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Lenny's Simple Trainer RDR 1 PC 0.2

   (1 review)

7 Screenshots

  • Could contain: outdoor, sky, cloud, footwear, ground, clothing, person

First version of our trainer for RDR 1 PC.

 

Features

Spawn entities and mounts

Change weather

Invincibility, no clip, drunk

Teleport

Get all weapons, infinite ammo, infinite dead eye, all weapons gold

New! Change player skin

New! Configure via ini

 

Installation

Drag all files into game directory
Launch game
You should hear a beep after a few seconds
Press F9 in-game to open the menu

 

Config

You can configure the trainer in the lst.ini file.

 

If you crash, try again. If it keeps happening, let us know! 🙂 And please do not upload this elsewhere. Thank you!

 

Acknowledgements 

We would like to thank Sockstress, Foxxyy, CabooseSayzWTF and TheRouletteBoi for their fantastic research on Red Dead Redemption! This release would not be possible without it.

What's New in Version 0.2   See changelog

Released

Fixed issues with spawn option not appearing

Added skin changer

Added ini file (place in game root) to configure spawn, skin and other features

Overall improved stability

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  • User Feedback

    Recommended Comments



    I am unable to drive car and truck when spawned, also satchel not opening either. Plus some options for time and related to horse and its stamina would be great too.

    Huge Thanks and Happy Gaming.

    Edited by Bizz91
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    guys if you have problems with the trainer, use the Razor 1911 crack It will solve your problem

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    Just now, sachishahab said:

    guys if you have problems with the trainer, use the Razor 1911 crack It will solve your problem

    Even with that, unable to drive car and truck.

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    1 hour ago, LMS said:

    We have updated our trainer which should address some of the issues reported here and add a bunch of new features. Let us know what you think!

    If you want to add prompts to your trainer let me know i got prompts working with my console trainer. When i get some free time ill jump on the discord server and try explain using them with the "Generic_Dbuffer##_#", I assume pc version still using them as your using the NET_PLAYER_LIST.

    Spoiler

    Could contain: screenshot, pc game, strategy video game, digital compositing, video game software, tree, adventure game, 3d modeling, hinterlandCould contain: text, pc game, screenshot, digital compositing, video game software, adventure game, strategy video game, sky, action-adventure game, outdoor, animal, mammal, horseCould contain: text, outdoor, sky, tree, grass, plant, mammal, pc game, billboard, field, signCould contain: outdoor, sky, text, pc game, screenshot, video game software, strategy video game, tree, digital compositing, plant, action-adventure game, adventure gameCould contain: text, tree, screenshot, pc game, video game software, digital compositing, strategy video game, outdoor, adventure game, action-adventure game, sky, 3d modeling

     

    And for those of you that want the car to work, you will prob have to wait for an updated version as i assume the code is not added to the vehicles on spawn which will make them work (just a guess could be wrong).

    • Like 1
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    Game still crashes when I enable Infinite Ammo even on the 0.2 version.

    Edited by Rspect
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    2 hours ago, LMS said:

    We have updated our trainer which should address some of the issues reported here and add a bunch of new features. Let us know what you think!

    First of all, thank you for releasing this resource. When I enable the "Infinite Ammo" check, my game crashes within a few seconds and cars cannot be ridden. I trust, this will be fixed soon?

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    @LMS

    Use this code on a loop for Infinite Ammo, Are you using the INFINITE_AMMO native that can be unstable, sometimes on console it can cause crashes never got to the bottom of the problem, it could be a certain weapon or something else in background that can cause a crash.

    Spoiler
    
    if (trainer_infinite_ammo)
    {
    	for (int weapon_id = 0; weapon_id < MAX_WEAPONS; weapon_id++)
    	{
    		if (weapon_id != WEAPON_BOW_ShortBow && weapon_id != WEAPON_THROWN_ZombieSpit && weapon_id != WEAPON_TURRET_Gatling && weapon_id != WEAPON_TURRET_Browning && weapon_id != WEAPON_DEFAULT_Cannon)
    		{
    			if (ACTOR_HAS_WEAPON(get_player_ped(), weapon_id))
    			{
    				if (GET_WEAPON_EQUIPPED(get_player_ped(), weapon_id))
    					_ADD_AMMO_OF_TYPE(get_player_ped(), GET_AMMO_ENUM(weapon_id), UNK_0x7AB368CF(get_player_ped(), GET_AMMO_ENUM(weapon_id)), 1, false);
    			}
    		}
    	}
    }

    MAX_WEAPONS = 38
    WEAPON_BOW_ShortBow = 30
    WEAPON_THROWN_ZombieSpit = 32
    WEAPON_TURRET_Gatling = 26
    WEAPON_TURRET_Browning = 27
    WEAPON_DEFAULT_Cannon = 28

     

    To fix vehicles use this after spawning car or truck.

    Spoiler
    if (actor_id == ACTOR_VEHICLE_Car01 || actor_id == ACTOR_VEHICLE_Truck01)
    {
    	START_VEHICLE(trainer_spawned_vehicle);
    	SET_VEHICLE_ENGINE_RUNNING(trainer_spawned_vehicle, true);
    	SET_VEHICLE_ALLOWED_TO_DRIVE(trainer_spawned_vehicle, true);
    	ENABLE_VEHICLE_SEAT(trainer_spawned_vehicle, 0, true);
    	most_recent_vehicle = trainer_spawned_vehicle;
    }
    SET_VEHICLE_PASSENGERS_ALLOWED(trainer_spawned_vehicle, true);

     

    Also put this on a loop and you can re enter the vehicle after leaving it.

    Spoiler
    void trainer_vehicle_looped()
    {
    	if (IS_ACTOR_RIDING_VEHICLE(get_player_ped()))
    	{
    		if (GET_ACTOR_ENUM(get_current_mount_vehicle(get_player_ped())) == ACTOR_VEHICLE_Car01 || GET_ACTOR_ENUM(get_current_mount_vehicle(get_player_ped())) == ACTOR_VEHICLE_Truck01)
    			most_recent_vehicle = GET_ACTOR_MOST_RECENT_VEHICLE(get_player_ped());
    	}
    
    	if (IS_ACTOR_VALID(most_recent_vehicle))
    	{
    		if (GET_ACTOR_ENUM(most_recent_vehicle) == ACTOR_VEHICLE_Car01 || GET_ACTOR_ENUM(most_recent_vehicle) == ACTOR_VEHICLE_Truck01)
    		{
    			if (!IS_ACTOR_RIDING_VEHICLE(most_recent_vehicle))
    			{
    				START_VEHICLE(most_recent_vehicle);
    				SET_VEHICLE_ENGINE_RUNNING(most_recent_vehicle, true);
    				SET_VEHICLE_ALLOWED_TO_DRIVE(most_recent_vehicle, true);
    				ENABLE_VEHICLE_SEAT(most_recent_vehicle, 0, true);
    			}
    		}
    	}
    }

     

     

    Edited by Evil Blunt
    • Like 1
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    if you can could you please make a mod where you can ragdoll by pressing a button?

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    4 hours ago, LMS said:

    We have updated our trainer which should address some of the issues reported here and add a bunch of new features. Let us know what you think!

    hey when i spawn car it wont move with me in it i get out it only lets me in passager i hope it gets fixed

     

    Could contain: pc game, ground, screenshot, digital compositing, outdoor

    Edited by JJD94
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    16 hours ago, DoNxGoTTi said:

    I get this error when turning on infinite ammo also i have the rockstar games launcher version if that helps

     

    Untitled.jpg

    I get this error in undead nightmare when I open the trainer 

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    3 hours ago, Evil Blunt said:

    @LMS

    Use this code on a loop for Infinite Ammo, Are you using the INFINITE_AMMO native that can be unstable, sometimes on console it can cause crashes never got to the bottom of the problem, it could be a certain weapon or something else in background that can cause a crash.

      Reveal hidden contents
    
    if (trainer_infinite_ammo)
    {
    	for (int weapon_id = 0; weapon_id < MAX_WEAPONS; weapon_id++)
    	{
    		if (weapon_id != WEAPON_BOW_ShortBow && weapon_id != WEAPON_THROWN_ZombieSpit && weapon_id != WEAPON_TURRET_Gatling && weapon_id != WEAPON_TURRET_Browning && weapon_id != WEAPON_DEFAULT_Cannon)
    		{
    			if (ACTOR_HAS_WEAPON(get_player_ped(), weapon_id))
    			{
    				if (GET_WEAPON_EQUIPPED(get_player_ped(), weapon_id))
    					_ADD_AMMO_OF_TYPE(get_player_ped(), GET_AMMO_ENUM(weapon_id), UNK_0x7AB368CF(get_player_ped(), GET_AMMO_ENUM(weapon_id)), 1, false);
    			}
    		}
    	}
    }

    MAX_WEAPONS = 38
    WEAPON_BOW_ShortBow = 30
    WEAPON_THROWN_ZombieSpit = 32
    WEAPON_TURRET_Gatling = 26
    WEAPON_TURRET_Browning = 27
    WEAPON_DEFAULT_Cannon = 28

     

    To fix vehicles use this after spawning car or truck.

      Reveal hidden contents
    if (actor_id == ACTOR_VEHICLE_Car01 || actor_id == ACTOR_VEHICLE_Truck01)
    {
    	START_VEHICLE(trainer_spawned_vehicle);
    	SET_VEHICLE_ENGINE_RUNNING(trainer_spawned_vehicle, true);
    	SET_VEHICLE_ALLOWED_TO_DRIVE(trainer_spawned_vehicle, true);
    	ENABLE_VEHICLE_SEAT(trainer_spawned_vehicle, 0, true);
    	most_recent_vehicle = trainer_spawned_vehicle;
    }
    SET_VEHICLE_PASSENGERS_ALLOWED(trainer_spawned_vehicle, true);

     

    Also put this on a loop and you can re enter the vehicle after leaving it.

      Reveal hidden contents
    void trainer_vehicle_looped()
    {
    	if (IS_ACTOR_RIDING_VEHICLE(get_player_ped()))
    	{
    		if (GET_ACTOR_ENUM(get_current_mount_vehicle(get_player_ped())) == ACTOR_VEHICLE_Car01 || GET_ACTOR_ENUM(get_current_mount_vehicle(get_player_ped())) == ACTOR_VEHICLE_Truck01)
    			most_recent_vehicle = GET_ACTOR_MOST_RECENT_VEHICLE(get_player_ped());
    	}
    
    	if (IS_ACTOR_VALID(most_recent_vehicle))
    	{
    		if (GET_ACTOR_ENUM(most_recent_vehicle) == ACTOR_VEHICLE_Car01 || GET_ACTOR_ENUM(most_recent_vehicle) == ACTOR_VEHICLE_Truck01)
    		{
    			if (!IS_ACTOR_RIDING_VEHICLE(most_recent_vehicle))
    			{
    				START_VEHICLE(most_recent_vehicle);
    				SET_VEHICLE_ENGINE_RUNNING(most_recent_vehicle, true);
    				SET_VEHICLE_ALLOWED_TO_DRIVE(most_recent_vehicle, true);
    				ENABLE_VEHICLE_SEAT(most_recent_vehicle, 0, true);
    			}
    		}
    	}
    }

     

     

    Hopefully with this solution the Trainer won't crash when opening. Can't wait for that update!!! I can't use it atm because of that 😞

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    5 hours ago, Bizz91 said:

    I am unable to drive car and truck when spawned, also satchel not opening either. Plus some options for time and related to horse and its stamina would be great too.

    Huge Thanks and Happy Gaming.

    Same Finally got to open the trainer but yeah the Satchel isn't opening.. That's another huge bug to fix.. I'm probably gonna wait a few weeks to try this again

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    5 minutes ago, RichieWeed420 said:

    Same Finally got to open the trainer but yeah the Satchel isn't opening.. That's another huge bug to fix.. I'm probably gonna wait a few weeks to try this again

    I do have fling trainer here for it but with no spawning, only that infinite mode for everything. I can wait too as well. 😄

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    1 hour ago, victorvictyuvhh said:

    Noclip in rdr1 doesn't work pls fix that.

    They are currently using old style noclip which is just having the ability to walk through walls.

    If you can't walk through walls, enable and disable it a few times. 

     

    To those reporting the satchel issue. This is a normal problem with this UI type same with this UI being disabled/not working in certain areas of the map or when certain ui events take place, it's another reason why it wasn't heavily used in SP on xbox or ps3, that along side all the random crash issues this ui type has which are mostly entirely random but then again that could of been code issues on xbox/ps3 or just something with the ui, idk.

    Hopefully they find a fix for that as I never did.

     

    The above suggestions by evil blunt will fix the car drive issue as well as the inf ammo issue.  The inf ammo native is very touchy and randomly crashes you 24/7

    especially if looped, but even then it's very touchy.

    Some suggestions however, invulnerability must be looped. Idk if they are doing that or not. Alot of scripts force invul natives off if that's what they are using.

    Gold weapons currently don't toggle properly. It's best to cycle through all the weapons and apply the set weapon gold flag for them, else it won't apply. You'll also want to ignore weapons that don't natively have a gold weapon flag else they will turn invisible or corrupted texture like.

     

    I would also advise to ignore giving some weapons as one of the weapons was removed from the game and semi-breaks the weapon wheel.

    Below are a few fix examples. Nevermind the trash code but maybe it'll help.

     

    God Natives Example

    Spoiler

    //You will want to ONLY use the invulnerability native for a god mode type when you aren't trying to get events such as recent attacker, or target etc.

    // For some reason this native makes those events rather buggy, so it may trip up and not grab actors you act on or actors who acted on you

    // So you will want checks in place and all that fun mess when using this when grabbing certain events or actors

    SET_ACTOR_INVULNERABILITY(self, 1);

     

    // This is another god mode type, this one allows you to walk under water

    // This is a really good alternative, and tbh you don't even have to use the original god mode native. I personally do just because ragdoll stuff.

    SET_ACTOR_PROOF(self, -1);

     

     

    Setting Weapons Gold Example

    Spoiler

    //I just loop it but you prob don't have to. I just do this incase the game trips out and removes the gold flag for any reason.

    // you of course will need to set up your bools to turn the gold flag on and off this is just a rough example

    for (int i = 0; i <= 37; i++)
            {
                if (i != 21 && i != 32 && i != 35 && i != 36 && i != 37)//these are just weapon ids you want to avoid
                {
                    if (GET_WEAPON_GOLD(self, i) != true)//this might be wrong I can't remember lol.
                    {
                        SET_WEAPON_GOLD(self, i, true);
                    }
                }
            }

     

    //These are those weapon id's

    WEAPON_LASSO_Lasso = 21

    WEAPON_BOW_ShortBow = 30
    WEAPON_THROWN_ZombieSpit = 32
    WEAPON_THROWN_HolyWater = 35
    WEAPON_THROWN_ZombieBait = 36
    WEAPON_THROWN_ZombieBoomBait = 37

     

    Give Weapons Example

    Spoiler

    for (int i = 0; i <= 37; i++)
        {
            if (i != 30)//we skip this weapon because it breaks the weapon wheel for rifles
            {
                if (_IS_WEAPON_ENUM_LOCKED(i))//unlock weapons that are locked
                {
                    _SET_WEAPON_ENUM_LOCKED(i, 0);
                }
                SET_EQUIP_SLOT_ENABLED(self, i, 1);//might not be needed
                GIVE_WEAPON_TO_ACTOR(self, i, 0, 0, 0);
                _ADD_AMMO_OF_TYPE(self, GET_AMMO_ENUM(i), TO_FLOAT(100), 1, 0);//blunt uses another argument with this native in his inf ammo example, i'm kinda confused about that personally
            }
        }

     

    // Weapon we ignore giving to the player

    WEAPON_BOW_ShortBow = 30

     

    Edited by CabooseSayzWTF
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    The automobiles (car & truck) can't be driven when spawned. You also can't re-embark the driver's seat of both once you exit them. If this could be fixed that would be amazing!

    Edited by neees
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    Thanks! Have you considered investigating and possibly releasing a kind of 'Lenny's Mod Loader' for RDR1 as well?

    Edited by AnymYo
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    When you choose "invulnerability", you can't go to your inventory (yeah that's strange)
    Also, when you choose "infinite ammo" or "infinite deadeye", you crash

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    15 hours ago, Evil Blunt said:

    @LMS

    Use this code on a loop for Infinite Ammo, Are you using the INFINITE_AMMO native that can be unstable, sometimes on console it can cause crashes never got to the bottom of the problem, it could be a certain weapon or something else in background that can cause a crash.

      Reveal hidden contents

     

    To fix vehicles use this after spawning car or truck.

      Reveal hidden contents

     

    Also put this on a loop and you can re enter the vehicle after leaving it.

      Reveal hidden contents

     

     

    Thanks for sharing. I had tried something similar for the car but alas even using the exact same calls/sequence you provided does not seem to work. It is, however, possible something is funny with my invoker. Or perhaps something in the game code now needs to be patched? Re-entry works, though, thank you!

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    10 hours ago, CabooseSayzWTF said:

    They are currently using old style noclip which is just having the ability to walk through walls.

    If you can't walk through walls, enable and disable it a few times. 

     

    To those reporting the satchel issue. This is a normal problem with this UI type same with this UI being disabled/not working in certain areas of the map or when certain ui events take place, it's another reason why it wasn't heavily used in SP on xbox or ps3, that along side all the random crash issues this ui type has which are mostly entirely random but then again that could of been code issues on xbox/ps3 or just something with the ui, idk.

    Hopefully they find a fix for that as I never did.

     

    The above suggestions by evil blunt will fix the car drive issue as well as the inf ammo issue.  The inf ammo native is very touchy and randomly crashes you 24/7

    especially if looped, but even then it's very touchy.

    Some suggestions however, invulnerability must be looped. Idk if they are doing that or not. Alot of scripts force invul natives off if that's what they are using.

    Gold weapons currently don't toggle properly. It's best to cycle through all the weapons and apply the set weapon gold flag for them, else it won't apply. You'll also want to ignore weapons that don't natively have a gold weapon flag else they will turn invisible or corrupted texture like.

     

    I would also advise to ignore giving some weapons as one of the weapons was removed from the game and semi-breaks the weapon wheel.

    Below are a few fix examples. Nevermind the trash code but maybe it'll help.

     

    God Natives Example

      Reveal hidden contents

     

     

    Setting Weapons Gold Example

      Reveal hidden contents

     

    Give Weapons Example

      Reveal hidden contents

     

     

    Appreciate it, I will look into it. Perhaps time to undust my DX11 hook for UIs..

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