379 files
-
-
This is a simple .ASI file that allows you to never be wanted.
Install by dragging Neverwanted.asi into your game directory
Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
-
My mod is designed to bring more immersion to Red Dead Redemption 2, giving you that authentic Wild West feel. With this mod, you can have fun creating quickdraw scenes or performing Gun Tricks. You can also change the weather, time of day, and more as updates come in. I'm currently developing this mod to raise money to study programming and learn more about modding. However, by supporting me on Patreon, you'll unlock new features of the mod and gain the ability to help decide what gets added in future releases!
Support my work: Click here!
To inspect the weapon, hold down "TAB"!
To use QuickDraw, press the "X" key.
To use Gun Tricks, press "TAB" once.
To open the menu, press "F5" and "RB".
-
BEFORE COMMENTING, PLEASE READ THE FAQ.
Adds characters from Rockstar games into the world of RDR2. Think of them as the great, great grandpas of the protagonists you know and love.
Each character contains as many as two different options for ped replacement, and up to two outfits with the exception of Tommy and Michael.
They can be integrated seamlessly into the game and spawned whenever you want via a trainer.
Installation:
Drop "RP Textures" into your lml folder.
Choose a replacement for a character and drag the "stream" folder into your lml folder. You can have as many of these running as you want.
ROCKSTAR PROTAGONISTS:
Redemption Red Harlow:
- Can replace Hamish
- Can replace Emmet Granger
- Playable as John
Classic Red Harlow:
Includes custom expressions.
- Can replace Sheriff Freeman
- Can replace Rhodes Fence
- Can replace rio donkey rider
Trevor Philips:
Denim Jacket and North Yankton inspired outfit
- Can replace Micah
- Can replace Grizzled Jon
- Can replace the Laramie Boy
Niko Bellic:
Default outfit and beta inspired outfit
- Can replace Guarma Frenchman
- Can replace German Father
Johnny Klebitz:
TLAD outfit and GTA IV inspired outfit
- Can replace NPC John
- Can replace Cooper
- Can replace Agent Hixon (multiplayer)
Claude:
Default and Playa2 outfit
- Can replace Joe
- Can replace Clive
Michael De Santa:
- Can replace Valentine Gunsmith
- Can replace Famous Gunslinger 6
Tommy Vercetti:
- Can replace Hercule
- Can replace Guido Martelli
HUGE credit to Ratcretinlord for big help with textures, and to BHMaster for his custom red harlow expressions.
FAQ:
Q: Why didn't you make these addon peds?
A: I pretty much exclusively play the story and sandbox, so I like seeing my work get interwoven into the world. If you have an npc you really want to keep, there are plenty of other replacement options for each protagonist. I just can't see myself spending extra time on this mod for that.
If someone in the community wants to make these addon peds, you have full permission to do it and upload anywhere.
i would appreciate credit but i'm in this for the community getting cool stuff, and not clout for an anonymous internet account.
Q: Certain parts of the characters are invisible!
A: You don't have online assets loaded in. Try downloading version.dll or the online content unlocker.
Q: This doesn't work at all!
A: You need lenny's mod loader. Make sure your version is up to date. If you have that installed and are still experiencing problems, 99% chance you installed something incorrectly. Retrace your steps.
Q: Future plans?
A: Ideas? Definitely. Stuff can be improved on? Absolutely. Do I have all the time in the world? No. I don't want to promise anything I can't deliver on.
This mod will break the online character agent hixon's textures since I used them as a placeholder.
-
How it works:
This is basically Neodymium's GTA5 Texture toolkit but only with the components to create a texture file (.ytd). This means that you can't export the files from "ytd" files but you can do that with OpenIV. You can't also load "ytd" files. This program also uses the RedM "ytd" file converter from the RedM client to convert the files to the "ytd" format that RDR2 recognizes. This is NOT included with the program. There are existing ways to make RDR2 Ytd files but this tool makes it more easy and not as tedious.
How to Use:
After opening the program, click File>New. Now you can import files by clicking Edit>Import. NOTE: The program only accepts DDS files explicitly. This means if the file ends in .dds but wont open in the program, the file is not in DDS format even if it ends in .dds. If you need to delete a unwanted image, select the image you want to delete then click Edit>Delete. When you are ready to create a new "ytd" file, click File>Save. Select the folder to put the "ytd" file in. Two "ytd" files will be created. The"ytd" file that has "_nya" in it, is the file that can be used in RDR2. You can delete the other file. The "ytd" file that has "_nya" in it, can now be renamed to whatever you want and can now be used in Lenny's Mod Loader.
How to install:
Before installing, please read the Requirements section to see what you will need before installation.
NOTE: If the files are not downloadable e.g. false positive on virus scan, then download from GitHub mirror under the mirrors section.
Portable install:
NOTE: Only downloadable on GitHub because virus scans always get a false positive on this tool. Go to mirrors and click on GitHub to go to the download page on GitHub.
This is for short term use only.
1. Download RDR2 Texture Toolkit Portable then extract the files to a folder.
2. Run the exe file.
3. Follow setup instructions.
4. Done!
Package install (deprecated 😞
This is for long term use and will actually install the program.
NOTE: This will not work if you are on a version of Windows 10 earlier than version 2004.
1. Download RDR2 Texture Toolkit then extract the files to a folder.
2. Click on the .cer file. Then follow the instructions on screen. This is to allow you to install the program.
3. Click on the .msixbundle file.
4. Click install. If it does not allow you to install, repeat step 2, but select Local Machine in the prompt. If all fails, use the portable version.
5. Run the program.
6. Follow setup instructions.
7. Done!
How to update the tool:
These instructions will tell you how to update the tool.
1. Download the latest version of RDR2 Texture Toolkit then extract the files to a folder.
2. Click on the .msixbundle file.
3. Click update. If it does not allow you to update, click on the .cer file. Then follow the instructions on screen. This is due to the .cer file being expired.
4. Done!
Mirrors:
If you cannot download the tool or need the portable version, here is the list of mirrors available
Github Nexus Mods
How to Report a bug/issue:
If you find a bug/issue, please report it Here. Do not report it as comments as these kinds of reports can be hard to find when there are many comments.
Credits to:
Neodymium for his code on GitHub and the original GTA5 Texture ToolKit. CitizenFX for the conversion tool or this program would not exist. Converter is NOT included with the tool.
Links:
Source Code GitHub Profile
Requirements:
RedM by CitizenFX: Required to for this tool to work.
Permissions:
Credits and distribution permission
Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.
Upload permission You can upload this tool to other sites but you must credit me as the creator of the file.
Modification permission You are allowed to modify my tool and release bug fixes or improve on the features so long as you credit me as the original creator.
Conversion permission You can convert this file to work with other RAGE engine games as long as you credit me as the creator of the tool.
Asset use permission You are allowed to use the assets in this tool without permission as long as you credit me.
Asset use permission in mods/files that are being sold You are allowed but discouraged to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
License:
MIT License
Copyright (c) 2021 WesternGamer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-
This enhances lights, sun, reflections, and many more things. Please leave suggestions for the mod in the comments. It is not finished and I will continue to work on it.
Installation: get lenny's mod loader
Then put the update folder in replace.
-
Sadie Adler Project
Play as Sadie Adler with working voice lines
Features:
Play as Sadie Adler
Voice lines for interactions (greet, antagonize, defuse, rob, etc.)
Voice lines for interacting with camp members
Voice lines during combat
Voice lines for riding horses
Voice lines change based on time of day, & other factors
30+ outfits for Sadie (change via Rampage Trainer)
Additional Notes:
This is the only mod that adds fully functional voice line interactions to any character. (see video for demo)
If you would like to see more characters, (perhaps Micah or Dutch), please endorse the mod to show support.
You can still hear Arthur in certain scenarios, like during scripted encounters with camp members. This is intentional so that you can still follow the story while using this mod.
Some interactions like "steal vehicle" were not added because there were no good voice lines for that encounter.
Incompatible with any mod that modifies the metapeds.ymt file.
Installation:
Install ScriptHookV2, Lenny's Mod Loader, and an asi loader
Copy SadieAdlerProject.asi to the game's main installation folder.
Copy the "replace" and "stream" folders to your lml folder.
My Other Mods:
-
This mod add a railroad in Mexico as well as in rdr1(this will not add trains running there)
Until now i will not put the bridges, maybe in the future
it is necessary to use the lml
LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
butter bridge: Butter Bridge - Maps - RDR2Mods.com
frontera bridge: Frontera Bridge - Maps - RDR2Mods.com
Video about the mod: RailRoad on mexico is finished (RDR2 MAP MOD) - YouTube
-
"Begone VRAM Limit" is an ASI mod for Red Dead Redemption 2, developed in C++, meant for removing the VRAM limit inside the graphics settings.
STEP 1: Download and install an ASI Loader compatible with the game
STEP 2: Download the archive from this page
STEP 3: Extract the files from inside the archive to the game's folder
To uninstall, delete BegoneVRAMLimit.asi from the game's folder.
Currently, if you run over the VRAM limit (even if it doesn't show because of the mod), the game will ask you to restart the game, even if the specified setting does not require a game restart. This is a bug I will be trying to find a fix for, eventually.
This mod has been designed with singleplayer in mind. Although this is not a cheat, I advise against using this in Red Dead Online, since it is strictly prohibited by the game's Terms of Service and could get you banned.
This mod is supposed to survive game updates, but sometimes it doesn't. If the update stopped the mod from working, please open a bug report!
minhook
OpenGameCamera
SOURCE CODE
You can take a look at it on GitHub!
This mod is licensed under the MIT License (included with the download and the source code).
-
Short version: this mod forces the player to sleep every now and then by draining cores when Arthur gets tired, doing "heavy blinks" (screen fades out for a second) and eventually passing out from sleep deprivation. It also lets you take a quick nap anywhere.
Introduction: There are a lot of awesome mods that make Red Dead 2 a more realistic and immersive experience thanks to the amazing modding community ❤️
One thing that still bothered me is that you never really need to sleep, this mod attempts to fix that.
Almost everything below is customizable in the .ini file.
What this mod does:
- After going without sleep for a certain amount of time Arthur / John becomes tired. (When your normal sleep core gets depleted)
Being tired slowly drains your cores, you'll do "heavy blinks" (screen fades out for a second) & Arthur will make tired / annoyed sounds and the screen goes slightly blurry (optional).
- Eventually you'll pass out of sleep deprivation. (When your secondary sleep core gets depleted)
Passing out doesn't count as a good night sleep, it'll only take you back to 'tired' state and only refills your cores to 25%.
-Ability to take a quick nap anywhere:
While you're crouching press the "menu_up" key (up arrow by default) to bring up the prompt. Taking a nap takes two hours, it refills your cores up to to 50% and takes you back to rested state, BUT it'll only take half as much time to become tired again than after resting properly. Napping has no safeguards, it's up to you to only do it at appropriate places and times!
Bringing up the 'take a nap' prompt will make your character sit down, you can also use it to sit down anywhere (even if you don't want to sleep) - just for role play reasons..
-Use stimulants to recover your sleep core and stay on your feet longer!
Drinking coffee will recover 30% of your sleep core.
Cocain Gum, Miracle Tonic, Bitters will recover 20%.
They are on a 2 in-game hour time out, meaning after drinking coffee, drinking again within 2 hours minutes will do nothing.
You CAN however drink coffee and take another stimulant to stack their effects.
After 2 hours you can drink again but it'll only be 50% as effective as the first one. The third one will be only 25% and so on... until you sleep.
Taking stimulants while your sleep core is full will overcharge it, so you can drink your morning coffee for full effect.
-Sleep core HUD element:
It shows you how tired are you. The normal core runs out when you reach the 'tired' state (core drain & you start blinking).
After that a second (grey) outer core will appear, when it runs out you reached the 'sleep deprived' state and you'll pass out momentarily.
You can customize the core size and position, or disable it in the ini.
To make it easier to position the sleep core you can create a new text file in your game directory and name it scriptHookRDR2.dev. After this, pressing CTRL+R twice in game will reload every mod that uses scriphook.
So you can alt+tab out of the game, modify the position values in the .ini file, *save it* then press CTRL+R twice in game and the sleep core should move to the updated position, no need to reload the whole game.
Known issues:
-The sleep core's position and size will be wrong on different resolutions. You can fix this in the ini file.
If you find any issue please let me know!
Installation:
Download SleepDeprivation.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
https://www.dev-c.com/rdr2/scripthookrdr2/
Special thanks to opariffazman for open sourcing his work ❤️ It helped a lot to learn things about Red Dead 2 modding and snipletts of his code were used in the making of this mod!
-
This mod attempts to prevent weapons from being automatically reloaded while they're holstered/stored, when activating deadeye or when they're empty.
This mod has three main parts:
1. No automatic reload when using deadeye.
2. No automatic reload while weapons are holstered or stored on your horse.
The mod remembers the last five weapons you equipped of each type (last 5 revolvers, last 5 pistols, etc...) and keeps track of their ammo count.
Known issues:
-Dual wielding two of the exact same weapons will make one of them reload, the mod can only track one of each weapon. I don't think this can be fixed with the tools available to us right now..
-Doesn't work with the LeMat revolver.
3. No automatic reload when a gun is empty.
This is the messy part, you can disable this in the .ini if you'd like to use the rest of the features without this one...
The game's ammo counter will display incorrect numbers, that's part of the trick I use to prevent auto reload and not likely to be fixed. To circumvent this I made my own ammo counter, unfortunately it can only display ammo that's currently in your guns, and not the overall amount in your inventory.. (check out the image to see how it looks). You can disable my ammo counter in the .ini, but if you decide to use it you have to disable the vanilla ammo counter in the game's settings.
Other known issues:
-The ammo counter will possibly be positioned incorrectly depending on the resolution / aspect ratio of your monitor. You can correct it for yourself in the .ini file.
-For now single shot rifles will auto reload, I'm yet to look into those.
-Does not work correctly with the Mauser pistol, the LeMat revolver and John's Cattleman revolver.
-When you completely run out of a certain type of ammo the last bullet might get stuck in your gun. Holstering and re-equipping the gun should solve this.
-I haven't tested it with exotic or gang weapons (let alone mod weapons..).
Installation:
Download NoAutomaticReloadEver.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
-
NOTE: THIS ADD-ON IS A WORK IN PROGRESS. DESCRIPTIONS OF FEATURES ON THIS PAGE REFLECT PLANNED FUNCTIONALITY. SEE THE "CURRENT CAPABILITIES" SECTION BELOW FOR WHAT THE ADD-ON CAN DO RIGHT NOW.
NOTE 2: ONLY BLENDER 3.2 IS SUPPORTED AT THIS TIME! This is due to Python versioning issues. It will be resolved in the future, but for now ONLY Blender 3.2 is supported.
RedDeadBlend2 is an add-on for Blender that allows the user to import, modify, and export drawable (YDR) and drawable dictionary (YDD) model files from the PC version of Red Dead Redemption 2.
Fragment (YFT) model file support is eventually planned, but it is not currently a priority.
Main repository: https://github.com/Sage-of-Mirrors/RedDeadBlend2
Installation
In Blender, go to Edit -> Preferences. Click the button the left-hand side that says "Add-ons." Click the button in the top-right that says "Install..." Select the RedDeadBlend2 ZIP file and press "Install Add-on".
You should now find a sub-menu under File -> Import labelled "Red Dead Redemption 2". Use the options under this menu to load your desired files.
Current Capabilities
Importing YDR: Geometry (vertex & face data) Normals Vertex colors Tex coords Skeleton (joints & vertex skinning) Importing YDD: Most of the YDR features above except skeletons, in some cases; dictionaries are tied closely to fragments
Roadmap
YDR
Basic geometry importing (COMPLETE) Skeleton importing and vertex skin setup (COMPLETE) Shader and shader parameter importing Shader selection and shader parameter editing Basic geometry exporting Skeleton exporting Shader and shader parameter exporting Expression importing Expression exporting
YDD
Expand YDR support (COMPLETE) Importing contained YDRs (COMPLETE) Exporting multiple YDRs
Changelog
Beta 2:
Update YDR loading to include normals, vertex colors, and tex coords. Also implement basic YDD importing. Only works with Blender 3.2 due to Python versioning shenanigans. Beta 1:
Initial release. Includes only geometry and skeleton importing, and may be unstable. Only works with Blender 3.2 due to Python versioning shenanigans. -
I always felt like the enemies had basic weapons way too often. It started to become too boring and repetitive for me so i thought i'd spice things up a little. This mod's whole goal is to give NPC Loadouts a spicier challenge.
Installation: Drag and drop the DL (Different Loadouts) Folder to your lml folder.
MOD FEATURES:
Lawmen will sometimes have Schofield revolvers and 2 repeaters behind their back (Will improve this in the upcoming days)
The tumbleweed sheriff now has a repeater and a repeating shotgun behind his back. Also has a shawed off shotgun and a Schofield revolver as sidearms
Companions like:
-John Marston carries a golden Schofield as a sidearm and a lancaster repeater on his back
-Dutch van der linde carries 2 double action revolvers as a sidearm (one's micah's and other is an exotic version)
-Sadie Adler carries a bolt action rifle and 2 double action revolvers as her sidearms (im still not sure yet if dualwielding works on Sadie yet)
The del lobo gang usually carries a double action revolver or a normal Schofield revolver in their hands
The lemoyne raiders carry a springfield rifle on their back and a Schofield revolver as their sidearm (Can be sometimes random and carry a cattleman or a double action instead)
BONUS FEATURE: Enemies can possibly run out of ammo
And more. I hope you like this mod and expect more in the upcoming weeks. If there is any bugs you find, report em to me via the DISCORD server or in the comments tab. Have an amazing day 🙂
- 2,787 Downloads
- 20676 Views
- 8.19 kB File Size
VolaticWolf in MiscUpdated -
Makes the character fall when drunk.
Fall times can be adjusted in the ini. Requires Script Hook RDR2. For installation put the asi and ini files inside main RDR2 folder.
Version 1.1: -mod is disabled during missions
Version 1.2: -player can now roll when in ragdoll
-disabled pass out if drinking too much
-enabled falling when behind bar
-extended drunk time when fully drunk (does not work in camp)
-drunk screen effect can be disabled
-added vomiting
Version 1.3: -extended drunk time for all drunk levels
-added drunk sounds to player (laughing, burping, moaning...)
-added singing (t key by default)
Version 1.4: -disabled falling and puking for lost drunk peds in Valentine and Van Horn
-player will now ragdoll when falling or jumping from higher places (also works when not drunk)
-disabled roll forces when not in ragdoll (move keys)
Version 1.5: -horse will now ragdoll when falling or jumping from higher places
-adjusted falling from the horse
-adjusted ragdoll forces when on the ground
-targeting peds will now stop singing and drunk sounds
Version 1.6: -fixed ai peds staying in place after standing up
-disabled entering air ragdoll when falling from higher places during missions
-
I recreated chuparosa with the map editor
you will need lml to load the map)
LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
YouTube video about the map: Chuparosa on rdr2 (MOD) - YouTube
-
Introduction
I always found it very annoying how there was no middle ground between walking at a snails pace, and a hasty jog. This only annoyed me further because there is a perfectly fine brisk walk animation available and fully functional in the game already, but for some reason you can only use it at camp.
I present to you Fast Walking Outside Camp! A mod I've wanted since the PS4 release of the game, but never had the smarts to make. Well here it finally is, so y'all can FWOC off anywhere you want now.
Credits
Jewels - for helping me find the right natives. Bolmin - for giving me directions. Konstantinos - for his tutorial on how to start scripting with RDR2 https://youtu.be/D4oTcm2KWEo . HughJanus - for making the source code for PDO available, which helped me understand the game better. My loved ones - for teaching me how circles work.
How to FWOC
The mod is toggled on and off with the 'Push to Talk' key (N by default). Rebind this key as you see fit.
Gamepad - With your left stick, you can now precisely control your walking speed all the way to the brisk walking speed you get when 'running' in camp.
If the mod stops working for whatever reason, make sure you didn't accidentally toggle the mod off with N.
Keyboard - You will always fastwalk, but can toggle back to normal walking speed with the Push to Talk key (I recommend you rebind this).
Installation
This mod requires Alexander Blade's ScriptHook http://www.dev-c.com/rdr2/scripthookrdr2/ .
Simply place FastWalk.asi in your Red Dead Redemption 2 folder, the same folder you can find and executable called `PlayRDR2`.
Uninstallation
Remove FastWalk.asi from your Red Dead Redemption 2 folder. This mod can be safely installed and uninstalled at any time.
Source Code
Is available in the downloads section on the Nexus mod page. You are free to use the source code as you see fit, though a kudos would make me happy.