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  1. Shoot it out with bandits, hunt down outlaws and walk the streets with a star.  RDR First Response (RDRFR) is an all new experience we've created specifically tailored for Red Dead Redemption which ties in seamlessly with the game, turning you into the law.

     
    This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC.  Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V.  
     
    Being tailor made towards RDR, though, there's a couple of key differences in RDRFR.  One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player.  Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law.  Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available.  Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts.
     

    Part of the First Response Mods family.
    RDRFR Feature Guide
    More information about the features available in RDRFR.
    View the RDRFR Feature Guide  Installation Help & FAQ
    An online guide and tutorial video for getting started with RDRFR.
    RDRFR FAQ RDRFR Installation Guide  
    Want to discuss RDRFR?  Check out the RDRFR Forums Section here: https://www.mod-rdr.com/forums/forum/6-rdr-first-response/
    • 136,109 Downloads
    • 652029 Views
    • 17.34 MB File Size
    • 132 Comments
    LMS
    LMS in RDRFR
    Updated
  2. This mod contains all of my works that aimed to improve melee combat only in one file. (Restored animations and mechanics, grapple sequences, new subdue animations, 6 brawling styles, struggle challenge, charging with knife, shoving, kicking, more environmental finishers, new brawl animations and alternatives for default ones, grapple position switching, ability to take hostage with every weapon and more)

    New updates changes will be written in the "posts" section.

     My Patreon if you want to support me.

    Changes:

    [Stream File]
    - The stream fol
    der is essential for lasso struggle animations (loads update_0.ycds).
    - Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations.
    - Also loads the online window throw animation.
    - Avoid using version.dll as it may prevent some animations from loading.
    It generally works fine, but let me know if you encounter major issues.

    [Brawling Styles]
    6 Brawling Styles all of them with their unique grapple and melee animations

    • BS_PLAYER= Default animations
    •BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation
    •BS_PLAYER_FINALE = Different knife attack and parry animations
    • BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Different animations for ground grapple attacks | Grapple back    from front | Unique blocking stance
    • BS_MICAH_FINALE = Fast but light attacks |  Different animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Different knife parry animations | Different dodge animation to back
    • BS_MIXED = This one is a custom brawling style that has all the dodge and parry attack animations from BS_BRUISER, BS_MICAH_FINALE, BS_PLAYER and BS_PLAYER_WINTER1.

    [Grapple Attack Blocking]
    When you're grappled either from front or on ground, you'll get a "Block" prompt. Pressing this button play 6 unique animations for front grapples + 2 already existing bs_micah_finale animations for front and ground grapples.

    - Blocking resets the reversal sequence and gives another chance to reverse the grapple.

    [Grapple Reversals]
    Complete new feature that I also released as a standalone mod.

    - When you're grappled you'll have an option to rapidly press E to perform a grapple reversals in 3 grapple situations.
    - If you fail you won't be able to reverse and your only option will be "break free".
    For controllers the key is "Triangle"

    How hard the button mashing will be or how fast the button will drain can be changed from the EnhancedBrawling.ini file.

    [New Struggle Animations]
    - Struggles work similarly to online PvP, excluding lasso and ground knife.
    - Spamming F results in a knockout; F + LMB/R2 leads to execution.
    - All animations are unique, some with escape or KO variants.
    - New struggle additions:
    - Fixed broken lasso struggle – enemy must be subdued to tie now. Works
    from regular tackle and facedown grapple. It also includes ability to exit the struggle.
    - New struggle idle animation for blade struggles.
    - New sequences: front rifle grapple, pistol (front and ground), blade (front and back).

    [Struggle Exit Mechanic Restoration]
    When you start a struggle, you'll get a prompt on right side of the screen that says "Exit" to stop the struggle animation to go back to previous grapple state. For controllers key is "Square"

    [Window Throws on Command]
    When grappling press X+WASD or RB+Directions in controllers to throw enemies over rails, onto tables or through the windows whenever or wherever you want.

    [Restored takedowns for crouching and seated NPCs]

    Takedowns on Crouching NPCs

    - 1 unarmed takedown from rear
    - 2 restored knife takedowns from front and back for machete and knife + 3 blade takedowns from rear, left and right
    - 4 armed takedown entry animations that you will choose to follow up with either a knockout or execution by pressing melee button or fire button.
    [Showcase]

    Takedowns on Seated NPCs
     
    These can be performed with either one handed or two handed guns.

    - 4 armed seated takedown entry animations that will play depending whether you're attacking from front, left, right or back. You'll choose to either follow up with knockout or execution by pressing melee or fire button.
    [Showcase]

    [Hand to hand combat]
    - You can kick with blades by pressing G or by performing counter attacks.
    - Restored 4 attack animations to be used on NPCs that are in on ass and on knees intimidated state to either knock them or hit them.
    - Restored 1 knockout or attack animation for pistol on intimidated enemies that are in on ass or on knees state.
    - Restored 1 knockout or attack animation for rifle on intimidated enemies that are in on ass or on knees state.
    - Restored unused intimidation attack animations.
    - Restored unused GTA V takedowns for fists, pistol and machete [Showcase]
    - Ability to perform takedowns with molotov and dynamite.
    - Ability to use BS_MIXED which is contain all the brawl animations in one brawl style.
    - Ability to charge at NPCs with knife. You can also do that move with left mouse click or F [Showcase]
    - You can start all of the combo animation by counter attacking
    - Ability to kick and shove NPCs just like Micah with BS_PLAYER_FINALE. [Showcase]
    - Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase]
    - Struggle challenge [Showcase]
    - Ability to kick NPCs while brawling [5 Animations] [Showcase]

    [Grapple Enhancements | Changes and Animations Expansions]

    - Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2.
    - There's a chance for intimidated back grapple throws to trigger.
    - Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing.
    - Added new mounted struggle breakout animation.
    - Ability to block grapple attack with 6 unique animations. Works for front and mounted grapple attacks.
    - 2 alternative back grapple counter escapes
    - 1 alternative mount grapple counter escape
    - 9 alternative front grapple counter escapes
    - New breakout animation for back grapple struggle [Showcase]
    - Alternative animation for grapple enter counter [Showcase]
    - Ability to switch from front to mount and mount to front with pistol and knife [Showcase]
    - Alternative knife parry block animations [Showcase]
    - New counter escape variations for ground grapples
    - Ability to grapple grounded enemies with every possible weapon. [Showcase]
    - New variations for Unarmed, Knife, Machete, Rifle and Pistol knockouts and executions including new animations for pistol [Showcase Variations]
    - When you perform grapple with knife, you'll get Micah's grapple entry and throw animations [Showcase]
    - You'll get a "Subdue" when you're grappling an NPC in position that you can subdue them [Showcase]
    - You'll get a "Exit" prompt when subduing enemies to stop subduing them.
    - Front grapple challenge will player a little more often while in a melee combat
    - You'll be able to shove the enemy off of you when performing a counter escape
    - Ability to subdue and get subdued ( [F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase]
    - Ability to throw NPCs to any direction whether there is a object or not
    - Ability to switch from front grapple to back and from back grapple to front [Left Mouse Click or Aim Button] [Showcase]
    - Taking NPCs hostage with every weapon possible by grappling them from behind[Showcase]
    - Ability to switch from front to back and back to front grapple [Showcase]
    - Unique trough drowning animation that can be used in water [Showcase]
    - Defenestration, window throw animations that can be used anywhere while grappling a NPCs [Showcase]
    - Back grapple sequence [Showcase 1 | Showcase 2]
    - Now you can throw enemies to every direction you want even if you are too close to an object
    - You can perform standing front and back grapple against lawmen now

    [New animations for hand to hand combat and changes]

    - 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols.
    - 1 left and 1 right blunt execution animation added for hatchet, machete, and knife.
    - 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete.
    - New front execution animation added for blades and machetes.
    - 1 front and rear takedowns animations for molotov.
    - 1 new front combat knife execution
    - 1 new grapple front grapple counter escape animation
    - 1 new rear grapple knife execution
    - 2 new rear grapple pistol execution
    - 4 new one handed weapon execution animations for both front grapple and front
    combat executions [3 of these executions cause a short bleedout]
    - 10 new rear unarmed takedown animations
    - 2 new knife stealth kill animation
    - 1 new sleeping unarmed takedown animation
    - 1 new seated rear knife takedown animation
    - 2 new front pistol takedowns + 2 new front pistol executions
    - 1 new front rifle takedown + -2 new front rifle xecutions
    - 1 new rear front takedown animation
    - 7 new front takedown animations
    - 4 new front grapple knockout animations
    - 2 new ground grapple knockouts
    - 4 new knife struggle knockouts
    - 1 new mount struggle reversal animation
    - 1 new ground grapple attack animation
    - 2 new takedowns for two handed weapons
    - 4 new takedowns for pistols
    - New choking animations
    [Showcase For New Animations]

    - Running executions from right and left can be performed with knife
    - You can perform execution from left with a knife
    - Alternative knife execution for knife and machete
    - 2 alternative grapple knockout animations for front and 1 for back
    - Grapple knockout animation can be performed as takedown animations
    - Restored unused GTA V melee combat animations for fists, machete, and knife [Showcase]
    - 3 new unused knife combo animations [Showcase]
    - New alternative knife dodge animations [Showcase]
    - New struggle knockout animation for bs_micah_finale while using a knife [Showcase]
    - 10 New brawling animations that can be activated by pressing[T] while brawling [Showcase]
    - New grapple fail animations for front grapples
    - 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside)
    - New punch animation that can be performed while too close to an enemy
    - New unarmed takedown animation to be used on seated enemies (Approach them from left or right) [Showcase]
    - 2 new pistol animations for both pistol grapple knockouts and executions.  [Showcase Pistol Animations]
    - You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase]
    - 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase]
    - 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase]
    - 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2]
    - Knife wall execution will work just like rifle and pistol wall
    executions(While near a wall press F or Left Mouse click. Then either
    press F to knockout or left mouse click to execute)
    - New running executions for hatchet and machete (Left, Right, Back, Front) [Showcase | Showcase 2]

    [Brawling Style Changes]
    - BS_MICAH_FINALE can dodge while holding a knife and can perform BS_PLAYER_FINALE animations.
    - BS_MICAH_FINALE has alternative grapple throw animations
    - BS_MICAH_FINALE front grapple knockout punches has sound now.
    - All brawling styles can perform armed grapples.
    - BS_PLAYER_FINALE can perform all the counter attack moves Micah do to enemies now. [Showcase]
    - Alternative grapple throw animations for BS_MICAH_FINALE [Showcase]
    - BS_PLAYER_WINTER1 has all more counter attacks and now able to perform grapple attacks
    - BS_BRUISER special counter attack animation now can be performed regardless of the brawling style
    - Changed BS_BRUISER's grapple entry animation to fix an animation issue
    - Added all of the counter attack animations to BS_BRUISER
    - Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase]
    - You can subdue enemies from behind regardless of your brawling style
    - BS_PLAYER_WINTER1's grapple throws can be performed with every weapon
    - 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase]

    [Bar Brawls]
    - Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase]
    - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase]
    - AI will be able to perform environmental finishers [Showcase]

    [AI Enhancements and Other Enhancements]
    - AI can execute front/back armed executions and grapple or tackle during close combat.
    - AI may grapple/tackle in melee if you're not blocking.
    - AI can perform grapple attack blocks.
    - AI can perform grapple reversals.
    - AI can perform lead in.
    - AI is set to attack you from behind when you're fighting with multiple enemies.
    - AI will be able to tackle you from behind instead of always grappling you.
    - AI can perform knife combos.
    - AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase]
    - AI will be able to perform environmental finishers [Showcase]
    - AI can perform armed executions on from behind.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase]
    - All brawling styles can be dazed in a fight.
    - AI can subdue you.
    - AI will be able to dodge into all directions Left, Right and Back. This will allow them to perform more counter attack animations.
    - They can also duck instead of stepping back to counter.
    - When you try to grapple, they can initiate front grapple challenge. If you don't escape, you'll be grappled.
    - When AI performs GTA V counter attacks on you, you'll ragdoll.

    [Environmental Attacks]
    - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase]
    - If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher.

    [First Person Melee Combat]
    - Every melee move that was disabled for first person mode now can be performed in first person mode.

    [Camera]
    - Added cameras for struggle intro, struggle outro and struggle mount reversal.
    - Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout)

    [Bug fixes that was in the base game and other stuff]
    - Fixed front choke knockout ending with a regular choke.
    - New pain sounds added to various melee moves.
    - Adjusted animation blend speeds.
    - Enhanced blood particle size and visibility.
    - Fixed armed ground grapples not working properly with guns.
    - BS_MICAH_FINALE is able to dodge while holding a knife now.
    - The texts you'll see when you change your brawling style will look better now.
    - New camera movements are added for mount grapple struggle intro and outro.
    - Controller users can perform kick with RB while in melee fight.
    - You'll be able to start dragging enemies with whatever brawling style you're using. This is done to make this mod and Drag NPCs work better together.
    - Certain features like new takedowns, reversals, struggle exit etc won't work in certain missions.
    - Fixed the problem that caused players not to be able to subdue the NPCs from behind.
    - Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind.
    - There won't be choke button when you're grappling a NPCs with machete anymore.
    - Wall grapple sequence now kills the enemy. [Showcase]
    - Micah's tackle knockout now kills the enemy and has blood effects. [Showcase]

    [New Configs & Abilities]
    - Enable dragging intimidated peds via .ini.
    - Change back grapple (hostage) movement style in the same file.
    - Removed NoTexts folder; toggle prompts and voice lines from .ini.
    - Disable kick function on controllers from .ini.
    - Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder.
    - This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta.
    - Optional files folder includes these tougher AI files for easy install.
    - MAX_DISTANCE added to config file. If you set value high, you can perform scripted melee moves from more far away.




                                                                                                                               ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                                                                                                                                    [Credits]

                      
    These are the people I’d like to thank for their efforts in assisting and offering support throughout the process of developing these mods.

                            ModiFiver - He is always willing to help me with file editing and helped figure out how to edit these files.
                                    TuffyTown - His open sourced mods helped me to understand scripting and he also help
    Ked - He also assisted me with scripting, especially when I was new to scripting.
    PixieV - Showed me how to trigger speech lines.
    People that suggested new ideas and reported bugs.

                        Also other people I can't name, but helped or offered support when I needed help in RDR2Mods Discord server.  
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

                                                                                                  [DONATIONS]

    These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.

    Here's my Patreon if you want to support me.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------                                                                                            [INSTALLATION]


    - Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook

    - Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder.
    - Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder.  
    [CONTROLS]

    Numpad1 / F1 = bs_player
    Numpad2  / F2 = bs_player_winter1
    Numpad3 / F3 = bs_bruiser
    Numpad4 / F7 = bs_micah_finale
    Numpad5 / F8 = bs_player_finale
    Numpad6 / F9 = bs_mixed
    Numpad8 / F11 = Struggle challenge
    Numpad0 / Z = (Resets grapple animations if you're stuck or can't grapple anyone)

    Right Mouse Click / Aim Button = Standing Grapple Switch
    N / Left D-PAD= (Subdue Animations and Grapple Sequences)
    G / RB= Kick [Combo]
    Up Arrow  / RB= Kick to the chest
    Left Arrow / RB = Kick [No Ragdoll]
    Right Arrow / RB = Kick [Ragdoll]
    Down Arrow / RB = Kick to the leg
    Z = Trough drowning animation (This feaute doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later)
    Left Mouse Click / R2 = Shove NPCs (Run and press the button)
    X + WASD / RB+Directions = (Defenestration, window throw animations)



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    • 34,556 Downloads
    • 195731 Views
    • 7.97 MB File Size
    • 6 Comments
    14N001st
    Updated
  3. Beecher's Hope is not a fucking desert anymore.

    Added more lights, populated area and more trees. 

    Well, Beacher's Hope is a more livable place now.


    This map only looks realistic during not rainy weather and daytime hours. !
    Some objects may spawn in weird places, this is a problem caused by MapEditor.
    You can convert this map to ymap from MapEditor if u want.

    Requirements
    MapEditor
    Scripthook V2

    Installation
    -Firstly if you didnt installed Scripthook before, we have to install it.
    -I recommended to install Scripthook V2 because V1 version did make my game crashed.
    -All you have to do is copy and paste files where RDR2.exe located.
    -After the install the Scripthook, install MapEditor.
    -Like what we did it before, copy and paste the files to where RDR2.exe is located.
    -All finished! Lets install the Beecher's Hope Remastered map.
    -Drag and drop MapEditor folder into where RDR2.exe located.
    -Open the game and press F9 MapEditor must be opened, after that select Load Map option and load the map.

    Credit
    -Burak Kaleli
    No fucking copyrights reserved.
    • 110 Downloads
    • 2642 Views
    • 23.16 kB File Size
    BuraKaleli
    Updated
  4. SUPER ULTIMATE HORSE MOD
     
    Tired of having to wait for that specific moment in the story to get the horse you want? You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION? You want to see that one horse you want in the wild and tame it yourself, but then you ask yourself what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers? Say no more...
     
    THE TIME HAS COME

    Changes:
     
    Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that. Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course). No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed. NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right? Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride. Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change: Wanted Level 1: $1 (no change) Wanted Level 2: $100 (from $50) Wanted Level 3: $250 (from $150) Wanted Level 4: $500 (from $250) Wanted Level 5: $1000 (no change) On the same vein, Pinkertons originally have an accuracy of 100%, which of course would be too much if you intend to kindly ask for one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc). Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.  
    2 of some unused horses in Story Mode have been replaced to provide you with 2 of the (in my opinion) best looking horses in the game: Chestnut Turkoman Black Overo Mustang  
    You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again!  
    Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) always spawn and now they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.  
    Unused horses have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 4 new horse coats: Black Snowflake Appaloosa Golden Dun Mustang Sable Champagne Missouri Fox Trotter Liver Chestnut Hungarian Half-bred  
    Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?  
    Exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.  
    Towns will be a bit more lively, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.  
    Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?  
    All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.  
     
    GOOGLE SHEET CHART

    I've also made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones this mod adds.

    

    Known Issues:
     
    Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed. Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.

    INSTALLATION:
     
    Download Script Hook for RDR2 and follow the instructions Download Lenny's Mod Loader. Follow LML's instructions on how to install it. Download this mod and place the "SUHM" folder inside the "lml" folder. The path for Steam users should be:
    "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"  
     
    NOTES:
      ___________________________________________________________________________________________________________________________________________   IF YOU GET UNKNOWN ERROR "FFFFFF":
    delete version.dll.

    You don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.

    ___________________________________________________________________________________________________________________________________________


    You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):
      
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).

    ___________________________________________________________________________________________________________________________________________   The mod is now fully compatible with Red Dead Offline and WhyEm's DLC, installed individually or together.
    The order in which you install RD Offline, WhyEm's or SUHM doesn't matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip.

    STEP BY STEP:
    1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions).
    2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step.
    3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example).
    4. Open the Mod Manager and arrange the mods as per the image below and save.
       
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).
    PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for the patch.
      ___________________________________________________________________________________________________________________________________________

    It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority (so they load after SUHM) than this mod (though you might need to merge the file dispatch.meta if you want to keep my mod's feature of lawmen riding better horses).

    This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.

    ___________________________________________________________________________________________________________________________________________



    Thank you for enjoying my mod.
    • 3,131 Downloads
    • 26233 Views
    • 16.75 MB File Size
    • 10 Comments
    geefour
    Updated
  5. RedCallouts
    This callout pack currently has 4 callouts.

    Solve Murder 🕵️‍♂️ - A little murder scene where you have to listen to the story the peds tell you and investigate!
    Bandit Attack 🤠 - Defend the person in need of help and yourself from waves of gang attackers!
    Stolen Stagecoach 🐎 - The stagecoach was spotted by a local - Apprehend him!
    Horse Thief 🐎 - Track down the horseman and arrest him!




    Bugreports & Feedback
    can be submitted on my discord server https://discord.gg/utNranQJSr
     
     
    Installation
    Drag-and-drop the folder in your rdr2 main folder.


    © 2025 RedCallouts by Yasd. All rights reserved. Do not modify or share it without my consent.
    • 519 Downloads
    • 6736 Views
    • 112.25 kB File Size
    Yasd
    Updated
  6. https://youtu.be/Jv2a0pAzII4
     
    Play Liar's Dice in Red Dead Redemption 2
     
    Two locations are available for play, from 5am-8pm in-game time:
    Wallace Station Aurora Basin (Epilogue only)  
    Each game starts with 3 players, with 5 dice for each player. Players can Raise, Call bluffs or Call spot-on bids during each turn. Playable as Arthur and John Marston.
     
     
    Known issues:
    Occasional seat adjustment animations (these are intermittent, the seated animation looping system is fairly complicated) Incorrect seat rotations after playing multiple games (this is usually corrected at the start of every round) Using "Model changer" mod to change the player model breaks this game (will work again after restarting the game)
    • 104 Downloads
    • 3218 Views
    • 805 kB File Size
    kazyllis
    Updated
  7. Now you can roam the plains accompanied by John Barry's famous and moving score. It fits the game so well!
     
    Just extract and install to the downloader file in LML.
    • 356 Downloads
    • 4059 Views
    • 2.93 GB File Size
    sibro7425
    Updated
  8. this may have some small issues, i dont know how to fix them
    i didnt try to make this look realistic or unrealistic, i just made it look how i like it, i dont know how to explain how it looks like just look at the images
    and some images are not the same as the release version because i made changes after
    this mod was only posted on rdr2mods.com if its on other sites its not posted by me
    this does not work with mods that use visualsettings.dat which is all graphic mods
    this mod includes my taa mod and sharper soft shadows which is on my discord
     
    here is the discord link https://discord.gg/NTbsJukAhT
    • 394 Downloads
    • 5881 Views
    • 21.1 kB File Size
    Eemeli2343
    Updated
  9. this mod makes taa less intense
    ---
    only use 1.0.2 if you play on 1080p or lower because the aliasing is very noticeable on 1.0.1 especcialy if taa is on medium
    ---
    CHANGELOGS:
    1.0.2: made taa more intense in static and in-motion (only use on 1080p or lower)
    1.0.1: reduced in-motion taa and distant taa. 28.12.2024 - like 30 minutes after release
    1.0.0: release. 28.12.2024
    ---
    taa high is better for sharpening than medium because medium will have weird sharp ghosting and will be very noticeable
    (1080p is very soft without sharpening) i recommend taa high, 1/3 taa sharpening because thats what i use (image with train tracks is 50% taa sharpening)
    if my mod is too flickery to you use another one on nexus like best taa mod
    ---
    https://discord.gg/NTbsJukAhT
    ---
    NOT COMPATIBLE WITH ANY GRAPHICS MOD!
    ---
    • 597 Downloads
    • 11152 Views
    • 59.26 kB File Size
    Eemeli2343
    Updated
  10. Dynamite, Machete, Bow, Incendiary, Explosive Ammo and more! Forget realism for a while and have fun!

    This is a script file made by me to randomize most NPC weapons and ammo; idk I just wanted the gameplay to be chaotic 😄  Guns can range within Pistols, Repeaters, Melee, Shotgun, Rifles, Sniper Rifles and Throwables. Peds cannot equip online weapons so those are not included. This is my very first mod in RDR2, and it took quite a while for me to get used to it, so if anyone faces issues during gameplay let me know. READ the BUGS section below!

    Installation - Put both files in RDR2 Root directory, that is the folder where you have RDR2.exe. Press F2 to start. You can change the hotkey by editing the key number Randomizer_Config.ini.
    Requirements - ScriptHookRDR2 V2.

    BUGS -
     
    1)I haven't thoroughly tested the mod, but since this mod tries to swap almost all weapons, it is possible some weapons will be unlocked for you early (if you just started the game and picked up one of the enemy weapons).
     
    2)Also, some weapons which are acquired via certain missions might get glitched, so in those cases its preferrable to disable the mod, die and restart the mission.
    ...or just use a Trainer to get the gun 🙂
     
    3)Since enemies can use Incendiary and Dynamite ammo, ally peds can easily die from it! I tried to counter it by increasing Ally peds' health, but it might not be enough and you might mission fail occasionally. So be careful and aim quick!!
     
    CREDITS - The Brilliant people from the Modding discord server who assisted me in creating the mod! Big thank you to PixieV, Transflux, Tuffy, Timmy_theBarbarian, Ked, and some more! (whose names I forgot D:)
    • 197 Downloads
    • 4111 Views
    • 123.82 kB File Size
    Legacy321
    Updated
  11. Feeling like the shotguns in the game don't quite have that "spaghetti western" punch? Well, now your double barrel will kick like a mule...or rather a team of mules. This mod cranks the knockback from the double barrel to insane levels. Send those NPCs flying!
     
    Video Preview: 
     
     
    NOTE: This mod was created using files from Red Dead Offline, just because I couldn't figure out another way to do it. I modified the weapons.ymt file from Red Dead Offline but the mod will only activate that one specific file. The rest of the Red Dead Offline files that are included in this package don't actually activate. If anyone wants to show me how to remove all of the RDO stuff and have nothing other than a weapons.ymt file and an install.xml file in my mod that would be great.
    • 647 Downloads
    • 6662 Views
    • 9.62 MB File Size
    maxsideburn
    Updated
  12. Bu mod sayesinde "Mary Linton Joins The Gang" modundaki diyalogları Türkçe'ye çevirebilirsiniz!
    (Çeviri makine çeviridir.hatalar olabilir)

    Yapmanız gerekenler sadece indirdiğiniz Language.dat dosyasını Mary Linton Joins The Gang modundaki Mary_Linton klasörüne atıp Hedefteki Dosyayı Değiştir demek!

    Daha fazla bilgi için Discord Sunucumuz:
    https://discord.gg/qSgnGVggbF
    https://www.hilevecrack.com.tr
    • 84 Downloads
    • 2613 Views
    • 4 kB File Size
    EndoCryneTR
    Updated
  13. This mod adds gang outposts around the rdr2 map
    • 278 Downloads
    • 3642 Views
    • 7.54 kB File Size
    Sonnybhoy67d
    Updated
  14. Looking for the best ambient horse mod out there? This might just be the mod for you!

    Features
    -I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well.

    - I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more.

    - Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own.

    - The stat cards will simply say "Horse" instead of displaying incorrect breed and coat color information.

    - Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version

    - I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason.

    - Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional.

    - A few of the horses in the mod will have heterochromia.

    - Removed the shine effect applied to horses, if for some reason you prefer the shine delete the "ShineFix" folder. Big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.

    - I have bigger plans for the future of this mod, so as always: stay tuned

    How To Install
    - For all of the files in this mod, excluding the Individual Files (see the file description for more details), simply find the folder that has an install.xml inside of it and drop that folder along with all of its contents into your "LML" folder and the mod should be installed.

    Conflicts
    - There are a handful of horse mods that edit the base game Vanilla horse textures, some of which are utilized by this mod. This might result in some horses looking a little different than how they were intended to, but may also be completely fine in most cases.

    - The main version of this mod edits ambientpedmodelsets in order to spawn foals and make it so only wild horses will spawn in the wild. You can fix this conflict by either following the merge tutorial included with the mod, downloading the Lightweight version of the mod, or deleting ambientpedmodelsets.

    Bugs
    Known Bugs:
    - Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want

    - On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.

    - Clay Davies will occasionally mention the breed of the horse you sell to him.

    -The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000.

    -This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.

    Fixed Bugs:
    - Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
    -Fixed horses appearing invisible in the intro to "My Last Boy"
    -A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors"
    -Gave Hamish's leg back to Buell
    -There was an issue in earlier versions of the mod where placing your saddle onto a foal would corrupt your save file, this issue is fixed now as of the latest version
    -Fixed a vanilla bug with "We Loved Once and True II" where a random placeholder horse would appear in the background

    Version History
    Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
    Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
    Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.
    Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy"
    Version 1.03.2: Improved a few coats I was unsatisfied with.
    Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
    Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality. Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel
    Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online
    Version 1.03.23: Gave all male horses the anatomically correct colored parts
    Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture a little more
    Version 1.03.232: Fixed eyelid color for horses and updated tutorial
    Version 1.03.233: Added chestnuts to a bunch of horses
    Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize
    Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors"
    Version 1.03.2333: Further optimized the mod to significantly reduce the filesize
    Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses
    Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more
    Version 1.03.2342: Added more breeds and improved the mod
    Version 1.03.2343: Improved some of the horses in the mod
    Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture
    Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance
    Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional)
    Version 1.03.2347: Various fixes and improvements
    Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses
    Version 1.03.235: Changed the Grey Overo paint's texture to be one that is less pixelated, added proper color detailing to some of the horse's posterior areas, cleaned up a texture in the mod and changed the hoof color of the palomino paint; also removed the overo chestnut mustang from the wild horse pool
    Version 1.03.2351: Minor bug fixes and improvements
    Version 1.03.2352: Optimizations and improvements
    Version 1.03.2353: Dehashed all of the files in the main mod, renamed a few of the files, fixed the Individual Files, changed it so the sheaths no longer edit vanilla assets, added more text edits for an overall smoother experience and separated the mules from the draft horses.
    Version 1.03.23531: Fixed an issue where your save could get corrupted if you placed your saddle onto a foal, and fixed a vanilla bug with "We Loved Once and True II"
    Version 1.03.23532: Fixed a major issue with the materials in the Individual Files, added some new face markings using textures that were previously unused, and improved some of the horses in the mod.
     
    These Mods are REQUIRED in order for this to work:
    - Scripthook RDR2 (Latest version)
     
    - Lenny's Mod Loader (Latest version)
     
    - Version.dll, or an Online Content Unlocker (Latest version)
     
    - It's not required, but I heavily recommend Horse Eye Draw Distance Fix!
    • 10,118 Downloads
    • 96947 Views
    • 53.54 MB File Size
    • 15 Comments
    goldenplaysterraria
    Updated
  15. OVERVIEW

    RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface .

    Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods.

    INSTALL

    RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located).
    RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade.

    CONTROLS

    [KEYBOARD] 

    [ F5 ] - Open Menu ( Default)
    [Arrow Up] - Up
    [Arrow Down] - Down
    [Arrow Left] - Left
    [Arrow Right] - Right
    [Enter] - Select
    [Back] - Back

    [NUMPAD] 

    [Asterisk] - Open Menu (Default)
    [8] - Up
    [2] - Down
    [4] - Left
    [6] - Right
    [5] - Select
    [0] - Back

    [CONTROLLER] 

    [R1+Square] - Open Menu (Default)
    [Depad UP] - Up
    [Depad Down] - Down
    [Depad Left] - Left
    [Depad Right] - Right
    [X] - Select
    [Circle] - Back

    Discord

    Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates.  https://discord.gg/FMcy3Sxq6T

    Notes

    My Nexus Page is my main but I will still keep this page up to date.
    • 3,831 Downloads
    • 27501 Views
    • 444.2 kB File Size
    kapiushon86
    Updated
  16. --------------------------English--------------------------
    We, the Ko Games team, have worked to obtain an Arabic translation of Red Dead Redemption 2 that is suitable for players
    --------------------
    You need additional files:
    1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
    1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
    2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
    --------------------
    Discord
    
    --------------------------بالعربية--------------------------
    لقد عملنا نحن فريق Ko Games من اجل الحصول على ترجمة بلغة العربية للعبة Red Dead Redemption 2 تكون مناسبة للاعبين
    --------------------
    تحتاج الى ملفات اضافية:
    1-Lenny's Mod Loader : https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
    1-RDR 2 Asi Loader : https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
    2-ScriptHookRDR2 : https://dev-c.com/rdr2/scripthookrdr2/
    --------------------
    Discord
    • 12,063 Downloads
    • 39598 Views
    • 13.79 MB File Size
    • 1 Comments
    Ko Games
    Updated