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Silent Virtues Trainer For RDR 1 PC 0.6

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14 Screenshots

We will no longer be updating this trainer.
All good things must come to a end.
We are burnt out and I personally rather step away from rdr to focus on more important things.
We do plan to open source this trainer, but atm there is no E.T.A.

 

0.6 is now released!

With 0.6 you are required to use ScriptHookRDR v1.5.1.

 

Changelog

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Menu Is Currently Targeting These Game Versions

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General Mods This Trainer Offers

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Controls

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Question/Answer

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Special Thanks

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You will need ScriptHookRDR to use 0.3 and higher
You will need the Drivable Car files if you want to drive the car/truck/or some misc vehicles in the trainer

Edited by CabooseSayzWTF

What's New in Version 0.5

See changelog

Released

  • Valid MPPLAYER_DLC Actors can now be used via model changer/ped spawner (Red Harlow, etc)
  •  -- MPPLAYER_DLC33 is the "blackwater kid",  Don't consider this a MPPLAYER model, because it's not.
  • Added Remappable keyboard keys (so long as ScriptHookRDR supports them, you can use Key helper in menu options to know key id's for buttons pressed)
  • Added Basic Controller support, with remappable keys, for now. (key helper wont help here with these as there's only so many buttons for controllers)
  •   -- Some options will not work right with a controller (free camera, noclip, object spawner, etc)
  • Added Allow Controller in menu settings, this is so you can enable/disable the ability to use a controller for menu control.
  • Renamed the ini the trainer loads to silent_virtues.ini.
  • Finally got our searchbar how we wanted, so some menus will be list view type where you can search. - Listview for menus is still WIP
  • Added a header image (if header image is enabled a header color option will appear which allows you to change the header image color)
  •  -- If header image is disabled, you will instead see a "menu color" option, basically the same as header color, but it will let you modify the solid color of the header instead.
  • Added more menu icons
  • Added more menu/scroll bar colors
  • Added font colors
  • Added Menu Startup Transition (This allows a short open menu animation for mainmenu text to play on first menu open phase)
  • Added a ini settings info window (this shows settings that can be saved to the ini, besides remappable keys)
  • Added Noclip (yep it's back)
  • Added Fill Health for player
  • Added Speech Player (works so long as the player model you are using has the speech lines!)
  • Added Cutscene Player (right now it just plays cutscene parts, we will try to full map these out later)
  • Added Jump Height editor
  • Added Rope Binds (add hogtie ropes to yourself)
  • Added a Stats Editor (yep it's back but now you can modify most stats, still a WIP.)
  • Added Delete spawned object by index
  • Added Run Speed modifier menu
  • Added Timescale editor
  • Added Camera Menu per request (free camera has moved here)
  • Added Static Camera (has follow player, and tp cam to current pos also)
  • Added Binoculars (this is a custom binoculars option)
  • Added Roll to free camera per request
  • Added Zombie spit to special weapons (can only be used in undead)
  • Added Explosive rounds (it's back, however you can now set the explosion type)
  • Added Killbot (idk what to call this mod tbh, but it's back)
  • Added Knife To Sword (this turns your knife into a sword, will have to full reboot game to remove sword)
  • Added Fix plant/tree dither effect (people have complained about this since the switch port, however trees and plants now have sudden pop-in)
  •  -- Grass is unaffected by this currently
  • Added Disable Tumbleweeds (stops tumbleweeds from spawning)
  • Added Clear Decals (will remove bullet holes and stuff of that nature)
  • Added Untame Mounts (unsure if this actually does it correctly, but it's a method none the less)
  • Added Specified ped anim changer
  • Added Specified ped task setter
  • Added Zombify for all peds (must be in undead nightmare)
  • Added Zombify for specified peds (must be in undead nightmare)
  • Added Set Faction for player
  • Added Set Gender for player (Useless I guess, however the game does use it)
  • Added Clear Bounty, this removes the bounty state currently on you (in most cases), as well as resets the actual bounties to 0, as well as reflects bounty stats to 0.
  • Added No Wanted, if you are wanted when this is turned on, you will have to leave the area and or kill all active cops, or use clear bounty.
  • Added Unlock Outfits, this unlocks every outfit for john/jack, so long as they are valid for them (meaning the game actually has the outfit set up to unlock for them).
  • Added Save Mount, this will set whatever mount you are on to your save (must save game and reload, and works so long as the mount ID is valid to be saved to a gamesave)
  • Added Pause/Unpause game (freeze world)
  • Added Honor editor
  • Added Fame editor
  • Added Money editor
  • Added Unlock Safe Houses (W.I.P, doors stay locked still)
  • Added Save Game (forces a autosave, only works on non cheat marked saves)
  • Added Cinematic Vehicle Camera to vehicle spawner options (might move to the camera menu later)
  • Added Clear Corpses (forces the world to clean up dead actors, can take 5-10 seconds after actor death to force a cleanup)
  • Added Don't Holster Weapons
  • Added Show Waypoint Distance
  • Added Custom Hat's for player
  • Added ER Rounds (this makes most weapons have actual explosive rifle rounds, however for snipers it removes the overlay, and weapons can be slightly offset and not positioned correctly, we will fix this later)
  • Added Autobuild (here you can save your spawned objects to a file, load them, delete them, etc)
  • Adjusted a few "Specify by index" descriptions to now show valid actor/object names if they are valid, if not it will now say invalid, etc.
  • Added way more objects to object spawner (some will only load under specific conditions, undead, normal, etc)
  • Adjusted object spawner to allow 300 props
  • Added vehicles section to object spawner
  • Teleport to waypoint should be better now and tp to the location way faster
  • Per request we have made the bridge states there own toggles instead of all in one
  • Per request we have added a toggle for teleport to interiors/map change locations.
  • We have made the marston grave states now toggable per grave
  • Re-did inf ammo (this is our old alt inf ammo which combines no reload into the function, the no reload option was removed, no reload works as long as theres not a forced reload anim to be played for the weap)
  • Re-did display info print in menu options
  • Moved every shot counts mod to self options
  • Fixed some bugs with every shot counts mod
  • Fixed free camera turning
  • Fixed submenu entry > identifier to no longer bug out and show >> or > before menu option names.
  • Fixed a bug where if you spawned a mount while in a vehicle things could glitch out, same in vice versa.
  • Model changer will now properly carry over weapons that were in your inventory, instead of a forced give all.
  • Experimental Fix provision sell/quest handin option (use this only if you get the unable to sell/hand in bug)
  • Modified achievements to let you unlock individual achievements
  • Provision editor has been slightly changed (experimental for now)
  • Cheats will now let you lock all or unlock all cheats, it will also remove unused net cheats (those were the no named cheats that did nothing, people hated them for some reason, so oh well) 
  • Alot of backend code cleanup and redo, nothing you will really notice on the surface.
  • Fixed bodyguards so they aren't forced into god mode if ped god mode option isn't enabled.
  • You might notice a few things moved around in the menu.
  • Renamed Singleplayer Options to Gamesave Options
  • There's probably more I have forgot about.
  • The menu is still a work in progress so please be patient.

 

There's probably more I forgot about.
The menu is still a work in progress so please be patient.

User Feedback

Recommended Comments

Voraciou

Members

Please, update it with/to scripthook ! Thank you ❤️

Bizz91

Members

Best trainer for now, has managed to replace nearly 8 mods within my directory through using update folder with asi loader like modloader.

If you are going to port this on scripthook, will it be like the preinstall files because in your files? The car and truck do reverse quite better, used the other rideable mod and the truck could not reverse. Now if there is also a way to drive the train in this 12 Gigs game.

crazyrockman124

Members

works well on v2 version. but the menu is still flickering. i didn't use the pre install version because i have the non pre install version. but still really good. 

CabooseSayzWTF

Recognized Creator

  On 11/3/2024 at 12:33 PM, crazyrockman124 said:

works well on v2 version. but the menu is still flickering. i didn't use the pre install version because i have the non pre install version. but still really good. 

It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.

JohnX

Members

(edited)

Awesome  Trianer! Works  like a charm!  Is their a way to get the last  3 outfits?; such as, miltary  , Fed uniforms? Also, is their  a way to have the settings  saved on the trainer,so you don't have to keep reactivating  the trainer  settings  whenever  you fail a mission or reload  the game the settings  reset. 

Edited by JohnX

Wolfi7534

Members

Menu doesn't open for me in Undead Nightmare, runs perfectly in the base game though; not sure why. Could it be because I just started Undead Nightmare? I got to the first save point right after tying up Abigail and Jack.

CabooseSayzWTF

Recognized Creator

  On 11/10/2024 at 5:25 PM, Wolfi7534 said:

Menu doesn't open for me in Undead Nightmare, runs perfectly in the base game though; not sure why. Could it be because I just started Undead Nightmare? I got to the first save point right after tying up Abigail and Jack.

This is a scripthookrdr issue. Should be fixed next scripthook update whenever that will be.

DustyOatMilk

Recognized Creator

  On 11/3/2024 at 7:08 PM, CabooseSayzWTF said:

It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.

The cause of frequent flickering is the Frame Generation RDR graphics setting that is only available for RTX 40 Series GPUs. When set to off flickering will stop though obviously with a loss of some frames.

yhj

Members

make riot mode more intense

JJD94

Members

can you guys make it so undead nightmare stuff can be used in original game that be so cool other wise nice mod menu 

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