for NPC, 'PC_DUTCH' for Playable on Rampage custom input RDR Javier can be spawned by spawning 'JAVIER_BANDITO' for NPC, 'PC_JAVIER' for Playable on Rampage custom input Added new outfit variations for RDR Dutch, Bill, and Javier
    New Gang Hideout:
    Thieves Landing - Populated by Bollard Twins Twin Rocks - Populated by Walton Gang Pikes Basin - Populated by Bollard Twins (Requires Project NA) Removed Del Lobos from Twin Rocks and Thieves Landing (credit to SgtJoe for the script) Pleasance House - Populated by Walton Gang Colter - Populated by Outlaws (This will cause issue with Chapter 1, remove Colter.ymt when starting a new game)
    Quality of Life Changes:
    Gangs will attack any other gangs that cross their path Special ammo can now be looted from enemy gang and lawmen Increased Del Lobos loot value Added unique names for Laramie Gang, Bronte Goons, Wapiti Warriors, US Marshall, and Saint Denis & Blackwater Police Added Poachers from Online Female riders may rarely spawn Added African-American Gang which was originally mission exclusive NPC Added high-class NPC as Saint Denis stagecoach passengers Added stagecoaches around New Austin Enemy gang will attack you on sight [OPTIONAL] {REDACTED}
    Compability:
    More Perfect Animals John Marston Animation Overhaul, credit to Dick Hertz
    To Install
    Copy Ambient Gang - RDR Gang folder to lml
    To install Compatible File, simply replace the conflicting file
    To install New Gang Hideout, Copy the .ymt files to scenario folder, and copy the .asi script into script folder or the game directory
    • 49,584 Downloads
    • 178542 Views
    • 538.66 kB File Size
    • 18 Comments
    Blackjack420
    Updated
  4. just restores RDR1 John height (;
    • 421 Downloads
    • 11224 Views
    • 12.06 kB File Size
    REALEHAN
    Updated
  5. A real simple scripts which allows you to access the Weapon Locker via campfire.
     
    Installation:
    Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/
    Download and install LMS asi loader: https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
    Copy CampfireWeaponLocker.asi to the game's root folder.
     
    How to use:
    Set up a camp.
    Use the prompt to open up the weapon locker.
     
    Donate:
    https://www.paypal.com/donate?business=X4H3B5F6JD8AG
     



    • 945 Downloads
    • 12971 Views
    • 161.09 kB File Size
    • 1 Comments
    Shtivi
    Updated
  6. Retextures arthur hat to be more younger looking
    • 1,327 Downloads
    • 18465 Views
    • 1.07 MB File Size
    • 1 Comments
    REALEHAN
    Updated
  7. The mod reduces the requirements for some of the challenges so you don't waste too much time on them.
     
    Make a backup of your save and report issues if you find them.
     
    Changes: 

    Bandit 6: Fence 3 horses instead of 5

    Bandit 8: Fence 4 wagons instead of 7

    Gambler 2: 3 wins instead of 5 wins

    Gambler 8: 1 hand of 5 cards instead of 3 hands of 5 cards

    Gambler 9: 2 consecutive wins instead of 3

    Herbalist 3: Craft 4 items instead of 7

    Herbalist 5: Craft 5 items instead of 9

    Herbalist 6: Pick 5 different species instead of 15

    Herbalist 7: Craft and use 1 special miracle tonic instead of 5

    Herbalist 9: Pick 10 different species instead of picking all 43 species

    Horsemanship 8: Kill 4 predators instead of 9

    Master hunter 3: Track 4 different species instead of 10

    Master hunter 6: Kill and skin 3 cougars instead of 5
     
    Installation: put No_More_Grindy_Challenges in lml and you're good to go (thanks to WhyEm for the install.xml)
    • 8,639 Downloads
    • 42309 Views
    • 10.44 kB File Size
    • 4 Comments
    AlZair
    Updated
  8. A mod that aims to make certain challenges easier and some harder.

    ---------------------------------------------------------

    !NOTE!
    I don't know what i'm doing sorry if it doesn't work as intended my brain is too miniscule to understand coding and such

    ---------------------------------------------------------

    Installation:
    Extract "Red Dead Redemption 2 Challenge Overhaul" and put "Challenge Overhaul" in your lml folder, so it looks as follows:
    Red Dead Redemption 2\lml\Challenge Overhaul

    ---------------------------------------------------------

    What the mod actually does:
    Bandit: #2: Coaches Robbed:       2 --> 3 #3: Registers in 1 Day:   4 --> 3 #5: Highest Bounty:       $250 --> $200 #6: Horses Sold:          5 --> 4 #7: Townfolk Robbed:      $50 --> $25 #8: Wagons Fenced:        7 --> 6 #9: Hogtied Train Tracks: 3 --> 6 #10: Trains Robbed:       5 --> 4 Gambler: #1: Poker Hands Won:      5 --> 3 #2: Double Down Wins:     5 --> 4 #5: No Domino Draw Wins:  3 --> 2 #8: Blackjack 4 Hit Wins: 3 --> 2 Herbalist: #2: Berry Species Picked: 1 of Each --> 2 of Each #5: Tobacco Crafting:     9 --> 8 #6: Herb Species Picked:  15 --> 12 #7: Tonic Crafted:        5 --> 4 #8: Poison Weapons Made:  6 --> 8 Horsemanship: #1: Rabbits Killed:       5 --> 7 #7: Mounted Kills:        7 --> 8 Master Hunter: #1: Deer Skinned:         3 --> 5 #2: Perfect Rabbit Pelts: 3 --> 5 #3: Binocular Tracks:     10 --> 5 #4: Bears Skinned:        3 --> 5 #6: Cougars Killed:       5 --> 4 #7: Fish without Rod:     3 --> 5 #9: Possum Possuming:     1 --> 2 Sharpshooter: #1: Flying Birds Killed:  3 --> 10 #10: Birds Shots:         3 --> 5 Survivalist: #3: Varmint Rifle Kills:  5 --> 10 #6: Scavenger Kills:      5 --> 4 #7: Consecutive Kills:    8 --> 6 Weapons Expert: #1: Knife Kills:          3 --> 5 #9: Bow Stealth Kills:    9 --> 8
     
    • 435 Downloads
    • 17166 Views
    • 14.26 kB File Size
    shaneluke13
    Updated
  9. This Mod adds a Camp on top of a hill 
    you will need Rampage Trainer to load the camp and you will use the spooner to do so
    read the read me txt file
    this was made with Rampage Trainer NUI version 1.6.4

    Mod Instructions:
    First Extract the zip file and drag and drop the XML file in to the spooner folder in Rampage Trainer
    • 348 Downloads
    • 10796 Views
    • 2.04 kB File Size
    solvise
    Updated
  10. This mod will make the camera move closer to you while you're aiming down the sight in third person, to give a different feel for the gunplay.
    You can customize the distance in the ini.

    Installation:
    Download MoreZoomWhileAiming.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.

    You're going to need Script Hook By Alexander Blade.
     
    • 914 Downloads
    • 12946 Views
    • 94.38 kB File Size
    • 5 Comments
    crossed99
    Updated
  11. This mod/map transform into a barren abandoned town up in the snow into a slightly less abandoned town! There is a saloon, hotels, sheriff's office, graveyard and a general store! Stocked with peds. UPDATES COMING SOON!

    CAMP/CAMPSITES COMING SOON

    FENCES AROUND THE AREA COMING SOON

    How to install: 

    Install Mapeditor
    Go into mapeditor - Maps and drag and drop the file in there
    Once in game load it up!

    Enjoy!
    • 1,068 Downloads
    • 17292 Views
    • 7.68 kB File Size
    • 1 Comments
    RomanBelIic
    Updated
  12. first mod should work with LML 80 percent chance for a perfect pelt still need to use the right weapon. hope you enjoy!
    • 12,813 Downloads
    • 57271 Views
    • 21.25 kB File Size
    • 6 Comments
    Freudianslip87
    Updated
  13. This is a simple .ASI mod that allows your character to have permanent god mod. 
     
    Install by dragging the Godmode.ASI file into your game directory
     
    Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two   <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
     
    Enjoy!
    • 2,164 Downloads
    • 17817 Views
    • 49.62 kB File Size
    RomanBelIic
    Updated
  14. All items unlocked and purchasable
    Now fully compatible with Red Dead Offline! Make sure this mod overrides Red Dead Offline and you'll be good to go. Without Red Dead Offline installed, certain Multiplayer weapons will not be unlocked for purchase, in addition to making me sad that you didn't install it. Get it here!
     
    In this mod, changes are made to the catalog to allow you to buy and and all items without requirements. This is done by manually going through the catalog file and removing the restrictions put on the items that are locked, by adding them all to a custom menu at the Trapper.

    In addition, this makes every item always purchasable at Tailors, Newspaper Boys, General Stores, Trappers, Doctors, Pearson and the Bait store. This means that you can unlock items from those stores whenever you want. Newspaper Boys, for example, always sell every single issue of their newspaper, Trappers allow you to purchase the outfit before having crafted all individual pieces, Pearson allows you craft without needing the Crafting Tools from the Ledger, Tailors allow you to purchase all outfits from anywhere, and more. This functionality is intentionally not made available when customizing guns, at stables and at various barber shops, including the Camp Shaving kit. This is to prevent serious bugs from happening.

    This adds a custom menu to the Trappers around the world that allows you to buy any item. Adds multiple categories to the menu you can use. The mod adds a dedicated All Items Menu option in which all options are located. Some pages allow you to use Q and E to browse tabs within them. Please note that due to a limitation in the game, the tab indicated (the little circles) stop updating past a certain point, but the menus still work. Items that are normally not available for purchase have been given a purchase price of $0.01, while any item that already had a purchase price has been left untouched and will cost the same.
     
    NEW! In addition to the new custom menu at Trappers, this mod also allows you to sell any item that's located in your satchel by selling them to a Fence. Think documents, key items, unique items, and more. All items that are not intended to be sold will not give you cash for selling them. Any item with an original selling price has been left untouched and will sell for the same everywhere.

    IMPORTANT: Purchasing or selling items that are obviously not intended to be used in gameplay either by being cut or not intended to be purchased or sold may have lasting and unforeseen consequences on your save file. I have intentionally left everything in there so that you can have fun experiencing what would happen if you got or removed certain items early, et cetera, but this means there is a very real chance that progression using your save game may be permanently broken. If you are worried about purchasing or selling something that may break your game, do not buy items that are free, are sold for free, have missing text, or display anything weird.

    BACK UP YOUR SAVE, YOU HAVE BEEN WARNED!
    Installation
    Back up your save. There is a very real possibility your save will become damaged by using certain options in the menu. Download and install Lenny's Mod Loader. Make sure it's beta 8 or higher. Extract the downloaded ZIP to the LML folder. Done! Your Red Dead Redemption folder should have a folder LML which contains the all_items_menu folder. Permissions and credits
    Feel free to use this mod to learn how to edit the file yourself, but if you do please credit me if you learned something. I don't mind re-uploads of (parts of) this mod, but credits are appreciated. Do not just re-upload the file under any circumstances. Both this version and the one on Nexus will be the only official sources. Do not download the file from anywhere else.
     
    Thanks to @LMS for helping with the creation of the mod. Without them, this mod wouldn't be possible.
    Thanks to @bolmin for helping out with the Red Dead Offline mod.
    • 35,510 Downloads
    • 155430 Views
    • 3.55 MB File Size
    • 24 Comments
    Senexis
    Updated
  15. This is a simple .ASI file that allows you to never be wanted. 
     
    Install by dragging Neverwanted.asi into your game directory
    Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two  <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
     
    • 3,006 Downloads
    • 21285 Views
    • 49.7 kB File Size
    RomanBelIic
    Updated
  16. Easier Gold Medals
    This is a very simple mod that makes it easier for the leisurely folk to get Gold medals in the game for completing missions.
     
    This mod does two things and two things only (currently):
    Makes all timed challenges complete any time.
    Allows you to take your time when completing the missions, take a look around, enjoy the battlefield. Makes it so that failed attempts no longer reset challenges.
    Sometimes you just stroll around too much and you end up dying. No worries about lost challenge progress in this case! Note: The in-game challenge text will still mention the original times. This can be ignored as they are not directly related to the actual timers.
     
    To install, drop the easier_gold folder in the LML folder. Lenny's Mod Loader beta 6+ is required for this to function properly.
    • 3,524 Downloads
    • 25227 Views
    • 12.69 kB File Size
    • 6 Comments
    Senexis
    Updated
  17. This mod makes Arthur's face textures be 4k
    • 10,731 Downloads
    • 77482 Views
    • 222.6 MB File Size
    • 13 Comments
    lilaaloo
    Updated
  18. 
    "Begone VRAM Limit" is an ASI mod for Red Dead Redemption 2, developed in C++, meant for removing the VRAM limit inside the graphics settings.

    
    STEP 1: Download and install an ASI Loader compatible with the game
    STEP 2: Download the archive from this page
    STEP 3: Extract the files from inside the archive to the game's folder

    To uninstall, delete BegoneVRAMLimit.asi from the game's folder.
    
    Currently, if you run over the VRAM limit (even if it doesn't show because of the mod), the game will ask you to restart the game, even if the specified setting does not require a game restart. This is a bug I will be trying to find a fix for, eventually.

    This mod has been designed with singleplayer in mind. Although this is not a cheat, I advise against using this in Red Dead Online, since it is strictly prohibited by the game's Terms of Service and could get you banned.

    This mod is supposed to survive game updates, but sometimes it doesn't. If the update stopped the mod from working, please open a bug report!
    
    minhook
    OpenGameCamera

    SOURCE CODE
    You can take a look at it on GitHub!
    This mod is licensed under the MIT License (included with the download and the source code).
     
    • 2,819 Downloads
    • 24506 Views
    • 170.15 kB File Size
    • 3 Comments
    EricPlayZ
    Updated
  19. This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier.
     
    Overview

    Red Dead Redemption 2 is supposed to have native support for PlayStation controllers and while it does, it's not perfect. Vibration doesn't work and if you use a different controller configuration on steam, you are back to Xbox button prompts. This mod simply replaces the Xbox icons in the game files with PlayStation icons, basically forcing the game to show the correct prompts.

    Installation
     
    Mod Manager
    Click the download with mod manager button and enable it.

    Manual
    Simply copy the folder "lml" into your root directory. As long as you have Lenny's Mod Loader installed, it will already been set up and you just need to drag & drop it in. That's it.

    *Either option both require Lenny's Mod Loader and Scipthook!!

    Link to Lenny's Mod Loader

    Link to Scripthook
    • 26,244 Downloads
    • 79944 Views
    • 2.19 MB File Size
    vStar925
    Updated
  20. What this mod does is that it changes the default ped's accuracy into a more realistic and cinematic way by using some specific values in the pedaccuracy.meta file & combatbehaviour, making that those bullets fx on the screen be more constantly making the shootings feel way more tense and cinematic than in the basic game as well that it changes the pedaccuracy but doing the perfect balance between realistic and enjoyable, realistic enough so they don't look like complete idiots with guns that hit nothing, but enjoyable enough that it is not so difficult and frustrating when it comes to trying to not get hit. (It is more like cinematic than realistic imo).
    Now you will have to take cover while you're in a shootout.
     
    *This mod requires Lenny's mod loader*
     
    Changelog:
    V1.5
          [Dispatch]
          |
    -Tumbleweed can now spawn a marshal wagon (just like in Rhodes or Blackwater)
    -Valentine can now spawn a marshal wagon (just like in Rhodes or Blackwater)
    -Saint denis can now spawn a marshal wagon when reached 1000$ bounty (just like in Rhodes or Blackwater)
    -Rhodes can now spawn lawmarshals when reached 1000$ bounty
    -Tumbleweed has increased its law enforcement so now they come in groups of 6 most the time
          [Pedaccuracy]
            |
    -Decreased the pedaccuracy when not showing shooter on the screen
    -Reduced the global ai accuracy while player is in cover
    -Increased the bullet ricochet
          [CombatBehaviour]
            |
    -Minimum Distance To Target is now disabled (any distance)
    -Minimum In Cover Distance To Target is now disabled (any distance)
    -Law NPCs can now rarely charge at you using only their knives (i think it's a good immersion because if you look closely for some reason the law npc's have pinkeyes like if they doped before going into the battle so...)
    -Distance To Consider Dismount is now set to "any distance"
    -Some law NPCs can now switch to defensive if player is in cover and at the same time they are permitted to charge beyond their defensive area
    -Reduced Grays accuracy
    -More NPCs have larger attack ranges (larger distances)

    V1.4 Dispatch & CombatBehaviour UPDATE
    -Increased the distance to consider dismount a bit more for law and ODriscoll's
    -Now with the dispatchresponses folder LawMarshalls will appear in Saint Denis when you have a bounty above 1000$ (just like in BlackWater) and it also adds more chances to spawn law leaders (which are more experimented and aggressive than regular lawmen)
    -Now with the dispatchresponses folder, the Valentine LawMarshalls will always spawn in groups of 7 instead of 6 or 5 (it might sounds like a subtle detail but trust me it doesn't, now valentine will be a real warzone)
    -Decreased the pedaccuracy when not showing shooter on the screen
    -Added Pinkertons in CombatBehaviour (deadshot) although it only works for peds that spawn naturally like confinement area of new austin and west elizabeth (not in missions)
    -Fixed a bug with the ''sharpshooter'' lawmen that had 100% accuracy, now it has normal accuracy
    -Added a chance to spawn a lawleader in Valentine dispatchresponse

    V1.3 CombatBehaviour UPDATE
    -Aggressiveness, this has been severely tweaked so law and npc's now frequently prefers to use cover and use positions with different shooting points against target, more experimented npc's will preffer to charge against target if they can't find cover. (Ex: Regular lawmen are more likely to be less aggressive than LawMarshalls)
    -Law snipers now they don't stay forever on the same position since now their movement now is set on ''WillAdvance'' 
    (now, they do will choose higher positions as these are their preferred tactical positions, the difference now is that they will start
    chasing you when they notice that you are not into his sights)
    -AttackRanges, npc combat ranges have been severely increased
    -Banzai Attack, now this has been tweaked so the law and other npc's don't abuse the charge attack to the point that are suicidal attacks, (they DO will charge against you but less frequently)
    -Now the charge attack or ''Banzai Attack'' is only used when there's too many enemies against you or there's npc's with shotguns so stay alert when theres npc's with shotguns. 
    -Distance To Consider Dismount, Law, Bountyhunters and guards have been tweaked so now they dismount from their horses at farther distances, law with shotguns prefers to dismount at closer distances.
    -Defensive Guards, the only npc's that are Defensives now are guards but now they are permitted to charge beyond their defensive area also their Combat Ability is now fixed
    -FireRate of the npc's and above all the law, have been tweaked, unskilled and amateur npc's have faster FireRate but worse accuracy while more proffesional npc's have faster FireRate and better accuracy (perfect example for this are LawMarshalls)
    -Gangs Combatbehaviour are all tweaked
    -The Laramie Gang tend to use cover away from target while a few others slowly approach target, usually nevers charge against target
    -The Del Lobo gang tend to use cover away from target while a few others try to flank the target, prefers to use positions with different shooting points against target
    -The ODriscoll's are now less aggressive and tend to use cover away from target while a few others slowly approach target
    -The indigenous or ''savage'' gangs are more defensive and prefers to retreat against target
    -Grays and Lemoyne raiders are more aggressive and will frequently flank the target and prefers to use positions with different shooting points against target

    V1.2
    -fixed the high accuracy that peds have on long ranges
    -i tweaked the bullet ricocheting
    -increased the peds accuracy
    -increased the peds accuracy when not showing shooter on the screen
    -increased the firerate for unskilled guards

    V1.1
    -I tweaked all gangs and npc's accuracy and overall pedaccuracy
    -now peds have better accuracy and to dodge bullets you'll have to move faster
    -i modified the bullet ricocheting a little bit

    V1.0
    -initial release
    • 2,384 Downloads
    • 21733 Views
    • 28.13 kB File Size
    AaronPvP
    Updated
  21. Description
     
    Something that has always annoyed me about the Valentine Hotel Room is how dark it is when using the wardrobe during the day, especially while selecting gloves as you can see in the images attached. After experimenting with Map Editor and placing lamps and lights, moving curtains, and flipping windows trying to improve the lighting I found a simple solution: A tree! Yes, just a simple potted tree in front of the window both helps decorate the room and allows you to actually see what you are doing.
     
    Installation
     
    Extract Improved_Interior_Lighting.7z Copy the LML folder into your root RDR2 directory  
    Requirements
     
    Lenny's Mod Loader
    Map Editor
    • 1,984 Downloads
    • 22975 Views
    • 1.25 kB File Size
    • 1 Comments
    vStar925
    Updated
  22. Simply disables the red highlights around critical regions (head, heart, groin) that appear after reaching deadeye level 4.
    • 768 Downloads
    • 14338 Views
    • 1.39 kB File Size
    • 3 Comments
    vStar925
    Updated
  23. --------------------------English--------------------------
    We, the Ko Games team, have worked to obtain an Arabic translation of Red Dead Redemption 2 that is suitable for players
    --------------------
    You need additional files:
    1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
    1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
    2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
    --------------------
    Discord
    
    --------------------------بالعربية--------------------------
    لقد عملنا نحن فريق Ko Games من اجل الحصول على ترجمة بلغة العربية للعبة Red Dead Redemption 2 تكون مناسبة للاعبين
    --------------------
    تحتاج الى ملفات اضافية:
    1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
    1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
    2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
    --------------------
    Discord
    • 11,806 Downloads
    • 38580 Views
    • 13.79 MB File Size
    • 1 Comments
    Ko Games
    Updated
  24. John's RDR1 duster, replaces the legend of the east coat.

    If you plan on using other shotgun coats in your playthrough, be warned that older files that use the checked coat with the red lapels, the normal and wrinkle map will be affected with every shotgun coat. 

    I had to take a few liberties as one tends to in this situation. RDR1 is a very old game, and ripping textures directly from it wouldn't be practical, so the leather texture is unique. The buttons were a personal preference, RDR1's duster seems to lack buttons so I just went with what I preferred.

    The colour has been given yet another rework, I'm still not too sure yet and it's definitely not final. The normal map has been greatly improved, even zoomed in you should still see concise details.

    Some may not like the colour etc I chose compared to the earlier versions, so the archive will let you download all old versions that don't have glaring issues if you prefer.

    I'm currently learning the ropes with RDR2 modding so this is more of a test than anything else. If there's any obvious issues here I'll fix them, 
     Scratch that, this project is officially back on the burner. I hopefully will have some free time in the coming weeks, I hope to basically completely remake this mod from the ground up. The damage on the coat and resolution issues were really annoying me, so those will be the main focuses in the "remake".


    P.S. Sorry if the damage looks bad on your end, I suck at normal maps.
    • 788 Downloads
    • 24620 Views
    • 44.92 MB File Size
    • 3 Comments
    Seancarter78
    Updated
  25. The Mod spawns a camp in Guarma and its location is on one of the provided images. NOTE: YOU MUST USE MAP EDITOR, THE DISCORD SERVER FOR IT IS DELETED. BUT IF YOU DONT HAVE MAP EDITOR ALREADY THIS IS THE DOWNLOAD LINK: https://allmods.net/red-dead-redemption-2/tools-red-dead-redemption-2/rdr2-map-editor-v0-10/#comments CONTROLS ARE IN DESC.
    YOU ALSO MAY HAVE TO USE RAMPAGE TRAINER TO REMOVE THE GUARMA INVISIBLE SNIPER WHICH IS UNDER MISCELLANEOUS
     
    Ever wondered how it would have been if the Van Der Linde Gang got to Tahiti or the blackwater massacre never happened and they robbed the riverboat successfully? Well this is for you. This spawns a camp in Guarma and its location is on one of the images provided in the picture slot area. The gang members do different scenarios such as sit down, lay down, and chop wood. Dutch and Hosea are praising their plan and are kneeling down by the beach. At the camp you can lay down in two tents and can craft, and sleep. You can talk to fellow gang members. I would also recommend downloading the mod seats if you want to sit down in the seats with the camp. (I have not tested to see if that works) You can also ride the horses in the stables which is a donkey, two mules, and The Count/Dutch's Horse. You can ride to the nearby cities, explore the fort, & more!
     
    NOTE: you will be teleported once you load in the map


    UPCOMING FEATURES:
    Rideable canoe
    More camps such as the Guarma fort and La Capilla
    More posiblle gang scenarios
    & more!

    DOWNLOAD:

    GO TO MAP EDITOR - MAPS - AND THEN PUT YOUR TAHITI.XML FILE INSIDE
     
     
    • 405 Downloads
    • 17350 Views
    • 4.71 kB File Size
    • 2 Comments
    Dutch Van Der Linde
    Updated