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Silent Virtues Trainer For RDR 1 PC 0.6

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14 Screenshots

We will no longer be updating this trainer.
All good things must come to a end.
We are burnt out and I personally rather step away from rdr to focus on more important things.
We do plan to open source this trainer, but atm there is no E.T.A.

 

0.6 is now released!

With 0.6 you are required to use ScriptHookRDR v1.5.1.

 

Changelog

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Menu Is Currently Targeting These Game Versions

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General Mods This Trainer Offers

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Controls

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Question/Answer

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Special Thanks

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You will need ScriptHookRDR to use 0.3 and higher
You will need the Drivable Car files if you want to drive the car/truck/or some misc vehicles in the trainer

Edited by CabooseSayzWTF

What's New in Version 0.4

See changelog

Released

  • Some options can now be saved to ini
  • Some stuff in the menu has moved around to more appropriate menus.
  • Some options now have a search bar which is enabled via pressing F6 (this is still being worked on to be incorperated into other options)
  • Added a menu background image (you can make your own image if you want)
  • Added some images for main menu options (you can also make your own if you want)
  • Added free camera with some misc controls/fov changer
  • Added disable hud
  • Added mount/vehicle visibility 
  • Added ghost mode
  • Added no reload (works mostly on weapons that dont have a forced reload anim)
  • Added hogtie gun
  • Added clear weapon pickups
  • Added teleport gun
  • You can now give individual weapons, and remove individual weapons.
  • Added hide holster weapons, this allows you to turn certain holster weapons invis on your player model
  • Deadeye colors has some newer colors
  • Added teleport to waypoint (now toggle based so you dont have to constantly click teleport to waypoint)
  • Added ability to force double bandolier active + shells for bandito outfit
  • Added the ability to save up to 10 favorite models for model changer
  • Outfit editor now shows outfit names
  • Added the ability to change hour and minute of the world
  • Made time acceleration better
  • Added ability to sync game time to system time (real world time)
  • Added ability to disable world generated ambient actors
  • Added ambient actor menu to see ambient actors that are loaded and do some basic stuff, such as tp or delete them
  • Added ability to change what horses you have when spawning a vehicle
  • Added ability to allow car/truck engine sounds
  • Added ability to add some underglow or fx to the vehicle you are in
  • Allowed mount spawner to allow 3 spawns max for now.
  • Added ability to specify a mount to act on via index
  • Added undead horse fx to accessories
  • Added ability to give spawned mounts god mode
  • Added ability to teleport/delete a specified mount
  • Allowed up to 15 peds to be spawned, was originally 10.
  • Added spawned ped god mode (works only for ALL peds atm)
  • Added spawned ped animation player (works only for ALL peds atm)
  • Added a specify ped option to do certain things to only certain peds -(toggle hat, edit model components, give weapon, target a vehicle for them to be in, target a mount for them to be on, teleport, delete)
  • Ped spawner is still being worked on!
  • Added a object spawner, right now it is limited to 50 props
  • Added singleplayer options menu to this version of the menu (still lacking some features)
  • Added back provision and consumable editor
  • Added back unlock all cheats
  • Added back unlock all achievements
  • Added "Every Shot Counts" cheat code bypass, to allow it to work after death. Had to mock up a system for this.
  • Added ped riot
  • Added a "FAKE" drivable train to vehicle spawner
  • Added anim set changer (this is more or less a walk style changer)
  • Added a wind editor
  • Added disable some vegetation that can appear around the map
  • Fixed ridgewood farm map option from disabling all house props on toggles
  • Fixed model changer to carry over items (consumables, kits, provisions)
  • Alot of backend changes, cleanup, function re-work stuff you wont notice on the surface.

 

There's probably more I forgot about.
The menu is still a work in progress so please be patient.

User Feedback

Recommended Comments

Voraciou

Members

Please, update it with/to scripthook ! Thank you ❤️

Bizz91

Members

Best trainer for now, has managed to replace nearly 8 mods within my directory through using update folder with asi loader like modloader.

If you are going to port this on scripthook, will it be like the preinstall files because in your files? The car and truck do reverse quite better, used the other rideable mod and the truck could not reverse. Now if there is also a way to drive the train in this 12 Gigs game.

crazyrockman124

Members

works well on v2 version. but the menu is still flickering. i didn't use the pre install version because i have the non pre install version. but still really good. 

CabooseSayzWTF

Recognized Creator

  On 11/3/2024 at 12:33 PM, crazyrockman124 said:

works well on v2 version. but the menu is still flickering. i didn't use the pre install version because i have the non pre install version. but still really good. 

It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.

JohnX

Members

(edited)

Awesome  Trianer! Works  like a charm!  Is their a way to get the last  3 outfits?; such as, miltary  , Fed uniforms? Also, is their  a way to have the settings  saved on the trainer,so you don't have to keep reactivating  the trainer  settings  whenever  you fail a mission or reload  the game the settings  reset. 

Edited by JohnX

Wolfi7534

Members

Menu doesn't open for me in Undead Nightmare, runs perfectly in the base game though; not sure why. Could it be because I just started Undead Nightmare? I got to the first save point right after tying up Abigail and Jack.

CabooseSayzWTF

Recognized Creator

  On 11/10/2024 at 5:25 PM, Wolfi7534 said:

Menu doesn't open for me in Undead Nightmare, runs perfectly in the base game though; not sure why. Could it be because I just started Undead Nightmare? I got to the first save point right after tying up Abigail and Jack.

This is a scripthookrdr issue. Should be fixed next scripthook update whenever that will be.

DustyOatMilk

Recognized Creator

  On 11/3/2024 at 7:08 PM, CabooseSayzWTF said:

It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.

The cause of frequent flickering is the Frame Generation RDR graphics setting that is only available for RTX 40 Series GPUs. When set to off flickering will stop though obviously with a loss of some frames.

yhj

Members

make riot mode more intense

JJD94

Members

can you guys make it so undead nightmare stuff can be used in original game that be so cool other wise nice mod menu 

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